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[01:07] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JcMpx
[01:07] <Scummette> scummvm/master 6d891e7 sev-: SAGA2: Fix linking
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[01:27] <Scummette> [scummvm] djsrv pushed 5 new commits to master: https://git.io/JcDez
[01:27] <Scummette> scummvm/master 745c56f djsrv: DIRECTOR: Improve handling different versions in Cast::loadConfig
[01:27] <Scummette> scummvm/master ce3a1ac djsrv: DIRECTOR: Create platformFromID function
[01:27] <Scummette> scummvm/master 258318c djsrv: DIRECTOR: Read movie creation platform from config
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[01:50] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JcDJI
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[01:53] Nick change: DominusExult -> Dominus
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[03:32] <Scummette> scummvm/master 644c2cd djsrv: DIRECTOR: Fix STXT compilation version check
[03:32] <Scummette> [scummvm] djsrv pushed 4 new commits to master: https://git.io/JcDng
[03:32] <Scummette> scummvm/master 0294513 djsrv: DIRECTOR: Fix uninitialized fields
[03:32] <Scummette> scummvm/master 9ec8fbb djsrv: DIRECTOR: Fix resource leaks
[03:32] <Scummette> scummvm/master 1f26871 djsrv: DIRECTOR: LINGO: Check if end is non-negative before using
[03:32] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JcDnV
[03:32] <Scummette> scummvm/master 0136043 dreammaster: COMMON: Revert Change Rect and Point to have int32 fields
[03:32] <Scummette> scummvm/master ea4afc2 dreammaster: SAGA2: Fix GetRandomBetween method
[03:36] <Scummette> [scummvm] a-yyg pushed 3 new commits to master: https://git.io/JcDcf
[03:36] <Scummette> scummvm/master 4392e3f a-yyg: SAGA2: Implement Actor saving
[03:36] <Scummette> scummvm/master e5c884b a-yyg: SAGA2: Fix bandList null access
[03:36] <Scummette> scummvm/master c9a87e0 a-yyg: SAGA2: Implement Actor loading partially
[03:36] <grogbot> <DreamMaster> Feeling a bit meh after a dentist appointment. For now, I'm just pushing a revert of the Rect commit. I'll look into the feasibility of having Rect & Point templates most likely on the weekend. With all engines back to using int16, and the Surface class no longer needing int32 widths for AGS, there's no longer an urgent need for it. But I do think it's still a nice to have
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[03:40] <Endy> Hope your mouth feels better soon :P
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[03:43] <grogbot> <DreamMaster> Thanks
[04:34] <ScummBot> Build [#1513](https://buildbot.scummvm.org/#builders/54/builds/1513) of `master-android-arm` failed.
[04:49] <ScummBot> Build [#1513](https://buildbot.scummvm.org/#builders/23/builds/1513) of `master-android-arm64` failed.
[04:55] <grogbot> <sluicebox> i'm on the road these days and the gaps between when i can check in and for how long are growing, so when i triaged the sudden SCI regression last night to a rect regression i briefly panicked, but then saw that it was a @DreamMaster commit, and said "Oh thank God!" out loud, because i knew that meant it would be corrected quickly and properly, and that there wasn't anything for me to worry about (or do!) -- thanks as always!!
[04:57] <grogbot> <sluicebox> [ templates with default behavior sound great, i won't be able to read them but that's on c++ and my life choices, so as long as they work i'm happy ]
[05:03] <ScummBot> Build [#1508](https://buildbot.scummvm.org/#builders/80/builds/1508) of `master-android-x86` failed.
[05:17] <ScummBot> Build [#1507](https://buildbot.scummvm.org/#builders/24/builds/1507) of `master-android-x86-64` failed.
[05:30] <grogbot> <DreamMaster> LOL. In the words of Douglas Adams "We apologize for the inconvenience". 😆
[06:17] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JcD16
[06:17] <Scummette> scummvm/master 006b91f sluicebox: WIN32: Fix #includes in plugin provider
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[07:07] <eriktorbjorn> I didn't know there were different versions of the subtitles in this scene. I always assumed that the mismatch between the spoken line and the text meant that the text came from the floppy version: https://tcrf.net/Indiana_Jones_and_the_Fate_of_Atlantis#Revisional_Differences
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[08:08] <grogbot> <antoniou79> Interesting page
[08:16] <Scummette> [scummvm] av-dx opened pull request #3135: GUI: Add an icon grid to the launcher display (master...grid-launcher-test) https://git.io/JcyIi
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[09:44] <eriktorbjorn> Hmm... I think I just spotted a long-standing bug in iMuse, though the only audible bug I've been able to find so far are in the Mac versions of Fate of Atlantis and Monkey Island 2.
[10:25] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JcyVd
[10:25] <Scummette> scummvm/master 3454101 eriktorbjorn: SCUMM: Fix missing iMuse instruments (mainly Mac MI2 and FoA)
[10:26] <eriktorbjorn> So that was probably one of my longer commit messages for such a tiny change. :-)
[10:30] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JcyrT
[10:30] <Scummette> scummvm/master 3f5e8f6 eriktorbjorn: NEWS: Mention fix for missing instruments in Mac MI2 and FoA.
[10:31] <Scummette> [scummvm] mduggan pushed 7 new commits to master: https://git.io/Jcyrm
[10:31] <Scummette> scummvm/master 0b4878c mduggan: ULTIMA8: Add engine option for high res mode
[10:31] <Scummette> scummvm/master 6279320 mduggan: ULTIMA8: Fix Crusader paint order corner case
[10:31] <Scummette> scummvm/master 191e7c8 mduggan: ULTIMA8: Add simple unit tests for item sorting
[10:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jcyr3
[10:31] <Scummette> scummvm/master 296c845 : I18N: Update translations templates
[10:42] <grogbot> <madmoose> eriktorbjorn: Operator precedence errors are tough as hell to find! Great spot 🙂
[10:43] <grogbot> <madmoose> I admit that I used to try to use as few parentheses as possible, nowadays I gladly use more than needed.
[11:30] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JcyDN
[11:30] <Scummette> scummvm/master 206e854 lotharsm: NEWS: Update German NEWS file
[11:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JcyDx
[11:31] <Scummette> scummvm/master 6ffcf22 : I18N: Update translation files
[11:43] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JcySr
[11:43] <Scummette> scummvm/master fc6ab2b mduggan: ANDROID: Revert Compilation fix due to Point field changes
[11:47] <eriktorbjorn> madmoose: This one seems to have been there since ScummVM 0.6.0
[12:36] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JcyAo
[12:36] <Scummette> scummvm/master 1db755c sev-: SAGA2: Fix size calculation. CID 1458091
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[13:16] <Scummette> [scummvm] ysj1173886760 opened pull request #3136: DIRECTOR: warlock fix (master...warlock-fix) https://git.io/JcSJj
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[13:30] <ScummBot> Build [#1515](https://buildbot.scummvm.org/#builders/54/builds/1515) of `master-android-arm` completed successfully.
[13:34] <ScummBot> Build [#1515](https://buildbot.scummvm.org/#builders/23/builds/1515) of `master-android-arm64` completed successfully.
[13:37] <ScummBot> Build [#1510](https://buildbot.scummvm.org/#builders/80/builds/1510) of `master-android-x86` completed successfully.
[13:41] <ScummBot> Build [#1509](https://buildbot.scummvm.org/#builders/24/builds/1509) of `master-android-x86-64` completed successfully.
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[15:13] <sandvich[m]> hi, quick question: where should I post bug reports?
[15:13] <sandvich[m]> github?
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[15:27] <grogbot> <antoniou79> https://bugs.scummvm.org
[15:27] <grogbot> <antoniou79> Here's some more info: https://docs.scummvm.org/en/latest/help/report_bugs.html
[15:45] <sandvich[m]> ty!
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[17:08] <Scummette> [scummvm] lephilousophe pushed 2 new commits to master: https://git.io/JcSH3
[17:08] <Scummette> scummvm/master b47e8c6 lephilousophe: Revert "GUI: Amiga compilation fix"
[17:08] <Scummette> scummvm/master 58c5c29 lephilousophe: Revert "GUI: Fix int/int32 build failures"
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[17:08] <stanr> i strace scummvm to find the directory it wants for missing files, and there are crazy paths in the output
[17:08] <stanr> is there a way to de-obfusticate that
[17:09] <stanr> game is zork grand inquisitor, at the moment. but the question is more general
[17:10] <stanr> as a rule it's useful to print the expected locations of not-found data files to console / stderr
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[17:18] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://git.io/JcSQA
[17:18] <Scummette> scummvm/master 4716208 mgerhardy: GUI: fixed typo in documentation
[17:18] <Scummette> scummvm/master ef6e6b6 mgerhardy: GUI: doxygen
[17:18] <Scummette> scummvm/master c17f25d mgerhardy: GUI: sort the event recorder files
[17:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JcSQp
[17:18] <Scummette> scummvm/master aaecaa7 : I18N: Update translations templates
[17:19] <LePhilousophe> stanr: maybe you are looking for this: https://wiki.scummvm.org/index.php?title=Zork:_Grand_Inquisitor ?
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[17:29] <stanr> read it yes
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[17:38] <ScummBot> Build [#1517](https://buildbot.scummvm.org/#builders/58/builds/1517) of `master-amigaos4` completed successfully.
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[17:55] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JcSNg
[17:55] <Scummette> scummvm/master b712b9b sev-: SAGA2: Fix COntainerNode creation. CID 1458090
[17:55] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JcSNa
[17:55] <Scummette> scummvm/master 7a99051 : I18N: Update translation files
[17:59] <stanr> new zipped theme placed in /usr/local/share/scummvm (with the rest) is not seen by binary
[18:00] <stanr> https://wiki.scummvm.org/index.php?title=GUI_Themes/Specs no description of where to place new themes
[18:00] <stanr> need to rebuild binary to pick-up new theme?
[18:01] <stanr> "The themes have their ini files in the zip archives, so they can just be placed in your theme folder. "
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[18:02] <stanr> strace shows scummvm opening it openat(AT_FDCWD, "/usr/local/share/scummvm/scummremastered.zip", O_RDONLY) = 15
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[18:03] <stanr> openat(AT_FDCWD, "/usr/local/share/scummvm/scummmaemo.zip", O_RDONLY) = 15
[18:03] <stanr> it opens every zip in my home dir too :/
[18:04] <stanr> it's definitely not picking up all themes in /usr/local/share/scummvm - even those i didn't make
[18:05] <ScummBot> Build [#1371](https://buildbot.scummvm.org/#builders/87/builds/1371) of `master-nds` completed successfully.
[18:20] <stanr> overwriting a theme.zip with changed version removes it from the available theme list
[18:21] <stanr> brilliant, it's a compile-time thing only
[18:30] <ScummBot> Build [#1341](https://buildbot.scummvm.org/#builders/34/builds/1341) of `fetch-master` completed successfully.
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[19:03] <stanr> why: if (i->id == currentThemeId
[19:03] <stanr> "require recompile for theme work" then "i wonder why nobody makes themes"
[19:16] <grogbot> <timofonic> Making themes easier would be nice. Graphics/Web designers into adventure/IF/RPG games would contribute to ScummVM. Of course, that would require resources to prepare tools and maybe modify stuff heavily. And of course... More game engines >>>>>>>>>>>>>> More themes
[19:23] <stanr> any idea hot convert my .bdf bitmap font to .fcc format? the python zipper for themes isn't auto-converting them
[19:24] <stanr> my god search engines are getting purged of useful FOSS results - all of them
[19:25] <stanr> github also delivering zero
[19:25] <stanr> We couldnt find any code matching 'fcc' in scummvm/scummvm-tools
[19:26] <stanr> let's clone that and grep the source then
[19:26] <stanr> only thing in scummvm itself is gui/themes/scummtheme.py:THEME_FILE_EXTENSIONS = ('.stx', '.bmp', '.fcc', '.ttf', '.png', '.svg')
[19:27] <stanr> scummvm-tools$ grep -r fcc *
[19:27] <stanr> nada....
[19:31] <grogbot> <ccawley2011> stanr: There seems to be code for automatically generating cache files in the theme engine: https://github.com/scummvm/scummvm/blob/master/gui/ThemeEngine.cpp#L1697
[19:31] <stanr> ty just reviewing it. i see .bdf header also. maybe i can manually include them in the .zip
[19:32] <grogbot> <ccawley2011> I'd advise using TTF fonts instead, since our BDF code doesn't currently work well with High DPI screens.
[19:33] <stanr> i just need to tweak scummclassic to use double-size font, for handheld screens
[19:33] <stanr> can't read anything on a 4-5" screen
[19:34] <stanr> but fine, we'll go with ttf
[19:39] <stanr> Terminus Bold is readable and free
[19:40] <stanr> locaoh not hat's bitmap
[19:41] <stanr> ok FreeMonoBold is there already
[20:32] <Scummette> [scummvm] a-yyg pushed 2 new commits to master: https://git.io/Jc9sR
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[21:56] <stanr> interesting, the debian scummvm lets me add theme files to /usr/share/scummvm and displays them
[22:06] <Scummette> scummvm/master f1b4faa a-yyg: SAGA2: Implement Assignment loading
[22:07] <Scummette> scummvm/master da6a70c a-yyg: SAGA2: Imlement Assignment saving
[22:07] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/Jc9BO
[22:07] <Scummette> scummvm/master 6dadb2e a-yyg: SAGA2: Implement objects save/loading
[22:32] <stanr> now it's rejecting my new themes from the list
[22:35] <stanr> maybe it's caching a file blacklist
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[23:30] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/Jc92d
[23:30] <Scummette> scummvm/master a60f878 sev-: I18N: Update translation (Russian)
[23:30] <Scummette> scummvm/master 8446d7d lolbot-iichan: I18N: Update translation (Russian)
[23:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jc92p
[23:31] <Scummette> scummvm/master ac55653 sev-: I18N: Update translation (Ukrainian)
[23:44] <_sev> stanr: why would you want updating theme version?
[23:44] <_sev> just clone existing theme, rename it and tweak as you want
[23:44] <_sev> set themepath to the directory of your liking
[23:44] <_sev> documentation is better than strace
[23:44] <_sev> https://docs.scummvm.org/en/v2.2-docs/
[23:46] <_sev> and no, we do not cache blacklists, that would be stupid
[00:00] --- Thu Jul 8 2021