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[00:55] <Grogbot> <Jaderlund> As good as the new speech is, I feel like something is lost from the English Atari ST version I played as a child, but that's nostalgia for you, I guess: https://youtu.be/DD6pR2LrGnU?t=121
[00:58] <Grogbot> <Jaderlund> The monotonous speech and weird French accents reminded me of cool French new wave films like this: https://www.youtube.com/watch?v=KwXw3tHoaCA&feature=youtu.be&t=27
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[01:24] <Scummette> [scummvm] dreammaster closed pull request #1791: TSAGE: Add detection for Spanish ringworld2 translation (master...patch-1) https://git.io/fjQ8L
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[06:18] <Strangerke> laderlund: Were you actually able to understand anything from the sppech, back in the days?
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[09:37] <Grogbot> <Praetorian> Good morning!
[09:39] <Grogbot> <Praetorian> So if i understand correctly from the recent pr, we can add detection for fan made translations as long as they were distributed as binary patches? I think this covers the Greek translations I made or contributed to.
[09:39] <Grogbot> <Praetorian> Like SoMI, indy 3 and Loom EGA
[09:43] <Grogbot> <criezy> Yes, we can add detection for fan made translations that are distributed as a patch.
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[11:15] <Grogbot> <Jaderlund> Strangerke: Well, I understood enough to finish the game. Actually, the only part I never could work out is the end of the opening monologue ("so many memories among the sadly shattered rooms of Mortville Manor", I think), but that may have been due to my lacking understanding of English back then.
[11:27] <Grogbot> <Jaderlund> Now that I think about it, the main difference from the original, apart from the French accents, is that the "modern" voices sound much less sad.
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[13:38] <Grogbot> <criezy> Yes the monotone voices in the original did make it both a bit creepy and sadder.
[13:38] <Grogbot> <criezy> If somebody wants to reverse engineer the whole thing I would not be opposed to having an option to choose between the original phoneme based synthesis and the host system synthesis.
[13:38] <Grogbot> <criezy> I think it would have some value in term of both preservation and nostalgia.
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[14:26] <Grogbot> <Praetorian> So, if I wanted to create a docker image for a container with a toolchain for Android builds, what is the proposed base dockerfile to use?
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[14:52] <Tkachov> ccawley2011 told me a couple of days ago there is scummvm/buildbot-android docker image
[14:52] <Tkachov> so may be you can look what's used in there
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[18:11] <Strangerke> criezy: We have the assembly sources of the DOS version... For the Amiga and Atari versions (not yet supported) it would be another problem as it was using the TTS included in the OS
[18:15] <Strangerke> The main issue is that we introduced the possibility to mix the versions in order to have support for an English support
[18:16] <Strangerke> The phonems provided in the original games are the ones for the original game, so we could end with an English version using German phonems... Brrrr
[18:16] <Strangerke> not sure it would work that well :)
[19:09] <Grogbot> <Henke37> "support for an english support"
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[20:14] <Strangerke> oups.
[20:15] <Strangerke> I can't even blame the auto-correct, damn it
[20:43] <Grogbot> <rootfather> g
[20:43] <Grogbot> <rootfather> same like "Who the f* wrote this code"?
[20:43] <Grogbot> <rootfather> "git blame"
[20:43] <Grogbot> <rootfather> "oooopsie".
[20:43] <Grogbot> <Strangerke> 😄
[20:44] <Grogbot> <Henke37> then there is your personal projects where you don't need git blame to know the idiot who wrote the code
[20:47] <Scummette> [scummvm] ScummVM-Translations pushed 4 new commits to master: https://git.io/fj7I2
[20:47] <Scummette> scummvm/master cbbb935 scootergrisen: I18N: Update translation (Danish)
[20:47] <Scummette> scummvm/master a84ba6a Timpii: I18N: Update translation (Finnish)
[20:47] <Scummette> scummvm/master 7cabf24 goodoldgeorge: I18N: Update translation (Hungarian)
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[00:00] --- Fri Aug 9 2019