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[08:05] ny00123 (~ny00123@141.226.12.208) joined #scummvm. [08:05] Hi. I'm second year undergrad and I would like to work on the engine for Hyperspace Delivery Boy for GSOC. [08:07] Would the sword25 engine source code be a good place to start with? [08:12] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) joined #scummvm. [08:22] broosky (~borosky@095160157182.dynamic-ra-10.vectranet.pl) left irc: Read error: Connection reset by peer [08:22] borosky (~borosky@095160157182.dynamic-ra-10.vectranet.pl) joined #scummvm. [09:03] ny00123 (~ny00123@141.226.12.208) left irc: Ping timeout: 250 seconds [09:04] ny00123 (~ny00123@141.226.12.208) joined #scummvm. [09:23] hi nipung [09:23] nipung (~androirc@47.30.161.243) left irc: Remote host closed the connection [09:23] sorry for the late answer, I was in a meeting [09:24] that's particularly frustrating. [09:28] borosky (~borosky@095160157182.dynamic-ra-10.vectranet.pl) left irc: Ping timeout: 250 seconds [09:29] nipung (~androirc@47.30.161.243) joined #scummvm. [09:29] N [09:36] re [09:36] nipung: I think the very first step is to get a working environment so you can compile the solution [09:36] then yes, looking at the Sword25 engine would give you a good idea of how it works currently [09:36] there's a specific attention point on the savegames btw [09:37] Apart that I can't tell much as I didn't work explicitely on this engine. but ask in the channel, you may get an answer (from _sev for example) [09:38] Strangerke|work: I have got the repo compiling so that's done. I'll start by looking into the engine then [09:41] NULUSIOS (nls@mail2.termoil.com) left #scummvm. [09:58] excellent :) [10:33] _sev : any recommandation for a good start with Sword25? [10:52] it's always only you here Strangerke :) [10:57] Tomaz^W (~tompsson@85.89.73.250) left irc: Ping timeout: 252 seconds [10:57] Tomaz^W (~tompsson@85.89.73.250) joined #scummvm. [11:20] waltervn (~waltervn@scummvm/undead/waltervn) joined #scummvm. [11:20] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [11:25] <_sev> nipung: well, sword25 will not be _that_ helpful except one important thing [11:26] <_sev> nipung: as part of this project you would need to move lua out of sword25 engine to the common/ code, and make it useable in both engines [11:26] <_sev> it should be pretty straighforward, though [11:26] <_sev> and we already have proper Lua persistency implemented, so you could concentrate only on the logic [11:28] hi all [11:50] _sev: Got it. [11:51] <_sev> please make sure you're following our coding, naming and commit guidelines and conventions [11:54] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) left irc: Quit: My MacBook has gone to sleep. ZZZzzz& [12:18] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) joined #scummvm. [12:20] borosky (~borosky@095160157182.dynamic-ra-10.vectranet.pl) joined #scummvm. [12:40] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) left irc: Quit: My MacBook has gone to sleep. ZZZzzz& [12:44] _athrxx (~athrxx@ipbcc0082c.dynamic.kabel-deutschland.de) joined #scummvm. [12:49] stroggoff (~Praetoria@2a02:587:790f:cd00:8088:3da9:c5f3:8f2f) joined #scummvm. [12:57] _sev: maybe that could be a task for the application period? [12:57] <_sev> yes, sounds like a good thing [13:27] DominusExult (~dominus@port-92-196-69-207.dynamic.qsc.de) joined #scummvm. [13:27] DominusExult (~dominus@port-92-196-69-207.dynamic.qsc.de) left irc: Changing host [13:27] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. 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[20:34] Nick change: Storm-AFK -> Storm-Streaming [20:36] Hello again everyone! For the moonbase commander gsoc project, can I get some more information possibly from @_sev ? Basically my current questions are: 1. For this game, can ScummVM currently support the single player version? 2. Is it possible to take a glance at the game code in advance to get a rough idea about the scale and the difficulty of the project? (Copied from my intro message in Mar 05 IRC log...) Thanks a lot! [20:37] has anyone tried Ghidra on 16-bit DOS code? I'm running into some issues. [20:37] mlk (~mlk@93-160-21-209-cable.dk.customer.tdc.net) left irc: Read error: Connection reset by peer [20:38] <_sev> David_gsoc: hi [20:38] mlk (~mlk@93-160-21-209-cable.dk.customer.tdc.net) joined #scummvm. [20:38] <_sev> David_gsoc: the game is using DirectPlay, but there is no need to keep compatibility with the original [20:38] waltervn: what's the issue? i've noticed it doesn't deal with extenders and stuff like IDA [20:39] <_sev> David_gsoc: you must use curl/sdl_net which is now part of ScummVM. Possibly, it will require server-side part in order to make "game rooms" [20:40] SupSuper: I'm having trouble with stuff like this "MOV SI, offset Foo". I can't seem to specify a segment for Foo, except with a manual memory reference (but the decompiler seems to ignore that) [20:40] <_sev> David_gsoc: in order to sense the network play, you may watch many videos on youtube, like this one: https://www.youtube.com/watch?v=BSpSXzeyEIE [20:40] if the code then later uses [SI], the Listing will show the correct segment for Foo, but the decompiler will use CS [20:41] mwillcock (~mwillcock@88.144.31.36) joined #scummvm. [20:42] Hi _sev! Thanks for replying! Yeah I have tried this game myself! [20:45] emm but i'm still curious about whether it's possible to look at source code before the proposal so that I can fill the proposal with more details and make it more feasible ,, If that's not possible, then is it convenient to discuss some more details about the project here? [20:51] <_sev> David_gsoc: no, since the license is rather restrictive [20:51] <_sev> you may see what methods need to be implemented in our source code, as there are stubs [20:52] <_sev> it is pretty straightforward [20:52] <_sev> once the game session is established, the host sends to remote commands to launch scripts, or sends arrays [20:53] <_sev> and it is low latency. All logic is still belongs to the SCUMM scripts, so you need to implement: [20:54] <_sev> creating a network game, joining existing game, send packet of data to the players. [20:55] <_sev> the data is very simple, like StartScript #XXX with following parameters [21:00] ok i see, so since we'are not touching the game source code, are we actually mocking a DirectPlay in scummvm and also provider game host service...? [21:08] criezy (~criezy@host109-148-25-44.range109-148.btcentralplus.com) joined #scummvm. [21:08] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [21:30] noobineer (~noobineer@c-68-55-196-120.hsd1.mi.comcast.net) left irc: Ping timeout: 245 seconds [21:40] ignalina (~ignalina@h-238-91.A639.priv.bahnhof.se) joined #scummvm. [21:50] noobineer (~noobineer@c-68-55-196-120.hsd1.mi.comcast.net) joined #scummvm. [22:01] ldevulder_ (~ldevulder@176.167.183.159) joined #scummvm. [22:04] ldevulder (~ldevulder@176.167.41.35) left irc: Ping timeout: 255 seconds [22:06] David_gsoc (8e3a8475@gateway/web/freenode/ip.142.58.132.117) left irc: Quit: Page closed [22:25] _sev: For the Lua project, I have managed to separate the lua code into common/lua. [22:26] <_sev> could you show me your code? [22:26] It is compiling fine, but way to test it out? [22:26] _sev: pull request? [22:27] <_sev> no, not pull request, just push to your repo [22:28] Oh, right. The changes are at my fork. [22:28] https://github.com/nipunG314/scummvm/tree/hyperspace-delivery-boy [22:44] Cheeseness (~cheesenes@ppp118-208-244-214.bras1.hba2.internode.on.net) left irc: Quit: Leaving. [22:53] Drenn (~Drenn@toroon0717w-lp140-03-174-89-174-91.dsl.bell.ca) joined #scummvm. 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