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[00:09] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JYFSF
[00:09] <Scummette> scummvm/master e55df78 criezy: AGS: Add detection entries for Zniw Adventure
[00:40] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JYFQH
[00:40] <Scummette> scummvm/master 24048d0 criezy: AGS: Fix gettint achievements in ags_galaxy_steam plugin
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[01:52] <grogbot> <decisions> Has anyone here played Indiana Jones and the fate of Atlantis?
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[02:55] <grogbot> <Mataniko> yes
[04:05] <grogbot> <Bluddy> probably everyone has
[04:21] <grogbot> <djvs> no one's heard that mp3 tho?
[05:29] <grogbot> <madmoose> I havent even heard of MC Ron. Unless its referring to the late 90s South-Jutlandish rapper L:Ron:Harald.
[05:32] <Endy> https://forums.mixnmojo.com/topic/118205-for-anyone-who-played-quotij-amp-the-fate-of-atlantisquot/ - well if it came from the SA forums it has to be gold :P
[05:33] <Endy> Aww web.archive.org only managed to snatch the Grim Fandango one
[06:32] <grogbot> <trembyle> Endy: I won't post the link here as it violates the NSFW rule, but wayback did actually capture both of these in 2004.
[06:45] <grogbot> <trembyle> They're archived from the forum link you posted, not the Comedy Goldmine post on SA.
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[06:50] <Endy> trembyle: Aha - thanks, I'll have a listen later for entertainment purposes :) There was so much innuendo in GF they didn't even need to chop those samples up very much :P
[07:16] <Scummette> [scummvm] antoniou79 opened pull request #2926: DOCS: Fix misprint for iconspath (master...docu-iconspath-fix) https://git.io/JYbil
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[12:37] <Scummette> [scummvm] sev- closed pull request #2918: BASE: Don't attempt to unload detection code when building with static detection (master...detection-static-uncached) https://git.io/JYQ7B
[12:37] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JYNEr
[12:37] <Scummette> scummvm/master 3e8ab22 ccawley2011: BASE: Don't attempt to unload detection code when building with static detection
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[12:59] <Scummette> [scummvm] ccawley2011 opened pull request #2927: CRYO/CRYOMNI3D: Unify video decoding (master...cryo-hnm) https://git.io/JYN2P
[13:25] <Scummette> [scummvm] ZvikaZ opened pull request #2928: GUI: U32: Transforms from Win32 Ansi encoding to U32 in dialogs (master...z_hebrew_path_simpler) https://git.io/JYNon
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[14:41] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JYN5R
[14:41] <Scummette> scummvm/master 4714d67 ccawley2011: CRYO: Avoid packing structures containing objects or function pointers
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[18:35] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JYAla
[18:35] <Scummette> scummvm/master f58e87b sluicebox: SCI: Fix QFG3 floating spears in GOG version
[18:47] <grogbot> <audunm> Any overview of which games are playable/not playable on which port anywhere? I'm specifically wondering about The Longest Journey on Switch
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[18:54] <ScummBot> Build [#669](https://buildbot.scummvm.org/#builders/43/builds/669) of `master-debian-i686` failed.
[19:43] <grogbot> <Mataniko> we generally don't keep track of that
[19:43] <grogbot> <Mataniko> you can assume that all platforms support all games uniformly with a few exceptions around low powered platforms
[19:45] <grogbot> <Mataniko> switch specifically has no exceptions at the moment
[20:13] <grogbot> <sev> @audunm but these games are exception to that
[20:14] <grogbot> <sev> because they come from the relatively recent ResidualVM merger
[20:14] <grogbot> <sev> 3d games are not supported on all platforms yet
[20:15] <grogbot> <sev> @Mataniko are you sure switch supports that?
[20:18] <grogbot> <Mataniko> i don't see any exclusions in the makefile for switch
[20:19] <grogbot> <Mataniko> i think i was looking at the wrong file
[20:19] <grogbot> <Mataniko> checking again
[20:19] <grogbot> <Henke37> the switch has some "normal" 3d rendering hardware iirc.
[20:19] <grogbot> <Henke37> no more of that fixed function pipeline GX stuff.
[20:19] <grogbot> <ccawley2011> Support for 3D games on the Switch was added back in October of last year: https://github.com/scummvm/scummvm/pull/2558
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[20:21] <grogbot> <SupSuper> every 3d game has different 3d renderers which may or may not work on every platform, so i don't think there's a simple configure to give you a compatibility list
[20:22] <grogbot> <SupSuper> you might need a cross-matrix between which renderers each 3d game has and which renderers each platform supports
[20:26] <grogbot> <chrisis123> The Longest Journey works fine on Switch for me in the latest daily builds @audunm
[20:27] <grogbot> <audunm> Thanks for all the info. Love the work being done on this.
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[23:33] <grogbot> <mduggan> Speaking of The Longest Journey, on sale on GOG right now if anyone wants to pick it up - https://www.gog.com/game/the_longest_journey
[23:45] <Scummette> [scummvm] criezy pushed 2 new commits to master: https://git.io/JYAyU
[23:45] <Scummette> scummvm/master 57710b9 criezy: AGS: Respect the game ANTIALIASFONTS options for TTS rendering
[23:45] <Scummette> scummvm/master fece6ea criezy: AGS: Add option to force using antialiasing for text rendering
[23:45] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JYAyT
[23:45] <Scummette> scummvm/master 90d9d41 : I18N: Update translations templates
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[00:00] --- Thu Apr 8 2021