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[09:27] <grogbot> [discord] <rsn8887> Apple allows emulators now. https://www.theverge.com/2024/4/5/24122341/apple-app-store-game-emulators-super-apps
[10:23] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/YW8Jtr
[10:23] <Scummette> scummvm/master 1510131 AndywinXp: SCUMM: HE: Fix sounds not being stopped on saving
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[11:12] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/bexwUU
[11:12] <Scummette> scummvm/master 7ce5c13 neuromancer: FREESCAPE: added more dark releases for amiga/atari
[11:12] <Scummette> scummvm/master ea2121f neuromancer: FREESCAPE: improved parsing of groups in dark releases for amiga/atari
[11:39] <grogbot> [discord] <invwar> what shader do you recommend for playing different gen of games?
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[11:49] <grogbot> [discord] <eientei> If it's the NES Maniac Mansion, the TV shader works well
[11:49] <grogbot> [discord] <codengine_de> https://skynetde.github.io/scummvm-shader-comparison/
[11:49] <grogbot> [discord] <codengine_de> I did this a while ago, still have to update it on my ToDo list
[11:50] <grogbot> [discord] <codengine_de> I liked guest-dr-venom the most out of all shaders
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[16:24] <Scummette> [scummvm] scemino pushed 35 new commits to master: https://is.gd/pUExBb
[16:24] <Scummette> scummvm/master cc3e338 scemino: TWP: Fix invalid type in argument to printf format specifier in squirrel.
[16:24] <Scummette> scummvm/master 052fe3e scemino: TWP: Fix improper use of negative value in squirrel.
[16:24] <Scummette> scummvm/master ef07070 scemino: TWP: Fix argument cannot be negative in squirrel.
[16:48] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/WEGIwz
[16:48] <Scummette> scummvm/master 49f60db mistydemeo: DIRECTOR: add Crime Scouts
[17:20] <Scummette> [scummvm] ccawley2011 opened pull request #5738: IMAGE: Various optimisations for dithered Cinepak output (master...cinepak-dithered) https://is.gd/wCdh4h
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[19:51] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/IRv1QN
[19:51] <Scummette> scummvm/master a30b562 tag2015: DIRECTOR: Add MoordSpel, fix 1contre100 clash
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[20:08] <grogbot> [discord] <caffeinenyc> I'm about to play a very old game called Private Eye. Going through game options and there's an option to pick a game shader. Currently, shader is set to "none", but when I click to choose a shader I see a few hundred options.
[20:08] <grogbot> [discord] <caffeinenyc> Some of them are obviously not correct (e.g. anything that says gamebody) but others look like they might be beneficial (anti-aliasing/aa-shader-4.0-level2.glslp). How do you know which shader to pick for a given game?
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[20:41] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/tvclUJ
[20:41] <Scummette> scummvm/master 8feeded athrxx: AGOS: (WW) - prevent invalid memory access
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[21:56] <grogbot> [discord] <sev____> it all depends on your personal taste. Those are not game-specific shaders
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[23:33] <grogbot> [discord] <plantedwave5190> Any plans on updating the 3DS port of ScummVM?
[23:35] <grogbot> [discord] <plantedwave5190> I know unlike the DS port, the 3DS port can play the Windows-era Humongous SCUMM games from 1994 to 2002 (I don't know what the final HE games run on the SCUMM engine, but the two HE games from 2003 that I know of run on the YAGA engine.)
[23:36] <grogbot> [discord] <plantedwave5190> I know unlike the DS and DSi ports, the 3DS port can play the Windows-era Humongous SCUMM games from 1994 to 2002 (I don't know what the final HE games run on the SCUMM engine, but the two HE games from 2003 that I know of run on the YAGA engine.) (edited)
[23:40] <grogbot> [discord] <Digitall> The last build for that port is v2.7.0 so would need to ask the current listed porter, which is @phcoder ....
[23:40] <grogbot> [discord] <Digitall> i.e. whether there is a blocker on building a v2.8.0 / v2.8.1 release
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[23:42] <grogbot> [discord] <Digitall> @plantedwave5190 : If you want to test the latest git master, then https://buildbot.scummvm.org/#/dailybuilds has a build for 3DS ... and you can always compile yourself using the instructions from here with Docker: https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Docker
[00:00] --- Sun Apr 7 2024