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[02:33] <grogbot> [discord] <polynektar> the Sega CD versions are unpacked?
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[03:00] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/uqUCLY
[03:00] <Scummette> scummvm/master 144b4fd dreammaster: M4: Cleaner implementation of BE handling for cels
[03:04] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/NC1O38
[03:04] <Scummette> scummvm/master d36ec09 dreammaster: M4: Fix define for cels byte swapping code
[04:46] <grogbot> [discord] <.eriktorbjorn> I assume so. That's the only reason I could think of for having thousands of files, where the DOS versions have a handful.
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[06:34] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://is.gd/6SBDSL
[06:34] <Scummette> scummvm/master 16ba887 sluicebox: FREESCAPE: Fix MSVC warning
[06:34] <Scummette> scummvm/master 5a12df7 sluicebox: SCI32: Fix LIGHTHOUSE uninit variable read on VMD playback
[07:13] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/9bDrmw
[07:13] <Scummette> scummvm/master c58629e neuromancer: FREESCAPE: implement PWM sounds from dos release of eclipse
[07:13] <Scummette> scummvm/master 5e855ea neuromancer: FREESCAPE: make sure _soundFx pointer array is properly deallocated
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[12:42] <grogbot> [discord] <bluddy5> Wow. The voicework is excellent. I feel like I really missed out.
[12:43] <grogbot> [discord] <bluddy5> And the Sega CD version also explains the terrible graphics. Looks like they were designed to look decent across multiple platforms, which means they weren't optimized for VGA.
[13:01] <grogbot> [discord] <bluddy5> Oh wait, looks like the port was done in 1993, 3 years later. I guess the graphics just sucked because they did.
[13:08] <grogbot> [discord] <supsuper> i think it was just the style, since it was a mix of digitized and photo graphics
[13:27] <grogbot> [discord] <bluddy5> If you examine the graphics up close, they're pretty awful. Terrible use of the VGA palette leading to over-dithering. Both Willy Beamish and Heart of China look much better.
[13:27] <grogbot> [discord] <bluddy5> It's possible the artists were amateurs or something.
[13:44] <grogbot> [discord] <supsuper> not computer trained at least, it's usually a sign they did all the art traditionally without accounting for PC limitations
[13:46] <grogbot> [discord] <bluddy5> yeah it's possible that scanning ruined it
[13:46] <grogbot> [discord] <bluddy5> + adapting to VGA palette
[13:46] <grogbot> [discord] <supsuper> LucasArts also learned this as they went along, the early titles are a lot more dithered
[13:46] <grogbot> [discord] <supsuper> but i only see 2 artists credited on Rise of the Dragon compared to 10 in later games, so can't blame them too much
[13:47] <grogbot> [discord] <bluddy5> Interesting.
[13:47] <grogbot> [discord] <bluddy5> LucasArts only really tried scanned graphics as of MI2, and even though Peter Chan hated it, it came out pretty awesome.
[13:55] <grogbot> [discord] <supsuper> for DOTT/SnM/etc they also used scanned graphics but it's a lot cleaner, which also fits the aesthetic better
[13:56] <grogbot> [discord] <supsuper> ah this is where i heard it: https://www.youtube.com/watch?v=LjF4eMrYfG0&t=10m
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[14:29] <grogbot> [discord] <bluddy5> yeah me too. In any case, they dipped their toes in after a lot of experience enhancing graphics for VGA digitally (usually taking pre-existing EGA)
[14:30] <grogbot> [discord] <bluddy5> Rise of the Dragon was also 1990, so we're talking about VGA being bleeding-edge tech. Sierra nailed it with KQ5, but Dynamix may have been out of their depth.
[14:34] <grogbot> [discord] <bluddy5> Yikes. KQ5 had 22 artists...
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[19:32] <Scummette> [scummvm] fracturehill pushed 8 new commits to master: https://is.gd/FmyN0s
[19:32] <Scummette> scummvm/master 482da55 fracturehill: NANCY: Fix drawing of MouseLightPuzzle
[19:32] <Scummette> scummvm/master 7160416 fracturehill: NANCY: Carry over unshown text to next scene
[19:32] <Scummette> scummvm/master 66a7fdb fracturehill: NANCY: Implement SpigotPuzzle
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[23:09] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/sGwRhz
[23:09] <Scummette> scummvm/master ff3682a Strangerke: EFH: Fix various crashes when exiting in the middle of an interaction
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[00:00] --- Wed Feb 7 2024