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[04:56] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JejFC
[04:56] <Scummette> scummvm/master 6304e59 sluicebox: SCI32: Fix GK2 Gerde missing message
[04:57] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-1: https://git.io/JejFW
[04:57] <Scummette> scummvm/branch-2-1 7a5e664 sluicebox: SCI32: Fix GK2 Gerde missing message
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[10:29] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/Jejjn
[10:30] <Scummette> scummvm/master 0916150 sluicebox: SCI32: Ignore invalid GK2 audio maps in all versions
[10:30] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-1: https://git.io/Jejjc
[10:30] <Scummette> scummvm/branch-2-1 0839703 sluicebox: SCI32: Ignore invalid GK2 audio maps in all versions
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[20:56] <Scummette> [scummvm] sev- pushed 6 new commits to master: https://git.io/JveZO
[20:56] <Scummette> scummvm/master bfd796f sev-: GRAPHICS: MACGUI: Use regular slant as font substitutes
[20:56] <Scummette> scummvm/master f7970c3 sev-: GRAPHICS: FONTS: Fix BDF font scaling
[20:56] <Scummette> scummvm/master 90c305c sev-: GRAPHICS: FONTS: Use better algorithm for MacFONT scaling added debug output
[20:59] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JveZn
[20:59] <Scummette> scummvm/master 3002f07 sev-: DIRECTOR: LINGO: Fix warnings
[20:59] <Scummette> scummvm/master a98d383 sev-: GRAPHICS: FONTS: Fix warnings
[21:09] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JveZX
[21:09] <Scummette> scummvm/master 858f879 sev-: GRAPHICS: FONTS: Fix memory override
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[21:46] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvenX
[21:46] <Scummette> scummvm/master da8bfec sev-: GRAPHICS: FONTS: Improved visuals for generated bold fonts
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[21:48] <Scummette> [scummvm] athrxx pushed 3 new commits to master: https://git.io/Jven9
[21:48] <Scummette> scummvm/master 3dd3b61 athrxx: KYRA: (EOB/PC98) - fix music fadeout
[21:48] <Scummette> scummvm/master 70d7de0 athrxx: KYRA: (LOK) - implement FM-TOWNS specific screen shake
[21:48] <Scummette> scummvm/master c4780d2 athrxx: GRAPHICS: Fix screen shake x/y offsets scaling
[21:52] <Scummette> [scummvm] athrxx pushed 2 new commits to branch-2-1: https://git.io/JvenN
[21:52] <Scummette> scummvm/branch-2-1 fb561bc athrxx: KYRA: (LOK) - implement FM-TOWNS specific screen shake
[21:52] <Scummette> scummvm/branch-2-1 f9733c2 athrxx: GRAPHICS: Fix screen shake x/y offsets scaling
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[22:16] <tuxtux> running Blade Runner from my old CD copies in Scummvm. And during one of the video transintions to the Tyrell building I get a horrible noise/skip so I assume one of my files might be corrupt. Then if I leave the building the game crashes. The error I get is from VQADecoder. I looked at my VQAx.MIX files on the CDs and the copies I made but the both have the same MD5SUMs. Does anyone have a list of the possible correct checksums
[22:16] <tuxtux> for those and other files?
[22:18] <grogbot> <SupSuper> tuxtux: https://wiki.scummvm.org/index.php?title=Blade_Runner
[22:21] <tuxtux> thanks
[22:23] <grogbot> <DreamMaster> Hi ajcgc. Whilst I don't want to speak directly for Dominus Dragon, any future further development for Pentagram will almost certainly be only in the ScummVM repo.
[22:25] <grogbot> <DreamMaster> So obviously there will be things needed to be sorted out; maybe have the Pentagram website redirect to ScummVM. But that can be worried about once the game is officially integrated and supported in an upcoming release.

[22:28] <grogbot> <DreamMaster> Thanks. Hopefully it won't end up being too long. Fingers crossed 🙂

[22:33] <tuxtux> Blade Runner is fixed.. turned out the bad file was outtake2.mix :D
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[22:46] <travis-ci> scummvm/scummvm#11469 (master - c4780d2 : athrxx): The build has errored.
[22:46] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/da8bfeca5ec6...c4780d2befd1
[22:46] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/633970340
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[23:29] Action: Lightkey looks up ameliorated in the dictionary.
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[23:52] <grogbot> <DreamMaster> It's a perfectly cromulent word
[23:53] <grogbot> <DreamMaster> 😉
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[00:00] --- Wed Jan 8 2020