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[00:58] <grogbot> <trembyle> I was able to install HELP from Win 8.1 in Win 10.
[01:07] <grogbot> <eientei> Huh, Orly's Draw-A-Story seems to use the Mohawk engine
[01:09] <grogbot> <eientei> I can't help but read the title as "oh really"
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[01:47] <Scummette> [scummvm] mistydemeo opened pull request #3490: DIRECTOR: add more games (master...add_more_director) https://git.io/JPhsN
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[05:10] <Scummette> [scummvm] moralrecordings opened pull request #3491: DIRECTOR: Check for movie file extensions on Mac (master...path_fixes) https://git.io/JPhMT
[05:50] <Scummette> [scummvm] moralrecordings closed pull request #3491: DIRECTOR: Check for movie file extensions on Mac (master...path_fixes) https://git.io/JPhMT
[05:50] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JPhQa
[05:50] <Scummette> scummvm/master 08bfca4 moralrecordings: DIRECTOR: Check for movie file extensions on Mac
[05:57] <Scummette> [scummvm] moralrecordings closed pull request #3490: DIRECTOR: add more games (master...add_more_director) https://git.io/JPhsN
[05:57] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JPh7P
[05:57] <Scummette> scummvm/master 342d80a mistydemeo: DIRECTOR: Add more games
[06:07] <Scummette> [scummvm] deckarep opened pull request #3492: SCI: add "st" as an alias to the debug "stack" command (master...patch-2) https://git.io/JPhdU
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[08:11] <Scummette> [scummvm] eriktorbjorn opened pull request #3493: BACKENDS: DIALOG: GTK: Keep main window updated during GTK+ dialog (master...gtk-idle-handler) https://git.io/JPjq3
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[09:00] <CTxCB> Hey. I've looked elsewhere and have been able to find any helpful leads. One of Myst III: Exile's debug usages says "go [room name] [node id] : Go to node". Where can I find a list of acceptable Room Names, and Node IDs?
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[09:04] <grogbot> <eientei> No idea about node IDs, but room names seem to be documented here https://github.com/scummvm/scummvm/blob/master/engines/myst3/database.cpp#L374
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[09:06] <grogbot> <eientei> > All other versions do not use Mohawk and will never be supported. sad hypercard noises
[09:08] <CTxCB> It seems like Node ID matters. Because if I try "go MACA 0", ScummVM crashes with the error, "Node 100 unknown in the database!".
[09:10] <CTxCB> Scratch that, I understand what Node is now. It starts at 1 and each increment is the location of different positions the player will be in.
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[15:49] <Scummette> [scummvm] bluegr closed pull request #3492: SCI: add "st" as an alias to the debug "stack" command (master...patch-2) https://git.io/JPhdU
[15:49] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JXe2w
[15:49] <Scummette> scummvm/master 214e0a9 deckarep: SCI: add "st" as an alias to the debug "stack" command
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[16:08] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/JXeoq
[16:08] <Scummette> scummvm/master 7c739da sev-: ENGINES: Allow specifying the md5 calculation method and report it for unknown md5s
[16:08] <Scummette> scummvm/master 74baaf0 sev-: AD: Pass on information on MD5 calculation method, so it could be reported for unknown md5s
[16:08] <Scummette> scummvm/master 9e1edd7 sev-: AD: Improved debug output
[16:08] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXeom
[16:08] <Scummette> scummvm/master eeaa80a : I18N: Update translations templates
[16:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JXe6K
[16:20] <Scummette> scummvm/master 09cfff6 sev-: ENGINES: Encode UTF files with punycode when reporting unknown md5s
[16:20] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JXe6X
[16:20] <Scummette> scummvm/master 8453475 : I18N: Update translation files
[16:20] <Scummette> scummvm/master 0862a2b : I18N: Update translations templates
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[16:22] <Scummette> [scummvm] moralrecordings opened pull request #3494: DIRECTOR: Rework film loops to render as channels (master...filmloops) https://git.io/JXeiq
[16:29] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXePV
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[17:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXeHm
[17:12] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JXeQR
[17:12] <Scummette> scummvm/master 958df59 neuromancer: HYPNO: refactored scene loading and avoid repeating the same cutscenes
[17:12] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JXeQz
[17:12] <Scummette> scummvm/master 2557916 : I18N: Update translation files
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[19:02] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://git.io/JXvqO
[19:02] <Scummette> scummvm/master db08a11 neuromancer: HYPNO: reenabled arcade level loading for spider-man
[19:02] <Scummette> scummvm/master 29a6d38 neuromancer: HYPNO: correct handling of WALL0/WALL1 commands
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[19:15] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JXvY7
[19:15] <Scummette> scummvm/master 1dc5ec1 neuromancer: HYPNO: removed global destructor from mis parser
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[21:04] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JXfXr
[21:04] <Scummette> scummvm/master 640f2d6 bluegr: TINSEL: Simplify the palette handling code
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[21:26] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JXJee
[21:26] <Scummette> scummvm/master fba53d5 neuromancer: HYPNO: correctly execute escape when a conversation finishes + debug channels
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[00:00] --- Sun Nov 7 2021