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[01:04] <grogbot> [discord] <eientei> If anyone wants to look at the Android version of Full Pipe, libmain.so contains function names. The GUI layouts are all XML, images are all PNG, sounds are all ogg
[01:04] <grogbot> [discord] <eientei> ```xml
[01:04] <grogbot> [discord] <eientei> <TEXT id="STR_UPSELL_HEADER" text="Open the full version:" />
[01:04] <grogbot> [discord] <eientei> <TEXT id="STR_UPSELL_TEXT" text="50 characters %n38 locations %n8 arcade games %n6 hours of play time" />
[01:04] <grogbot> [discord] <eientei> ```
[01:04] <grogbot> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1038619849926115429/00023528.png
[01:12] <Scummette> [scummvm] phcoder opened pull request #4403: GUI: Fix browsing in presence of files with \1 in names (master...list) https://is.gd/X9vSfn
[01:47] <Scummette> [scummvm] bluegr closed pull request #4400: MOHAWK: Fix wrong language for French lilmonster (master...master) https://is.gd/P4wS5l
[01:47] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/xeqgPW
[01:47] <Scummette> scummvm/master 0be8ad8 laenion: MOHAWK: Fix wrong language for French lilmonster
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[03:31] <grogbot> [discord] <antoniou79> @PanpukinArt if the softlock issue is reproducible (it it can happen again at the same spot or elsewhere in the game), please consider reporting it properly at our bug tracker so we can look into it and fix it.
[03:31] <grogbot> [discord] <antoniou79> <https://bugs.scummvm.org>
[03:31] <grogbot> [discord] <antoniou79> <https://docs.scummvm.org/en/latest/help/report_bugs.html>
[03:39] <grogbot> [discord] <NeoDement> https://github.com/AliveTeam/alive_reversing/
[03:39] <grogbot> [discord] <NeoDement> would this be a good fit with scummvm?
[03:47] <grogbot> [discord] <antoniou79> Personally, I am not much familiar with the Oddworld games. Looking at some gameplay videos they seem mainly platforming games (?) with keyboard control. They may fall out of scope of scummvm, similar to the Another World case. Not sure.
[03:47] <grogbot> [discord] <antoniou79> If their engine is also used for a more traditional point and click / or closer to adventure game style gameplay, that could help their case 🙂
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[04:06] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/xGxJ9l
[04:06] <Scummette> scummvm/master 7fe6e2e OMGPizzaGuy: ULTIMA8: Cleanup screenspace calculations in item sorter
[04:11] <grogbot> [discord] <eientei> I mean, we have Ultima...
[04:18] <Scummette> [scummvm] elasota pushed 6 new commits to master: https://is.gd/SAXwxd
[04:18] <Scummette> scummvm/master 5f9246b elasota: MTROPOLIS: Refactor VISE 3 archive code.
[04:18] <Scummette> scummvm/master 197f59d elasota: MTROPOLIS: Add asset ID debug inspector to images.
[04:18] <Scummette> scummvm/master 1b5b4d2 elasota: MTROPOLIS: Fix list variable modifiers in behaviors not copying GUID/name. Add more debug inspectors to visual elements.
[04:24] <grogbot> [discord] <antoniou79> I don't think the main point of "contest" would be the keyboard control if that's what you mean. Still, I'm going to go with "not sure" -- the project is ever expanding and what was not in scope a few years ago may be now (or in a few years from now).
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[05:07] <grogbot> [discord] <NeoDement> yeah thats exactly what i was wondering
[05:57] <Scummette> [scummvm] phcoder opened pull request #4404: MADE: In-memory uncompressor for Rex Nebular (master...nebular) https://is.gd/c0a32C
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[06:13] <Scummette> [scummvm] phcoder opened pull request #4405: MADS: Fix SIGSEGV in Rex Nebular intro (master...nebularsigsegv) https://is.gd/gRnrMn
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[08:21] <grogbot> [discord] <eriktorbjorn> Darn, I have a few Mac Sierra games, but I don't think I have any of those.
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[09:38] <grogbot> [discord] <somaen> Oddworld definitely has a story, but they are a bit of a grey area, not much of the story happens in the levels themselves. The gameplay is a puzzle based platformer.
[09:39] <grogbot> [discord] <somaen> Id say they are slightly closer to acceptable than Commander Keen, due to the more puzzle based gameplay.
[09:43] <grogbot> [discord] <Bluddy> Right they're not about the action but rather about solving puzzles with the movement, hiding, and activating switches.
[09:44] <grogbot> [discord] <Bluddy> Also communicating with other entities via noises
[09:55] <grogbot> [discord] <Bluddy> Not really that different from Twinsen
[10:04] <grogbot> [discord] <eientei> Which ones do you have?
[11:04] <grogbot> [discord] <antoniou79> Via twitter:
[11:04] <grogbot> [discord] <antoniou79> https://twitter.com/WaywardCoder/status/1589115075058872320
[11:04] <grogbot> [discord] <antoniou79> I think this refers to this existing report on our bug tracker:
[11:04] <grogbot> [discord] <antoniou79> <https://bugs.scummvm.org/ticket/4388>
[11:04] <grogbot> [discord] <antoniou79> Also shortly discussed here on the forum:
[11:04] <grogbot> [discord] <antoniou79> <https://forums.scummvm.org/viewtopic.php?t=16400>
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[12:13] <Scummette> [scummvm] bluegr closed pull request #4399: SCI: (BRAIN) - fix music pause bug (master...sci-fix) https://is.gd/dunQBc
[12:13] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/t2MooF
[12:13] <Scummette> scummvm/master 47763f7 athrxx: SCI: (BRAIN) - fix music pause bug
[12:13] <Scummette> scummvm/master 50b5e14 athrxx: SCI: (BRAIN) - remove redundant function
[12:14] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/7HlRMO
[12:14] <Scummette> scummvm/master 80e3d2b : I18N: Update translations templates
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[12:49] <grogbot> [discord] <sev> That is well known to me. In fact, if/when I have more time, I will continue work on the engine. There are 30+ games built on it
[12:50] <grogbot> [discord] <sev> but the problem is, though, that all the room logic is hardcoded.
[12:50] <grogbot> [discord] <sev>
[12:50] <grogbot> [discord] <sev> And frankly, I do not like their iPhone/Android re-release because they dumbed down the puzzles :/
[12:50] <grogbot> [discord] <sev> good additions there, though are achievements and encyclopedia of the in-game characters
[12:50] <grogbot> [discord] <sev> that originally was on their website
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[14:55] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://is.gd/Cmes9L
[14:55] <Scummette> scummvm/master 353f9ea mgerhardy: TWINE: reduced detection entry duplication
[14:55] <Scummette> scummvm/master 196fa4d mgerhardy: TWINE: new detection entry for version 3.2.3 of lba1 steam
[14:55] <Scummette> scummvm/master 8afa89d mgerhardy: TWINE: new detection entry for version 3.2.3.1 of lba1 gog
[14:55] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/p9N2aO
[14:55] <Scummette> scummvm/master 0ed966d : I18N: Update translation files
[14:55] <Scummette> scummvm/master 50f4031 : I18N: Update translations templates
[15:10] <Scummette> [scummvm] lephilousophe opened pull request #4406: CONFIGURE: Allow to enable all subengines of an engine (master...configure-select-all) https://is.gd/9enjrm
[15:11] <grogbot> [discord] <PanpukinArt> I'll see if I can reproduce it, thank you!
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[16:27] <Scummette> [scummvm] lephilousophe closed pull request #4378: ALL: Fix strncpy usages (master...fix-strncpy) https://is.gd/vxGeDn
[16:27] <Scummette> [scummvm] lephilousophe pushed 5 new commits to master: https://is.gd/MlIx1k
[16:27] <Scummette> scummvm/master 3abe41a lephilousophe: AGI: Fix strncpy usage
[16:27] <Scummette> scummvm/master 49d53bb lephilousophe: GLK: Fix strncpy usage
[16:27] <Scummette> scummvm/master f816efd lephilousophe: MUTATIONOFJB: Fix strncpy usage
[16:27] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/5vk8GJ
[16:27] <Scummette> scummvm/master 0ab1844 : I18N: Update translation files
[16:27] <Scummette> scummvm/master adbd566 : I18N: Update translations templates
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[16:50] <grogbot> [discord] <eriktorbjorn> The only ones I've added to ScummVM are LSL6 and LSL7, though I *think* I have Phantasmagoria 1 somewhere.
[16:51] <grogbot> [discord] <eriktorbjorn> Hmm... and Gabriel Knight 2, apparently.
[16:59] <Scummette> [scummvm] rsn8887 pushed 1 new commits to master: https://is.gd/xIvUTS
[16:59] <Scummette> scummvm/master 984341d rsn8887: BACKENDS: PSP: Remove unused code in RGBA8888 path
[16:59] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Ey8RR6
[16:59] <Scummette> scummvm/master 343b983 : I18N: Update translation files
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[18:52] <Scummette> [scummvm] bluegr closed pull request #4335: ENGINES: Edit game titles in detection entries to match actual box art (master...gameNameUpdate) https://is.gd/KEHdi1
[18:52] <Scummette> [scummvm] bluegr pushed 10 new commits to master: https://is.gd/PHPM3l
[18:52] <Scummette> scummvm/master fde0ea0 MrMothman: AGI: Fixed game Titles to match box art title
[18:52] <Scummette> scummvm/master e5cf965 MrMothman: AGOS: Fixed game titles to match box title
[18:52] <Scummette> scummvm/master 943fc8c MrMothman: SCI: Fixed game titles to match box title
[18:56] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/LKwdo6
[18:56] <Scummette> scummvm/master e51766c bluegr: MADS: Disallow saving during cutscenes
[18:57] <Scummette> [scummvm] bluegr closed pull request #4405: MADS: Fix SIGSEGV in Rex Nebular intro (master...nebularsigsegv) https://is.gd/gRnrMn
[19:03] <Scummette> [scummvm] lephilousophe closed pull request #4385: BACKENDS: OPENGL: Rework libretro pipeline (master...rework-libretro) https://is.gd/WYe9XU
[19:03] <Scummette> [scummvm] lephilousophe pushed 17 new commits to master: https://is.gd/BUIsiu
[19:03] <Scummette> scummvm/master c6451a2 lephilousophe: GUI: Fix top dialog only drawing
[19:03] <Scummette> scummvm/master 96fd0b8 lephilousophe: BACKENDS: OPENGL: Fix missing default case
[19:03] <Scummette> scummvm/master 479ef6a lephilousophe: BACKENDS: OPENGL: Simplify size logic
[19:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/lnHoo2
[19:03] <Scummette> scummvm/master a3c9f49 : I18N: Update translations templates
[19:48] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/FeMNYE
[19:48] <Scummette> scummvm/master e3a2685 sev-: AGS: Added detection for zniwadventure 1.3.4
[19:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/vmttUP
[19:48] <Scummette> scummvm/master 8fee9ab : I18N: Update translation files
[19:49] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/rIJw15
[19:49] <Scummette> scummvm/master ffb6d79 bluegr: MADS: Fix infinite conversation loop at the beginning of Phantom
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[21:40] <Scummette> [scummvm] sev- pushed 434 new commits to master: https://is.gd/NW8shu
[21:40] <Scummette> scummvm/master 1458492 neuromancer: FREESCAPE: added initial files
[21:40] <Scummette> scummvm/master de83c18 neuromancer: FREESCAPE: initial fixes
[21:40] <Scummette> scummvm/master 3e414ba neuromancer: FREESCAPE: first attempt to merge phantasma code
[21:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/EzivBL
[21:40] <Scummette> scummvm/master cc130f9 : I18N: Update translations templates
[21:47] <grogbot> [discord] <eientei> Oof yeah, I can see why you wouldn't like it. Maybe have an option to have the original difficulty re-created for those who'd want it
[21:56] <Scummette> [scummvm] sev- closed pull request #4370: FREESCAPE: Adds Freescape engine and initial support for Driller (master...freescape) https://is.gd/YSBdn5
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[22:22] <Scummette> [scummvm] sev- closed pull request #4403: GUI: Fix browsing in presence of files with \1 in names (master...list) https://is.gd/X9vSfn
[22:22] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/x9cygk
[22:22] <Scummette> scummvm/master f9d0da8 phcoder: GUI: Fix browsing in presence of files with \1 in names
[22:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/cVVVgw
[22:22] <Scummette> scummvm/master bea701b : I18N: Update translation files
[22:27] <Scummette> [scummvm] bluegr closed pull request #4278: COMMON: Allow meta engines to modify gui options (master...gui-options-render-modes) https://is.gd/XODGeh
[22:27] <Scummette> [scummvm] bluegr pushed 8 new commits to master: https://is.gd/rmL8Oc
[22:27] <Scummette> scummvm/master a84336c athrxx: COMMON: more flexible gui options handling
[22:27] <Scummette> scummvm/master ff3a48d athrxx: SCUMM: make use of new gui options handling for render modes
[22:27] <Scummette> scummvm/master eb51135 eriktorbjorn: GUI: Only show render mode options explicitly supported by the game
[22:27] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/2jyUFB
[22:27] <Scummette> scummvm/master 3b80ad9 : I18N: Update translations templates
[22:35] <Scummette> [scummvm] einstein95 opened pull request #4407: WAGE: Add games from "Wayzata's Best of Shareware for Macintosh" shareware disc (master...wage) https://is.gd/ekCyGx
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[23:35] <Scummette> [scummvm] sev- closed pull request #4407: WAGE: Add games from "Wayzata's Best of Shareware for Macintosh" shareware disc (master...wage) https://is.gd/ekCyGx
[23:35] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/rz3nzx
[23:35] <Scummette> scummvm/master b508fcc einstein95: WAGE: Add games from "Wayzata's Best of Shareware for Macintosh" shareware disc
[23:35] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Ubt24n
[23:35] <Scummette> scummvm/master 2f6617d : I18N: Update translation files
[23:48] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/SjmNLg
[23:48] <Scummette> scummvm/master 3d91694 sev-: FREESCAPE: Fix override warnings
[00:00] --- Mon Nov 7 2022