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[06:43] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JLN1g
[06:43] <Scummette> scummvm/master e04d8b0 mgerhardy: TWINE: fixed rendering artifacts
[06:52] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://git.io/JLN1A
[06:52] <Scummette> scummvm/master 367fe4e mgerhardy: TWINE: fixed rotating while attacking in auto mode
[06:52] <Scummette> scummvm/master 6c42253 mgerhardy: TWINE: fixed typo
[06:52] <Scummette> scummvm/master b92ad1c mgerhardy: TWINE: reduced default debug output
[07:38] <grogbot> <Pitel> I'd like to ask about Atlantis series support. Is it on the roadmap, since you started supporting Versailles, which is, AFAIK, the same engine?
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[09:34] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JLN7D
[09:34] <Scummette> scummvm/master 60ae323 mgerhardy: TWINE: todo comment
[09:34] <Scummette> scummvm/master 9e89fdf mgerhardy: TWINE: added debug command to play fla movies
[09:35] <Scummette> [scummvm] mgerhardy opened pull request #2719: GRAPHICS: allow scaling for opaque surfaces (master...pr/blit) https://git.io/JLN7S
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[11:24] <grogbot> <Henke37> i think it's the same series that one of my favorite youtubers is playing. time travel? particularly bad puzzles?
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[12:23] <grogbot> <lephilousophe> @Pitel it's in my far away roadmap
[12:23] <grogbot> <lephilousophe> I want to have Chine and Egypt before
[12:24] <grogbot> <lephilousophe> never played to Atlantis games yet (even though I own them for a long time)
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[19:43] <grogbot> <Henke37> i'm sure we all have entire lists of games we wish were supported
[19:44] <grogbot> <rootfather> Like the original DooM, for example 😄
[19:45] <grogbot> <Khvostik> Well doom had 9000 sourceports already 😄
[19:47] <grogbot> <rootfather> true that. 😄
[19:59] <grogbot> <Khvostik> My favofite kind of ports of games and versions that was never avalible on PC
[20:00] <grogbot> <Khvostik> And from more obscure systems like sega cd
[20:02] <grogbot> <Henke37> personally i have a few from my childhood that are still missing
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[21:04] <grogbot> <Khvostik> Hope for more rare versions of old CRPGs Sega CD EoB is an interesting experience, I wonder if scummVM ever get EoB for Gameboy Advanced It will be quite a different engine since everything was remade and it has cobat like GoldBox titles lol
[21:04] <grogbot> <Khvostik> https://cdn.discordapp.com/attachments/581224061091446795/796484556357894175/312635-dungeons-dragons-eye-of-the-beholder-game-boy-advance-screenshot.png
[21:04] <grogbot> <Khvostik> https://cdn.discordapp.com/attachments/581224061091446795/796484594495914044/312632-dungeons-dragons-eye-of-the-beholder-game-boy-advance-screenshot.png
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[21:05] <Strangerke> hi guys
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[21:07] <grogbot> <Mataniko> anything is possible if someone decides to write it
[21:08] <grogbot> <Henke37> except dividing by zero
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[21:11] <grogbot> <rootfather> One day, there'll be an engine for it.
[21:11] <grogbot> <DreamMaster> Unless you do an overriden / operator 🙂
[21:12] <Strangerke> arf, please, no
[21:17] <grogbot> <DreamMaster> Okay, forgot I said it then. 😛
[21:17] <grogbot> <Khvostik> And hope one day gog will replace some of games from dosbox to scummvm from ones that still using original engines, or even add stuff from PS1/Amiga which can be played on PC now
[21:19] <grogbot> <Khvostik> One day, easily accessible MAC version of Might and Magic 2 with graphical mouse driven GUI and more than 16 colors - the dream 🥲
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[21:30] <grogbot> <Khvostik> Also, how actually games work on ScummVM from MAC versions that using Macintosh os for fonts and gui?
[21:30] <grogbot> <Khvostik> https://cdn.discordapp.com/attachments/581224061091446795/796491118069547058/871909-might-and-magic-ii-gates-to-another-world-macintosh-screenshot.png
[21:30] <grogbot> <Khvostik> I know there a number of games that scummvm have support for the Mac versions
[21:31] <grogbot> <SupSuper> scummvm has a "fake" mac gui for games that need it iirc
[21:31] <grogbot> <ZvikaZ> I don't know the answer for this question, but IIRC, in AGI, we include the fonts that were required for Apple 2gs / PC BIOS
[21:32] <grogbot> <SupSuper> but i think most mac games supported don't use native ui
[21:34] <grogbot> <Khvostik> Okay
[21:34] <grogbot> <Khvostik> Some I know don't need it, using only fonts (which often fit worse than DOS fonts) but some games, like yea, MM1-2 using Mac GUI for everything
[21:35] <grogbot> <Henke37> i think it's mainly used in pink and director
[21:35] <grogbot> <Khvostik> Thanks for answers
[21:35] <grogbot> <trembyle> Also MacVenture and probably WAGE
[21:36] <grogbot> <trembyle> There are steps to generate that DAT file on the Wiki, I think ... checking.
[21:36] <grogbot> <SupSuper> i found an example: https://pantherengine.files.wordpress.com/2018/07/menu.png
[21:36] <grogbot> <SupSuper> but i assume we can't use the actual chicago font since it's copyrighted
[21:37] <grogbot> <SupSuper> i imagine the whole win3.x/macos era of games will be a mess of native ui
[21:37] <grogbot> <trembyle> Director at least has a translation table for Mac to Windows fonts.
[21:38] <grogbot> <Henke37> funny how the pink menus use MacGUI even in the windows version.
[21:38] <grogbot> <SupSuper> just replace white with grey, boom windows ui
[21:38] <grogbot> <Khvostik> Looks cool
[21:39] <grogbot> <trembyle> It's that way in Director too. Until version 4, there was no Windows dev environment for Director, so you're seeing it the way the developers were at least.
[21:39] <grogbot> <Khvostik> But in some games, like again, here, there are pop-outs in different windows of different sizes lol
[21:39] <grogbot> <Khvostik> https://cdn.discordapp.com/attachments/581224061091446795/796493506633400320/871906-might-and-magic-ii-gates-to-another-world-macintosh-screenshot.png
[21:40] <grogbot> <trembyle> AGI also does this for Mac
[21:42] <grogbot> <trembyle> Here is the script to generate the Mac fonts. There is some very basic documentation: https://github.com/scummvm/scummvm/blob/master/devtools/create_classicmacfonts.sh
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[22:12] <Scummette> [scummvm] ccawley2011 opened pull request #2720: GUI: Allow specifying a command for PopUp widgets (master...popup-cmd) https://git.io/JLAax
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[00:00] --- Thu Jan 7 2021