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[03:54] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/RqUpqZ [03:54] scummvm/master 32cbdeb dreammaster: MM: MM1: Fix applying combat damage to correct monster [03:54] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Et6XlJ [03:54] scummvm/master 5cfcf66 : I18N: Update translation files [04:42] [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/cxFmbN [04:42] scummvm/master 426c547 dreammaster: MM: MM1: Add Xeen deeath laugh to death screen [04:42] scummvm/master d205814 dreammaster: MM: MM1: Fix combat round highlighting [04:53] [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/cbrrig [04:53] scummvm/master 027d3e7 dreammaster: MM: MM1: Allow switching party members at market [04:53] scummvm/master 494409d dreammaster: MM: Generate mm.dat engine data file [04:59] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/OQ9IRQ [04:59] scummvm/master f13675d dreammaster: MM: MM1: Mark game ready for testing [05:00] [scummvm] elasota pushed 1 new commits to master: https://is.gd/LtYDFR [05:00] scummvm/master 1463c44 elasota: VCRUISE: Add support and detection for Reah Russian community patch [05:05] Build [#614](https://buildbot.scummvm.org/#/builders/159/builds/614) of `daily-master` failed. [05:41] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/okheIl [05:41] scummvm/master ed0abed dreammaster: MM: Fix define in Makefile.common [06:01] [scummvm] elasota pushed 1 new commits to master: https://is.gd/4VAzZU [06:01] scummvm/master ad9b94f elasota: VCRUISE: Fix incorrect file size [06:14] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/kWoEYt [06:14] scummvm/master caa7e5c lephilousophe: ALL: Add limits for all codebase [06:48] Build [#8101](https://buildbot.scummvm.org/#/builders/87/builds/8101) of `master-nds` completed successfully. [06:57] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [07:07] borosky (~borosky@213.134.185.55) joined #scummvm. [07:14] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [07:14] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [07:28] [discord] Hello fellow scummvm fans, can I ask you for a favour? I'm testing an optimisation related to parsing scummvm.ini and I'd need that file from a 'professional gamer', i.e. not just me who puts 5-6 games in there, usually the demos from scummvm.org, and adds a new one only when testing a new bug report. On the other hand I don't want to generate an artificial one, as I'm looking for a real world usage scenario. So if you would be willing [07:55] [discord] Is it safe to say that mm1 can be now tested? [08:04] [scummvm] criezy pushed 3 new commits to master: https://is.gd/v5tKyn [08:04] scummvm/master 4dcde68 criezy: AGS: Remove unnecessary include of std/math.h [08:04] scummvm/master 22dae30 criezy: AGS: Use C99 isnan instead of std::isnan [08:04] scummvm/master 449f143 criezy: AGS: Remove std math wrapper [08:10] Build [#8259](https://buildbot.scummvm.org/#/builders/23/builds/8259) of `master-android-arm64` failed. [08:10] Build [#8243](https://buildbot.scummvm.org/#/builders/19/builds/8243) of `master-psp` failed. 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[09:42] Build [#7983](https://buildbot.scummvm.org/#/builders/95/builds/7983) of `master-dreamcast` completed successfully. [09:42] Build [#7399](https://buildbot.scummvm.org/#/builders/34/builds/7399) of `fetch-master` completed successfully. [09:43] [discord] @mikro [10:07] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [10:09] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 240 seconds [10:09] Nick change: DominusExult -> Dominus [10:27] SylvainTV__ (~SylvainTV@2a01cb0c08d23e005195ffb0d8ab1892.ipv6.abo.wanadoo.fr) joined #scummvm. [10:31] SylvainTV (~SylvainTV@2a01cb0c08d23e004db51c1ed7e5a746.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 250 seconds [11:19] Deledrius_ (~Deledrius@user/deledrius) left irc: Read error: Connection reset by peer [11:20] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [12:47] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/yK0QdG [12:47] scummvm/master a2c337e tag2015: AGS: Add detection for The Sleeping Castle [12:49] Deledrius (~Deledrius@user/deledrius) left irc: Quit: App.Exit [12:49] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [12:53] [discord] Who's a dev that's familiar with the tinsel engine that I can throw a DW2 demo at because it "tries to execute a shell command" of `!! NULL STRING !!` and then trips an assertion in WalkPoly [12:55] [discord] 7zipped because of the 50MB discord limit [12:55] [discord] ```diff [12:55] [discord] + { // English Discworld 2 demo from Psygnosis Sampler Disk (CD title) [12:55] [discord] + { [12:55] [discord] + "dw2", [12:55] [discord] + "Demo", [12:55] [discord] + AD_ENTRY2s("dw2.scn", "05beafadd26562d708f68194d337b2cb", 103221, [12:55] [discord] + "us.smp", "b5660a0e031cb4710bcb0ef5629ea61d", 28320582), [12:55] [discord] + Common::EN_USA, [12:55] [discord] + Common::kPlatformDOS, [12:55] [discord] + ADGF_DEMO, [12:55] [discord] + GUIO1(GUIO_NOASPECT) [12:55] [discord] + }, [12:55] [discord] + GID_DW2, [12:55] [discord] + 0, [12:55] [discord] + GF_SCNFILES, [12:55] [discord] + TINSEL_V2, [12:55] [discord] + }, [12:55] [discord] ``` [12:55] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1115625030357897337/dw2demo.7z [14:31] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [14:32] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [15:31] [discord] hello, kind of new to the whole discord thing, so if I'm in the wrong group sorry in advance. Having trouble with Grim Fandango running it on an rg 353m, it runs great just the cotrols arent working right, has anyone had this problem or am I just old and haven't figured it out lol thanks . [15:42] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/tiTkau [15:42] scummvm/master 4079b37 tag2015: AGS: Add latest version of Blackwell Convergence [15:46] [discord] this could be perhaps question to @citral [15:56] BrainChild (~BrainChil@185.237.182.250) left irc: Quit: Leaving... [16:19] ccawley2011 (~ccawley20@146.66.56.125) left irc: Read error: Connection reset by peer [16:25] [discord] Yes, there'll be an official testing announcement in the next day or so. But you don't need to wait for it, of course 🙂 [16:53] [discord] Hello, no rg353m is a different, arm device (not sure if it runs linux, android, or both) [16:54] [discord] Apparently both, so we'd need more infos @Rossy [16:54] [discord] Is it under linux, then within retroarch, or the standalone etc. [17:44] [scummvm] sev- pushed 1 new commits to master: https://is.gd/K5Vtg2 [17:44] scummvm/master 69a3726 sev-: DIRECTOR: Properly set volume on starting sound. Store sound volume defaults. [17:49] gordonfish (~gordonfis@user/gordonfish) left irc: Remote host closed the connection [17:50] gordonfish (~gordonfis@user/gordonfish) joined #scummvm. [18:45] ny00123 (~ny00123@2a0d:6fc2:5ac0:5400:f90:3b53:f4f6:d9e1) joined #scummvm. [18:48] [discord] Cheers! [20:30] [scummvm] criezy opened pull request #5079: 📊 Add command line option to print statistics (master...scumm-stats) https://is.gd/cGCt7m [20:34] [discord] That made me wonder which engines currently has the most detected games. And the answer is... 🥁 [20:34] [discord] ``` [20:34] [discord] scummvm % ./scummvm --stats --engine=ags,director,glk [20:34] [discord] Engine ID Number of games [20:34] [discord] --------------- --------------- [20:34] [discord] ags 3285 [20:34] [discord] director 1570 [20:34] [discord] glk 3264 [20:34] [discord] --------------- ---------------- [20:34] [discord] 3 engines 8119 games [20:35] [discord] ``` [20:35] [discord] It's actually very close between AGS and GLK 😮 [20:42] [discord] fwiw the issue is already known in https://bugs.scummvm.org/ticket/14279 [20:43] [discord] Ah neat. Would be nice to have it in as unstable tho [20:50] [discord] or maybe have it with `ADGF_UNSUPPORTED` (as for the Saturn release) and the usual `_s("Missing game code"), // Reason for being unsupported`, so that it's registered somewhere with its current limitations [20:53] [discord] did you implement new --stats command line thingie? [20:55] [discord] Yes: https://github.com/scummvm/scummvm/pull/5079 [21:06] [scummvm] digitall pushed 1 new commits to master: https://is.gd/IC4wmP [21:06] scummvm/master 5985b9d digitall: VCRUISE: Fix Set But Unused Variable GCC Compiler Warning [21:08] [discord] @criezy number of games. Is that number of targets, or all variants aka detection entries? [21:08] [discord] maybe it would be nice to compute both 😄 [21:12] [discord] Its the number of game ids (same as `list-all-games`). I thought about also counting the variants, but that will require a small change to `MetaEngineDetection` to provide the info (this is trivial for the AD MetaEngine). [21:13] [discord] I didnt think about counting the number of targets (added by the user), but that should be easy to add. [21:17] [scummvm] tag2015 opened pull request #5080: AGS: Commits from upstream up to version 3.6.0.49 (master...ags_from_upstream) https://is.gd/brv4fT [21:24] ny00123 (~ny00123@2a0d:6fc2:5ac0:5400:f90:3b53:f4f6:d9e1) left irc: Quit: Leaving [21:38] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Quit: Leaving [21:53] [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/0WRpUZ [21:53] scummvm/master 81ce20b AndywinXp: SCUMM: INDY3 (Mac): Fix #14498 [22:29] [discord] Hi, I've just try the 2.8 daily build and my Sword 1 is still not detected 🤔 [22:31] [discord] Then I need the recursive directory list of your version, and details about it, like version, language etc [23:17] borosky (~borosky@213.134.185.55) left irc: Ping timeout: 240 seconds [23:33] [discord] ScummVM 2.8 branch master 5cfcf665 , [23:33] [discord] - `PC -> Broken Sword: The Shadow of the Templars US` (I remark that SMACKSHI folder is missing from the version that I use) [23:33] [discord] - `PS1 -> Broken Sword: The Shadow of the Templars (PlayStation) US` (I remark that STREAMS is missing from the version that I use) [23:33] [discord] (Both are perfectly detected by 2.6) [23:33] [discord] These are not extracted from the CD I own (I own originals of these 2 versions of the game I even still have the boxes ! Good memories but lazy to find them and make the extraction 😋 ). [23:33] [discord] So may be you are going to say that it's just because my versions are not good 😅 but it's a little shame to be able to run it in 2.6 and not in 2.7/2.8 (but one more time I also understand your voluntee to offer the best gaming experience possible) [23:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1115785594413527050/folder_tree.txt [23:35] [discord] ScummVM 2.8 branch master 5cfcf665 , [23:35] [discord] - `PC -> Broken Sword: The Shadow of the Templars US` (I remark that SMACKSHI folder is missing from the version that I use) [23:35] [discord] - `PS1 -> Broken Sword: The Shadow of the Templars (PlayStation) US` (I remark that STREAMS is missing from the version that I use) [23:35] [discord] (Both are perfectly detected by 2.6) [23:35] [discord] These are not extracted from the CD I own (I own originals of these 2 versions of the game I even still have the boxes ! Good memories but lazy to find them and make the extraction 😋 ). [23:35] [discord] So may be you are going to say that it's just because my versions are not good 😅 but it's a little shame to be able to run it in 2.6 and not in 2.7/2.8 (but one more time I also understand your voluntee to offer the best gaming experience possible) (edited) [23:35] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1115785594413527050/folder_tree.txt [00:00] --- Wed Jun 7 2023