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[02:56] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 264 seconds [02:56] Nick change: DominusExult -> Dominus [03:15] JohnnyonF (~quassel@177-137-240-138.zamix.com.br) left irc: Ping timeout: 240 seconds [03:26] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) left irc: Ping timeout: 246 seconds [03:26] Strangerke (~Str_fail2@94.104.103.142) left irc: Read error: Connection reset by peer [03:27] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) joined #scummvm. [03:27] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [03:33] Mia (~Mia@unaffiliated/mia) left irc: Read error: Connection reset by peer [06:43] [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JLN1g [06:43] scummvm/master e04d8b0 mgerhardy: TWINE: fixed rendering artifacts [06:52] [scummvm] mgerhardy pushed 3 new commits to master: https://git.io/JLN1A [06:52] scummvm/master 367fe4e mgerhardy: TWINE: fixed rotating while attacking in auto mode [06:52] scummvm/master 6c42253 mgerhardy: TWINE: fixed typo [06:52] scummvm/master b92ad1c mgerhardy: TWINE: reduced default debug output [07:38] I'd like to ask about Atlantis series support. Is it on the roadmap, since you started supporting Versailles, which is, AFAIK, the same engine? [08:45] Nick change: ldevulder_ -> ldevulder [08:53] cd (~cd@unaffiliated/cd) left irc: Quit: cd [09:34] [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JLN7D [09:34] scummvm/master 60ae323 mgerhardy: TWINE: todo comment [09:34] scummvm/master 9e89fdf mgerhardy: TWINE: added debug command to play fla movies [09:35] [scummvm] mgerhardy opened pull request #2719: GRAPHICS: allow scaling for opaque surfaces (master...pr/blit) https://git.io/JLN7S [10:22] Shine_ (~Shine@dynamic-095-112-168-125.95.112.pool.telefonica.de) joined #scummvm. [10:55] vliaskov (~vliaskov@dynamic-078-055-225-194.78.55.pool.telefonica.de) joined #scummvm. [11:19] lux2050[m]1 (lux2050mat@gateway/shell/matrix.org/x-pqgnpsdwgtjwcyqj) left irc: Quit: Bridge terminating on SIGTERM [11:19] enick_631 (heinkdeorg@kde/hein) left irc: Quit: Bridge terminating on SIGTERM [11:19] zenoquinn[m] (zenoquinnm@gateway/shell/matrix.org/x-opeiqgenpvleoehn) left irc: Quit: Bridge terminating on SIGTERM [11:19] ahti[m] (ahtimozill@gateway/shell/matrix.org/x-ihqsoxxgiwrqmejq) left irc: Quit: Bridge terminating on SIGTERM [11:21] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) left irc: Ping timeout: 262 seconds [11:21] SylvainTV (~Sylvain@lfbn-lil-1-1384-204.w90-110.abo.wanadoo.fr) joined #scummvm. [11:21] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [11:24] i think it's the same series that one of my favorite youtubers is playing. time travel? particularly bad puzzles? [11:26] zenoquinn[m] (zenoquinnm@gateway/shell/matrix.org/x-jcdaaygznfadadni) joined #scummvm. [11:30] _sev_ (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [11:33] _sev_ (~sev@d158167.upc-d.chello.nl) joined #scummvm. [11:33] _sev_ (~sev@d158167.upc-d.chello.nl) left irc: Changing host [11:33] _sev_ (~sev@scummvm/undead/sev) joined #scummvm. [11:33] #scummvm: mode change '+o _sev_' by ChanServ!ChanServ@services. [11:34] Mia (~Mia@unaffiliated/mia) joined #scummvm. [11:35] ahti[m] (ahtimozill@gateway/shell/matrix.org/x-qgtqcnauznbgaraa) joined #scummvm. [11:35] enick_707 (heinkdeorg@kde/hein) joined #scummvm. [11:35] Lex[m] (lux2050mat@gateway/shell/matrix.org/x-levlkgnwdylrizzs) joined #scummvm. [12:23] @Pitel it's in my far away roadmap [12:23] I want to have Chine and Egypt before [12:24] never played to Atlantis games yet (even though I own them for a long time) [13:20] JohnnyonFlame (~quassel@177-137-240-138.zamix.com.br) joined #scummvm. 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[17:32] ldevulder (~ldevulder@i15-lef02-th2-89-83-242-47.ft.lns.abo.bbox.fr) left irc: Ping timeout: 265 seconds [17:59] Harekiet (harekiet@kittens.harekiet.com) left irc: Quit: ZNC 1.8.2 - https://znc.in [18:01] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [19:16] cd (~cd@unaffiliated/cd) joined #scummvm. [19:43] i'm sure we all have entire lists of games we wish were supported [19:44] Like the original DooM, for example 😄 [19:45] Well doom had 9000 sourceports already 😄 [19:47] true that. 😄 [19:59] My favofite kind of ports of games and versions that was never avalible on PC [20:00] And from more obscure systems like sega cd [20:02] personally i have a few from my childhood that are still missing [20:23] Shine_ (~Shine@dynamic-095-112-168-125.95.112.pool.telefonica.de) left irc: Read error: Connection reset by peer [20:48] ldevulder__ (~ldevulder@crb60-h02-176-172-179-123.dsl.sta.abo.bbox.fr) joined #scummvm. [20:51] ldevulder_ (~ldevulder@176.177.121.236) left irc: Ping timeout: 260 seconds [21:04] Hope for more rare versions of old CRPGs Sega CD EoB is an interesting experience, I wonder if scummVM ever get EoB for Gameboy Advanced It will be quite a different engine since everything was remade and it has cobat like GoldBox titles lol [21:04] https://cdn.discordapp.com/attachments/581224061091446795/796484556357894175/312635-dungeons-dragons-eye-of-the-beholder-game-boy-advance-screenshot.png [21:04] https://cdn.discordapp.com/attachments/581224061091446795/796484594495914044/312632-dungeons-dragons-eye-of-the-beholder-game-boy-advance-screenshot.png [21:05] Strangerke (~Str_fail2@94.104.103.142) joined #scummvm. [21:05] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [21:05] hi guys [21:05] ldevulder_ (~ldevulder@176.167.129.71) joined #scummvm. [21:07] anything is possible if someone decides to write it [21:08] except dividing by zero [21:08] ldevulder__ (~ldevulder@crb60-h02-176-172-179-123.dsl.sta.abo.bbox.fr) left irc: Ping timeout: 246 seconds [21:11] One day, there'll be an engine for it. [21:11] Unless you do an overriden / operator 🙂 [21:12] arf, please, no [21:17] Okay, forgot I said it then. 😛 [21:17] And hope one day gog will replace some of games from dosbox to scummvm from ones that still using original engines, or even add stuff from PS1/Amiga which can be played on PC now [21:19] One day, easily accessible MAC version of Might and Magic 2 with graphical mouse driven GUI and more than 16 colors - the dream 🥲 [21:23] ldevulder__ (~ldevulder@rou38-h01-176-129-16-49.dsl.sta.abo.bbox.fr) joined #scummvm. [21:25] ldevulder_ (~ldevulder@176.167.129.71) left irc: Ping timeout: 240 seconds [21:30] Also, how actually games work on ScummVM from MAC versions that using Macintosh os for fonts and gui? [21:30] https://cdn.discordapp.com/attachments/581224061091446795/796491118069547058/871909-might-and-magic-ii-gates-to-another-world-macintosh-screenshot.png [21:30] I know there a number of games that scummvm have support for the Mac versions [21:31] scummvm has a "fake" mac gui for games that need it iirc [21:31] I don't know the answer for this question, but IIRC, in AGI, we include the fonts that were required for Apple 2gs / PC BIOS [21:32] but i think most mac games supported don't use native ui [21:34] Okay [21:34] Some I know don't need it, using only fonts (which often fit worse than DOS fonts) but some games, like yea, MM1-2 using Mac GUI for everything [21:35] i think it's mainly used in pink and director [21:35] Thanks for answers [21:35] Also MacVenture and probably WAGE [21:36] There are steps to generate that DAT file on the Wiki, I think ... checking. [21:36] i found an example: https://pantherengine.files.wordpress.com/2018/07/menu.png [21:36] but i assume we can't use the actual chicago font since it's copyrighted [21:37] i imagine the whole win3.x/macos era of games will be a mess of native ui [21:37] Director at least has a translation table for Mac to Windows fonts. [21:38] funny how the pink menus use MacGUI even in the windows version. [21:38] just replace white with grey, boom windows ui [21:38] Looks cool [21:39] It's that way in Director too. Until version 4, there was no Windows dev environment for Director, so you're seeing it the way the developers were at least. [21:39] But in some games, like again, here, there are pop-outs in different windows of different sizes lol [21:39] https://cdn.discordapp.com/attachments/581224061091446795/796493506633400320/871906-might-and-magic-ii-gates-to-another-world-macintosh-screenshot.png [21:40] AGI also does this for Mac [21:42] Here is the script to generate the Mac fonts. There is some very basic documentation: https://github.com/scummvm/scummvm/blob/master/devtools/create_classicmacfonts.sh [22:11] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [22:12] [scummvm] ccawley2011 opened pull request #2720: GUI: Allow specifying a command for PopUp widgets (master...popup-cmd) https://git.io/JLAax [22:32] ldevulder_ (~ldevulder@176.167.171.114) joined #scummvm. [22:36] ldevulder__ (~ldevulder@rou38-h01-176-129-16-49.dsl.sta.abo.bbox.fr) left irc: Ping timeout: 246 seconds [22:42] jess (jess@freenode/staff/jess) joined #scummvm. [23:43] ny00123 (~ny00123@188.120.153.97) left irc: Quit: Leaving [00:00] --- Thu Jan 7 2021