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[00:19] <grogbot> <Gantonio865> (Anyway. but now, back to the topic.) so there exists 4 engines which are abysmal, UWADV, LoW and the exporter
[00:20] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-2: https://git.io/JUxfp
[00:20] <Scummette> scummvm/branch-2-2 7dec925 sev-: CI: Sync workflow setup with master
[00:20] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://git.io/JUxfh
[00:20] <Scummette> scummvm/master 489823a sev-: Revert "LASTEXPRESS: added detection entry for gog release"
[00:20] <Scummette> scummvm/master 7af0fb3 sev-: LASTEXPRESS: Fix detection for GOG release
[00:20] <Scummette> scummvm/master 4a401e3 sev-: COMMON: Extend FSDirectory, so matching functions could also match subdirectories
[00:21] <grogbot> <Gantonio865> (UWADV means underworld adventures and LoW means labyrinth of worlds)
[00:21] <grogbot> Command sent by thoth
[00:21] <grogbot> ...Wait so Doom would be a candidate for ScummVM (in some strange parallel world where it was an RPG...)?
[00:22] <grogbot> <Gantonio865> Maybe Yes
[00:25] <grogbot> <thoth> Okay that is very counterintuitive but I guess it makes sense. Anyways, the System Shock source code might be instructive for work with UW. Although it's hard to know how similar they are.
[00:26] <grogbot> <SupSuper> i think system shock was crossing the 3d realm (though all software-rendered) so hard to say
[00:27] <grogbot> <Gantonio865> Ok, if scummvm gets abysmal than i could see the og system shock comming to scummvm (or residualvm)
[00:30] <grogbot> <thoth> If Shock is 3D I think so is UW (not totally sure)
[00:30] <grogbot> <Gantonio865> I'll bet that system shock 2 could come to residual
[00:34] <grogbot> <thoth> I know both of them had slopes and I'm pretty sure real depth (one object could be above another). Shock definitely permitted truely 3D geometry, but I don't remember if UW did. I feel like it did, but even Doom is pretty convincing at times. UW is blatantly affine mapped. I think Shock is as well but they made it less obvious.
[00:36] <grogbot> <Gantonio865> Well, System Shock IS 3D, so i guess the chance of comming at scummvm could be scrapped
[00:36] <grogbot> <SupSuper> it's software 3D so it might
[00:36] <grogbot> <SupSuper> UW was pretty flat though. it had heights and depths but i don't remember slopes or anything fancy
[00:37] <grogbot> <thoth> UW definitely had slopes.
[00:37] <grogbot> <SupSuper> SS environments were a lot more polygonal
[00:37] <grogbot> <Gantonio865> So UW is raycasting 2.5d while SS1 is software 3d
[00:38] <grogbot> <thoth> Environmental complexity isn't the defining factor there though.
[00:39] <grogbot> <SupSuper> yeah i'm not really an expert on fake 3d. just that residualvm is strictly for hardware 3d
[00:40] <grogbot> <thoth> Yeah the line between sw 3D and 2.5D is ill-defined at best
[00:44] <grogbot> <Gantonio865> Oh, there's alot of differences between software 3D and hardware 3D so there the chance of system shock 1 comming to residualVM is obiviously zer0
[00:45] <grogbot> <SupSuper> it was also a lot more painful to play 😛
[00:46] <grogbot> <Gantonio865> While the controls in the original were a pain in the ass, i feel a lot better playing the enhanced edition because it has better controls for me
[00:48] <grogbot> <Gantonio865> I also prefer playing SS1 with the enhanced interface
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[01:02] <grogbot> <Gantonio865> So this is how Blue sky productions/looking glass studios 3D tech evolved UW --> UW2 --> SS1 --> Thief --> SS2 --> Thief 2
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[01:12] <grogbot> <thoth> Shockolate is the best port going but I feel like there's something wrong with the music. I'm not sure there is but it sounds off when I listen to it
[01:13] <grogbot> <thoth> Also Terra Nova probably helped develop the 3D tech since it has wide open spaces.
[01:17] <grogbot> <Gantonio865> Didn't knew about terra nova
[01:18] <grogbot> <thoth> Most people don't
[01:20] <grogbot> <Gantonio865> Isn't Terra Nova software 3D?
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[01:32] <grogbot> <thoth> Yeah
[01:47] <grogbot> <Gantonio865> Anyway this talk made me want to buy UW on origin or gog
[01:48] <grogbot> <thoth> Buy it on gog. Origin bad.
[01:50] <grogbot> <Gantonio865> Idk where to buy yet since i'm too lazy to buy it on gog
[01:51] <grogbot> Command sent by thoth
[01:51] <grogbot> ...How is buying on gog more effort.
[01:51] <grogbot> <Gantonio865> Well, buying on gog is just simple anyway
[01:53] <grogbot> <Gantonio865> I'm thinking to buy the "whole" ultima series on gog but i'm feeling that one games is missing.......
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[01:54] <grogbot> <thoth> No, I can't think of any that are missing on GoG.
[01:54] <grogbot> <thoth> U1-9 are all there, as is Worlds and UW.
[01:55] <grogbot> <Gantonio865> Gog doesn't have escape from mt. drash, but that game is kinda forgotten anyway.
[01:56] <grogbot> <thoth> I own all the mainline ultimas on GoG but had trouble getting into them. UW is easier to get into... but there is something very wrong with its mouse input.
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[01:58] <grogbot> <Gantonio865> As well as the underworld spinoff series has one bad spiritual sucessor called underworld ascedant
[02:00] <grogbot> <thoth> We don't talk about UA.
[02:00] <grogbot> <Gantonio865> Thank god
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[02:02] <grogbot> <thoth> We talk about arx.
[02:04] <grogbot> <Gantonio865> Arx is kinda great. But this is getting kinda off topic
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[02:16] <grogbot> <SupSuper> what happened to UA
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[02:17] <grogbot> <Gantonio865> Basically a kickstarter scam behind the scenes
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[02:18] <grogbot> <Gantonio865> Than the game was released it was heavily critcized by ultima fans and it's backers
[02:19] <grogbot> <Gantonio865> It took several months for UA recieve bugfixing and some patches
[02:20] <grogbot> <Gantonio865> And now, after many delays finally fangamer is delivering the physical goods to it's backers this month
[02:21] <grogbot> <SupSuper> sigh
[02:23] <grogbot> <Gantonio865> Now otherside is developing system shock 3 but that game kinda imploded since otherside barely gives any news about SS3 at all
[02:24] <grogbot> <Gantonio865> Even Nightdive's System shock remake has updates while system shock 3 barely has news at all
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[04:23] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JUxGD
[04:23] <Scummette> scummvm/master 534c401 dreammaster: GLK: ZCODE: Fix loading stack from savegames
[04:23] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-2: https://git.io/JUxGy
[04:23] <Scummette> scummvm/branch-2-2 65e2370 dreammaster: GLK: ZCODE: Fix loading stack from savegames
[04:29] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JUxZm
[04:29] <Scummette> scummvm/master 2a360b9 dreammaster: NEWS: Added notes for GLK, Lure, Ultima changes
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[07:18] <Scummette> [scummvm] ZvikaZ opened pull request #2498: AGI: fixed typos in opcodes values comments (master...z_agi_opcodes_comment) https://git.io/JUxz5
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[07:22] <ScummBot> Port build status changed with 7dec925f: Failure: stable-debian-x86, stable-psp
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[07:40] <ScummBot> Port build status changed with 7dec925f: Failure: stable-ds
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[08:31] <ScummBot> Port build status changed with 7dec925f: Failure: stable-mingw-w64
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[09:08] <ScummBot> Port build status changed with 7dec925f: Failure: stable-n64, stable-debian-x86_64, stable-mingw-w32
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[09:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUxPZ
[09:29] <Scummette> scummvm/master fd556c9 sev-: SWORD25: Added debug output
[09:47] <ScummBot> Port build status changed with 7dec925f: Failure: stable-dingux
[09:51] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUx1O
[09:51] <Scummette> scummvm/master 010404a sev-: SWORD25: Process Windows paths in extracted version
[10:28] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JUxSs
[10:28] <Scummette> scummvm/master 6760fce sev-: COMMON:: LUA: Added Chroatian language used in Sword25
[10:28] <Scummette> scummvm/master 82aaf42 sev-: SWORD25: Fixed language selection in the extracted version
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[10:41] <ScummBot> Port build status changed with 530a8920: Failure: master-debian-x86, master-n64
[10:48] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JUxHs
[11:06] <ScummBot> Port build status changed with 530a8920: Failure: master-dingux
[11:52] <ScummBot> Port build status changed with 530a8920: Failure: master-mingw-w64, master-debian-x86_64, master-ds
[12:13] <ScummBot> Port build status changed with 530a8920: Failure: master-psp
[12:17] <ScummBot> Port build status changed with 530a8920: Failure: master-mingw-w32
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[12:26] <Scummette> scummvm/master 233adb3 criezy: SWORD25: Fix crash in non-extracted version
[12:26] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/JUpkf
[12:26] <Scummette> scummvm/master 465807f antoniou79: JANITORIAL: Better vertical align of methos and members
[12:26] <Scummette> scummvm/master e25ac0b antoniou79: ANDROID: Correctly init config keys and reflect values on GUI
[12:30] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JUpkR
[12:30] <Scummette> scummvm/branch-2-2 5acba2d antoniou79: ANDROID: Correctly init config keys and reflect values on GUI
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[13:09] <ScummBot> Port build status changed with 65e23707: Success: stable-mingw-w64, stable-n64, stable-debian-x86_64, stable-mingw-w32, stable-dingux
[13:12] Nick change: ldevulder_ -> ldevulder
[13:42] <grogbot> <antoniou79> Wait why did the 2.2.0 release tweet get retweeted today? Was this intentional?
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[14:03] <ScummBot> Port build status changed with 2a360b96: Success: master-debian-x86, master-n64, master-dingux, master-mingw-w64, master-debian-x86_64, master-ds, master-psp, master-mingw-w32. Nice work, all ports built fine now
[14:11] <L0ngcat> Lightkey: well, I guess it all depends on your definition of "alive"
[14:17] <grogbot> <Gantonio865> It seems like everybody here doesn't know how this happened
[15:00] <grogbot> <sev> @antoniou79 perhaps an IFTTT fluke
[15:00] <grogbot> <sev> as those tweets are automated
[15:01] <grogbot> <sev> I removed the tweet, thanks for the heads up
[15:10] <grogbot> <Gantonio865> > @antoniou79 perhaps an IFTTT fluke @sev what's is a IFTTT fluke?
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[16:22] <grogbot> <rootfather> IFTTT ("If This Than That") is a service we use for sending out tweets about new articles on the website. Basically you can set triggers there and "they" will act accordingly.
[16:22] <grogbot> <rootfather> In this case, it seems that IFTTT got some hiccups and sent the tweet out twice with a huge delay
[16:52] <Scummette> [scummvm] lotharsm pushed 2 new commits to master: https://git.io/JUpPC
[16:52] <Scummette> scummvm/master 546c87f lotharsm: NEWS: Update German NEWS file
[16:52] <Scummette> scummvm/master 62aac56 lotharsm: NEWS: Add missing full stops for consistency
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[19:10] <grogbot> <Joel H.> Hello um I know this might be odd, but i found that you people made this discord server and i wanted to say thank you to all the people who developed this amazing software, this has brought me a lot of happy memories as a young kid with a bad PC who wanted to play old video games from a age that i wasn't apart of but really loved and that's pretty much it :)
[19:14] <grogbot> <rootfather> Thanks @Joel H. , greatly appreciated 🙂
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[19:53] <Scummette> [scummvm] whiterandrek pushed 7 new commits to master: https://git.io/JUpxW
[19:53] <Scummette> scummvm/master 7922774 whiterandrek: PETKA: fix thread safety issues in petka 2
[19:53] <Scummette> scummvm/master 30fd368 whiterandrek: PETKA: add commentary about using iterator after erasing in SoundsMap
[19:53] <Scummette> scummvm/master 85f935a whiterandrek: PETKA: drop language from game id
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[20:06] <Lightkey> DreamMaster: It's spelled Glk, you of all should know.
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[20:33] Nick change: DominusExult -> Dominus
[20:41] <grogbot> <DreamMaster> You're right. It gets confusing because the commit prefixes are all capitalized. Though that's not entirely an excuse given that I remembered to camelcase the Lure engine line
[20:44] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JUheb
[20:44] <Scummette> scummvm/master 8d261d5 antoniou79: BACKENDS: NETWORKING: Add fringe case for hasPermittedPrefix() return clause
[20:46] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JUhvT
[20:46] <Scummette> scummvm/branch-2-2 96c55b1 antoniou79: BACKENDS: NETWORKING: Add fringe case for hasPermittedPrefix() return clause
[20:53] <grogbot> <DreamMaster> But in any case, I'm happy. Last night I finally tracked down a pernicious bug in loading Quetzal savegames in zcode. Took me a lot of work to figure out it was a stack problem, and then locate the problem, comparing the game stack the point after a save is done against the restored stack.
[20:55] <grogbot> <DreamMaster> Soon I'll be able to back to doing other stuff again, like the Comprehend subengine, and doing further work on my Shannara disassembly.
[21:22] <Scummette> [scummvm] sev- closed pull request #2498: AGI: fixed typos in opcodes values comments (master...z_agi_opcodes_comment) https://git.io/JUxz5
[21:22] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUhUJ
[21:22] <Scummette> scummvm/master 1a979a8 ZvikaZ: AGI: fixed typos in opcodes values comments
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[22:14] <Scummette> [scummvm] b-gent opened pull request #2499: DOXYGEN: Doxygen improvements part 3 (master...improve_doxygen_doc3) https://git.io/JUhIN
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[00:00] --- Thu Oct 8 2020