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[03:24] [scummvm] SupSuper pushed 3 new commits to master: https://git.io/JZThw [03:24] scummvm/master 30a97ad SupSuper: TRECISION: Reset mouse on room transition [03:24] scummvm/master 8f8666b SupSuper: VIDEO: Allow decoder subclasses to use internal functions [03:24] scummvm/master 46eb7ac SupSuper: TRECISION: More accurate video seeking [05:25] reset (~reset@user/reset) left irc: Quit: reset [05:36] [scummvm] taylorzhancher opened pull request #3048: DREAMWEB: Text To Speech (TTS) for the game (master...taylorzhancher-dreamweb) https://git.io/JZk1M [06:56] [scummvm] mduggan pushed 3 new commits to master: https://git.io/JZIeB [06:56] scummvm/master 0864363 mduggan: ULTIMA8: Fixes for Crusader attack process [06:56] scummvm/master 5cb1c55 mduggan: ULTIMA8: Only restore Crusader music on load if saved track exists [06:56] scummvm/master 42f6d22 mduggan: ULTIMA8: Avoid crash if avatar gone [07:06] [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JZIfr [07:06] scummvm/master d6d8ed7 Strangerke: TRECISION: Turn StackText._text into a Common::String [07:06] Sylvain (~SylvainTV@2a01cb0c00cc1d00491712480a5fa393.ipv6.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [07:46] joostp (~joostp@a82-95-212-181.adsl.xs4all.nl) left irc: Ping timeout: 244 seconds [07:46] joostp (~joostp@a82-95-212-181.adsl.xs4all.nl) joined #scummvm. 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[09:09] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [09:09] _sev (~sev@scummvm/sev) joined #scummvm. [09:09] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [09:14] _sev (~sev@scummvm/sev) left irc: Client Quit [09:19] On the OpenGL issue I mentioned before, I fixed it. Definitely a driver issue, I'll let Windows install those drivers next from now on [09:26] Nick change: ced117_ -> ced117 [09:26] ced117 (~ced117@ghost.ced117.net) left irc: Changing host [09:26] ced117 (~ced117@april/member/ced117) joined #scummvm. [09:30] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [09:30] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [09:30] _sev (~sev@scummvm/sev) joined #scummvm. [09:30] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [10:00] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:04] _sev (~sev@scummvm/sev) joined #scummvm. 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[10:07] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [10:24] [scummvm] sev- closed pull request #2479: COMMON: Mempool checked build (master...mempoolchecker) https://git.io/JUghC [10:27] [scummvm] sev- closed pull request #2964: GUI: Allow text selection (master...master) https://git.io/JO0zD [10:36] [scummvm] sev- closed pull request #3047: COMMON: Simplify default MetaEngine::listSaves (master...list_saves) https://git.io/JGQY4 [10:36] [scummvm] sev- pushed 1 new commits to master: https://git.io/JZIdI [10:36] scummvm/master da2de3e SupSuper: COMMON: Simplify MetaEngine::listSaves [10:36] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JZIdq [10:36] scummvm/master 7a7a98b : I18N: Update translations templates [10:50] Changed all my settings back and had the problem again. By process of elimination, it turns out Anisotropic Filtering being on is what caused it. Very weird cause I swear I've had that on before without any issues, but there you go. [12:21] Thanks for the feedback 🙂 [12:26] [scummvm] alxpnv pushed 1 new commits to master: https://git.io/JZLOC [12:26] scummvm/master abc5685 alxpnv: ASYLUM: fix a race in UpdateActor opcode [12:26] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JZLOl [12:26] scummvm/master a645cde : I18N: Update translation files [12:53] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [12:58] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [12:58] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [12:58] _sev (~sev@scummvm/sev) joined #scummvm. [12:58] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [13:26] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) left irc: Quit: node-irc says goodbye [14:26] eriktorbjorn: sorry for the late response. I actually just got it in the mail last week. I am running Windows. [14:36] trembyle: I assume it's about my question about https://bugs.scummvm.org/ticket/11181 [14:37] trembyle: It claims that audio for the Zork Grand Inquisitor hi-res cutscenes is "very loud and clipping". Presumably much more so than the low-resolution ones. [14:40] I haven't even tried it yet as I've been working on other things. I'll check later to see if I can reproduce. [14:40] trembyle: Thanks. [14:41] The volume for those cutscenes is a bit weird. I had to artificially boost it to get it to a similar level as the low-resolution ones, so I added a hack for that in the engine. But I wish I didn't have to, so if anyone has any bright ideas about that... [14:42] I assume that the intro is a good example to use? [14:42] [scummvm] djsrv pushed 2 new commits to master: https://git.io/JZLiV [14:42] scummvm/master fbbe79e djsrv: DIRECTOR: Don't hilite moveable sprites in D4 [14:42] scummvm/master 98656b4 djsrv: DIRECTOR: Remove version check for autohilite flag [14:44] trembyle: It should be. Though maybe I'm misunderstanding the bug report, because I see now that he wrote that "I had to uncheck the option to play high video resolution". [14:46] So maybe the problem is with the low-resolution ones. [14:46] In which case, that may be just the way they are. [14:47] got it [14:48] I will see if something different is happening with that option [15:11] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) joined #scummvm. [15:11] #scummvm: mode change '+o LePhilousophe[m]' by ChanServ!ChanServ@services.libera.chat [15:17] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [15:17] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [15:41] Shouldn't one of the audio volume controls affect the videos in Zork Grand Inquisitor? As I've written above, none of them worked for me. Both on High quality and Low quality videos. [15:42] antoniou79: I don't know. If they did in the original, I'd say they should in ScummVM too, but I have no idea what the original did. [15:43] ah, I see. I don't know either. [15:47] I can check that as well, in a VM. [15:47] (other than ScummVM) [15:48] Though I find it hard to believe that the volume controls wouldn't work in the original. [15:51] What I meant, is that the ScummVM in-game launcher volume controls don't work. Those were not in the original game. [15:52] In fact I don't see a way to control volume from the native options screen of the game. [15:52] Maybe it had one and it is removed. Or maybe the manual has some info on this [15:52] Ah. [15:55] Nope, the manual has nothing [15:57] Except this indirect reference that implies you should manage the volume yourself. [15:57] https://cdn.discordapp.com/attachments/581224061091446795/851490633554460722/unknown.png [15:57] But as I said, I'll check that tonight when I have a chance to play with this. [16:02] ccawley2011 (~ccawley20@146.66.56.125) joined #scummvm. [16:02] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [16:27] ny00123 (~ny00123@5.102.197.120) joined #scummvm. [16:39] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JZtIh [16:39] scummvm/master e2eb1eb IlDucci: I18N: Update translation (Spanish) [17:12] reset (~reset@user/reset) joined #scummvm. [17:56] SylvainTV (~SylvainTV@2a01cb0c08ebe800a801b71f50de014b.ipv6.abo.wanadoo.fr) joined #scummvm. [18:20] [scummvm] trembyle opened pull request #3049: DIRECTOR: Expand and organize detection entries (master...master) https://git.io/JZt4Z [18:48] [scummvm] djsrv pushed 3 new commits to master: https://git.io/JZtuz [18:48] scummvm/master d6b6cc6 djsrv: DIRECTOR: Create FileVersion enum [18:48] scummvm/master d91e3d5 djsrv: DIRECTOR: Move humanVersion to util.cpp [18:48] scummvm/master ed8ca87 djsrv: DIRECTOR: Use version from VWCF for loading [19:05] [scummvm] djsrv pushed 1 new commits to master: https://git.io/JZtgA [19:18] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [19:22] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 272 seconds [19:22] Nick change: DominusExult -> Dominus [19:55] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) left irc: Quit: Bridge terminating on SIGTERM [19:56] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) joined #scummvm. [19:56] #scummvm: mode change '+o LePhilousophe[m]' by ChanServ!ChanServ@services.libera.chat [21:23] ny00123 (~ny00123@5.102.197.120) left irc: Quit: Leaving [21:32] scummvm/master ff7943d djsrv: DIRECTOR: Make loadArchive return false if no VWCF [21:32] [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JZtFi [21:32] scummvm/master dda46eb Strangerke: TRECISION: Add clear functions to several structs used by DialogManager, use them in DialogManager constructor [21:49] [scummvm] athrxx pushed 1 new commits to master: https://git.io/JZtNr [21:49] scummvm/master ef0d76a athrxx: SCUMM: (INDY3) - properly fix bug no. 1052 [22:02] ccawley2011 (~ccawley20@146.66.56.125) left irc: Quit: Leaving [22:17] https://www.nme.com/news/gaming-news/cyan-release-art-assets-for-further-work-on-myst-mmo-moula-2962444 Under BY-NC-SA. [22:30] [scummvm] djsrv pushed 1 new commits to master: https://git.io/JZthj [22:30] scummvm/master 1043519 djsrv: DIRECTOR: Avoid drawing previous frame [22:52] [scummvm] SupSuper pushed 2 new commits to master: https://git.io/JZqeN [22:52] scummvm/master 8981927 SupSuper: TRECISION: Workaround for background video loops [22:52] scummvm/master 9ab9c38 SupSuper: Revert "VIDEO: Allow endOfVideo() to be overriden" [22:54] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [22:55] _sev (~sev@scummvm/sev) joined #scummvm. [22:55] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [23:07] [scummvm] Strangerke pushed 1 new commits to master: https://git.io/JZqfG [23:07] scummvm/master da6dbd1 Strangerke: TRECISION: Add a safeguard to avoid accessing _panel with a -1 index, small cleanup [23:38] Lightkey, yeah. :) [23:39] I've had a lot of time with the material, so feel free to ask questions if anyone has any. [00:00] --- Tue Jun 8 2021