[00:14] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [01:52] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [01:52] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [02:33] [discord] the Sega CD versions are unpacked? [02:35] gsi (~gsi@user/gsi) left irc: Ping timeout: 252 seconds [02:37] gsi (~gsi@user/gsi) joined #scummvm. [02:55] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [02:56] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 264 seconds [02:56] Nick change: DominusExult -> Dominus [03:00] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/uqUCLY [03:00] scummvm/master 144b4fd dreammaster: M4: Cleaner implementation of BE handling for cels [03:04] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/NC1O38 [03:04] scummvm/master d36ec09 dreammaster: M4: Fix define for cels byte swapping code [04:46] [discord] <.eriktorbjorn> I assume so. That's the only reason I could think of for having thousands of files, where the DOS versions have a handful. [05:01] _marc` (~marc@2001:9e8:1944:b200:9752:a770:e8af:2177) left irc: Ping timeout: 264 seconds [05:13] _marc` (~marc@2001:9e8:1954:a200:ffb3:c8c8:7c73:ef32) joined #scummvm. [06:34] [scummvm] sluicebox pushed 2 new commits to master: https://is.gd/6SBDSL [06:34] scummvm/master 16ba887 sluicebox: FREESCAPE: Fix MSVC warning [06:34] scummvm/master 5a12df7 sluicebox: SCI32: Fix LIGHTHOUSE uninit variable read on VMD playback [07:13] [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/9bDrmw [07:13] scummvm/master c58629e neuromancer: FREESCAPE: implement PWM sounds from dos release of eclipse [07:13] scummvm/master 5e855ea neuromancer: FREESCAPE: make sure _soundFx pointer array is properly deallocated [07:23] borosky (~borosky@213.134.185.68) joined #scummvm. [07:52] Nick change: ldevulder_ -> ldevulder [08:26] sev (~sev@scummvm/sev) joined #scummvm. 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[12:30] donek (~donek@2a00:f41:1c92:c1ac:88d2:183b:1a76:388c) left irc: Ping timeout: 272 seconds [12:33] donek (~donek@213.134.185.68) joined #scummvm. [12:42] [discord] Wow. The voicework is excellent. I feel like I really missed out. [12:43] [discord] And the Sega CD version also explains the terrible graphics. Looks like they were designed to look decent across multiple platforms, which means they weren't optimized for VGA. [13:01] [discord] Oh wait, looks like the port was done in 1993, 3 years later. I guess the graphics just sucked because they did. [13:08] [discord] i think it was just the style, since it was a mix of digitized and photo graphics [13:27] [discord] If you examine the graphics up close, they're pretty awful. Terrible use of the VGA palette leading to over-dithering. Both Willy Beamish and Heart of China look much better. [13:27] [discord] It's possible the artists were amateurs or something. [13:44] [discord] not computer trained at least, it's usually a sign they did all the art traditionally without accounting for PC limitations [13:46] [discord] yeah it's possible that scanning ruined it [13:46] [discord] + adapting to VGA palette [13:46] [discord] LucasArts also learned this as they went along, the early titles are a lot more dithered [13:46] [discord] but i only see 2 artists credited on Rise of the Dragon compared to 10 in later games, so can't blame them too much [13:47] [discord] Interesting. [13:47] [discord] LucasArts only really tried scanned graphics as of MI2, and even though Peter Chan hated it, it came out pretty awesome. [13:55] [discord] for DOTT/SnM/etc they also used scanned graphics but it's a lot cleaner, which also fits the aesthetic better [13:56] [discord] ah this is where i heard it: https://www.youtube.com/watch?v=LjF4eMrYfG0&t=10m [14:27] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [14:27] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [14:28] reset (~reset@user/reset) left irc: Quit: reset [14:29] [discord] yeah me too. In any case, they dipped their toes in after a lot of experience enhancing graphics for VGA digitally (usually taking pre-existing EGA) [14:30] [discord] Rise of the Dragon was also 1990, so we're talking about VGA being bleeding-edge tech. Sierra nailed it with KQ5, but Dynamix may have been out of their depth. [14:34] [discord] Yikes. KQ5 had 22 artists... [16:11] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [16:12] sev (~sev@2a02-a457-5d44-1-a89d-e8e0-c72a-c09.fixed6.kpn.net) joined #scummvm. [16:12] sev (~sev@2a02-a457-5d44-1-a89d-e8e0-c72a-c09.fixed6.kpn.net) left irc: Changing host [16:12] sev (~sev@scummvm/sev) joined #scummvm. [16:12] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [17:06] ny00123 (~ny00123@2a0d:6fc2:5ac1:e00:10af:3e34:ede7:9211) joined #scummvm. 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[19:16] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [19:32] [scummvm] fracturehill pushed 8 new commits to master: https://is.gd/FmyN0s [19:32] scummvm/master 482da55 fracturehill: NANCY: Fix drawing of MouseLightPuzzle [19:32] scummvm/master 7160416 fracturehill: NANCY: Carry over unshown text to next scene [19:32] scummvm/master 66a7fdb fracturehill: NANCY: Implement SpigotPuzzle [20:06] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [20:13] sev (~sev@scummvm/sev) joined #scummvm. [20:13] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [20:29] donek (~donek@2a00:f41:1c2b:c8ff:8f61:3aed:8c55:b776) left irc: Ping timeout: 255 seconds [20:31] donek (~donek@213.134.185.68) joined #scummvm. [21:10] ccawley2011 (~ccawley20@249.51.115.87.dyn.plus.net) joined #scummvm. [21:10] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [22:05] ny00123 (~ny00123@2a0d:6fc2:5ac1:e00:10af:3e34:ede7:9211) left irc: Quit: Leaving [22:16] ccawley2011 (~ccawley20@249.51.115.87.dyn.plus.net) left irc: Read error: Connection reset by peer [23:09] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/sGwRhz [23:09] scummvm/master ff3682a Strangerke: EFH: Fix various crashes when exiting in the middle of an interaction [23:28] reset (~reset@user/reset) joined #scummvm. [23:50] borosky (~borosky@213.134.185.68) left irc: Ping timeout: 252 seconds [00:00] --- Wed Feb 7 2024