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[08:17] <grogbot> <alm_8> hey can I ask a question here? I have some graphics glitches in the dig, not sure if this is normal or how to fix
[08:18] <grogbot> <alm_8> stuff not getting redrawn sometimes between scenes
[08:18] <grogbot> <alm_8> https://cdn.discordapp.com/attachments/581224061091446795/796654327388176384/DIG-210107-062910.png
[08:18] <grogbot> <alm_8> https://cdn.discordapp.com/attachments/581224061091446795/796654327774969876/DIG-210107-053440.png
[08:18] <grogbot> <alm_8> https://cdn.discordapp.com/attachments/581224061091446795/796654327988617246/DIG-210107-060152.png
[08:18] <grogbot> <alm_8> thru retroarch on android
[08:20] <grogbot> <alm_8> playable just ugly, I saw compatability is only good
[08:20] <grogbot> <alm_8> but not sure this is normal
[08:26] <grogbot> <ZvikaZ> Please try ScummVM's latest Android version, without any 3rd party (such as retroarch)
[08:27] <grogbot> <ZvikaZ> That will help narrow down where the problem is
[08:27] <grogbot> <alm_8> will do
[08:35] <grogbot> <alm_8> sigh yeah armv7 binary is fine lol
[08:35] <grogbot> <alm_8> would be very nice for me to use retroarch on this.device but hopefully can configure scummvm nicely
[08:36] <grogbot> <alm_8> retroarch has a speed hack that I turned off but then used a save game started with it on...? idk
[08:42] <grogbot> <alm_8> main problems with scummvm android version are that it doesn't hide mouse cursor (I realize one doesn't usually have a mouse cursor on android) and doesn't have native mapping of controller
[08:46] <grogbot> <alm_8> OK my only issue now is I want to hide the mouse cursor...
[08:46] <grogbot> <alm_8> retroarch does this but not scummvm
[08:46] <grogbot> <alm_8> hmm
[08:49] <grogbot> <alm_8> I could hide system wide but that would be a bad solution for me
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[09:24] <grogbot> <alm_8> https://github.com/scummvm/scummvm/pull/1891 ??
[09:24] <grogbot> <alm_8> why isn't it working for me
[09:24] <grogbot> <alm_8> android 6 so... quite old
[09:26] <grogbot> <ZvikaZ> It's better to mention @ccawley2011 ...
[09:26] <grogbot> <alm_8> thanks 🙏🙏🙏
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[10:48] <grogbot> <RokCoder> I don't know if this is going to be of interest to anyone but I ported BASS from ScummVM to another platform a while back. It now runs in MIT Scratch (www.scratch.mit.edu). Some of the sorting is a little off, you sometimes need to load it twice (and/or make sure other browser tabs are closed) because of... erm... Scratch memory management and I couldn't fit the entire game in because of... erm... Scratch memory management (where you
[10:48] <grogbot> theoretically have no limit on sprite costumes but in actual fact it just breaks if you go too far). I had the full loading intro sequence with the space ship crashing working, too, but had to remove it for... erm... you guessed it 🙂 I added a simple interface so that it's entirely mouse controlled (look/touch button, load/save button which saves to compressed, but extremely long, save codes because Scratch has no file access, help button, button
[10:48] <grogbot> to disable frame limiting, etc) If anyone's curious to see how it plays, you can try it here - https://scratch.mit.edu/projects/339207237/ - and if Scratch ever sort out their sprite limitations I might actually get to put the final half of the game in there, too!
[10:49] <grogbot> <alm_8> rip >>> Currently hiding the system mouse cursor is only supported on OUYA. If other systems provide similar intents, please add them here as well */
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[11:04] <grogbot> <lephilousophe> @alm_8 the PR you mentioned hides cursor for Android N(ougat) and beyond (that is Android 7+)
[11:07] <grogbot> <lephilousophe> maybe you can tell us the hardware you use?
[11:07] <grogbot> <antoniou79> In the master branch I've added some extra code on top of that wrt hiding the system cursor, but it is still for modern Androids.
[11:08] <grogbot> <antoniou79> However, I have changed (locally for now) some of it, because it introduced a weird issue that stopped physical mouse from behaving as intended
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[11:09] <grogbot> <antoniou79> I don't think that we will be able to fix the issue for old Android devices. I mean there's probably some way, but it will likely be more effort that it is worth.
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[11:21] <grogbot> <alm_8> oh hmm
[11:22] <grogbot> <alm_8> I think retroarch is just sending mouse input to scummvm through my analog stick
[11:23] <grogbot> <alm_8> it's an android 6 armv7 device in game boy like form factor, no touch screen, analog stick for mouse
[11:24] <grogbot> <alm_8> so no android.view.PointerIcon in android < 7?
[11:24] <grogbot> <alm_8> I can probably just do analog controller in scummvm too I think
[11:25] <grogbot> <alm_8> and hopefully retroarch smooths out their scummvm implementation
[11:25] <grogbot> <lephilousophe> I don't really understand how you disable mouse cursor in your android device
[11:25] <grogbot> <lephilousophe> is it a choice of yours?
[11:26] <grogbot> <alm_8> mine specifically? idk what it does to implement this but it mapped home long press to activate disable mouse
[11:27] <grogbot> <alm_8> toggles it rather
[11:27] <grogbot> <alm_8> it disables the mouse entirely
[11:28] <grogbot> <alm_8> but I think scummvm supports analog stick to mouse right? it'll be OK
[11:28] <grogbot> <alm_8> ugh this is the one case in which it doesn't hide when disabled
[11:28] <grogbot> <alm_8> I can put it in a corner lol
[11:29] <grogbot> <alm_8> ok it hides... after a long time
[11:29] <grogbot> <alm_8> weird but anyway nvm
[11:29] <grogbot> <alm_8> ty
[11:30] <grogbot> <antoniou79> There could be something about this in the compatibility library. I do remember searching about it a few months ago, but most just suggested to root the device to get the result (for old devices), or something equally impractical.
[11:32] <grogbot> <alm_8> yeah it's fine this way, it'd still be an issue if I were actually using a hardware mouse but whatever
[11:36] <grogbot> <alm_8> hrm next issue is remapping controls 😔
[11:41] <grogbot> <alm_8> it's confusing, a few keys are mapped by default to lmb, rmb, escape
[11:41] <grogbot> <alm_8> I can't remap joypad keys
[11:47] <grogbot> <antoniou79> I'd say we need improvement in joypad support. I only looked into it to fix the basic stuff - mouse emulation, make it viable for my joystick (an old saitek one), address the feedback at the beta.
[11:47] <grogbot> <alm_8> https://forums.scummvm.org/viewtopic.php?p=94631 ah same issue
[11:47] <grogbot> <antoniou79> Someone should look into it more
[11:47] <grogbot> <alm_8> mm well I can remap the keys for now
[11:48] <grogbot> <alm_8> but yeah it's weird cuz like it does seem to recognize the analog at least
[11:48] <grogbot> <alm_8> my a and b are also mapped to lmb rmb
[11:48] <grogbot> <antoniou79> That's basically because my Saitek is essentially just an analog stick 😄
[11:48] <grogbot> <alm_8> aah
[11:49] <grogbot> <antoniou79> It does have some buttons, but I did not mess with remapping them, I don't think.
[11:49] <grogbot> <antoniou79> It did have the left mouse button that is needed for most cases
[11:50] <grogbot> <alm_8> hmm well it's pretty niche lol tho lots of ppl seem to be playing scumm on their PlayStation classic or something now
[11:51] <grogbot> <alm_8> the ridiculous device in question btw
[11:51] <grogbot> <alm_8> https://cdn.discordapp.com/attachments/581224061091446795/796707803691483166/IMG_20210107_063233.jpg
[11:51] <grogbot> <alm_8> wish I could go back in time and give it to myself as a kid
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[20:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JLxwt
[20:22] <Scummette> scummvm/master e9153bb : I18N: Update translation (Japanese)
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[21:00] <Scummette> [scummvm] mgerhardy pushed 6 new commits to master: https://git.io/JLxog
[21:00] <Scummette> scummvm/master 4b7dd81 mgerhardy: TWINE: added helper methods to get rid of SCREEN_WIDTH and SCREEN_HEIGHT
[21:00] <Scummette> scummvm/master 3cf6eee mgerhardy: TWINE: replaced hardcoded resolution constants with function calls
[21:00] <Scummette> scummvm/master d093c23 mgerhardy: TWINE: use new rect() method
[21:00] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JLxo2
[21:00] <Scummette> scummvm/master f924642 : I18N: Update translation files
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[21:54] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JLx6j
[21:54] <Scummette> scummvm/master 0bd7c20 mgerhardy: TWINE: removed SCREEN_WIDTH constant
[21:54] <Scummette> scummvm/master 4fb6ddc mgerhardy: TWINE: enable higher resolution
[21:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JLxiv
[21:54] <Scummette> scummvm/master a995818 : I18N: Update translations templates
[22:14] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JLxP3
[22:14] <Scummette> scummvm/master 6005458 mgerhardy: TWINE: fixed position of behaviour text in high res mode
[22:14] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JLxPZ
[22:14] <Scummette> scummvm/master 8e0b375 : I18N: Update translation files
[22:17] <grogbot> <mgerhardy> https://twitter.com/MartinGerhardy/status/1347301656447377408
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[00:00] --- Fri Jan 8 2021