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[01:26] <Scummette> [scummvm] sluicebox opened pull request #1578: SCI: Add parser support for LSL3, SQ3 German Amiga (master...amigavocabfix) https://git.io/fjtsF
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[08:01] <stroggoff> good morning!
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[11:19] <AlexTs> Hi i am Alex, in last semester of university in computer engineering, i will earn my bachelor degree in june, interested in gsoc, I had created many mini game projects in the past in Unity3D because I didn't have other game engines till now, is there any 3d game project I can propose for, I saw that ScummVM is more fore 2D and ResidualVM is for 3D games
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[11:35] <AlexTs> I need to make some proposals till tomorrow for google summer of code, and I found ScummVM and ResidualVM interesting and I need to consider if there are any available game projects to propose
[11:53] <Strangerke|work> Hi AlexTs
[11:53] <AlexTs> Hello ! Strangerke
[11:53] <Strangerke|work> The best for 3D would be to have a look at ResidualVM tasks.
[11:53] <Strangerke|work> Did you have a look at ResidualVM tasks?
[11:54] <Strangerke|work> btw, ResidualVM has their own channel #residualvm
[11:54] <Strangerke|work> If you have questions about 3D stuff, it's certainly useful to join this channel
[11:55] <AlexTs> I am interested in both but I find 3D more fammiliar
[11:55] <AlexTs> I read about the projects in the https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2019
[11:57] <AlexTs> I haven't used ScummVM or ResidualVM in the past but I read that this is not necessary to be accepted
[11:58] <Strangerke|work> indeed. If you want to try ScummVM, we also have some liberated games on our download page
[11:58] <AlexTs> I have downloaded both engines
[11:58] <Strangerke|work> so in 10 minutes you would have an idea of how both projects work (the launcher is extremely similar)
[11:59] <Strangerke|work> Then get Beneath a steel sky, add it in ScummVM and have a look :)
[11:59] <AlexTs> I will do it in some minutes thanks for the advice
[11:59] <Strangerke|work> An alternative is to have a look at the demos available, but I have no idea if there are demos of 3D games
[12:00] <AlexTs> Are you working for scummvm? or are you responsible also for gsoc?
[12:00] <Strangerke|work> If you feel inspired, there's also the "bring your own idea" possibility
[12:00] <Strangerke|work> I'm a ScummVM dev, and I'm an org admin (and possibly mentor)
[12:00] <AlexTs> I know, but it's more complicated I think, they prefer better a project from the idea list
[12:01] <AlexTs> I have my own ideas for game projects but it would be more effective to work on something on going
[12:01] <Strangerke|work> AlexTs: If you bring your own idea (example: Penumbra Overture, https://github.com/FrictionalGames/PenumbraOverture) it's slightly harder for the application form as you have to convince a dev to be your mentor
[12:02] <Strangerke|work> so it's more complicated, but not impossible
[12:02] <Strangerke|work> we had 2 students bringing their own idea last year and they both succeeded
[12:03] <AlexTs> they made entirely new project? or they reworked an old existing game?
[12:03] <Strangerke|work> no, they started a brand new engine from scratch and reversed everything on their own. Pretty hardcore, if you want my opinion ;)
[12:04] <AlexTs> Nice, I found it very interesting and amusing to do such work, but till now I was creating new projects from scratch by my own.
[12:04] <AlexTs> Haven't published anything, just doing it for the experience
[12:05] <Strangerke|work> concerning the number of proposals you'll make: dont write too many. A proposal takes a lot of time, you may not be able to reach a satisfying quality level if you start too many
[12:05] <AlexTs> I have created the basic proposal part
[12:05] <AlexTs> but I was frustrated in deliverables part and program schedule
[12:06] <AlexTs> beucase I don't know this specific engine
[12:06] <Strangerke|work> What are you looking at right now?
[12:07] <AlexTs> What project could I propose for with my skills and I am trying to find out which project is more attractive
[12:08] <Strangerke|work> oh ok, I thought you were already focussed on a specific task
[12:09] <Strangerke|work> maybe the question is stupid, but will you still be considered as a student after June if you get your bachelor?
[12:09] <AlexTs> they specified
[12:09] <AlexTs> u need to be student on May of 2019
[12:09] <AlexTs> i got that
[12:09] <Strangerke|work> ok perfect
[12:10] <AlexTs> nope, I am wondering all these weeks what should i choose, because I learnt about google summer of code too late
[12:10] <AlexTs> and all the biggest part of work and programming I had done in the past was about mini games
[12:10] <Strangerke|work> You may also be interested to have a look at godot, just in case
[12:11] <AlexTs> I have a demo of my bachelor final project, do you have time to take a look?
[12:11] <AlexTs> saw both
[12:11] <Strangerke|work> Well, I'm at work and I'm supposed to work, so it's a bit complicated :P
[12:12] <AlexTs> ook ! it is a 3D tank game with 3 levels
[12:12] <AlexTs> are you fammiliar with 2d and 3d game projects of scummvm and residualvm?
[12:23] <Strangerke|work> I clearly have no knowledge in 3D
[12:24] <Strangerke|work> I see polygons everywhere, I can't play the games
[12:30] <AlexTs> :P nice to know ! I saw that I need to do a pull request
[12:31] <AlexTs> if I want to apply in ResidualVM or in ScummVM?
[12:31] <AlexTs> in which project can I do that?
[12:34] <Strangerke|work> I'm tempted to say "one or the other", but it may be more efficient to push a commit for the project you target
[12:35] <AlexTs> nice thanks for your help !
[12:35] <AlexTs> I will ask in Residualvm channel about 3D also see you :)
[12:44] <Strangerke|work> I hope everything will go well for you, have fun :)
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[14:20] <wazimuth> _sev did you look into my commit (https://github.com/fantohin/scummvm/commit/59c0383c6f0d3a576e7422556c4835884081aaa2)? also I have a few more questions
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[14:22] <wazimuth> messed the link: https://github.com/fantohin/scummvm/commit/59c0383c6f0d3a576e7422556c4835884081aaa2
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[16:01] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/fjtu0
[16:01] <Scummette> scummvm/master 50ff57b antoniou79: BLADERUNNER: Smoother transition in MA04-M05 in Acts 2-3
[16:01] <Scummette> scummvm/master 61b8961 antoniou79: BLADERUNNER: Reverted animated doors in CT01
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[18:17] <Scummette> [scummvm] Fantohin opened pull request #1579: Sword25: image trace on quick cursor changes fix (master...master) https://git.io/fjtgN
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[20:15] <Scummette> [scummvm] whiterandrek opened pull request #1580: COMMON: fixed reading ini files with section containing more than one& (master...ini) https://git.io/fjtVA
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[00:00] --- Tue Apr 9 2019