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[00:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtaC0
[00:21] <Scummette> scummvm/master 090d7b5 : I18N: Update translation (Japanese)
[00:35] <Scummette> [scummvm] dreammaster closed pull request #2738: AGS: AGS engine for ScummVM (master...ags) https://git.io/JtLqk
[00:35] <Scummette> [scummvm] dreammaster pushed 215 new commits to master: https://git.io/JtaWk
[00:35] <Scummette> scummvm/master 0faeeb8 dreammaster: AGS: Skeleton engine
[00:35] <Scummette> scummvm/master df58db6 dreammaster: AGS: Added std class implementations and allegro stubs
[00:35] <Scummette> scummvm/master a60d290 dreammaster: AGS: Initial addition of engine/ and shared/ folders
[00:51] <grogbot> <Coz> I noticed there are some patches in the engine-data folder - are these meant to be copied into the game folders or does scummvm automatically look for them in some predefined path?
[00:51] <grogbot> <Coz> Specifically wondering about the grim engine games realizing they might be handled differently with the residualvm merge
[00:53] <grogbot> <SupSuper> depending on the platform they're packaged/embedded into scummvm
[00:54] <grogbot> <SupSuper> it'll probably also work if you drop them in your Extras path
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[00:54] <travis-ci> scummvm/scummvm#17901 (master - 515d592 : Paul Gilbert): The build was broken.
[00:54] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/090d7b5c81fc...515d592a48e7
[00:54] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757875930
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[00:55] <grogbot> <Coz> Thanks. Mostly wondering because Monkey Island 4 is now looking for a monkey4-patch.m4b that isn't part of the game files even after patch is applied. I'll try dropping it into extras.
[00:56] <grogbot> <SupSuper> if you're compiling it yourself you might need to copy the engine-data contents yourself. there's already a grim-patch.lab and monkey4-patch.m4b so i don't think you need the individual files
[00:57] <grogbot> <Coz> Yes, I did compile myself
[01:05] <ScummBot> Port build status changed with 515d592a: Failure: master-ios, master-dingux, master-debian-x86, master-debian-x86-clang
[01:07] <Scummette> [scummvm] OMGPizzaGuy pushed 2 new commits to master: https://git.io/Jtalm
[01:07] <Scummette> scummvm/master 774e6a5 OMGPizzaGuy: ULTIMA8: Add start and stop commands for highlight items
[01:07] <Scummette> scummvm/master 007b666 OMGPizzaGuy: ULTIMA8: Implement speech and subtitle options
[01:15] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/Jtalz
[01:15] <Scummette> scummvm/master 53656e0 dreammaster: COMMON: Wrap ptr initializers using nullptr_t in USE_CXX11
[01:15] <Scummette> scummvm/master d31a614 dreammaster: AGS: Compilation fixes
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[01:26] <travis-ci> scummvm/scummvm#17902 (master - 007b666 : Matthew Jimenez): The build is still failing.
[01:26] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/515d592a48e7...007b6662eb49
[01:26] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757878063
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[01:27] <jargon> It would be nice if SCUMMVM supported Elvira's Horrorsoft Presents: Personal Nightmare.
[01:31] <grogbot> <DreamMaster> You mean this? https://www.scummvm.org/compatibility/DEV/pn/
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[01:33] <travis-ci> scummvm/scummvm#17903 (master - d31a614 : Paul Gilbert): The build is still failing.
[01:33] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/007b6662eb49...d31a614b08a3
[01:33] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757878409
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[01:47] <jargon> Even the actual DOS version isn't 100% beatable.
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[02:02] <grogbot> <somaen> As others have said, shaders isnt the bit that buys you anything, you have to be working in terms of textures to begin with. Older engines arent doing that in any way, but they may be built around minimizing screen updates anyhow. (I.e. writing only to the dirty regions.). You would have to redesign the entire graphics flow in that case.
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[02:05] <grogbot> <somaen> Wintermute is actually a bit interesting here, as the original engine is rather modern, in that its built around Direct3D. This means that it is indeed working in terms of textures, defining its draws as draws of textures (surfaces), with various configurations that define scale, transparency, rotation, etc.All stuff that fits well for D3D/GL.
[02:05] <grogbot> <somaen> Which means that if your game is running with the 3D-renderer for WME, then it will be fully HW accelerated.
[02:08] <grogbot> <somaen> The interesting bit, is that I originally worked on fitting WME in the other way around, as the ScummVM graphics system is built around drawing only what changes. Whereas GL/D3D will be drawing everything every frame.
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[02:25] <ScummBot> Port build status changed with 515d592a: Failure: master-openpandora, master-n64, master-3ds, master-gamecube, master-pspfull, master-gcw0, master-gp2xwiz, master-osx_x64, master-wii, master-dc-serial, master-amigaos4
[02:39] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JtaBa
[02:39] <Scummette> scummvm/master 1e9b46e athrxx: AGOS: fix regression from 8d175842
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[02:55] <Scummette> [scummvm] OMGPizzaGuy pushed 2 new commits to master: https://git.io/JtaRG
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[02:58] <travis-ci> scummvm/scummvm#17904 (master - 1e9b46e : athrxx): The build is still failing.
[02:58] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/d31a614b08a3...1e9b46e36795
[02:58] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757883461
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[03:04] <grogbot> <💾 𝕲𝖎𝖒𝖑𝖆𝖔> This is totally awesome : https://www.frankklepacki.com/ost/vg/kyrandia3 I wish we could use HD tracks like this in the actual game 💙
[03:11] <ScummBot> Port build status changed with 515d592a: Failure: master-mingw-w64, master-mingw-w64-cplusplus11, master-dc, master-osx_intel
[03:13] <Scummette> scummvm/master c9696cb OMGPizzaGuy: GRAPHICS: Fix blending with default transColor on 32-bpp surfaces
[03:13] <Scummette> scummvm/master 9e474be OMGPizzaGuy: ULTIMA8: Update soft render surface to remove hacks in TTF render code
[03:13] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/Jta0q
[03:13] <Scummette> scummvm/master 8d62c2f dreammaster: AGS: Change Allegro error codes to avoid clash on some systems
[03:13] <Scummette> scummvm/master 4f31699 dreammaster: AGS: Refactor use of NAN to an arbitrary constant
[03:13] <Scummette> scummvm/master e05829c dreammaster: AGS: Remove AGS tests as a sub-engine
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[03:14] <travis-ci> scummvm/scummvm#17905 (master - 9e474be : Matthew Jimenez): The build is still failing.
[03:14] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/1e9b46e36795...9e474be88acc
[03:14] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757884640
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[03:15] <Lightkey> We get it, we get it, travis-ci. The build is still failing.
[03:17] <grogbot> <DreamMaster> Gradually trying to work my way through the problems. And here I took the precaution of compiling under Linux pre-merge, just to try and minimize any problems 😛
[03:29] <ScummBot> Port build status changed with 515d592a: Failure: master-caanoo, master-debian-x86-nullbackend, master-ios7, master-mingw-w32
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[03:31] <travis-ci> scummvm/scummvm#17906 (master - e05829c : Paul Gilbert): The build is still failing.
[03:31] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/9e474be88acc...e05829ca4ded
[03:31] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757886136
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[04:09] <ScummBot> Port build status changed with e05829ca: Success: master-debian-x86
[04:12] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jtauv
[04:12] <Scummette> scummvm/master cc12391 dreammaster: AGS: Change a bunch of int to be explicitly int32_t & uint32_t
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[04:31] <travis-ci> scummvm/scummvm#17907 (master - cc12391 : Paul Gilbert): The build is still failing.
[04:31] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/e05829ca4ded...cc123913f48e
[04:31] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757889625
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[05:12] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JtazY
[05:12] <Scummette> scummvm/master 1b11fe9 dreammaster: COMMON: Refactor c++11 using keyword from SharedPtr
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[05:31] <travis-ci> scummvm/scummvm#17908 (master - 1b11fe9 : Paul Gilbert): The build is still failing.
[05:31] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/cc123913f48e...1b11fe993c98
[05:31] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757892598
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[06:20] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jta2J
[06:20] <Scummette> scummvm/master f607715 dreammaster: AGS: More standardization of int vs int32_t
[06:21] <ScummBot> Port build status changed with e05829ca: Success: master-debian-x86-nullbackend
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[06:38] <travis-ci> scummvm/scummvm#17909 (master - f607715 : Paul Gilbert): The build is still failing.
[06:38] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/1b11fe993c98...f6077152d153
[06:38] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757896206
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[08:06] <ScummBot> Port build status changed with f6077152: Success: master-dingux
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[09:04] <ScummBot> Port build status changed with f6077152: Success: master-openpandora, master-n64
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[09:53] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/Jtar2
[09:53] <Scummette> scummvm/master c49f338 lephilousophe: COMMON: Fix GCC deprecated-copy warning in SharedPtr
[09:58] <grogbot> <timofonic> Are there a build that already includes AGS?
[10:02] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/Jtaot
[10:02] <Scummette> scummvm/master e76f53c lephilousophe: AGS: Don't link sys_events twice
[10:03] <grogbot> <lephilousophe> @timofonic seeing the mayhem inclusion caused, I don't think so
[10:04] <ScummBot> Port build status changed with f6077152: Success: master-gamecube, master-gp2xwiz, master-wii, master-dc-serial
[10:04] <grogbot> <rootfather> @timofonic nope, at least not for Win32
[10:04] <grogbot> <rootfather> but as I see in the git, our wizards are already working on it 😄
[10:05] <grogbot> <rootfather> (and yes, for me coding will always be wizardry)
[10:06] <grogbot> <lephilousophe> I am looking at fixing amigaos4 :/ I don't even understand why it fails...
[10:08] <grogbot> <timofonic> Ohhhh
[10:08] <grogbot> <timofonic> Mayhem Project!
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[10:11] <travis-ci> scummvm/scummvm#17910 (master - c49f338 : Le Philousophe): The build is still failing.
[10:11] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/f6077152d153...c49f338a0b27
[10:11] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757906029
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[10:17] <grogbot> <rootfather> does AmigaOS 4 does C++11? Looks like everything using C++11 by default is failing due to issues in the ptr.h
[10:21] <grogbot> <timofonic> Is Raziel or @BeWorld here?
[10:21] <grogbot> <timofonic> They use AmigaOS and MorphOS respectively, I think
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[10:22] <travis-ci> scummvm/scummvm#17911 (master - e76f53c : Le Philousophe): The build is still failing.
[10:22] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/c49f338a0b27...e76f53c8d849
[10:22] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757906829
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[10:33] <grogbot> <timofonic> Are there more for the earlier games?
[10:37] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JtaiG
[10:37] <Scummette> scummvm/master f8ff774 lephilousophe: COMMON: Fix clang build
[10:38] <grogbot> <lephilousophe> @rootfather AmigaOS4 build fails in new buildbot because of int/int32 mismatch
[10:38] <grogbot> <lephilousophe> but for now I fix other stuff like macosx
[10:41] <grogbot> <rootfather> @lephilousophe great, your MacOS/clang fix fixed GCC with C++11 too
[10:41] <grogbot> <rootfather> \o/
[10:44] <grogbot> <lephilousophe> really?
[10:44] <grogbot> <rootfather> yup
[10:44] <grogbot> <lephilousophe> I didn't have problems with gcc
[10:45] <grogbot> <lephilousophe> what are we doing in configure script?
[10:45] <grogbot> <rootfather> At least both of my Win32 toolchains had issues with the ptr.h stuff
[10:45] <grogbot> <rootfather> I don't have the exact error message on hand anymore, but it complained right about the lines you touched in your last commit
[10:46] <grogbot> <rootfather> currently compiling, so I'll still have to wait for the first successful linking
[10:47] <grogbot> <lephilousophe> indeed mingw is failing
[10:47] <grogbot> <lephilousophe> when I said mayhem, it's quite accurate 😄
[10:47] <grogbot> <rootfather> 😄
[10:55] <ScummBot> Port build status changed with f6077152: Success: master-dc, master-osx_intel
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[10:56] <travis-ci> scummvm/scummvm#17912 (master - f8ff774 : Le Philousophe): The build was fixed.
[10:56] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/e76f53c8d849...f8ff774b8d28
[10:56] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757908842
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[11:04] <grogbot> <lephilousophe> ah! I fixed travis too 🙂
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[11:10] <ScummBot> Port build status changed with f6077152: Success: master-caanoo
[11:20] <grogbot> <rootfather> mingw fix confirmed @lephilousophe
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[11:41] <Scummette> [scummvm] lephilousophe opened pull request #2755: CONFIGURE: Update config.* to latest version (master...update-config) https://git.io/JtaXX
[11:49] <ScummBot> Port build status changed with f8ff774b: Success: master-debian-x86-clang
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[12:05] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/Jta11
[12:05] <Scummette> scummvm/master c3b3110 lotharsm: I18N: Fix references in the DS backend
[12:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jta1M
[12:05] <Scummette> scummvm/master 76b14d5 : I18N: Update translations templates
[12:44] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JtaDM
[12:44] <Scummette> scummvm/master 35752f1 lephilousophe: AGS: Don't define int32 as int
[12:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtaDy
[12:44] <Scummette> scummvm/master d9213e8 : I18N: Update translation files
[12:45] <grogbot> <lephilousophe> last one should fix AmigaOS... hard to find because #define was used instead of typedef
[12:53] <ScummBot> Port build status changed with f8ff774b: Success: master-3ds
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[13:29] <ScummBot> Port build status changed with f8ff774b: Success: master-osx_x64
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[14:39] <ScummBot> Port build status changed with f8ff774b: Success: master-mingw-w64
[14:58] <ScummBot> Port build status changed with f8ff774b: Success: master-mingw-w64-cplusplus11
[15:07] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/Jta54
[15:07] <Scummette> scummvm/master c703825 lephilousophe: AGS: Define INFINITY when it's not already defined
[15:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jtad8
[15:25] <Lightkey> lephilousophe: You forgot BEYOND!
[15:42] <Scummette> scummvm/master 405df8f lotharsm: I18N: Update translation (German)
[15:42] <Scummette> [scummvm] lotharsm opened pull request #2756: AGS: Add detection entries for 'Unavowed (English/Windows)' (master...ags-unavowed-detection) https://git.io/JtaFW
[15:47] <ScummBot> Port build status changed with f8ff774b: Success: master-ios7, master-mingw-w32
[15:48] <Lightkey> Only amigaos4, gcw0, ios, and pspfull left.
[15:49] <Scummette> [scummvm] ccawley2011 opened pull request #2757: AGS: Remove unused libraries (master...ags-libs) https://git.io/JtaFS
[16:09] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JtaNq
[16:09] <Scummette> scummvm/master 9907970 dreammaster: AGS: Wrap loadTTFFont call in ifdef USE_FREETYPE2
[16:10] <Scummette> [scummvm] lotharsm closed pull request #2756: AGS: Add detection entries for 'Unavowed (English/Windows)' (master...ags-unavowed-detection) https://git.io/JtaFW
[16:10] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JtaNZ
[16:10] <Scummette> scummvm/master a4827e3 lotharsm: AGS: Add detection entry for 'Unavowed (English/Windows)'
[16:11] <Scummette> [scummvm] dreammaster closed pull request #2757: AGS: Remove unused libraries (master...ags-libs) https://git.io/JtaFS
[16:11] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/JtaNW
[16:11] <Scummette> scummvm/master 369659f ccawley2011: AGS: Rename GFX_XWINDOWS to GFX_SCUMMVM
[16:11] <Scummette> scummvm/master a5615ef ccawley2011: AGS: Remove unused OpenGL code
[16:11] <Scummette> scummvm/master ffef677 ccawley2011: AGS: Remove unused DUMB library
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[16:29] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JtaAz
[16:29] <Scummette> scummvm/master 79eab1f lephilousophe: AGS: Don't use initializer_list directly, use common shim
[16:34] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JtaAH
[16:34] <Scummette> scummvm/master e7cf17f lotharsm: AGS: Add detection entry for 'Lamplight City' (Version 1.10, Windows GoG release)
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[16:34] <travis-ci> scummvm/scummvm#17924 (master - ffef677 : Cameron Cawley): The build passed.
[16:34] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/a4827e34f45d...ffef677eb467
[16:34] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757934227
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[16:45] <Scummette> [scummvm] lephilousophe pushed 2 new commits to master: https://git.io/Jtaxu
[16:45] <Scummette> scummvm/master eef7551 lephilousophe: AGS: Don't initialize arrays with strings
[16:45] <Scummette> scummvm/master dd4869e lephilousophe: AGS: Initialize plugin for end marker too
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[17:15] <Scummette> [scummvm] ccawley2011 opened pull request #2758: AGS: Support playing AVI and MPEG videos (master...ags-video) https://git.io/Jtap7
[17:21] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JtahJ
[17:21] <Scummette> scummvm/master f140f4f lephilousophe: AGS: Allow building when libmad is not present
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[17:21] <travis-ci> scummvm/scummvm#17927 (master - dd4869e : Le Philousophe): The build passed.
[17:21] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/e7cf17fe77a9...dd4869e6a032
[17:21] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757941989
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[17:21] <Scummette> [scummvm] dreammaster closed pull request #2758: AGS: Support playing AVI and MPEG videos (master...ags-video) https://git.io/Jtap7
[17:21] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JtahU
[17:21] <Scummette> scummvm/master b0545a2 ccawley2011: AGS: Support playing AVI and MPEG videos
[17:21] <Scummette> scummvm/master fcb3d6a ccawley2011: AGS: Remove DirectX video playback code
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[17:27] <ScummBot> Port build status changed with dd4869e6: Success: master-pspfull
[17:35] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JtahN
[17:35] <Scummette> scummvm/master f7f9ec2 dreammaster: AGS: Implement support for other image types
[17:35] <Scummette> scummvm/master 324cacf dreammaster: AGS: Remove unneeded packfile image stubs
[17:43] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JtajC
[17:43] <Scummette> scummvm/master 4872ca7 lotharsm: AGS: Move lamplightcity and unavowed to commercial games
[17:58] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JtVeW
[17:58] <Scummette> scummvm/master 29cd6a0 ccawley2011: AGS: Fix variable shadowing warning
[18:19] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JtVvu
[18:19] <Scummette> scummvm/master 14ad988 lephilousophe: AGS: Don't fall through
[18:19] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JtVvz
[18:19] <Scummette> scummvm/master 8a47da8 dreammaster: VIDEO: Fix type redefinition when including MPEGPSDecoder
[18:20] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JtVvw
[18:20] <Scummette> scummvm/master 0ff8ef4 dreammaster: AGS: Replace = default with {} to hopefully fix riscos compilation
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[18:31] <travis-ci> scummvm/scummvm#17933 (master - 29cd6a0 : Cameron Cawley): The build passed.
[18:31] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4872ca7ee5a3...29cd6a04760c
[18:31] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757950959
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[18:48] <travis-ci> scummvm/scummvm#17936 (master - 0ff8ef4 : Paul Gilbert): The build passed.
[18:48] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/8a47da889514...0ff8ef405e25
[18:48] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/757953062
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[18:56] <ScummBot> Port build status changed with 0ff8ef40: Success: master-gcw0
[18:58] <Scummette> [scummvm] lephilousophe opened pull request #2759: IMAGE: Move mpeg2dec.h inclusion in CPP file (master...move-inttypes) https://git.io/JtVJD
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[19:40] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JtVTS
[19:40] <Scummette> scummvm/master 1655dd7 dreammaster: GLK: ZCODE: Added starcross detection entry
[19:46] <Scummette> [scummvm] ccawley2011 opened pull request #2760: AGS: More RISC OS build fixes (master...ags-riscos) https://git.io/JtVTp
[19:49] <Scummette> [scummvm] dreammaster closed pull request #2760: AGS: More RISC OS build fixes (master...ags-riscos) https://git.io/JtVTp
[19:49] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JtVkT
[19:49] <Scummette> scummvm/master 1bfff86 ccawley2011: COMMON: Add replacement for isblank()
[19:49] <Scummette> scummvm/master 75956ac ccawley2011: AGS: More RISC OS build fixes
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[20:03] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JtVk7
[20:03] <Scummette> scummvm/master 9a9a2a9 dreammaster: AGS: Correct usage of int32 vs int
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[20:39] <grogbot> <gu3> I think the private engine is essentially feature complete (minus some small things I'm still researching in the binary). Now I'm play testing the engine to see if there is anything bugs or different from the original game.
[20:40] <grogbot> <gu3> Would @sev or someone else want to review my current code in my fork, or should I directly create a PR, or a draft of it?
[20:42] <grogbot> <lephilousophe> you should create a PR for it
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[20:43] <grogbot> <gu3> Great, then I will make sure the game is completable (I believe it is) and then I will open a PR for review.
[21:26] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JtVm6
[21:26] <Scummette> scummvm/master 8716bb5 ccawley2011: WINTERMUTE: Clean up the limit constants
[21:46] <Vovven> I'm having an issue with ScummVM on the Nintendo 3DS where keymap changes aren't registering
[21:47] <Vovven> I'm trying to play Simon the Sorcerer, but I can't save my game because I can't bring up the virtual keyboard and thus I can't name any files
[21:47] <Vovven> I suspect it
[21:47] <Vovven> * I suspect it's because X (which is usually the virtual keyboard) is already bound to "Skip line"
[21:47] <Vovven> But when I go into keymap and remove the binding and press "OK", nothing happens, and when I go back it doesn't seem like anything's changed
[21:48] <Vovven> I can bring up the virtual keyboard if I press Start to bring up the ScummVM menu, but any keypresses made from there don't go into the actual game
[21:48] <Vovven> ...does anyone have any suggestions or should I try to narrow it down a bit more and file a bug report? :)
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[21:51] <Scummette> [scummvm] somaen pushed 1 new commits to master: https://git.io/JtVY1
[21:51] <Scummette> scummvm/master 24b77f1 somaen: TINSEL: Implement Noir game-chunk loading.
[21:51] <Vovven> Okay this is interesting, I played around a bit more with it just now and it seems that some actions HAVE to have a key mapped to them (at least that's the way they're behaving)
[21:51] <Vovven> I cannot make "Skip line" have no key bound to it (it just keeps resetting to the X key), but I can remove all bindings for it, then add a binding to a key I don't use, and that does save.
[21:53] <Vovven> At least that solves my saving issue, now I can bring up the keyboard. Thank you for the excellent rubber ducking :)
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[22:57] <grogbot> <Mataniko> are you on 2.2.0?
[23:00] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JtVsm
[23:00] <Scummette> scummvm/master 5f0faa1 dreammaster: AGS: Al Emmo detection entry, beginnings of AGSSteam plugin
[23:00] <Scummette> scummvm/master 3298178 dreammaster: AGS: Don't show interface_click error dialog on exit
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[00:00] --- Mon Feb 8 2021