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[01:04] <grogbot> <eientei> Warnings aren't errors. Plus you're playing a game marked as unstable, so half the time those warnings are there for developers
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[04:28] <grogbot> <j4w4> If the warnings are only for developers then the developers should put a switch in the game to turn them off. And then nobody can ever offer any assistance for making the ScummVM better.
[04:28] <grogbot> <j4w4> We can all just run the game blind.
[04:34] <grogbot> <j4w4> I want a switch to turn off those log messages as an end-user so I can never read them or see them anymore. I'll just let the developers figure it all out.
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[04:49] <grogbot> Command sent by eientei
[04:49] <grogbot> ... or you could just play games that *aren't* marked as unstable
[05:24] <grogbot> <rootfather> @j4w4 there's a reason games are marked as unstable. They can have subtle bugs or they can be completely broken in a way that the debug output is the only thing you'll ever get.
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[08:47] <grogbot> <lephilousophe> I never started EFMI farther than the first scene. I worked on it only for AmigaOS
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[09:30] <Scummette> [scummvm] sev- closed pull request #4161: COMMON: Uninitialized field cleanup (master...fix-common-uninit-fields) https://is.gd/X1rxKK
[09:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/n8sUQn
[09:30] <Scummette> scummvm/master e5881d3 elasota: COMMON: Uninit field cleanup
[09:31] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/Ekd9Ja
[09:31] <Scummette> scummvm/master 12d398a elasota: NEWS: Add Obsidian announcement
[09:31] <Scummette> scummvm/master 50755c7 elasota: DOC: Document mTropolis settings documentation
[09:31] <Scummette> [scummvm] sev- closed pull request #4163: NEWS/DOC: Add Obsidian announcement+documentation (master...obsidian-news-docs) https://is.gd/BDMrCb
[09:33] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/i5xXQt
[09:33] <Scummette> scummvm/master 2a5a947 lotharsm: NEWS: Mention Obsidian as newly supported game in German NEWS file
[10:05] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/BnxUPa
[10:05] <Scummette> scummvm/master 89580f2 elasota: MTROPOLIS: Fix assert crash in Obsidian demo
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[10:39] <grogbot> <somaen> Thats the game itself which asks which cd is in, we dont care, as we expect the game to be fully copied to disk, thus we simply always reply 1
[10:40] <grogbot> <somaen> Thats called running a supported game on a stable build.
[10:40] <grogbot> <somaen> For a game with partial support, its more or less the norm that the engines will be screaming left and right about partial stuff.
[10:41] <grogbot> <somaen> It is also entirely possible to run ScummVM without a console on Mac/windows, for Linux you may need to pipe stdout to dev/null
[10:42] <grogbot> <somaen> Overall those warnings are useful in some way shape or form for the developers when you do seek help, even if some of them are to be ignored, others arent.
[10:43] <grogbot> <somaen> As for the copying, the process regarding the monkeymaps is explained here: https://wiki.scummvm.org/index.php/Escape_from_Monkey_Island
[10:44] <grogbot> <somaen> We do appreciate users wanting to play the game, and in particular to file bugs. But you need to be aware that unstable means that there are likely to be some warts
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[11:07] <grogbot> <j4w4> I'm fine with the bugs, I'm happy to help. I did offer to upload my actual save games as well since one is successfully loading and the other loads the right location up but everything is frozen. I didn't know if that would be helpful or not.
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[11:33] <Scummette> [scummvm] lotharsm closed pull request #4033: SCUMM: COMI [RFC]: Implement original GUI and Save/Load menu (master...SCUMMv8GUI) https://is.gd/1ZawYs
[11:33] <Scummette> [scummvm] lotharsm pushed 58 new commits to master: https://is.gd/sRi1hl
[11:33] <Scummette> scummvm/master 1e9d51c AndywinXp: SCUMM: COMI: Implement the original main menu
[11:33] <Scummette> scummvm/master 7e4d844 AndywinXp: SCUMM: DETECTION: Add an option for activating the original GUI
[11:33] <Scummette> scummvm/master fabaeb4 AndywinXp: SCUMM: COMI: Implement original GUI
[11:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/W1PgE0
[11:34] <Scummette> scummvm/master 7f932ae : I18N: Update translations templates
[11:53] <ScummBot> Build [#5075](https://buildbot.scummvm.org/#builders/95/builds/5075) of `master-dreamcast` failed.
[11:53] <ScummBot> Build [#5076](https://buildbot.scummvm.org/#builders/94/builds/5076) of `master-dreamcast-debug` failed.
[12:02] <ScummBot> Build [#478](https://buildbot.scummvm.org/#builders/171/builds/478) of `master-riscos` failed.
[12:02] <ScummBot> Build [#478](https://buildbot.scummvm.org/#builders/173/builds/478) of `master-riscos-vfp` failed.
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[12:25] <ScummBot> Build [#4785](https://buildbot.scummvm.org/#builders/34/builds/4785) of `fetch-master` failed.
[12:47] <treloret2> Something screwy in the Wage detection, CPU shoots to 100% and haven't seen it --detect a thing yet. Running it with \time now, see what the results are when I return, if there are any.
[12:48] <treloret2> Another Fine Mess from the original dev's website for reference.
[13:02] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/Y2R9Nl
[13:02] <Scummette> scummvm/master 6ac3994 AndywinXp: SCUMM: Fix RISC OS and Dreamcast builds
[13:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/KH8tJT
[13:02] <Scummette> scummvm/master aa70a8d : I18N: Update translation files
[13:10] <grogbot> <sev> Did you dump it with the dumper companion?
[13:10] <grogbot> <sev> And also, it would be vice to have the exact files you use so I could reproduce the delay
[13:11] <grogbot> <sev> Regardless of your refumping
[13:11] <Scummette> [scummvm] ccawley2011 opened pull request #4164: CI: Use g++ 4.8 in ubuntu-18.04 builds (master...github-actions-g++-4.8) https://is.gd/YAPulD
[13:13] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/uQfkR7
[13:13] <Scummette> scummvm/master 90d51c1 lotharsm: I18N: Update translation (German)
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[13:18] <ScummBot> Build [#5076](https://buildbot.scummvm.org/#builders/95/builds/5076) of `master-dreamcast` completed successfully.
[13:18] <ScummBot> Build [#5077](https://buildbot.scummvm.org/#builders/94/builds/5077) of `master-dreamcast-debug` completed successfully.
[13:24] <ScummBot> Build [#480](https://buildbot.scummvm.org/#builders/171/builds/480) of `master-riscos` completed successfully.
[13:24] <ScummBot> Build [#482](https://buildbot.scummvm.org/#builders/173/builds/482) of `master-riscos-vfp` completed successfully.
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[13:46] <ScummBot> Build [#4786](https://buildbot.scummvm.org/#builders/34/builds/4786) of `fetch-master` completed successfully.
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[14:37] <treloret2> I unpacked the hqx file from https://www.semitech.com/marc/ray.html with unar, guess that's not the proper way to do it. Took 2m46 to not detect it properly, matched id did come up with AFM 1.8, but "ScummVM could not find any games in ..."
[15:06] <sev> 2m46? I have no idea what could take even 1% of that time
[15:06] <sev> very interesting
[15:13] <treloret2> If it's reproducible, then at least you've got a decent chance of finding the error because its such an exaggerated figure, clogging up a single core at 100%.
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[15:50] <grogbot> <eientei> treloret2: unar on Mac or Linux?
[15:51] <grogbot> <eientei> I know on Linux it makes AppleDouble files
[15:53] <grogbot> <sev> @eientei I have it reproducible here
[15:53] <treloret2> 1.10.1 on ubuntu yeah.
[15:54] <grogbot> <eientei> Ah cool
[15:59] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/7frLGj
[15:59] <Scummette> scummvm/master 1614dd6 IlDucci: I18N: Update translation (Spanish)
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[16:42] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/YyxK3i
[16:42] <Scummette> scummvm/master 247ba96 antoniou79: I18N: Update translation (Greek)
[16:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/41T4Kd
[16:44] <Scummette> scummvm/master af2fe6a VAN-Gluon: I18N: Update translation (Japanese)
[16:47] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://is.gd/VzBjUC
[16:47] <Scummette> scummvm/master cf31837 athrxx: SCUMM: (v5/6/EGA) - improve post-load fix
[16:47] <Scummette> scummvm/master b369d9a athrxx: SCUMM: (COMI) - fix encodings for savegame names
[16:47] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/VIiKop
[16:47] <Scummette> scummvm/master 9913df3 : I18N: Update translations templates
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[17:43] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/n5Iqp1
[17:43] <Scummette> scummvm/master 22925b7 elasota: MTROPOLIS: Add detection entry for 8.3-name variant of PC demo
[17:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ssrxNC
[17:44] <Scummette> scummvm/master a7919c0 : I18N: Update translation files
[18:03] <Scummette> [scummvm] ccawley2011 opened pull request #4165: COMMON: Add Common::Pair, and use it in the Ultima engine (master...ultima-pair) https://is.gd/YkoO0t
[18:15] <Scummette> [scummvm] ccawley2011 opened pull request #4166: ULTIMA: Replace Std::stack with Common::Stack (master...ultima-stack) https://is.gd/ML6Xpv
[18:24] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/v7uOt9
[18:24] <Scummette> scummvm/master e7f2c71 AndywinXp: SCUMM: Set a default value for original_gui in the Config Manager if absent
[18:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/DmL4Ke
[18:24] <Scummette> scummvm/master 209adda : I18N: Update translations templates
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[20:00] <grogbot> <j4w4> I say piss on Mac
[20:00] <grogbot> <j4w4> PC is the best
[20:06] <grogbot> <eientei> Ok, would you like a medal for your opinion?
[20:10] <grogbot> <j4w4> Yes, that would be nice.
[20:10] <grogbot> <j4w4> 🙂
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[20:11] <grogbot> <eientei> 🏅
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[20:11] <grogbot> <eientei> This medal certifies that @j4w4 has an opinion and it is bad
[20:13] <grogbot> <j4w4> Just a bit biased since PCs are all I've ever needed or wanetd.
[20:13] <grogbot> <eientei> Cool.
[20:14] <grogbot> <j4w4> I'm sure MACs are fine but I think they are outnumbered by a factor of about 100 to 1 or more.
[20:16] <grogbot> <sev> guys, please move to #offtopic
[20:17] <grogbot> <j4w4> When will Escape From Monkey Island be finished?
[20:19] <grogbot> <sev> we build no plans
[20:19] <grogbot> <sev> I saw zero activity there in the last like 2 years
[20:19] <grogbot> <sev> so, do not hold your breath
[20:20] <grogbot> <sev> ah, wrong. there were commits in June
[20:49] <Scummette> [scummvm] sluicebox pushed 8 new commits to branch-2-6: https://is.gd/m7fmYw
[20:49] <Scummette> scummvm/branch-2-6 92a506b sluicebox: SCI: Handle alternate bit orders in game flag debug commands
[20:49] <Scummette> scummvm/branch-2-6 ab9f2db sluicebox: SCI: Fix KQ5 bandit music fade workaround
[20:49] <Scummette> scummvm/branch-2-6 714d7c0 sluicebox: SCI: Fix LONGBOW hedge maze music
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[21:33] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/4wrVD4
[21:33] <Scummette> scummvm/master 122ce59 AndywinXp: SCUMM: Clean-up default value registration for original_gui
[21:33] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/ykqBaF
[21:33] <Scummette> scummvm/master cc5d5dc : I18N: Update translation files
[21:33] <Scummette> scummvm/master 80140d6 : I18N: Update translations templates
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[22:21] <grogbot> <somaen> When its done, but the motivation for EfMI isnt necessarily as strong as for some other titles, due to how it isnt necessarily the most well loved title in the series (thus having a smaller set of interested people), and that it is currently decently playable with the GoG release (thus reducing the urgency from anyone with the appropriate skill set and wish to play the game).
[22:24] <grogbot> <somaen> In the end the deciding factor is when someone volunteers to work on it, and how motivated they are/how much spare time they have to spend on the problem.
[23:07] <treloret2> Ok, found my first missing adrift entry, guess I'll be making another ticket one of these days, todays letter is A.
[23:39] <grogbot> <j4w4> The motivation for EFMI to be finished is very high. I think it's the only game you're working on that I want to see finished.
[23:40] <grogbot> <j4w4> The GOG release uses the ScummVM software, doesn't it?
[23:41] <grogbot> <sev> he was speaking about motivation to work on the game, not demand to play
[23:42] <grogbot> <timofonic> Are you a developer? Are you part of ScummVM Team? Me neither. There should be at least an interested developer on it, not just users/gamers
[23:42] <grogbot> <sev> so, the motivation is fairly low
[23:43] <grogbot> <j4w4> Yes there should be developers working on it as the LucasArts series are the most well known and beloved of all adventure games in times past.
[23:44] <grogbot> <sev> developers should be working? what do you mean?
[23:44] <grogbot> <j4w4> Finishing EFMI
[23:45] <grogbot> <sev> why it SHOULD be finished?
[23:46] <grogbot> <SupSuper> everyone would rather forget EFMI exists though 😛
[23:47] <grogbot> <j4w4> They are working on a brand new Monkey Island game as we speak.
[23:47] <grogbot> <sev> @j4w4 I understand your love and eagerness to see the game supported, but the developers work as volunteers, so, if there is no personal motivation, it is not being worked on
[23:48] <grogbot> <timofonic> Excuse me, but it seems you have zero idea how are Open Source volunteer efforts. Here developers donate their time and effort, you cant force them do your desires
[23:48] <grogbot> <j4w4> I'm not forcing anybody but they have already started the work
[23:49] <grogbot> <sev> @j4w4 you are talking to the team here
[23:49] <grogbot> <sev> no need to use 3ed person. Yes, we started work on it, never finished. Low motivation
[23:51] <grogbot> <timofonic> Sev is part of the team. I don't. He's right, it's how an Open Source volunteer effort works
[23:52] <grogbot> <sev> reverse engineering is very tedious, often boring thing, requiring very high levels of concentration and dedication. Average software developers cannot even pull it. Thus, devs are seeking reward, dopamine, joy, nostalgia, whatever, in order to justify the pain. If there is no internal motivation, it is close to impossible to force anyone who works without a pay on things which could be "random" or "not fun" to those devs.
[23:53] Action: treloret2 goes back to checking the 2300 glk entries.
[23:54] <sev> treloret2: are you trying to bring a point?
[23:55] <treloret2> Tedious and boring, and I'm glad it's partitioned per subengine.
[23:55] <treloret2> But on another level.
[23:56] <treloret2> Isn't there a FAQ page for people "Why isn't game engine X finished yet"
[23:56] <grogbot> <sev> indeed. big thanks to everyone who takes care of those GLK titles
[23:57] <grogbot> <sev> there is, indeed, but who reads documentation?
[00:00] --- Sun Aug 7 2022