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[09:22] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [09:27] [discord] Apple allows emulators now. https://www.theverge.com/2024/4/5/24122341/apple-app-store-game-emulators-super-apps [10:23] [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/YW8Jtr [10:23] scummvm/master 1510131 AndywinXp: SCUMM: HE: Fix sounds not being stopped on saving [11:05] _sev (~sev@2a02-a457-5d44-1-c82d-5664-c401-d5d1.fixed6.kpn.net) joined #scummvm. [11:05] _sev (~sev@2a02-a457-5d44-1-c82d-5664-c401-d5d1.fixed6.kpn.net) left irc: Changing host [11:05] _sev (~sev@scummvm/sev) joined #scummvm. [11:05] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [11:12] [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/bexwUU [11:12] scummvm/master 7ce5c13 neuromancer: FREESCAPE: added more dark releases for amiga/atari [11:12] scummvm/master ea2121f neuromancer: FREESCAPE: improved parsing of groups in dark releases for amiga/atari [11:39] [discord] what shader do you recommend for playing different gen of games? [11:40] _marc` (~marc@2001:9e8:1943:2900:106f:42a4:460f:8f5e) left irc: Ping timeout: 268 seconds [11:49] [discord] If it's the NES Maniac Mansion, the TV shader works well [11:49] [discord] https://skynetde.github.io/scummvm-shader-comparison/ [11:49] [discord] I did this a while ago, still have to update it on my ToDo list [11:50] [discord] I liked guest-dr-venom the most out of all shaders [11:57] _marc` (~marc@2001:9e8:1946:3f00:b3ff:7478:74e2:5a86) joined #scummvm. 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[15:40] _marc` (~marc@i5C74E1E4.versanet.de) left irc: Ping timeout: 255 seconds [15:53] _marc` (~marc@2001:9e8:1946:c600:90f7:fe67:353d:b45d) joined #scummvm. [16:24] [scummvm] scemino pushed 35 new commits to master: https://is.gd/pUExBb [16:24] scummvm/master cc3e338 scemino: TWP: Fix invalid type in argument to printf format specifier in squirrel. [16:24] scummvm/master 052fe3e scemino: TWP: Fix improper use of negative value in squirrel. [16:24] scummvm/master ef07070 scemino: TWP: Fix argument cannot be negative in squirrel. [16:48] [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/WEGIwz [16:48] scummvm/master 49f60db mistydemeo: DIRECTOR: add Crime Scouts [17:20] [scummvm] ccawley2011 opened pull request #5738: IMAGE: Various optimisations for dithered Cinepak output (master...cinepak-dithered) https://is.gd/wCdh4h [17:30] _marc` (~marc@2001:9e8:1946:c600:90f7:fe67:353d:b45d) left irc: Ping timeout: 255 seconds [17:58] _marc` (~marc@2001:9e8:1947:1e00:8e2f:5780:13f8:decc) joined #scummvm. [18:31] _marc` (~marc@2001:9e8:1947:1e00:8e2f:5780:13f8:decc) left irc: Ping timeout: 256 seconds [18:47] _marc` (~marc@2001:9e8:1947:4600:9753:e465:48ae:a8e2) joined #scummvm. [19:07] _marc` (~marc@2001:9e8:1947:4600:9753:e465:48ae:a8e2) left irc: Ping timeout: 260 seconds [19:08] Strengths (~Strengths@2001:4479:e300:d900:835c:7663:5ec:a652) joined #scummvm. [19:30] _marc` (~marc@2001:9e8:1947:6a00:daee:f6a:b992:248f) joined #scummvm. [19:42] _marc` (~marc@2001:9e8:1947:6a00:daee:f6a:b992:248f) left irc: Ping timeout: 246 seconds [19:51] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/IRv1QN [19:51] scummvm/master a30b562 tag2015: DIRECTOR: Add MoordSpel, fix 1contre100 clash [19:57] _marc` (~marc@2001:9e8:1947:7600:b26c:b506:a733:33a8) joined #scummvm. [20:01] _marc` (~marc@2001:9e8:1947:7600:b26c:b506:a733:33a8) left irc: Ping timeout: 255 seconds [20:08] [discord] I'm about to play a very old game called Private Eye. Going through game options and there's an option to pick a game shader. Currently, shader is set to "none", but when I click to choose a shader I see a few hundred options. [20:08] [discord] Some of them are obviously not correct (e.g. anything that says gamebody) but others look like they might be beneficial (anti-aliasing/aa-shader-4.0-level2.glslp). How do you know which shader to pick for a given game? [20:20] _marc` (~marc@2001:9e8:1947:7b00:9815:e60e:724a:7d32) joined #scummvm. [20:41] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/tvclUJ [20:41] scummvm/master 8feeded athrxx: AGOS: (WW) - prevent invalid memory access [21:00] _marc` (~marc@2001:9e8:1947:7b00:9815:e60e:724a:7d32) left irc: Ping timeout: 255 seconds [21:17] _marc` (~marc@2001:9e8:1947:9400:a011:cac9:2051:8815) joined #scummvm. [21:23] _marc` (~marc@2001:9e8:1947:9400:a011:cac9:2051:8815) left irc: Ping timeout: 255 seconds [21:40] _marc` (~marc@2001:9e8:1947:a500:a445:4a1e:95cf:405d) joined #scummvm. [21:56] [discord] it all depends on your personal taste. Those are not game-specific shaders [22:14] ny00123 (~ny00123@2a0d:6fc2:5ac1:800:f0c5:472d:a5d9:900b) left irc: Quit: Leaving [22:40] borosky (~borosky@213.134.185.68) left irc: Ping timeout: 272 seconds [23:33] [discord] Any plans on updating the 3DS port of ScummVM? [23:35] [discord] I know unlike the DS port, the 3DS port can play the Windows-era Humongous SCUMM games from 1994 to 2002 (I don't know what the final HE games run on the SCUMM engine, but the two HE games from 2003 that I know of run on the YAGA engine.) [23:36] [discord] I know unlike the DS and DSi ports, the 3DS port can play the Windows-era Humongous SCUMM games from 1994 to 2002 (I don't know what the final HE games run on the SCUMM engine, but the two HE games from 2003 that I know of run on the YAGA engine.) (edited) [23:40] [discord] The last build for that port is v2.7.0 so would need to ask the current listed porter, which is @phcoder .... [23:40] [discord] i.e. whether there is a blocker on building a v2.8.0 / v2.8.1 release [23:40] _marc` (~marc@2001:9e8:1947:a500:a445:4a1e:95cf:405d) left irc: Ping timeout: 260 seconds [23:42] [discord] @plantedwave5190 : If you want to test the latest git master, then https://buildbot.scummvm.org/#/dailybuilds has a build for 3DS ... and you can always compile yourself using the instructions from here with Docker: https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Docker [00:00] --- Sun Apr 7 2024