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[00:00] <Scummette> scummvm/branch-2-1 ff7bcfd vyzigold: SUPERNOVA: Fix exiting scummvm from MSN 1 intro
[00:00] <Scummette> [scummvm] criezy opened pull request #1919: Fix free/delete inconsistencies in OSystem_Win32::convertEncoding (master...delete-is-not-free) https://git.io/Jear2
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[02:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeaKT
[02:03] <Scummette> scummvm/master e34d27c antoniou79: I18N: Update translation (Greek)
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[03:19] <Grogbot> <Bluddy> are there a bunch of hidden channels in the server? because I can no longer see the android channel
[03:22] <Grogbot> <Henke37> i assume that it was deleted
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[03:31] <Grogbot> <Bluddy> huh
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[04:50] <ScummBot> Port build status changed with ff7bcfde: Failure: stable-3ds
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[08:50] <Grogbot> <criezy> @Bluddy That channel is now only visible for developers from the project as its aim is to coordinate efforts between them to get a 2.1 release working for Android, and it was being sidetracked with other discussions.
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[10:02] <Scummette> [scummvm] bgK pushed 2 new commits to master: https://git.io/Jeayj
[10:02] <Scummette> scummvm/master 6901ee0 bgK: 3DS: Use the full resolution for the overlay on the top screen
[10:02] <Scummette> scummvm/master 652722e bgK: 3DS: Rework mouse cursor movement
[10:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeaSe
[10:02] <Scummette> scummvm/master 0154b13 criezy: I18N: Update translations templates
[10:32] <Scummette> [scummvm] bgK pushed 27 new commits to branch-2-1: https://git.io/JeaSw
[10:32] <Scummette> scummvm/branch-2-1 4806b26 bgK: GRAPHICS: Fix drawing rounded rectangle borders for the non AA renderer
[10:32] <Scummette> scummvm/branch-2-1 886bb32 bgK: 3DS: Embed ScummVM's support files in the package
[10:32] <Scummette> scummvm/branch-2-1 2b3a5d2 bgK: 3DS: Fix OSystem::grabOverlay
[12:32] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JeaHb
[12:32] <Scummette> scummvm/master 3421034 sluicebox: SCI: Fix SQ5 WD40 fruit lockup
[12:42] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-1: https://git.io/JeaHj
[12:42] <Scummette> scummvm/branch-2-1 e40c551 sluicebox: SCI32: Fix GK1 icon bar workaround
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[13:37] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jea7f
[13:37] <Scummette> scummvm/master 4311eac goodoldgeorge: I18N: Update translation (Hungarian)
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[15:06] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/Jea51
[15:06] <Scummette> scummvm/master c17bf77 sev-: SCUMM HE: MBC: Store generated player key
[15:06] <Scummette> scummvm/master 17e6fa8 sev-: SCUMM HE: MBC: Implement Net::removeUser()
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[15:54] <Grogbot> <sev> let's see that GitHub bot now behaves better
[15:54] <Grogbot> <sev> @Henke37 what do you mean by that shouldQuit?
[15:56] <Grogbot> <Henke37> that i don't like all the extra loops. one main loop should be enough
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[16:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeaFI
[16:08] <Scummette> scummvm/master ccab85f sev-: SCUMM HE: MBC: Remove empty callbacks
[16:08] <Grogbot> <sev> yep, GitHub bot worked
[16:09] <Grogbot> <sev> @Henke37 that could severely complicate things
[16:09] <Grogbot> <sev> consider, what that griffon engine is doing
[16:09] <Grogbot> <sev> in number of cases, like the options screen, it used fade in while still running animation
[16:10] <Grogbot> <sev> it is a nice visual effect, but then it complicates its local loop, by turning it into a state machine
[16:10] <Grogbot> <sev> now, if we would unroll all of those loops and make it on a global level, that would be a disaster to maintain
[16:11] <Grogbot> <sev> when you create your engine from the scratch, you could consider that, and try to go with a nice architectural solution, but when we're dealing with somebody's code, this is a pain to refactor
[16:13] <Grogbot> <sev> and again, in number of cases that is not justifiable. It is very similar to the 'goto debate', when you still have a nice application of gotos when you have to exit from a deep block. Implementing flags and passing them into all the outer layers is a pain
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[16:35] <ScummBot> Port build status changed with 3558a70c: Success: stable-3ds. Nice work, all ports built fine now
[16:46] <Grogbot> <Henke37> if only c++ had something akin to async in c#
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[19:30] <bgK> @Mataniko, would it be possible for you to fix the SQL query for report 14 on trac? Something like that should do the trick: https://gist.github.com/bgK/d27d5efef8651abc2bcf01a0b1ece5c6
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[20:35] <Strangerke> hi guys
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[00:00] --- Fri Nov 8 2019