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[01:36] <Lightkey> Text to speech is only available for Mortevielle so far, right?
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[01:37] <Grogbot> <Henke37> it sure isn't in the testbed
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[01:43] <ScummBot> Port build status changed with 4a48708b: Success: stable-android_arm. Nice work, all ports built fine now
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[03:04] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeCiH
[03:04] <Scummette> scummvm/master 750b19d criezy: I18N: Regenerate translations data file
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[06:43] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeC10
[06:43] <Scummette> scummvm/master b87ebdc digitall: BLADERUNNER: Add Further Missing Default Switch Cases
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[07:22] <Grogbot> <criezy> Text to speech is also available in the ScummVM gui to help with accessibility. And we do have tests for it in Testbed.
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[09:39] <Grogbot> <antoniou79> Good morning!
[09:40] <Grogbot> <antoniou79> Is there a wiki page for the text-to-speech feature?
[09:41] <Grogbot> <antoniou79> The PR for TTS has info about it - and how to enable it on some platforms, but I thought there would be a wiki page about that too
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[10:59] <Grogbot> <criezy> That's a good idea. And that is on my list (as well as adding info on the Stretch mode to the user manual on the wiki).
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[12:42] <timofonic> Would TTS be useful for GLK engines? Would it also be the equivalent of audio books for games?
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[13:46] <Grogbot> <criezy> That sounds like an intriguing suggestion.
[13:46] <Grogbot> <criezy> To me it seems that the GLK games could be among those that would benefit most from TTS.
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[14:47] <timofonic> @criezy I thought TTS would be interesting for GLK too, but I'm not a developer. Match it with voice recognition, maybe an Alexa skill could be made for some not so complex games :)
[14:47] <timofonic> Any hopes for Little Big Adventure into ScummVM? Are there some interested developer(s) on it? TwinEngine is unmaintaned since 4 years ago https://github.com/xesf/twin-e
[14:48] <timofonic> https://forums.scummvm.org/viewtopic.php?t=6074
[14:54] <angel_killah> win 8
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[17:06] <Grogbot> <DreamMaster> I concur that TTS, and also speech to text would be very useful for GLK in the future. And it's lucky in that all the sub-engines use the GLK layer as a common core, so we wouldn't have to update each of them individually to support TTS.. like we'll have to do with other ScummVM engines if we want them to support TTS
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[19:17] <Begasus> @ _sev did you get an email on the 64bit haiku through wetransfer?
[19:18] <Grogbot> <sev> nope, weirdly not
[19:18] <Begasus> I'll resend (webpage was suddenly lost here so not sure it got through)
[19:18] <Begasus> k
[19:18] <_sev> thanks
[19:19] <Begasus> will try to see if I get around to build the 32bit version tomorrow
[19:19] <Begasus> ps, tools included
[19:20] <Begasus> jikes, dropped out again ...
[19:20] <Begasus> checking with another browser
[19:24] <_sev> you may try google drive
[19:24] <_sev> or MS onedrive
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[19:25] <_sev> or I can create an account for you and you put it into your home directopry
[19:25] <Begasus> with qupzilla it seems to be ok, 100%, hope it is ok now
[19:26] <_sev> also, this one:
[19:26] <_sev> https://sprend.com/
[19:26] <Begasus> added to bookmarks :)
[19:26] <Begasus> you should receive an email from wetransfer shortly
[19:29] <Begasus> closing down here, I'll see it tomorrow :)
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[19:47] <Scummette> [scummvm] bgK closed pull request #1874: GRAPHICS: Vector renderer clipping rect related cleanups (master...vector-renderer-cleanup) https://git.io/Jecax
[19:47] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JeCj3
[19:47] <Scummette> scummvm/master 1d764bd bgK: GRAPHICS: Vector renderer clipping rect related cleanups
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[19:57] <Grogbot> <sev> @Henke37 referring to your screenshot with missing character. Good point, I think I do not use codepages properly. Need to not forget about it, maybe a bugreport with the screenshot and assigned to me, would be possible?
[19:57] <Grogbot> <Henke37> that's easy
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[20:01] <Grogbot> <Henke37> https://bugs.scummvm.org/ticket/11192
[20:01] <Grogbot> <Henke37> you have to assign it to yourself tho, can't do that on my own
[20:02] <Grogbot> <sev> ok
[20:03] <Grogbot> <sev> @Henke37 that's not just for Pink, but specifially to the localized versions 🙂
[20:03] <Grogbot> <sev> but that is anyway obvious from the screenshot
[20:04] <Grogbot> <sev> looks like it is a tab character or something
[20:17] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JeCjo
[20:17] <Scummette> scummvm/master eabb818 bgK: GRAPHICS: Fix modern theme tab widgets being 2px too tall
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[20:40] <Grogbot> <Henke37> i checked. it's a simple \t
[20:44] <Grogbot> <Henke37> https://stackoverflow.com/questions/4975077/how-do-i-right-align-the-shortcut-keys-in-menu
[20:44] <Grogbot> <Henke37> so apparently a tab is a left justified right column, but a bell is a right justified right column
[21:04] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JeWew
[21:04] <Scummette> scummvm/master bd96947 antoniou79: ANDROID: Ask for external storage access onCreate()
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[21:17] <Scummette> [scummvm] raziel- opened pull request #1877: AMIGAOS4: Fix NULL pointer access on using plugins (master...patch-1) https://git.io/JeWe7
[21:25] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-1: https://git.io/JeWvt
[21:25] <Scummette> scummvm/branch-2-1 d6e112c antoniou79: ANDROID: Ask for external storage access onCreate()
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[21:57] <travis-ci> scummvm/scummvm#10421 (master - bd96947 : Thanasis Antoniou): The build has errored.
[21:57] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/eabb81829f29...bd969478f8f9
[21:57] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/594807039
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[21:59] <Grogbot> <antoniou79> uh
[22:00] <Grogbot> <antoniou79> a job timeout issue
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[22:36] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeWf3
[22:36] <Scummette> scummvm/master e086ac3 bluegr: SCI32: Some initial work on the Hoyle 5 poker logic
[22:52] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JeWf8
[22:52] <Scummette> scummvm/master b808b57 bluegr: SCI32: Make the Hoyle 5 poker card bitmask a bit more explicit
[22:54] <Lightkey> And don't forget to mark some cards.
[22:54] <Lightkey> .o( Did I say that out loud? )
[22:58] <ScummBot> Port build status changed with e086ac37: Failure: master-openpandora, master-osx_intel, master-caanoo, master-gp2x, master-gp2xwiz
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[23:06] <travis-ci> scummvm/scummvm#10424 (master - e086ac3 : Filippos Karapetis): The build passed.
[23:06] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/bd969478f8f9...e086ac376e95
[23:06] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/594842749
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[23:27] <travis-ci> scummvm/scummvm#10425 (master - b808b57 : Filippos Karapetis): The build passed.
[23:27] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/e086ac376e95...b808b572cfe1
[23:27] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/594847615
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[00:00] --- Tue Oct 8 2019