[00:00] Okkaay... https://buildbot.scummvm.org/builders/master-mingw-w32/builds/2164/steps/compile/logs/warnings%20%2826%29 has the warnings in HDB / Prince if you meant that. [00:00] I meant the anti-flood mechanism of your IRC client, or did you really write the last three lines like that? [00:01] *cough* I really do write like that. Call it a literary stutter :) [00:02] buffer overrun warnings can be very hard to fix. some are false positives, some are from very obscure code like soundcard emulators [00:02] To be honest, it may be due to starting back on IRC when antiflood was not implemented in clients yet... [00:03] *wheeze* Dang kids, get off my lawn! :) [00:05] SupSuper: True... but still possible. Oh and "gcc -Q --help=warning" is pretty useful if using GCC [00:05] That lists what warnings are available and whether they are enabled or not... [00:07] Some are too noisy or spurious to enable in any case, but alot more than -Wall -Wextra can get enabled. I am still surprised that -Wshadow is not included in those. [00:08] it's very hard to add new warnings without making devs angry, so they just keep making new flags instead πŸ˜› [00:09] Here the pastebin: https://pastebin.com/6Jdxi1YP [00:10] Sorry phone call... [00:10] Compilation and linking was successful [00:10] Ah cool. Will take a look when back [00:15] Phone call? Isn't it like 1 am where you are? [00:15] JohnnyonFlame (~quassel@170.233.51.139) joined #scummvm. [00:23] Lightkey: Well yes ... but *shrug* [00:23] Carpe Noctum [00:24] the memcpy looks like it can be a memmove [00:24] time is an illusion [00:24] Lunchtime doubly so... [00:25] Henke37: I suppose that is reasonable. IIRC memove deals with overlapping regions? [00:25] that's its very purpose [00:25] Right... Will change that then. [00:26] it acts as if there was a temporary buffer that it copied to and then copied from. [00:30] Yes, just looked... [00:31] I looked at the crumb code. It is just saying that if you have the maximum, it deletes the one in slot 0 and moves the rest to make a spare slot at the end. [00:32] To be honest, this code should be possible by just assignment copy operators rather than this. [00:33] Anyway, will do memmove for now. [00:35] [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCUk [00:35] scummvm/master 03380c0 digitall: LAB: Replace memcpy of overlapping region with memmove [00:52] [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCUZ [00:52] scummvm/master 7b247ba digitall: SWITCH: Remove Set But Unused Variables from Events Code [00:57] [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCUl [00:57] scummvm/master 5aeedd6 digitall: WINTERMUTE: Fix Possible Uninitialized Variable Compiler Warnings [00:57] https://pastebin.com/3D2H9xCr [00:59] Henke37: Thanks, but the remaining two warnings are not easy to fix. The first is the Lua setjmp usage, which requires refactoring of that part of the interpreter.... and the other [00:59] it's not just to show what is. it also shows what isn't there. [00:59] is something to do with the Win32 linker settings / prebuilt libraries and thus out of my scope. PRs happily accepted [01:00] it's me using the prebuilt libraries. which are ancient. [01:00] What isn't there... What you mean the purple invisible giraffe called Jacob? [01:00] i mean that it shows that there are no new warnings. [01:01] Ah yes, the search for Jacob continues :) [01:01] Seriously, I understand... though I have a long list of warnings to fixup from GCC in any case... so will deal with those first. Let me know if you spot any new MSVC ones. [01:02] or rather the team in general [01:09] [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCUE [01:16] rsn8887: I think some of those warnings are spurious or incorrect ... mainly the -Wmaybe-uinitialized ones, but will look over the rest and try to fixup over time. Thanks again. [01:18] Right, back to my "dayjob" for a while . ttfn [01:19] digitall (tdhs@unaffiliated/digitall) left #scummvm ("Leaving"). [01:30] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [01:30] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [01:37] DominusExult (~dominus@port-92-196-49-38.dynamic.qsc.de) joined #scummvm. [01:37] DominusExult (~dominus@port-92-196-49-38.dynamic.qsc.de) left irc: Changing host [01:37] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:41] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 268 seconds [01:41] Nick change: DominusExult -> Dominus [02:46] Please, could anyone with a PSP open a ticket with the specific issues for Blade Runner on the platform so that we have a clear idea of what is needed to be fixed. At least for the game to be "playable" without crashing that is. [02:47] Also, does anyone know of a good PSP emulator where I could test fixes for these issues if I don't own a PSP? [02:48] Is PPSSPP any good? [03:48] I don't know if I have access to the FRS anymore 😦 [03:48] emailed you @sev with the URL as a workaround - let me know when you get it and maybe we can sort out my access later [03:57] scummvm/master 07ce549 digitall: NETWORKING: Fix Signed vs. Unsigned Compiler Warnings [03:57] [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCTK [03:57] scummvm/master f6fff71 digitall: OPENGL: Add Missing Default Switch Cases [04:20] I dont think theres any point in trying to make blade runner work on PSP, because it will be way too slow to be playable. [04:21] Also, there might just be memory restrictions. How does ScummmVM handle running out of heap? Is that gracefully handled? [05:44] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: Ping timeout: 240 seconds [05:45] Begasus (~begasus@ptr-4qba4eac93v5jd2q5cr.18120a2.ip6.access.telenet.be) joined #scummvm. [05:52] Begas_VBox (~Begasus@d54C05BEA.access.telenet.be) joined #scummvm. [05:55] borosky (~borosky@095160157148.dynamic-ra-10.vectranet.pl) joined #scummvm. [06:18] checked branch 2.1 yesterday for Haiku, still ok :) [06:26] jammm (~jam@i153-145-23-151.s42.a013.ap.plala.or.jp) joined #scummvm. [06:26] jammm (~jam@i153-145-23-151.s42.a013.ap.plala.or.jp) left irc: Changing host [06:26] jammm (~jam@unaffiliated/jamm) joined #scummvm. [07:00] mlk (~mlk@85.191.222.213) left irc: Quit: Ping timeout (120 seconds) [07:00] mlk (~mlk@85.191.222.213) joined #scummvm. [07:39] Strangerke_ (~Strangerk@cust-208-39-111-94.dyn.as47377.net) joined #scummvm. [07:42] Strangerke (~Strangerk@cust-208-39-111-94.dyn.as47377.net) left irc: Ping timeout: 268 seconds [07:42] Nick change: Strangerke_ -> Strangerke [08:11] Begasus (~begasus@ptr-4qba4eac93v5jd2q5cr.18120a2.ip6.access.telenet.be) left irc: Ping timeout: 252 seconds [08:11] Begas_VBox (~Begasus@d54C05BEA.access.telenet.be) left irc: Ping timeout: 264 seconds [08:57] timofonic (~timofonic@unaffiliated/timofonic) left irc: Read error: Connection reset by peer [09:17] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [09:20] hey guys [09:20] Hi there [09:20] what's the usage of branch-2-1-0? are we supposed to push things on this? [09:20] good morning [09:20] no, 2-1-0 is done [09:21] ok I wouldn't have made a branch, only a tag :) [09:21] things that should go in a possible 2.1.1 release should be pushed to branch-2-1 [09:23] what are the rules for a 2.1.1? [09:23] major blocker? [09:43] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 276 seconds [09:45] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [10:00] cd (~cd@unaffiliated/cd) joined #scummvm. [10:05] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 276 seconds [10:06] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [10:24] criezy (~criezy@host86-133-88-159.range86-133.btcentralplus.com) joined #scummvm. [10:24] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [10:27] [scummvm] sev- pushed 2 new commits to master: https://git.io/JeCLE [10:27] scummvm/master 4c6ec46 sev-: DISTS: Added new keys for Sparkle 1.22.0 [10:27] scummvm/master 665e38f sev-: UPDATES: Added signatures for 2.1.0 Windows builds [10:37] Building the macOS release now... [10:46] [scummvm] sev- pushed 1 new commits to branch-2-1: https://git.io/JeCLo [10:46] scummvm/branch-2-1 9c9265a sev-: DISTS: Added new keys for Sparkle 1.22.0 [11:15] ajax16384 (~User@109.60.130.33) joined #scummvm. [11:15] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [11:38] SylvainTV (~Sylvain@lfbn-lil-1-240-153.w90-45.abo.wanadoo.fr) joined #scummvm. [11:38] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [11:42] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 240 seconds [11:42] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [12:01] ced117 (~ced117@opensuse/member/ced117) left irc: Ping timeout: 240 seconds [12:11] Sho_ (~sho@kde/hein) left irc: Quit: Konversation terminated! [12:34] ajax16384 (~User@109.60.130.33) left irc: Read error: Connection reset by peer [12:37] Sho_ (~sho@kde/hein) joined #scummvm. [12:46] Sho_ (~sho@kde/hein) left irc: Quit: Konversation terminated! [12:47] Sho_ (~sho@kde/hein) joined #scummvm. [12:49] [scummvm] bluegr pushed 2 new commits to master: https://git.io/JeCqk [12:49] scummvm/master a3f6b94 bluegr: SCI32: Add the French version of PQ:SWAT (bug #11100) [12:49] scummvm/master 2df38d8 bluegr: SCI32: Handle the special Bridge save/load screens in Hoyle 5 [12:49] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeCqL [12:49] scummvm/master 54e3449 criezy: I18N: Update translations templates [12:49] Sho_ (~sho@kde/hein) left irc: Remote host closed the connection [12:50] Sho_ (~sho@kde/hein) joined #scummvm. [13:03] SylvainTV (~Sylvain@lfbn-lil-1-240-153.w90-45.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [13:03] SylvainTV (~Sylvain@lfbn-lil-1-240-153.w90-45.abo.wanadoo.fr) joined #scummvm. [13:03] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [13:08] ced117 (~ced117@opensuse/member/ced117) joined #scummvm. [13:13] [scummvm] sev- pushed 1 new commits to master: https://git.io/JeCqE [13:13] scummvm/master e32afd6 sev-: DISTS: Added MacOS signatures for 2.1.0 [13:19] akaWolf (~akaWolf@unaffiliated/akawolf) joined #scummvm. [13:28] hi, guys [13:29] regarding DOS disasm: how to know address of beginning each se [13:29] gment in RAM [13:43] Nick change: jammm -> jamm [13:57] please take a look at the new page I just created for the engine authors: [13:57] https://wiki.scummvm.org/index.php?title=Configure.engine_options [14:01] [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JeCmY [14:01] scummvm/master 323b623 lotharsm: DISTS: WIN32: Update Inno Setup file [14:03] [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JeCms [14:03] scummvm/branch-2-1 135602c lotharsm: DISTS: WIN32: Update Inno Setup file [14:10] <_sev_> akaWolf: normally it is part of EXE format [14:10] <_sev_> akaWolf: what disasm do you use? We recommend IDA or Ghidra [14:33] ldevulder__ (~ldevulder@i15-lef02-th2-89-83-239-106.ft.lns.abo.bbox.fr) joined #scummvm. [14:36] ldevulder_ (~ldevulder@176.167.28.15) left irc: Ping timeout: 252 seconds [15:21] JohnnyonFlame (~quassel@170.233.51.139) left irc: Ping timeout: 265 seconds [15:41] Thiese instructions need updating I think: [15:41] https://wiki.scummvm.org/index.php?title=HOWTO-Release [15:41] The README is now called README.MD [15:41] THere's a file called COPYING.OFL [15:41] THose are not mentioned? [15:42] SHould COPYING.OFL be included? [15:42] JohnnyonFlame (~quassel@170.233.51.139) joined #scummvm. [15:42] yes [15:42] What about NEWS.MD (not NEWS) [15:43] I'm updating the wiki page right now πŸ™‚ thanks for the hints [15:43] The build system generates the README from the README.md I think (and same for NEWS). [15:43] Oh ok. [15:43] Hm ok. [15:43] Where's this generated file? [15:44] And I think we are still supposed to include the README and not the README.md in the archive. [15:44] In Makefile.common [15:44] But only if pandoc is found on the system. [15:45] I don't have it. Only REadme.md. [15:45] I think previous Vita release included readme.md [15:45] In the end it does not really matter if you include the README.md or README. [15:46] I agree. Readme.md should be fine. [15:46] And the wiki page should certainly be updated to indicate that if pandoc is not available, only the README.md will be there. [15:46] ANd most modern display programs actually show the markdown correctly [15:47] it depends how you view the file, on windows it sucks to double-click an "unknown file" shortcut, on other platforms it probably doesn't matter [15:48] Well AUTHORS etc. also don't have an ending at all :/ [15:48] I mean .txt might be useful... but honestly I don't think it matters much. [15:49] I think 99.9% of users never look at these, and those 0.1% that do are the ones that are tinkerers enough to figure it out. [15:49] yeah [15:49] on windows only the readme gets a program shortcut so that's the important one [15:49] "historically", the .txt extension was meant for the Windows build after converting with dos2unix [15:49] Command sent by rootfather [15:49] ...which is not *that* important anymore since Windows 10's Notepad now supports LF line endings [15:50] On Switch, Vita, PSP those files are there but of course the user would have to use the homebrew file browser to get to them and display them, I don't think many users will do that [15:50] COPYING have to be included for licensing reasons [15:51] Yes of course they will all be included. [15:51] @rootfather some scummvm users still have windows 9x so πŸ˜› [15:51] Command sent by rootfather [15:51] ... [15:51] πŸ˜„ [15:53] ..and what I wrote to _sev_ earlier. [15:54] ccawley2011 (~ccawley20@host109-149-11-176.range109-149.btcentralplus.com) joined #scummvm. [15:54] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services. [15:59] Have those ever been included for the Android apks? [16:02] NULUSIOS (~nls@mail2.termoil.com) joined #scummvm. [16:09] ny00123 (~ny00123@31.210.181.248) joined #scummvm. [16:14] I have Vita, Switch, PSP release files ready now. But I will try to test them today before uploading. [16:14] Who do I sent them to after I verify they work? [16:15] sev sent an e-mail about this in the mailing list todat [16:18] Ah ok. So upload somewhere, then email sev the links. [16:19] yep [16:21] So, who is building for android? Is it me? I mean I could do it using my toolchains, but I'd probably need help with the signing, and I have little idea how to build a multi-eabi apk using the current setup with multiple standalone toolchains (just setting the APP_ABI would not work) [16:22] Also @sev who can verify what we currently have on Google Play Store? Is it multiple APKs for the 2.0.0 or one fat APK (for all supported architectures)? [16:23] It definitely serves different packages to v7a and v8a (with different version codes too, 31 and 32 respectively) [16:23] I can take care of the signing and publishing [16:23] I just need the binaries [16:24] and of course, I cannot testing, so, please launch it before sending to me πŸ˜„ [16:24] I can test the v7a and v8a and the plain armeabi. I cannot test for the x86 and x86_64 [16:25] what about the version codes? Should I use something there? how will that work? They should be greater than the ones we use currently at the store [16:33] yes., let me check [16:34] @antoniou79 the last version is 34 [16:35] so, it must be 35, 36 and 37 I believe [16:35] for arm, x86 and x86_64 [16:35] and please, commit the last used number to the master [16:39] to backends/platform/android/android.m [16:45] Ok. wii do [16:51] [scummvm] sev- pushed 4 new commits to master: https://git.io/JeCOK [16:51] scummvm/master 849a36e sev-: GLK: Engine requires jpeg and png as dependencies [16:51] scummvm/master 837d866 sev-: WINTERMUTE: Engine requires jpeg and png as dependecies [16:51] scummvm/master 62d1978 sev-: ANDROID: Added info about historical release version codes [16:51] @antoniou79 I committed the current state of affairs for your reference [16:55] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [16:55] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [16:57] ldevulder__ (~ldevulder@i15-lef02-th2-89-83-239-106.ft.lns.abo.bbox.fr) left irc: Ping timeout: 240 seconds [17:04] we will use 35, 36, 37, 38, 39 for: arm, arm-v7a, arm64-v8a, x86 and x86_64 [17:06] Lightkey (~Darklock@p200300F693D1233422CF30FFFE083718.dip0.t-ipconnect.de) left irc: Ping timeout: 245 seconds [17:07] [scummvm] sev- pushed 1 new commits to master: https://git.io/JeCO5 [17:07] scummvm/master ed98a96 sev-: MOHAWK: Add Myst ME as a subengine, and mark 'jpeg' as a required dependency [17:07] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeCOd [17:07] scummvm/master 4e10753 criezy: I18N: Update translations templates [17:19] Lightkey (~Darklock@p200300F693D1233822CF30FFFE083718.dip0.t-ipconnect.de) joined #scummvm. [17:20] [scummvm] sev- pushed 1 new commits to master: https://git.io/JeC3q [17:21] scummvm/master 0189306 sev-: UPDATES: Added MacOS delta packages for 2.1.0 [17:29] [scummvm] sev- pushed 1 new commits to master: https://git.io/JeC3Z [17:29] scummvm/master 9a935be sev-: UPDATES: Added EdDSA signatures to macOS deltas [17:41] [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JeC3z [17:41] scummvm/master afad06b antoniou79: CONFIGURE: Add "-march=armv7-a" to linker for arm-v7a target [17:46] I notice that many ports still un buildbot haven't got a package for last release [17:46] can't buildbot use to build those release packages? [17:48] travis-ci (~travis-ci@ec2-3-95-21-29.compute-1.amazonaws.com) joined #scummvm. [17:48] scummvm/scummvm#10395 (master - 0189306 : Eugene Sandulenko): The build passed. [17:48] Change view : https://github.com/scummvm/scummvm/compare/4e10753e867b...018930644282 [17:48] Build details : https://travis-ci.org/scummvm/scummvm/builds/593982926 [17:48] travis-ci (travis-ci@ec2-3-95-21-29.compute-1.amazonaws.com) left #scummvm. [18:00] DOes ScummVM not have an audio freq. setting? [18:01] I seem to remember Full Throttle having higher quality speech... testing on Vita and Switch. [18:01] travis-ci (~travis-ci@ec2-3-83-95-119.compute-1.amazonaws.com) joined #scummvm. [18:01] scummvm/scummvm#10396 (master - 9a935be : Eugene Sandulenko): The build passed. [18:01] Change view : https://github.com/scummvm/scummvm/compare/018930644282...9a935be7fbb9 [18:01] Build details : https://travis-ci.org/scummvm/scummvm/builds/593985475 [18:01] travis-ci (travis-ci@ec2-3-83-95-119.compute-1.amazonaws.com) left #scummvm. [18:03] _sev_: IDA [18:03] Is there a game with cd quality speech that I could use to verify audio quality is ok? [18:03] and dosbox debugger [18:06] Hmm Woodruff seems to have better sound, so I guess I just mis-remembered the sound quality being better than it actually is on Full Throttle. [18:11] @rsn8887 there is testbed engine exactly for that purpose [18:11] @Darkstar then IDA should load it for you properly. What is the problem you're facing with? [18:12] oops, that is for akaWolf [18:13] [scummvm] sev- pushed 2 new commits to master: https://git.io/JeC3x [18:13] scummvm/master 6017098 sev-: NEWS: Added historical release codenames [18:13] scummvm/master 2eaf07c sev-: JANITORIAL: Uniform formatting around release entries [18:17] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 240 seconds [18:18] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 240 seconds [18:20] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [18:24] It all seems to work. [18:25] I noticed on PSP, the default theme seems to be "Classic (builtin)" although I can change it to "modern" just fine. I never noticed, because I had a .ini file where it was set to modern. [18:31] Erm: // FIXME: Actually "default" rather sounds like it should use // our default theme which would mean "scummremastered" instead // of the builtin one. [18:34] WHere's the default theme set in the code, and how can it be different for psp and switch? [18:42] scummremastered.zip is missing from the list: [18:42] https://wiki.scummvm.org/index.php?title=HOWTO-Release [18:42] That needs to be included. [18:44] SO that wiki page is still not complete. [18:45] It would be nice if whoever changes defaults like that (e.g. from scummodern to remastered theme) would also update that kind of information. [18:47] I guess it doesn't matter for most systems, where those files are packaged automatically... maybe psp is the only one where it matters. [18:53] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeCsM [18:53] scummvm/master 2793569 sev-: PRINCE: I18N: Update translation (English) [18:55] Port build status changed with a69be072: Failure: master-android_x86, master-ouya [19:26] [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JeCGq [19:26] scummvm/master a3b57a6 lotharsm: CONFIGURE: Fix formatting [19:27] I think the error for the android builds means that someone has to install the sdk platform-tools for api 26 now that the target sdk has changed to 26 [19:27] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [19:27] [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JeCGm [19:27] scummvm/branch-2-1 ff577c7 lotharsm: CONFIGURE: Fix formatting [19:27] hi guys [19:29] Also from Nov 2019, any new updates should target api 28 (at least) according to https://developer.android.com/distribute/best-practices/develop/target-sdk [19:29] hi @Strangerke [19:30] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 240 seconds [19:32] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [19:39] [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JeCGu [19:39] scummvm/master c9231a2 lotharsm: NEWS: Add release codenames to German NEWS file, formatting [19:42] [scummvm] lotharsm pushed 3 new commits to branch-2-1: https://git.io/JeCGg [19:42] scummvm/branch-2-1 68449e3 sev-: NEWS: Added historical release codenames [19:42] scummvm/branch-2-1 1f187e7 sev-: JANITORIAL: Uniform formatting around release entries [19:42] scummvm/branch-2-1 c4cbfe9 lotharsm: NEWS: Add release codenames to German NEWS file, formatting [19:42] Hi Strangerke [19:53] [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JeCGP [19:53] scummvm/master dfff7a5 lotharsm: Revert "DISTS: WIN32: Update Inno Setup file" [20:03] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: Ping timeout: 276 seconds [20:17] [scummvm] sev- pushed 1 new commits to master: https://git.io/JeCGj [20:17] scummvm/master 4e629e4 sev-: SAGA: Add Windows trial version of ITE for reference (not supported) [20:21] cpp #line 52 win32.h // Override createAudioCDManager() to get our Mac-specific // version. [20:40] https://cdn.discordapp.com/attachments/581224061091446795/630142544914939936/Anteckning_2019-10-05_224054.png [20:41] is there a character missing in the font or something? [20:43] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) joined #scummvm. [20:43] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [20:44] Port build status changed with a69be072: Failure: master-debian-x86-clang [20:50] Oh well. Hardcoded "--host=i686-w64-mingw32.static" and I wonder half of the day why 64bit builds fail. [20:50] Just... just leave me here. [20:51] @Henke37 yup, looks like something is missing [20:51] Or wrong enc?ding [20:51] encodings usually mangle ΕΔΦ if they are wrong [20:52] oh, right [20:52] which characters are missing exactly in the screenshot? [20:52] My swedish is not exactly existing πŸ˜› [20:52] not sure. i think my win95 vm broke, so i can't exactly check the original game [20:53] should just be punctuation or whitespace [20:54] It looks like a special character that is meant to right-align the shortcut maybe? [20:54] that might be it [20:56] [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JeCZD [20:59] scummvm/master 30b789d antoniou79: ANDROID: Set target SDK to 26 to AndroidManifest.xml and project.properties files [20:59] [scummvm] criezy pushed 1 new commits to master: https://git.io/JeCZ7 [20:59] scummvm/master 2365721 criezy: JANITORIAL: Fix typo in comment [21:03] timofonic (~timofonic@unaffiliated/timofonic) left irc: Read error: Connection reset by peer [21:03] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [21:18] cd (~cd@unaffiliated/cd) left irc: Quit: cd [21:18] NULUSIOS (nls@mail2.termoil.com) left #scummvm. [21:36] Port build status changed with a69be072: Failure: master-android_arm [21:45] Could someone run a yes | /opt/toolchains/android/android-sdk-linux_x86/tools/bin/sdkmanager "platforms;android-26" on the buildbot server? [21:48] JohnnyonFlame (~quassel@170.233.51.139) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [21:53] Nick change: _sev_ -> _sev [21:57] Port build status changed with a69be072: Failure: master-android_arm64 [21:58] please πŸ™‚ [22:05] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [22:12] BeefEats (~BeefEats@unaffiliated/beefeats) left irc: Quit: Bye [22:26] ccawley2011 (~ccawley20@host109-149-11-176.range109-149.btcentralplus.com) left irc: Quit: Leaving [22:27] Port build status changed with a69be072: Failure: master-debian-x86 [22:59] DominusExult (~dominus@port-92-196-77-40.dynamic.qsc.de) joined #scummvm. [22:59] DominusExult (~dominus@port-92-196-77-40.dynamic.qsc.de) left irc: Changing host [22:59] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [23:02] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 276 seconds [23:02] Nick change: DominusExult -> Dominus [23:08] ny00123 (~ny00123@31.210.181.248) left irc: Quit: Leaving [23:29] something special is here [23:29] https://cdn.discordapp.com/attachments/581224061091446795/630185173316796417/IMG_4876.jpg [23:29] roons flawlessly [23:30] runs too [23:30] niiiiiice [23:30] I'm surprised the GCW is powerful enough [23:30] (or Blade Runner is less demanding then I thought) [23:31] i don't recall the game being quite this blue [23:36] testbed has some failures on the android apks. Some are expected I think... eg. no toggle of fullscreen or window minimization is supported [23:36] But it also fails the cursor scaling test and the one where the cursor should be moved to the center of a box (it moves inside, but not to center) and all the iconv ones [23:37] Android does not build with iconv [23:37] windows also fails the cursor tests [23:37] So are these normal, not normal? [23:37] ah ok [23:38] At the end of the app, exiting in on 64bit apk it crashed. On v7a it did not [23:38] I will check it out more tomorrow [23:38] I mean for the testbed engine [23:38] though, the KIA is hardly readable: [23:39] https://cdn.discordapp.com/attachments/581224061091446795/630187525255725062/IMG_4878.jpg [23:39] so, not going to enable it for the release [23:40] I can read it ok though [23:40] Or maybe not, I'm unsure what is artifact by compression and what is the actual display [23:40] Honestly same, only have a problem with like every fifth word. [23:41] @antoniou79 on the real device it is tiny [23:44] Hm... not sure what we can do about that. I mean could we make a new KIA font that would only be used by a specific backend? [23:45] But it's still just a picture, is it really running at acceptable speed? [23:53] Ligthkey: yes. absolutely smoothly [23:53] I was kind of amazed [23:56] Noyce. [23:56] I see from the specs, the display is 320x240, probably why the text appears tiny. It's already small in 640x480 (KIA6PT) [23:57] 6 pixels height [00:00] --- Sun Oct 6 2019