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[03:12] <Scummette> [scummvm] dreammaster closed pull request #2119: ULTIMA8: Fix render order (stop Avatar's foot from disappearing) (master...u8_fix_render_order) https://git.io/JvwCe
[03:12] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvwHQ
[03:12] <Scummette> scummvm/master 2dbe733 mduggan: ULTIMA8: Fix render order (stop Avatar's foot from disappearing)
[03:12] <Scummette> [scummvm] dreammaster closed pull request #2120: ULTIMA8: Make mouse length better match original game (master...u8_mouse_cursor_tweaks) https://git.io/Jvw0Y
[03:12] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JvwH5
[03:12] <Scummette> scummvm/master 522668c mduggan: ULTIMA8: Make mouse length better match original game
[03:51] <grogbot> <rsn8887> How do I use CFLAGS in the commandline?
[03:51] <grogbot> <rsn8887> I am trying to manually do "gcc $CFLAGS blub.c"
[03:52] <grogbot> <rsn8887> But it is not working.
[03:52] <grogbot> <rsn8887> THen I realized I only ever use CFLAGS in makefiles, how to use them without?
[04:10] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JvwQW
[04:10] <Scummette> scummvm/master 295bc8e dreammaster: ULTIMA8: Fix quit key sequence check
[04:10] <Scummette> scummvm/master 1dcd3d5 dreammaster: ULTIMA8: Properly reset current domain after reading game Id
[04:10] <Scummette> scummvm/master f5f4c30 dreammaster: ULTIMA8: Add all the other keys to the keymapper
[04:19] <grogbot> <rsn8887> Ah ok got it.
[04:19] <grogbot> <rsn8887> So fluidsynth-lite compiles on Switch. How can I test fluidsynth? Do I need a soundfont?
[04:25] <grogbot> <antoniou79> yes. I use the one here https://fatboy.site/
[04:25] <grogbot> <antoniou79> you need to tell the ScummVM menu to use that one, I think from the MIDI tab
[04:36] <grogbot> <rsn8887> Cool, ok I will test it later. It might just work 🙂
[05:05] <grogbot> <rsn8887> If I update gcc from 8 to 9, do I have to re-compile all libs, like libsdl2.a etc?
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[05:20] <dreammaster> One deficiency I still need to resolve with the Ultima 8 changeover to use the ScummVM keybindings is cases when an ascii key is bound to an action. When gumps are open, the keys need to be treated as normal ASCII, such as for entering savegame names
[05:22] <dreammaster> I'm wondering if there's any way to selectively disable actions at runtime. Or alternatively, get the Action for a given custom type, so I can check whether it's keycode is in the ASCII range, and manually change it to a standard event if a gump is open.
[05:25] <dreammaster> It's a pity that the Common::Event doesn't have the kbd filled out for actions caused by keypresses. That'd make it easy to have logic to use the key normally
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[06:11] <bgK> @dreammaster, the idea is to disable some keymaps when text input is required. Is that not workable in the case of Ultima 8?
[06:15] <bgK> the events caused by the actions do not contain the original event data so engines don't accidentally rely on it and stop working when the user rebinds the action to some other device with different event data.
[06:20] <bgK> (IMO the core of the issue is that ScummVM does not have separate events for key presses and text input)
[06:28] <grogbot> <rsn8887> Fluidsynth on Switch works!
[06:29] <Scummette> [scummvm] rsn8887 pushed 2 new commits to master: https://git.io/JvwFW
[06:29] <Scummette> scummvm/master 105b20e rsn8887: CONFIGURE: Add fluidsynth support for Nintendo Switch
[06:29] <Scummette> scummvm/master 3280739 rsn8887: SWITCH: Update platform readme
[06:30] <grogbot> <rsn8887> Where's the buildbot user gone?
[06:30] <grogbot> <rsn8887> rsn8887@ron:/$ sudo -s -u buildbot sudo: unknown user: buildbot sudo: unable to initialize policy plugin rsn8887@ron:/$
[06:30] <grogbot> <rsn8887> I need to update the switch toolchain
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[07:26] Action: Endy waves
[07:33] <grogbot> <rsn8887> Why does Ultima create a folder "ultima8-save" outside the "saves" folder, and not inside?
[07:34] <grogbot> <rsn8887> Also Ultima 8 crashes on Switch, but it gets to where the mouse pointer appears in the top right corner (after the Pentagram logo).
[07:35] <grogbot> <rsn8887> Never mind it works.
[07:35] <grogbot> <rsn8887> I selected the wrong folder (USECODE) when scanning for it. After selecting the parent folder of USECODE, now it works 🙂
[07:36] <grogbot> <rsn8887> Amazing!
[07:37] <grogbot> <rsn8887> Hmm something broke with action button presses.
[07:38] <grogbot> <rsn8887> I can only push one key on the virtual keyboard using my gamepad.
[07:38] <grogbot> <rsn8887> After that, no other button push registers.
[07:39] <grogbot> <rsn8887> But only in U8 Pagan
[07:39] <grogbot> <rsn8887> In other games it works.
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[08:19] <grogbot> <rsn8887> I think it is just some problem with U8 Pagan, because game controller button clicks as mouse clicks work everywhere else.
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[09:15] <pifdall> hi there
[09:15] <pifdall> I just bought a raspberry pi 4
[09:15] <pifdall> installed kde desktop on it and scummvm of course
[09:16] <pifdall> I got a problem with music in scummvm, it is slow and distored
[09:16] <pifdall> anyone got any clue ?
[09:17] <pifdall> I tried fluidsynth alsa .. same result
[09:17] <pifdall> i test this on monkey island 1
[09:17] <grogbot> <rootfather> hm, dunno how powerful the Pi actually is
[09:17] <pifdall> monkey 2 sorry
[09:17] <grogbot> <rootfather> have you tried compiling it with --enable-release?
[09:18] <grogbot> <rootfather> at the configure stage
[09:18] <grogbot> <rootfather> maybe the builds from the raspbian repo have optimizations disabled
[09:18] <pifdall> I didn't compiled scummvm, I just apt installed it
[09:18] <pifdall> ho
[09:18] <pifdall> I'll try to compile it then
[09:18] <pifdall> thansk
[09:18] <pifdall> ks
[09:18] <pifdall> ksss :)
[09:19] <grogbot> <rootfather> It's just a very uneducated guess however since I never really dealt with the Pi stuff 😉
[09:20] <pifdall> yes but a guess nevertheless and I out of idea :)
[09:22] <pifdall> a lot of people use less powerfull pi with scummvm so ...
[09:28] Nick change: pifdall -> pitfall
[09:28] Nick change: pitfall -> Guest74841
[09:28] Nick change: Guest74841 -> archon
[09:29] Nick change: archon -> archonadept
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[09:43] <grogbot> <CyberAxe> My 10 minute gag has been removed, now to sit around and idle like everyone else
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[10:17] <grogbot> <rsn8887> I read somewhere that there are sound driver issues with the linux on RPi 4.
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[10:20] <grogbot> <antoniou79> The was also a recent thread on the forum about someone who wanted to build ScummVM for RPi (don't know if it was 3 or 4) and who noted that the process in the wiki needed updating (they wrote that eventually managed to build ScummVM successfully) https://forums.scummvm.org/viewtopic.php?p=88166
[10:21] <grogbot> <antoniou79> Did they reach out to edit the wiki as they mention in the thread? It would be pretty useful to others if they did
[10:22] <grogbot> <rsn8887> For sure the RPi 4 should have plenty of speed to run any sound emulation even MT32.
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[11:49] <timofonic> I wonder if video playing can be hardware accelerated by using system APIs (VA-API, VDPAU, DXVA
[11:50] <timofonic> OpenMAX, etc)
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[11:58] <timofonic> There's Android's MediaCodec, Apple's VDA, etc. I guess only supported codecs would be possible (mpeg family, h264, h265, vp9...), so it wouldn't be possible to hardware accelerated certain exotic video formats used in video games... But maybe shaders could be used, just like mpv does.
[12:05] <Scummette> [scummvm] yuv422 pushed 2 new commits to master: https://git.io/Jvrq5
[12:05] <Scummette> scummvm/master 005b2de yuv422: DRAGONS: Fix playing videos that are less than screen height
[12:05] <Scummette> scummvm/master 6af35ed yuv422: DRAGONS: Started on main menu support
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[12:38] <Scummette> [scummvm] mduggan opened pull request #2122: ULTIMA8: Fix some holes in the North Road map (master...u8_fix_north_road_map_holes) https://git.io/JvrYr
[12:45] <Strangerke_> holes in the road in U8? Does U8 story involve Belgium?
[12:46] <grogbot> <rootfather> LOL
[12:49] <grogbot> <mduggan> 😄 the beer is not as good..
[12:49] <grogbot> <mduggan> https://cdn.discordapp.com/attachments/581224061091446795/685831842619719731/Screen_Shot_2020-03-07_at_21.49.38.png
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[14:55] <Dominus> :)
[14:56] <grogbot> <Henke37> Perhaps it's a lost cause to decorate the video on the GPU but scaling it should still be possible.
[14:56] <grogbot> <Henke37> And I checked, scaling is expensive.
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[15:27] <grogbot> <GeekOB> how much ram does your RPi4 have Pifdall?
[15:28] <grogbot> <GeekOB> maybe you want to give the RetroPie daily build images for the Pi 4 a try
[15:33] <grogbot> <Henke37> If only there was hardware acceleration.
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[15:44] <Strangerke_web> Hi guys
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[16:12] <grogbot> <rootfather> hi Strangerke 🙂
[16:22] <timofonic> @Henke37 Are there plans to hardware accelerate ScummVM? :P
[17:01] <grogbot> <CyberAxe> I've been considering doing a branch adding shader support then seeing about getting it integrated into the official, would allow hardware accelerated scaling
[17:06] <grogbot> <CyberAxe> I'm curious to try out ScummVM with the Roland MT-32 and SC-88 i just bought, going to need a splitter so I can split use them with multiple computers too
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[17:17] <grogbot> <Henke37> as far as i know, no such plans. but i'm not on the official team
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[17:28] <archon1> hi the sound problem with scummvm disapear when I'm using something not kde
[17:28] <archon1> plasma kde make scummvm sound sluggish and distored ...
[17:28] <archon1> on a raspberry pi 4 B
[17:30] <grogbot> <ZvikaZ> maybe kde is heavy on memory, and thus the sound problem, and without kde is more free memory, and therefore no sound problems?
[17:31] <archon1> grogbot: good guess but no
[17:32] <archon1> I mean, kde is heavier on mem but I got 4Go on my pi and 3 of free mem when I launch scummvm
[17:37] <grogbot> <ZvikaZ> with kde, when you hear sound problems, what was the audio configuration?
[17:39] <archon1> I'm not sure I understand your question. I tried every options in scummvms, adlib sim, timidity, ...
[17:39] <archon1> same distored sound
[17:40] <archon1> under kde, config untouched
[17:40] <grogbot> <Henke37> are we talking about stuttering sound or actually garbled sound?
[17:40] <archon1> and, for example, youtube video in firefox under kde is ok
[17:40] <archon1> the sound is like playing slowly
[17:40] <archon1> distored
[17:41] <grogbot> <Henke37> and not distored as in clipping?
[17:41] <archon1> nop
[17:41] <archon1> no framedrop
[17:41] <archon1> just slooow
[17:52] <archon1> now that's weird ...
[17:52] <archon1> I'm back to a light window manager and the sound problem persists...
[17:52] <archon1> is it that kde install something ? a different lib ? a sound deamon ??
[17:53] <archon1> kde messed with my sound !!
[17:55] <archon1> clearly not scumm related : same problem with dosbox
[17:55] <grogbot> <ZvikaZ> run top in parallel to ScummVM, and see if there's a corration between sound distortion and high cpu/mem usage
[17:56] <grogbot> <ZvikaZ> kde is heavy. I'm not sure it's suites for pies
[17:59] <archon1> I found the problem
[17:59] <archon1> pulseaudio
[17:59] <archon1> when I disable it everything is ok
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[18:03] <grogbot> <ZvikaZ> https://forums.scummvm.org/viewtopic.php?t=10930
[18:03] <grogbot> <ZvikaZ> seems you're not the first to suffer from this. however, it's from 2011, maybe it's better now in Ubuntu
[18:04] <grogbot> <ZvikaZ> Linux guys, is it a known problem?
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[18:06] <archon1> confirmed : back on kde without pulseaudio, scummvm sound fine
[18:06] <archon1> kde runs pretty good on the pi4
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[18:10] <grogbot> <rootfather> @ZvikaZ nope, not that I am aware of. At least I didn't encounter any audio related issues on Ubuntu 18.04+ and current Gentoo
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[18:13] <grogbot> <ZvikaZ> @rootfather , with pulseaudio enabled?
[18:13] <grogbot> <rootfather> yup since it was the default at least on my installation
[18:13] <grogbot> <rootfather> s
[18:17] <grogbot> <ZvikaZ> ok. interesting.
[18:18] <grogbot> <rootfather> but the reports from the forum are from 2011... this was likely even back in the SDL1 days
[18:18] <grogbot> <rootfather> and unfortunately, I don't know anything about audio related quirks on the Pi...
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[19:08] <timofonic> @,99Henke37,99 I did read some time ago about someone interested in adding graphical hardware acceleration to ScummVM, but I don't know if work is being done or not...
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[22:23] <Scummette> [scummvm] ccawley2011 opened pull request #2123: BACKENDS: Allow compiling certain backends for standard Linux platforms (master...desktop-test) https://git.io/JvrVR
[22:23] <Scummette> [scummvm] ccawley2011 opened pull request #2124: GPH/LINUXMOTO: Fix drawing the mouse cursor (master...gph-linuxmoto-cursor) https://git.io/JvrV0
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[00:00] --- Sun Mar 8 2020