[00:22] [scummvm] sev- closed pull request #3136: DIRECTOR: warlock fix (master...warlock-fix) https://git.io/JcSJj [00:22] [scummvm] sev- pushed 36 new commits to master: https://git.io/Jc96a [00:22] scummvm/master 4aace40 ysj1173886760: DIRECTOR: don't apply effects when we are drawing invisible rectangles. i.e. return directly. [00:22] scummvm/master 010c724 ysj1173886760: DIRECTOR: modify the way we are inverting the channel [00:22] scummvm/master 5d4b11c ysj1173886760: DIRECTOR: introduce partial invertion to resolve render invert channel problem [00:51] grogbot2 (~grogbot@al.scummvm.net) joined #scummvm. [00:52] grogbot (~grogbot@al.scummvm.net) left irc: Remote host closed the connection [00:53] Nick change: grogbot2 -> grogbot [01:08] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jc9DU [01:11] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [01:11] TMM_ (hp@amanda.tmm.cx) joined #scummvm. 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[01:53] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 240 seconds [01:53] Nick change: DominusExult -> Dominus [01:54] scummvm/master 135ac36 dreammaster: AGS: Fix error message for pre-2.5 games [01:54] [scummvm] BallM4788 opened pull request #3137: BACKENDS:3DS;MOHAWK,SWORD25,TITANIC: Resolve leftover signedness issues (master...master) https://git.io/Jc97e [02:08] [scummvm] ysj1173886760 pushed 2 new commits to master: https://git.io/Jc9dZ [02:08] scummvm/master 67f2065 ysj1173886760: DIRECTOR: use highest bit of _inkData of sprite to decide whether to scale bitmap castmember [02:08] scummvm/master ee52e22 ysj1173886760: DIRECTOR: eliminate forcing dims when setting cast in lingo [02:11] i see the forum isn't really a go-to-place for development chat [02:11] surprisingly active though, congrats on that [02:12] akaWolf (~akaWolf@akawolf.org) left irc: Ping timeout: 272 seconds [02:12] akaWolf (~akaWolf@akawolf.org) joined #scummvm. [02:19] Gotta love the community :) [03:02] [scummvm] ysj1173886760 pushed 1 new commits to master: https://git.io/Jc9jf [03:02] scummvm/master 6de9ff5 ysj1173886760: DIRECTOR: amend function play [03:37] gsi_ (~gsi@x4db6bf7c.dyn.telefonica.de) joined #scummvm. [03:40] gsi (~gsi@x4db38b1d.dyn.telefonica.de) left irc: Ping timeout: 246 seconds [03:58] yeah but not the theme engine [03:59] i understand C++ about as well as a dog understands a vacuum cleaner [04:01] and all i can do is bark angrily at it [04:57] i do not understand void ThemeEngine::listUsableThemes(Common::List &list) [04:57] if i add warning("THEME: %s",th.name);, i get WARNING: THEME: '! [04:59] god bless ccache [05:05] [scummvm] dreammaster pushed 8 new commits to master: https://git.io/JcHC0 [05:05] scummvm/master 41b1126 dreammaster: AGS: Split SpriteCache, picking out read/write into SpriteFile class [05:05] scummvm/master 7e322be dreammaster: AGS: Moved image (de)compression functions out from SpriteFile [05:05] scummvm/master bfabf7c dreammaster: AGS: Fixed infinite wait in Object_Move under specific conditions [05:14] might need to do warning("THEME: %s",th.name.c_str()) [05:18] thanks! i just want to figure out why my themes (added to the list in Makefile.common) are not showing up in the engine [05:19] maybe i can add an informative warning as to why a theme isn't added to the List [05:20] in ThemeEngine.cpp [05:25] thank you, i'm getting the theme names.. but not my new ones. progress [05:37] ok it wants THEMERC header SCUMMVM_STX0.8.47 [05:38] and my theme appears in the list :D [05:48] the theme works now :D :D :D [06:11] Build [#183](https://buildbot.scummvm.org/#builders/45/builds/183) of `nightly-master` completed successfully. [06:13] Build [#1523](https://buildbot.scummvm.org/#builders/58/builds/1523) of `master-amigaos4` failed. [06:40] Build [#1377](https://buildbot.scummvm.org/#builders/87/builds/1377) of `master-nds` failed. [07:39] Build [#1346](https://buildbot.scummvm.org/#builders/34/builds/1346) of `fetch-master` failed. [08:06] ced117 (~ced117@april/member/ced117) joined #scummvm. [08:32] Hi, I'm having some trouble with Longest Journey, but I think I might just be stupid. Is this the appropriate channel to ask for help? [08:32] I was told that ResidualVM is no longer supported and I should go bother you guys. [08:32] Does Mac ScummVM only support Mac games? [08:37] Because when I try to add Longest Journey, which I know works on my PC, it can't find the executable. [08:37] It could also be a Rosetta 2 problem, since I'm on an M1... [08:39] (when I use the last Mac build of ResidualVM I have the same problem) [08:45] enthusi (~pi@pc8-155.physik.uni-potsdam.de) left irc: Ping timeout: 272 seconds [08:45] enthusi (pi@pc8-155.physik.uni-potsdam.de) joined #scummvm. [08:47] ScummVM on the mac supports the same as on other platforms [08:47] So I shouldn't be experiencing that problem, right? [08:47] But the latest stable release does not include residualvm yet [08:47] And I don't think it's aRosetta2 problem. More likely the game is not where you point Scummvm at [08:47] oh, yeah mduggan's answer is it :) [08:47] Ah, I see. [08:47] Does anyone have a link to ResidualVM's discord, so I can ask them what to do? [08:47] The one on the page is dead. [08:47] I have not followed ScummVMs progress there but try the nightly of ScummVM [08:47] I tested a bit the Longest Journey (version from GOG) with ScummVM on my Mac M1 a few weeks ago. So I know it is at least detected and starts. [08:47] Hm. [08:47] But you indeed need a daily build of ScummVM as we don't yet have an official release that supports this game. [08:47] Okay, I'll give that a shot, but like I said, ResidualVM spat out the same error. [08:47] [scummvm] orgads opened pull request #3138: EVENTRECORDER: Use a dynamic array for buffer in RecorderFile (master...recorder-file) https://git.io/JcHxc [08:47] next step, if that is not working, make sure your copy of the game is complete and where you point ScummVM at (and be prepared to report back which version you have and how you got it) [08:47] I can tell you right now I got it off GOG.\ [08:47] Hey, it worked! [08:47] :D [08:47] Thanks <3 [08:50] TIL M1 Macs don't have OpenGL? [08:50] I, uh, set it to Software but I'm getting OpenGL errors. [08:51] This is the latest M1 daily build. [08:55] [scummvm] mgerhardy closed pull request #3138: EVENTRECORDER: Use a dynamic array for buffer in PlaybackFile (master...recorder-file) https://git.io/JcHxc [08:55] [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JcHhR [09:12] I don't think the "Stark" engine supports software rendering. No idea what the plans are for that. [09:14] From what I understand, the software rendering still uses OpenGL, just a software implementation of it. And apparently it doesn't have the features the Stark engine needs. [09:16] But I'm rather fuzzy on the difference between the "OpenGL" and "OpenGL with shaders" renderers. Other than the latter apparently being "let's misrender the Grim Fandango subtitles" renderer... [09:17] APic (apic@apic.name) left irc: Ping timeout: 252 seconds [09:45] scummvm/master c9a1901 orgads: EVENTRECORDER: Use a dynamic array for buffer in PlaybackFile [09:45] [scummvm] ysj1173886760 pushed 1 new commits to master: https://git.io/JcQLe [09:45] scummvm/master 2f574b8 ysj1173886760: DIRECTOR: constrain offset of BITD decoder to either 1 or 0. [09:50] Odd... Seems that the Mac version of MI2 that was on the "LucasArts Mac CD Game Pack II" disabled the copy protection (and therefore the difficulty selection) screen in the game scripts. But I've seen pictures of the Mac floppy release that suggests it came with the code wheel. Maybe they did it because that CD was apparently bundled with CD-ROM drives, but that doesn't explain why some of the other games still have their copy protectio [09:50] n intact. [09:55] Maturion (~Maturion@p200300ede71e92000b1d861ed8d096be.dip0.t-ipconnect.de) joined #scummvm. [10:21] So there might just be no way to run it on an M1 Mac? [10:22] TAS_2012v (~2012@c83-191-164-168.bredband.tele2.se) left irc: Remote host closed the connection [10:22] sounds like it is a general mac problem after all. AFAIK OpenGl works (mostly) the same on intel/m1 [10:26] Yue: I'm afraid my last Mac was a Mac Plus, so I wouldn't know. [10:27] RIP. [10:27] Well, thanks for the help. [10:28] I don't have the game or I could test on my intel mac [10:29] This is what 3D graphics on it looked like: https://www.youtube.com/watch?v=Xqd1uvklnpI [10:30] Well, Intel Macs supported OpenGL just fine. The trick is that the new M1 ones don't. [10:30] 'Cause it's ARM now [10:32] According to Apple, "OpenGL is deprecated, but is available on Apple silicon", so it should work in theory. What error messages are you getting? [10:33] > ERROR: Your system does not have the required OpenGL capabilities! [10:36] A quick Google search suggests that they have "OpenGL 4.1 implemented on top of Metal". I thought that was more than enough, but maybe ScummVM didn't find it somehow? [10:36] Hm. This is the Longest Journey HD mod, so I changed a bunch of settings on the game level as per those instructions. So what if this is actually a conflict between app preferences and game preferences? [10:37] OMG [10:37] Nope. Thought maybe the problem was it was set to OpenGL but I guess it reverted to that from Surface SDL for some reason. And that was even with mods disabled. [10:38] I don' know much about OpenGL, but the only reference I could find to the error message was where it checks OpenGLContext.shadersSupported. (Maybe "OpenGL with shaders" makes a difference, if you have that setting, but I don't think I had to explicitly choose that.) + [10:39] No such luck. :( [10:39] i think only the Game 3D Renderer option affects it so I'd try all of them [10:40] but maybe something is missing from the daily builds [10:40] I'll have to try myself, opengl DOES work on m1 especially through rosetta2 (I tried DSOBox with opengl shaders) [10:40] I'm using the M1 build of ScummVM so it's not Rosetta. But hey, that's an idea... [10:41] Let me go grab the x64 build and see if that changes anything. [10:41] good idea. I did have rendering problems with an m1 native build of dosbox... [10:42] OpenGL has to be enabled at the compile level, so it's possible some dependency isn't running on M1 natively yet [10:44] No such luck. [10:45] If I understand correctly, the "shadersSupported" flag checks for extensions that were either included in OpenGL 1.0 or "written against the OpenGL 1.5 specification", and that "glslVersion >= 120" which apparently implies OpenGL 2.1? So the requirements should be pretty modest, I guess. [10:48] Is there any other game that gets angryface when it can't find an OpenGL device? We could rule out whether it's with my game or what. [10:49] :O [10:49] I removed the game and re-added it and it booted! [10:49] I have no idea why that worked! :D [10:49] Maybe it was some weird setting that got stuck. [10:50] Or maybe it was still somehow pulling on M1 files and needed to refresh for Rosetta 2 to hook properly. [10:50] Either way, good to know if someone else encounters this problem. Not likely, since only people that played it contemporarily care about TLJ for the most part, but~ [10:50] I hope that was a helpful rabbit hole? [10:52] @Yue so did it work with M1 build? [10:52] No, this is the x64 build. [10:52] 😦 [10:52] I could reinstall the M1 version and see if not futzing with the settings helped. [10:53] Zero effort, I still have both .apps in my downloads folder. [10:53] which builds did you use? the ones from https://buildbot.scummvm.org/#/snapshots [10:53] Yeah. [10:53] it means we miss something on the buildbot [10:53] I don't know what as configure output for both is the same [10:53] Well, let's test it to be certain. Give me just a second. [10:55] [scummvm] ccawley2011 opened pull request #3139: STARK: Allow using the OpenGL 1.x renderer when shaders are unavailable (master...stark-opengl) https://git.io/JcQWh [10:55] TAS_2012v (~2012@c83-191-164-168.bredband.tele2.se) joined #scummvm. [10:57] HOT DAMN it works on M1 too! [10:57] wut [10:57] How do you like that? I think it really was a problem with a configuration conflict! [10:58] so I don't know where the bug is, but it's not with buildbot, phew [10:59] Hmmmmmmmm. [10:59] It was likely the result of having software rendering set in the per-game options, which would have overridden the global renderer setting. [10:59] A-ha! [10:59] I've got it! I was able to replicate the glitch! [11:00] So, this is the Longest Journey off of GoG, version, let's see here... [11:00] Version 24607. [11:04] On the M1 daily of ScummVM (downloaded approx. 1 AM Eastern, July 8 2021), add the Longest Journey. Use the Longest Journey HD mod, but do not follow the instructions about changing the Edit Game settings. Instead, set the Graphics Mode to Software, then the Game 3D Renderer to Software. Launch the game. When you get an OpenGL error, relaunch ScummVM. In the Edit Game menu for TLJ again, put all the settings back to default and uncheck Override [11:04] Graphics Specific Settings. Close the menu. It will fail despite once again attempting to use OpenGL. [11:05] The ambien I took is kicking in, so I need to go, but I hope that was helpful! [11:09] TAS_2012v (~2012@c83-191-164-168.bredband.tele2.se) left irc: Remote host closed the connection [11:13] TAS_2012v (~2012@c83-191-164-168.bredband.tele2.se) joined #scummvm. [11:16] ccawley2011 (~ccawley20@135.17.200.146.dyn.plus.net) joined #scummvm. [11:16] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [11:32] [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JcQ0i [11:32] scummvm/master d470204 lephilousophe: AGS: Fix int/int32 build failure [11:34] ccawley2011_ (~ccawley20@135.17.200.146.dyn.plus.net) joined #scummvm. [11:34] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [11:35] ccawley2011__ (~ccawley20@135.17.200.146.dyn.plus.net) joined #scummvm. [11:35] #scummvm: mode change '+o ccawley2011__' by ChanServ!ChanServ@services.libera.chat [11:36] ccawley2011 (~ccawley20@135.17.200.146.dyn.plus.net) left irc: Ping timeout: 252 seconds [11:39] ccawley2011_ (~ccawley20@135.17.200.146.dyn.plus.net) left irc: Ping timeout: 272 seconds [11:40] Build [#1526](https://buildbot.scummvm.org/#builders/58/builds/1526) of `master-amigaos4` completed successfully. [12:09] Build [#1380](https://buildbot.scummvm.org/#builders/87/builds/1380) of `master-nds` completed successfully. [12:11] I have a silly question, when I go to play certain games and the audio is set to global, sometimes after playing I come back to find it has been overridden and set to a subtitle speed of 85 [12:11] this occurs on Pajama Sam 2 and Monkey Island 1 for instance [12:11] I'm on arch linux [12:17] APic (apic@apic.name) joined #scummvm. [12:19] That' s normal; some games set the subtitle speed to a fixed value. [12:20] ah ok [12:21] also, why does Myst: Masterpiece Edition like to run in 16:10 even when I have aspect ratio correction set [12:22] I need to use the force 4:3 option in order to get a proper aspect ratio there [12:36] Build [#1349](https://buildbot.scummvm.org/#builders/34/builds/1349) of `fetch-master` completed successfully. [12:36] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JcQKY [12:36] scummvm/master a471edf sev-: I18N: Update translation (Ukrainian) [12:57] [scummvm] aquadran closed pull request #3139: STARK: Allow using the OpenGL 1.x renderer when shaders are unavailable (master...stark-opengl) https://git.io/JcQWh [12:57] [scummvm] aquadran pushed 2 new commits to master: https://git.io/JcQPD [12:57] scummvm/master 2b5d75f ccawley2011: STARK: Allow using the OpenGL 1.x renderer when shaders are unavailable [12:57] scummvm/master bb16fae ccawley2011: STARK: Provide a more descriptive error when TinyGL is selected [13:02] [scummvm] sev- closed pull request #3085: EVENTRECORDER: fixes for keymapper custom engine events (master...pr/eventrecorder) https://git.io/JnQLf [13:02] [scummvm] sev- pushed 9 new commits to master: https://git.io/JcQX9 [13:02] scummvm/master 375d8dc mgerhardy: EVENTRECORDER: changed event recorder format and added more events [13:02] scummvm/master 5ae72dc mgerhardy: EVENTRECORDER: removed unused variable [13:02] scummvm/master f35cc92 mgerhardy: EVENTRECORDER: ignore other event sources when playing back a record [13:18] ccawley2011__ (~ccawley20@135.17.200.146.dyn.plus.net) left irc: Quit: Leaving [13:22] If I want to add a dialog, do I have to define it in every *layout.stx file, and default.inc, or is there some automated way? [13:28] no, no automated way, unfortunately. Copy/paste [13:28] sev: And what about the .zip files? [13:28] we did not anticipate to have so many themes. And currently, we basically have 2 sets of practically identical layouts just with different constants and sizes [13:29] there is scummtheme.py script [13:29] https://wiki.scummvm.org/index.php?title=GUI_Themes/Specs#Building_theme_packages [13:30] and there you say 'makeall' (launching the script without parameters will print our its usage) [13:33] sev: Thanks. I'm experimenting with enabling difficulty selection for the Mac version of MI2 that I have. (Apparently the floppy version showed the copy protection and difficulty screens, but the one on my CD doesn't because that part has been removed from the "boot script".) [13:33] oh. so you would like to do something similar to what we did with Loom? [13:34] sev: Theoretically, it should be possible to have ScummVM call the scripts instead, but that seems like quite a headache. Right. I've based what I've done so far on that Loom dialog. [13:34] sounds great [13:35] Except at the moment I call it from a different spot, because I couldn't think of a good way to tell the two versions apart where it does the Loom thing. (I'm basing it on the size of the boot script, and it wouldn't tell me that early in the initialization.) [13:41] I imagine something like this: http://www.update.uu.se/~d91tan/tmp/monkey2-difficulty.png [14:15] right [14:17] should perhaps we put inscriptions below the buttons instead of the tooltips? [14:17] I wasn't sure how that would look in low resolution themes. [14:20] that is pretty easy to check, no>? [14:20] I guess. But I wanted to see if I could get it to work at all first. [14:21] Text under a button feels a bit ugly, though... (The original has checkboxes, which is a bit weird too.) [14:22] ok [15:12] who would be the contact person for updates to maemo version [15:13] our sdl is patched now to mostly working [15:19] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) joined #scummvm. [15:19] tsoliman_ (~tsoliman@user/tsoliman) joined #scummvm. [15:20] tsoliman (~tsoliman@user/tsoliman) left irc: Ping timeout: 265 seconds [15:20] Nick change: tsoliman_ -> tsoliman [15:26] ny00123 (~ny00123@5.102.197.120) joined #scummvm. [15:27] today's goal: figure out why my [SCUMMVM_STX0.8.47 theme is crashing the maemo-leste 8.46 stx client [15:36] here's the maemo-leste fork btw https://github.com/maemo-leste-extras/scummvm [15:46] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) left irc: Quit: Leaving [15:48] ahh https://wiki.scummvm.org/index.php?title=HOWTO-Backends [16:25] [scummvm] mparnaudeau opened pull request #3140: ENGINES: Fix some compiler warnings (master...engines_fix_compiler_warnings) https://git.io/Jc7W6 [16:54] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [16:54] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [17:08] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) joined #scummvm. [17:08] SylvainTV__ (~SylvainTV@2a01cb0c08ebe800b19725915f2ee12d.ipv6.abo.wanadoo.fr) joined #scummvm. [17:11] Sylvain (~SylvainTV@2a01cb0c08ebe8002842699c5000b536.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 240 seconds [17:29] [scummvm] a-yyg pushed 3 new commits to master: https://git.io/Jc7aL [17:29] scummvm/master 74294c8 a-yyg: SAGA2: Implement Bands save/loading [17:29] scummvm/master a4e7859 a-yyg: SAGA2: Move _imagaCache constructor to Saga2Engine [17:29] scummvm/master 3d4a8a6 a-yyg: SAGA2: Implement PlayerActor save/loading [17:51] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) left irc: Ping timeout: 255 seconds [18:26] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) joined #scummvm. [18:45] ccawley2011 (~ccawley20@135.17.200.146.dyn.plus.net) joined #scummvm. [18:45] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [19:08] chraist (~chraist@user/chraist) joined #scummvm. [19:24] chraist (~chraist@user/chraist) left irc: Remote host closed the connection [20:54] [scummvm] digitall closed pull request #3140: ENGINES: Fix some compiler warnings (master...engines_fix_compiler_warnings) https://git.io/Jc7W6 [20:54] [scummvm] digitall pushed 3 new commits to master: https://git.io/Jc5vn [20:54] scummvm/master 35fbf3f mparnaudeau: TRECISION: Fix warning unused-variable [20:54] scummvm/master e4d1903 mparnaudeau: TITANIC: Fix warning sign-compare [20:54] scummvm/master 4b182da mparnaudeau: QUEEN: Fix warning format-truncation [21:04] [scummvm] orgads pushed 1 new commits to master: https://git.io/Jc5fl [21:04] scummvm/master 484cfc5 orgads: EVENTRECORDER: Fix date on initial name [21:08] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jc5fS [21:09] stanr: you could create a PR, or we could discuss separately [21:09] I'll ping you on the IRC [21:18] ny00123 (~ny00123@5.102.197.120) left irc: Quit: Leaving [21:20] Maturion (~Maturion@p200300ede71e92000b1d861ed8d096be.dip0.t-ipconnect.de) left irc: Ping timeout: 252 seconds [21:20] scummvm/master 45aafa1 sev-: DIRECTOR: Implemented LabelDrv XObject. Now MediaBand starts again [21:20] [scummvm] a-yyg pushed 2 new commits to master: https://git.io/Jc5U0 [21:50] scummvm/master 9be1d89 a-yyg: SAGA2: Implement CenterActor save/loading [21:50] scummvm/master d9aece2 a-yyg: SAGA2: Implement ActiveItemState loading [21:50] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jc5IO [22:12] athrxx_ (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) joined #scummvm. [22:15] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) left irc: Ping timeout: 268 seconds [22:23] athrxx_ (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) left irc: Ping timeout: 255 seconds [22:26] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) joined #scummvm. [22:58] athrxx_ (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) joined #scummvm. [22:59] scummvm/master eac8763 sev-: DIRECTOR: Fix copy/paste error and added comments [22:59] [scummvm] digitall closed pull request #3137: BACKENDS: 3DS; SWORD25, TITANIC: Resolve leftover signedness issues (master...master) https://git.io/Jc97e [22:59] [scummvm] digitall pushed 3 new commits to master: https://git.io/Jc5OJ [22:59] scummvm/master eab82da BallM4788: 3DS: Resolve leftover signedness issues [22:59] scummvm/master 2a228cc BallM4788: SWORD25: Resolve leftover signedness issues [22:59] scummvm/master abf9788 BallM4788: TITANIC: Resolve leftover signedness issues [23:00] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) left irc: Ping timeout: 252 seconds [23:02] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) joined #scummvm. [23:04] athrxx_ (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) left irc: Ping timeout: 272 seconds [23:04] [scummvm] digitall closed pull request #3134: DO NOT MERGE: BUILDBOT TEST (master...test-buildbot-branch-2) https://git.io/Jc6N4 [23:34] ccawley2011 (~ccawley20@135.17.200.146.dyn.plus.net) left irc: Quit: Leaving [23:40] SylvainTV__ (~SylvainTV@2a01cb0c08ebe800b19725915f2ee12d.ipv6.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [23:48] [scummvm] a-yyg pushed 3 new commits to master: https://git.io/Jc5We [23:48] scummvm/master d7b8d52 a-yyg: SAGA2: Implement TileCyclingState save/loading [23:48] scummvm/master 5e50252 a-yyg: SAGA2: Implement Data Segment save/loading [23:48] scummvm/master 2b22e64 a-yyg: SAGA2: Implement SAGA Threads save/loading [23:51] borosky (~borosky@89-64-74-154.dynamic.chello.pl) left irc: [23:52] athrxx (~athrxx@ipbcc076b8.dynamic.kabel-deutschland.de) left irc: Quit: Leaving [00:00] --- Fri Jul 9 2021