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[00:09] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JuGzA
[00:09] <Scummette> scummvm/master 2224ab4 criezy: AGS: Fix missing savegame description in querySaveMetaInfos
[00:10] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-3: https://git.io/JuGgv
[00:10] <Scummette> scummvm/branch-2-3 b52badd criezy: AGS: Fix missing savegame description in querySaveMetaInfos
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[00:33] <Scummette> [scummvm] cadihowley closed pull request #3323: DOCS: moves Mac game data page to "handling game files" page (master...move_docs) https://git.io/JEorT
[00:33] <Scummette> [scummvm] cadihowley pushed 3 new commits to master: https://git.io/JuGVI
[00:33] <Scummette> scummvm/master 7f91ab6 cadihowley: DOCS: Moves Mac game data page
[00:33] <Scummette> scummvm/master d2439b6 cadihowley: DOCS: reinstates separate Mac game file page
[00:33] <Scummette> scummvm/master 489b1a8 cadihowley: DOCS: edits for Mac page clarity
[01:03] <Scummette> [scummvm] cadihowley opened pull request #3350: DOCS: moves Mac game page to THE BASICS section (branch-2-3...branch-2-3) https://git.io/JuGKS
[01:07] <Scummette> [scummvm] cadihowley closed pull request #3350: DOCS: moves Mac game page to THE BASICS section (branch-2-3...branch-2-3) https://git.io/JuGKS
[01:07] <Scummette> [scummvm] cadihowley pushed 1 new commits to branch-2-3: https://git.io/JuG68
[01:07] <Scummette> scummvm/branch-2-3 15611e3 cadihowley: DOCS: moves Mac game page to THE BASICS section
[01:22] <Scummette> [scummvm] Thunderforge opened pull request #3351: BURIED: Fixing spelling errors in comments (master...buried_comments_typos) https://git.io/JuGPX
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[01:52] <grogbot> <eientei> @eriktorbjorn I'll have a look into Fonts.bin in a sec, even if it's a hacky python script
[02:45] <Scummette> [scummvm] cadihowley opened pull request #3352: DOCS: revises FAQ and adds numbering (master...revise_faq) https://git.io/JuGbA
[04:35] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JuZsn
[04:35] <Scummette> scummvm/master 88fdb16 dreammaster: AGS: Fix pathfinding in A Golden Wake
[04:36] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JuZsR
[04:36] <Scummette> scummvm/branch-2-3 4929dbd dreammaster: AGS: Fix pathfinding in A Golden Wake
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[04:51] <eriktorbjorn> eientei: Is that System 6 or 7? Extracting the fonts from the System 7 disks (like the Mac script does) would be preferrable, but I never found any way to unpack or convert those .smi images.
[04:52] <grogbot> <eientei> Yeah, .smi can go to hell
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[04:53] <grogbot> <eientei> Only way around the whole thing I've found is just installing System 6/7 on MiniVmac
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[05:02] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JuZcH
[05:02] <Scummette> scummvm/master 42e4994 dreammaster: AGS: Fixed save_bitmap for paletted games
[05:03] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JuZcN
[05:03] <Scummette> scummvm/branch-2-3 76e5cc1 dreammaster: AGS: Fixed save_bitmap for paletted games
[05:15] <Scummette> [scummvm] bluegr closed pull request #3351: BURIED: Fixing spelling errors in comments (master...buried_comments_typos) https://git.io/JuGPX
[05:15] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JuZlJ
[05:15] <Scummette> scummvm/master 481568e Thunderforge: BURIED: Fixing spelling errors in comments
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[07:44] <grogbot> <Fangh > hello. I have downloaded ScummVM for Android but I cannot find how to open the menu to save my games and the settings when in the game
[07:51] <grogbot> <SupSuper> https://docs.scummvm.org/en/latest/other_platforms/android.html?highlight=android#controls
[07:51] <grogbot> <Fangh > press system menu button => what is that button on my android ? there is no button on my android phone
[07:52] <grogbot> <SupSuper> either the back or menu button should do something
[07:53] <grogbot> <Fangh > back button does nothing. menu button does what expected : put the app in background
[07:53] <grogbot> <Fangh > OH ! find it !
[07:53] <grogbot> <Fangh > long press back
[07:53] <grogbot> <Fangh > thank you
[08:16] <grogbot> <eientei> ^ should probably be in the docs for Android phones without physical back/home/menu buttons
[08:29] <grogbot> <antoniou79> It is: Long press system Back button - Opens Global Main Menu The ScummVM Menu to save in-game is called Global Main Menu (GMM for short)
[08:34] <grogbot> <antoniou79> There are other things you can do to bring up the GMM. If you have the "Show on-screen control" enabled (by default it is, and it is also a checkbox in Options->Backend) you can press the menu button that is overlayed on the top of the screen (it is three horizontal lines)
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[08:37] <grogbot> <antoniou79> Finally you can use the keymapper to setup a shortcut for "Menu".
[08:37] <grogbot> <antoniou79> Some of the above are only available in the latest Android version (currently daily build in development) not in the version on the Play Store.
[08:39] <grogbot> <SupSuper> i wonder if it would be more useful to group the controls by action
[08:44] <grogbot> <antoniou79> How do you mean? In the keymapper?
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[08:46] <grogbot> <SupSuper> in the docs. it was simpler in 2.2 when each action only mapped to one control: https://docs.scummvm.org/en/v2.2-docs/other_platforms/android.html
[08:46] <grogbot> <SupSuper> but now in latest there are multiple possible controls for the same action
[08:51] <grogbot> <antoniou79> Right, it could be more friendly if we group them by action.
[09:14] <Scummette> [scummvm] ccawley2011 opened pull request #3353: AUDIO: Support using .wav files for extracted Audio CD tracks (master...wav-audiocd) https://git.io/Juntq
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[09:55] <Scummette> [scummvm] mduggan pushed 3 new commits to master: https://git.io/JunCm
[09:55] <Scummette> scummvm/master 23d8fe5 mduggan: ULTIMA8: Provide message on why movies and sound don't work
[09:55] <Scummette> scummvm/master 8322c0c mduggan: ULTIMA8: JANITORIAL: Whitespace
[09:55] <Scummette> scummvm/master 58f9fc1 mduggan: ULTIMA8: Fix various potential null pointer accesses
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[11:06] <grogbot> <eientei> ccawley's pr makes me surprised it wasn't done sooner
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[11:31] <Scummette> [scummvm] bluegr closed pull request #3353: AUDIO: Support using .wav files for extracted Audio CD tracks (master...wav-audiocd) https://git.io/Juntq
[11:31] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JunDM
[11:31] <Scummette> scummvm/master c2bbccd ccawley2011: AUDIO: Support using .wav files for extracted Audio CD tracks
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[16:16] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to branch-2-3: https://git.io/JucXe
[16:16] <Scummette> scummvm/branch-2-3 5b0c6ca ccawley2011: AUDIO: Support using .wav files for extracted Audio CD tracks
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[17:11] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/Juc5M
[17:11] <Scummette> scummvm/master 569fe03 lotharsm: NEWS: Update German NEWS file
[17:12] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-3: https://git.io/Juc5N
[17:12] <Scummette> scummvm/branch-2-3 6c9cef7 lotharsm: NEWS: Update German NEWS file
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[17:34] <eriktorbjorn> I don't know if I'm missing something obvious, but games like Grim Fandango always start at 640x480 pixels for me, unless I select a software renderer. Is there any way to get it to scale up by default?
[18:58] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JuCkj
[18:58] <Scummette> scummvm/master df3c1d7 neuromancer: PRIVATE: added conditional code for PlayStation3 render testing
[19:57] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JuCOg
[19:57] <Scummette> scummvm/master 21b6ea1 sluicebox: SCI32: Delete Mother Goose Banbury Cross script patch
[19:59] <grogbot> <aquadran> grim doesn't have scaler
[19:59] <grogbot> <aquadran> and 3d backend doesn't have scalers at all
[20:00] <grogbot> <aquadran> software renderer use 2d backend which use scalers
[20:01] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-3: https://git.io/JuC3U
[20:01] <Scummette> scummvm/branch-2-3 405e9ea sluicebox: SCI32: Delete Mother Goose Banbury Cross script patch
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[20:32] <grogbot> <Coz> I saw a commit to branch-2-3 by aquadran that disabled Monkey4; does that mean it won't be detected by the latest stable branch if added?
[21:27] <Scummette> [scummvm] sev- closed pull request #3337: BURIED: Fix missing research points (bug 12881) (master...buried-fix-12881) https://git.io/JEplv
[21:27] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JuCRN
[21:27] <Scummette> scummvm/master 827e730 eriktorbjorn: BURIED: Fix missing jump suit research points (bug 12881)
[21:27] <Scummette> scummvm/master 0e7c8ce eriktorbjorn: BURIED: Fix missing agent research score (bug 12881)
[21:29] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-3: https://git.io/JuC0T
[22:10] <grogbot> <Die4Ever> this commit? https://github.com/scummvm/scummvm/commit/61424be6ccfe40f66d4efab8d34253003c5fb229
[22:15] <Scummette> scummvm/branch-2-3 0c72d7f eriktorbjorn: BURIED: Fix missing jump suit research points (bug 12881)
[22:15] <Scummette> scummvm/branch-2-3 546ae0e eriktorbjorn: BURIED: Fix missing agent research score (bug 12881)
[22:15] <Scummette> [scummvm] somaen opened pull request #3354: [GRIM] Fix subtitle alignment for OpenGL with shaders (master...grim_subtitle_fix) https://git.io/JuC25
[22:16] <grogbot> <Coz> Yes
[22:25] <Scummette> [scummvm] mduggan pushed 1 new commits to branch-2-3: https://git.io/JuCVU
[22:25] <Scummette> scummvm/branch-2-3 632bfd5 mduggan: ULTIMA8: Provide message on why movies and sound don't work
[00:00] --- Wed Sep 8 2021