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[00:09] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JveWS
[00:09] <Scummette> scummvm/master 068d879 sev-: DIRECTOR: Invert button on mouse down
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[00:26] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JvelJ
[00:26] <Scummette> scummvm/master 651a91c sev-: PRINCE: I18N: Update translation (English)
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[00:30] <travis-ci> scummvm/scummvm#11470 (master - 068d879 : Eugene Sandulenko): The build passed.
[00:30] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/c4780d2befd1...068d8791e8ec
[00:30] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/634016360
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[00:48] <travis-ci> scummvm/scummvm#11472 (master - 651a91c : Eugene Sandulenko): The build passed.
[00:48] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/068d8791e8ec...651a91c67941
[00:48] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/634021048
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[01:10] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/Jveld
[01:10] <Scummette> scummvm/master 7d4045f sluicebox: SCI32: Add GK2 subtitle patch compatibility
[01:31] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-1: https://git.io/Jve8R
[01:31] <Scummette> scummvm/branch-2-1 cf08f89 sluicebox: SCI32: Add GK2 subtitle patch compatibility
[01:32] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-1: https://git.io/Jve80
[01:32] <Scummette> scummvm/branch-2-1 00752c8 sluicebox: NEWS: Update SCI with GK2 subtitle compatibility
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[04:13] <harshbawari13> Hello, I am Harsh Bawari, a second year Bachelor student of Computer Science. I am interested in contributing to this project. I am familiar with game development and game engines as I have worked earlier on some game development projects as a hobby. I am very proficient in C++. Can I get to connect with some mentors who can guide me and provide me
[04:13] <harshbawari13> with some bugs to solve to get started so that I can get comfortable with the code base?
[04:42] <dreammaster> Welcome harshbawari13. You seem to have come in during a quiet time of the day
[04:43] <dreammaster> Have you set up ScummVM and compiled it yet?
[04:47] <harshbawari13> I have downloaded it
[04:48] <harshbawari13> executable file
[04:49] <dreammaster> Then you should go to wiki.scummvm.org and look at the "Developer Central" section. It has guides on how to set up the development environment for whichever operating system you're using
[04:50] <harshbawari13> OK, so right now I am reading 'Compiling ScummVM using Visual Studio'. I will come back when I'm done.
[04:50] <dreammaster> Okay. Hopefully it should be straightforward
[04:52] <dreammaster> Moreso since we started providing all the third party libraries precompiled. It used to be a nightmare trying to first manually compile all the various needed graphics and sound libraries :P
[04:52] <harshbawari13> I'm working on it. I am kinda new to Visual Studio so it might take some time.
[04:53] <harshbawari13> In the meantime, if you would like to take a look at one of my GameDev project that I did about 3 years ago for a competition
[04:53] <harshbawari13> https://www.github.com/harshbawari/Jungle-Havoc/
[04:53] <dreammaster> Well, I'm not going to be around much longer, but if you do run into any problems, just post them into the channel. And if you're patient, someone should eventually be able to help you
[04:53] <ScummBot> Port build status changed with 00752c84: Failure: stable-osx_intel
[04:54] <harshbawari13> OK, thanks for your help
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[06:08] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jve05
[06:08] <Scummette> scummvm/master 0bae299 dreammaster: XEEN: Fix crash in WOXCD Deep Mine Alpha
[06:14] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-1: https://git.io/Jve0F
[06:14] <Scummette> scummvm/branch-2-1 bec2337 dreammaster: XEEN: Fix crash in WOXCD Deep Mine Alpha
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[07:45] <ScummBot> Port build status changed with bec23379: Success: stable-osx_intel
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[13:29] <grogbot> <Henke37> feel free to join the discord instead. we've got proper text formatting
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[17:33] <harshbawari> Hello
[17:35] --> <harshbawari> joined the channel? Actually I got disconnected earlier because I didn't register on freenode
[17:36] <harshbawari> Now I've started using mIRC, hopefully it will work. Does it save messages?
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[17:38] <grogbot> <madmoose> harshbawari: There's no way to see earlier messages in your client via IRC. There's logs and Discord, though, where you can see all earlier messages.
[17:38] <newUser69> How can I access these logs and Discord?
[17:39] <grogbot> <madmoose> https://logs.scummvm.org/ and https://discord.gg/5D8yTtF
[17:39] <harshbawari> Thanks
[17:41] Nick change: ldevulder_ -> ldevulder
[17:41] <harshbawari> Oh this is that Discord :)
[17:49] <grogbot> <harshbawari> Connected on Discord
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[19:19] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jve9s
[19:19] <Scummette> scummvm/master 1dc24d0 digitall: GUI: Fix Missing Default Switch Cases in Theme Layout Class
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[19:28] <Scummette> [scummvm] athrxx pushed 3 new commits to master: https://git.io/Jve9a
[19:28] <Scummette> scummvm/master 2f919d3 athrxx: GRAPHICS: (really) fix screen shake x/y offsets
[19:28] <Scummette> scummvm/master ec872b8 athrxx: KYRA: (LOK) - shakeScreen() improvement
[19:28] <Scummette> scummvm/master 24d0159 athrxx: KYRA: (LOK) - fix mouse cursor bug (see #11303)
[19:32] <Scummette> [scummvm] athrxx pushed 3 new commits to branch-2-1: https://git.io/Jve9P
[19:32] <Scummette> scummvm/branch-2-1 21c9007 athrxx: GRAPHICS: (really) fix screen shake x/y offsets
[19:32] <Scummette> scummvm/branch-2-1 b1b24bc athrxx: KYRA: (LOK) - shakeScreen() improvement
[19:32] <Scummette> scummvm/branch-2-1 e6abef4 athrxx: KYRA: (LOK) - fix mouse cursor bug (see #11303)
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[20:33] <Deledrius_> ugh
[20:33] Nick change: Deledrius_ -> Deledrius
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[21:51] <Lightkey> https://www.gog.com/promo/20200106_weekly_sale Lots of adventure games, currently streaming Lost Eden on https://www.twitch.tv/gogcom :-)
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[21:53] <grogbot> <madmoose> Lightkey: Neat!
[22:07] <Scummette> [scummvm] sev- pushed 8 new commits to master: https://git.io/Jve5S
[22:07] <Scummette> scummvm/master b19c1f7 sev-: DIRECTOR: LINGO: Clarified built-ins for D3
[22:07] <Scummette> scummvm/master f4a439a sev-: DIRECTOR: LINGO: Implement 'the pi'
[22:07] <Scummette> scummvm/master 30b9a43 sev-: DIRECTOR: Generate start/stopMovie events
[22:15] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/Jve55
[22:15] <Scummette> scummvm/master 40bf41b athrxx: KYRA: (LOK) - workaround for green potion animation
[22:16] <Scummette> [scummvm] athrxx pushed 1 new commits to branch-2-1: https://git.io/Jve5A
[22:16] <Scummette> scummvm/branch-2-1 cd545fb athrxx: KYRA: (LOK) - workaround for green potion animation
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[22:41] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jvedo
[22:41] <Scummette> scummvm/master 3b70631 sev-: DIRECTOR: Correctly set script type for Lscr bytecode
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[00:00] --- Thu Jan 9 2020