[00:07] [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JZqtc [00:07] scummvm/master 6504ae2 SupSuper: TRECISION: More 3d safeguards [00:38] gsi_ (~gsi@x4db6b656.dyn.telefonica.de) joined #scummvm. [00:41] gsi (~gsi@x4dbd478d.dyn.telefonica.de) left irc: Ping timeout: 245 seconds [01:12] The Myst MMO story is insane. [01:28] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [01:28] TMM_ (~hp@amanda.tmm.cx) joined #scummvm. [03:12] [scummvm] digitall pushed 1 new commits to master: https://git.io/JZqMj [03:12] scummvm/master 486507f digitall: ULTIMA8: Fix GCC Fallthrough Warnings [03:20] eriktorbjorn: I can confirm that there is clipping in the Windows version. It's not terrible but with headphones, it's noticeable. [03:21] I had no problem running the game in ScummVM with MPEG videos. [03:22] Unfortunately, I wasn't able to get the game running in a VM. I could put more time into it and probably get it running. Is that really worth it? [03:22] This is to confirm that the original game does not have volume controls. [05:21] [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JZmtK [05:21] scummvm/master 5027ba6 mgerhardy: TWINE: converted to bool [05:21] scummvm/master 39171a1 mgerhardy: TWINE: exit scenery view on showing text [05:50] trembyle: Ok. I don't know if anything can be done about the clipping then. I guess it depends on whether clipping is introduced during decoding or if it was already there when the audio was encoded. [06:30] girafe3 (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [06:46] [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JZmEv [07:28] If you don't hear the clipping on Linux, didn't that mean it must be introduced during recording? [07:28] I'll take a look at the mpeg files in the morning to confirm this [07:30] I haven't played around with this much. Are there also mpeg files for znemesis? [07:42] Deledrius (~Deledrius@user/deledrius) left irc: Ping timeout: 268 seconds [07:42] scummvm/master 937272b Strangerke: TRECISION: Add a safeguard in dissolve() (Fix Coverity potential issue) [07:42] [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JZmPO [07:42] scummvm/master ef01a6a Strangerke: TRECISION: Turn _drawTextLines into an array of Common::String [07:47] trembyle: Well, I've only played it with speakers, not headphones, and I didn't turn up the volume particularly loud. When I made the hack to amplify the volume on the MPEG cutscenes, I tried to match the original volume by ear, but also added debug messages to make sure it didn't clip too badly. I don't remember if I even looked at the output from the low resolution cutscenes in that detail. [07:54] I wonder (as i'm sure I've wondered before) if there would be any point in trying to add support for the Mac version of Rex Nebular. I have the game, but I don't know if the resources are in the same format or not. They are obviously packaged differently. The DOS version appears pack a bunch of individual resources into .hag files, while the Mac data files use resource forks. [07:57] Some of the mapping seems obvious enough, e.g. SECTION7.HAG in the DOS version presumably correspond to Section VII Data in the Mac version, but as for the rest... [08:05] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [08:22] [scummvm] mduggan pushed 1 new commits to master: https://git.io/JZm7I [08:22] scummvm/master e0cc5c6 mduggan: ULTIMA8: Correct egg z range for Crusader [09:49] [scummvm] scureuil opened pull request #3050: AGS: Add ags_fire plugin stub (AGS_Fire.dll) (master...ags) https://git.io/JZYYP [10:18] looks like about half the internet is down for me here... [10:19] it was the same for me here, but now it's back again, I think [10:19] Fastly was down [10:20] well not completely up. Still some broken links for embeded images [10:20] yes, I see multiple reports that fastly has issues. Looks like something big, e.g. reddit is down here too [10:20] but I don't know if they use fastly as well [10:20] yeah, reddit, github, stackoverflow, nothing's working here [10:21] twitch was down for a bit, but now it's up. [10:22] reddit down for me too. github seems up-ish. [10:24] yeah github is up but it seems to be failing to load images, stylesheets and such [10:35] My local news site is still down. Guru meditation everywhere. [10:35] Oh, now its up. [10:37] looks like entire fastly.com region was down [10:37] or still partially is [10:39] reddits still down for me. [10:44] Huh, apparently Varnish calls it "Guru Mediation". [11:04] looks like stuff is working again [11:05] pretty crazy to have half the internet rely on one service... [11:22] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JZYVh [11:22] scummvm/master f0ff126 VAN-Gluon: I18N: Update translation (Japanese) [12:55] DJW|Home (~djwillis@cpc123738-trow7-2-0-cust143.18-1.cable.virginm.net) joined #scummvm. [12:59] DJWillis (~djwillis@cpc123738-trow7-2-0-cust143.18-1.cable.virginm.net) left irc: Ping timeout: 264 seconds [13:24] @rootfather @lephilousophe do we have a place where we document the differences between the Windows snapshots and the Windows dev builds from buildbot? https://forums.scummvm.org/viewtopic.php?f=2&t=16303 [13:25] I don't think we have [13:25] Also this user wrote that the snapshot had the "return to launcher" option enabled, but the dev build did not which sounds odd. [13:27] this last one is suspicious [13:28] and I don't understand what is daily build and what is Windows snapshot? [13:29] it depends on where the user downloaded it [13:29] build with release toolchain is whats distributed via downloads.scummvm.org or downloads/#daily [13:30] I don't know what the buildbots builds do - since my builds are the release toolchain anyways 😛 [13:30] yes but which one is which? 🙂 [13:30] for buildbot you have the configure line on the buildbot [13:30] I don't understand [13:31] https://www.scummvm.org/downloads/#daily are my builds [13:31] with optimizations and stuff [13:31] https://buildbot.scummvm.org/#/builders/22/builds/1192/steps/3/logs/stdio [13:31] But the codebase for the buildbot builds and my builds is the same [13:31] so I don't know what the user is referring to [13:32] since they offer the same functionality [13:32] @rootfather yes but when user on forums says "daily build" is it yours or buildbot? [13:32] It depends on what the user downloaded 😄 [13:32] yes that was I meant from the start 🙂 [13:32] I can't determine which one is which in his post [13:32] Yeah, then we need to ask the user 😛 [13:33] I am not active on forums 😦 [13:33] but "I tested "ScummVM Snapshot for Windows (85M Win32 .exe sha256)"." indicates that he is using the Daily snapshots from /downloads/#daily [13:33] and if we need to enable optimizations on buildbot builds to have them running OK, we can do it [13:34] yes, MT-32 emulation heavily depends on the optimizations [13:34] so they should be enabled there [13:35] shouldn't them be forced on this part only? [13:35] having unoptimized build allows easier debugging [13:36] The forum user was using the daily builds from buildbot initially, then switched to the snapshots (from the Downloads page), when I wrote that maybe those would perform better for MT32 emulation [13:36] and for RTL, I don't know what happened [13:36] if someone could test... [13:36] So in their posts: daily build = the dev build from buildbot, and snapshot = the one from the Downloads page [13:37] yep, 2nd post was the clearer [13:38] btw, is it expected to RTL instead of closing ScummVM when clicking the close button? sounds counter-intuitive for me [13:59] Personally speaking, I found it surprising that it also worked for clicking the close [X] window button. I didn't think it as counter-intuitive [14:00] I was a bit confused that the close confirmation (the other option in Misc tab) did not work for the launcher itself, but I think that is understandable too [14:01] iirc these were mentioned and probably briefly discussed in the PR that implemented the changes [14:44] balrog (balrog@user/balrog) left irc: Quit: Bye [14:50] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) left irc: Read error: Connection reset by peer [14:51] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) joined #scummvm. [14:51] #scummvm: mode change '+o LePhilousophe[m]' by ChanServ!ChanServ@services.libera.chat [15:36] @antoniou79 for me, when I click the X button, it's to close something fast. Not to Return To Launcher 🙂 [15:47] I understand. As far as I know, since it's a new feature improvements and adjustments are up for discussion. [15:47] (I mean that's always the case anyway, but, you probably know how I mean it) [16:14] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [16:27] Harekiet (harekiet@kittens.harekiet.com) left irc: Ping timeout: 252 seconds [16:27] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [16:29] reset (~reset@user/reset) left irc: Quit: reset [16:31] ccawley2011 (~ccawley20@146.66.56.125) joined #scummvm. [16:31] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [16:40] mcj (~mcj@user/mcj) left irc: Remote host closed the connection [16:40] mcj (~mcj@user/mcj) joined #scummvm. [16:45] ny00123 (~ny00123@5.102.197.120) joined #scummvm. [17:21] [scummvm] criezy closed pull request #2912: GRIFFON: Text To Speech (TTS) for the Game (master...new_branch) https://git.io/JYyBi [17:21] [scummvm] criezy pushed 1 new commits to master: https://git.io/JZOda [17:21] scummvm/master b28a106 taylorzhancher: GRIFFON: Add Text To Speech support [17:30] Harekiet (harekiet@kittens.harekiet.com) left irc: Ping timeout: 272 seconds [17:37] chraist (~chraist@user/chraist) joined #scummvm. [17:43] Sylvain (~SylvainTV@2a01cb0c08ebe8004119a7f186916d61.ipv6.abo.wanadoo.fr) joined #scummvm. [17:45] ariedro (~ariedro@user/ariedro) joined #scummvm. [17:47] SylvainTV (~SylvainTV@2a01cb0c08ebe800a801b71f50de014b.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 272 seconds [17:57] ccawley2011 (~ccawley20@146.66.56.125) left irc: Remote host closed the connection [17:58] ccawley2011 (~ccawley20@146.66.56.125) joined #scummvm. [17:58] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [18:08] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [18:28] ced117 (~ced117@april/member/ced117) left irc: Quit: leaving [18:57] chraist (~chraist@user/chraist) left irc: Remote host closed the connection [19:22] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 245 seconds [19:32] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [20:34] ced117 (~ced117@april/member/ced117) joined #scummvm. [20:39] TMM_ (~hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [20:39] TMM_ (~hp@amanda.tmm.cx) joined #scummvm. [21:12] frankyboy_ (~franky@176.195.50.252) joined #scummvm. [21:22] [scummvm] scureuil opened pull request #3051: BASE: Added --engine=ID for --list-all-games and --list-games (master...command-line) https://git.io/JZ323 [21:36] [scummvm] bluegr pushed 2 new commits to master: https://git.io/JZ3V6 [21:36] scummvm/master d069086 bluegr: TRECISION: Rename _textCol -> _textColor [21:36] scummvm/master 6ce7d3a bluegr: TRECISION: Remove mask color params and simplify the blinking char code [21:36] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JZ3VP [21:36] scummvm/master 229c2e7 : I18N: Update translations templates [22:15] ccawley2011 (~ccawley20@146.66.56.125) left irc: Quit: Leaving [22:17] ny00123 (~ny00123@5.102.197.120) left irc: Quit: Leaving [22:21] The "Daily Builds" at section https://www.scummvm.org/downloads/#daily has a link with the text "Download the offical daily builds" and the url https://buildbot.scummvm.org/#/snapshots [ which has the word snapshopts ] so i can't believe that any of you really think anyoje else is using these terms consistently 😃 [22:25] bonus: the "Additional snapshot builds" subsection has urls to exe's that contain both the word "daily" and "snapshot" so... yeah i struggle with this all the time [22:26] or at least i did until i wrote a batch file to pull down the latest buildbot zip, unzip it, and patch the PE header to Windows subsystem 😎 [22:27] [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JZ36u [22:27] scummvm/master d6dabdc Strangerke: TRECISION: Add a safeguard to avoid a unlikely divide by 0 [22:28] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JZ36z [22:28] scummvm/master e711aec : I18N: Update translation files [22:47] [scummvm] bluegr pushed 2 new commits to master: https://git.io/JZ3Xw [22:47] scummvm/master 3e4918c bluegr: TRECISION: Replace updatePixelFormat() with convertToScreenFormat() [22:47] scummvm/master d721ecc bluegr: TRECISION: Draw video subtitles correctly [23:13] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JZ3MF [23:13] scummvm/master ae859a4 bluegr: TRECISION: Move the texture surface inside GraphicsManager [23:21] ariedro (~ariedro@user/ariedro) left irc: Quit: WeeChat 3.1 [23:50] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JZ3Q3 [23:50] scummvm/master 42d33ec bluegr: TRECISION: Split the Pathfinding3D and Renderer3D classes [23:51] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JZ3Q0 [00:00] --- Wed Jun 9 2021