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[00:00] <digitall> Okkaay... https://buildbot.scummvm.org/builders/master-mingw-w32/builds/2164/steps/compile/logs/warnings%20%2826%29 has the warnings in HDB / Prince if you meant that.
[00:00] <Lightkey> I meant the anti-flood mechanism of your IRC client, or did you really write the last three lines like that?
[00:01] <digitall> *cough* I really do write like that. Call it a literary stutter :)
[00:02] <Grogbot> <SupSuper> buffer overrun warnings can be very hard to fix. some are false positives, some are from very obscure code like soundcard emulators
[00:02] <digitall> To be honest, it may be due to starting back on IRC when antiflood was not implemented in clients yet...
[00:03] <digitall> *wheeze* Dang kids, get off my lawn! :)
[00:05] <digitall> SupSuper: True... but still possible. Oh and "gcc -Q --help=warning" is pretty useful if using GCC
[00:05] <digitall> That lists what warnings are available and whether they are enabled or not...
[00:07] <digitall> Some are too noisy or spurious to enable in any case, but alot more than -Wall -Wextra can get enabled. I am still surprised that -Wshadow is not included in those.
[00:08] <Grogbot> <SupSuper> it's very hard to add new warnings without making devs angry, so they just keep making new flags instead 😛
[00:09] <Grogbot> <rsn8887> Here the pastebin: https://pastebin.com/6Jdxi1YP
[00:10] <digitall> Sorry phone call...
[00:10] <Grogbot> <rsn8887> Compilation and linking was successful
[00:10] <digitall> Ah cool. Will take a look when back
[00:15] <Lightkey> Phone call? Isn't it like 1 am where you are?
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[00:23] <digitall> Lightkey: Well yes ... but *shrug*
[00:23] <digitall> Carpe Noctum
[00:24] <Grogbot> <Henke37> the memcpy looks like it can be a memmove
[00:24] <Grogbot> <SupSuper> time is an illusion
[00:24] <digitall> Lunchtime doubly so...
[00:25] <digitall> Henke37: I suppose that is reasonable. IIRC memove deals with overlapping regions?
[00:25] <Grogbot> <Henke37> that's its very purpose
[00:25] <digitall> Right... Will change that then.
[00:26] <Grogbot> <Henke37> it acts as if there was a temporary buffer that it copied to and then copied from.
[00:30] <digitall> Yes, just looked...
[00:31] <digitall> I looked at the crumb code. It is just saying that if you have the maximum, it deletes the one in slot 0 and moves the rest to make a spare slot at the end.
[00:32] <digitall> To be honest, this code should be possible by just assignment copy operators rather than this.
[00:33] <digitall> Anyway, will do memmove for now.
[00:35] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCUk
[00:35] <Scummette> scummvm/master 03380c0 digitall: LAB: Replace memcpy of overlapping region with memmove
[00:52] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCUZ
[00:52] <Scummette> scummvm/master 7b247ba digitall: SWITCH: Remove Set But Unused Variables from Events Code
[00:57] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCUl
[00:57] <Scummette> scummvm/master 5aeedd6 digitall: WINTERMUTE: Fix Possible Uninitialized Variable Compiler Warnings
[00:57] <Grogbot> <Henke37> https://pastebin.com/3D2H9xCr
[00:59] <digitall> Henke37: Thanks, but the remaining two warnings are not easy to fix. The first is the Lua setjmp usage, which requires refactoring of that part of the interpreter.... and the other
[00:59] <Grogbot> <Henke37> it's not just to show what is. it also shows what isn't there.
[00:59] <digitall> is something to do with the Win32 linker settings / prebuilt libraries and thus out of my scope. PRs happily accepted
[01:00] <Grogbot> <Henke37> it's me using the prebuilt libraries. which are ancient.
[01:00] <digitall> What isn't there... What you mean the purple invisible giraffe called Jacob?
[01:00] <Grogbot> <Henke37> i mean that it shows that there are no new warnings.
[01:01] <digitall> Ah yes, the search for Jacob continues :)
[01:01] <digitall> Seriously, I understand... though I have a long list of warnings to fixup from GCC in any case... so will deal with those first. Let me know if you spot any new MSVC ones.
[01:02] <digitall> or rather the team in general
[01:09] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCUE
[01:16] <digitall> rsn8887: I think some of those warnings are spurious or incorrect ... mainly the -Wmaybe-uinitialized ones, but will look over the rest and try to fixup over time. Thanks again.
[01:18] <digitall> Right, back to my "dayjob" for a while . ttfn
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[02:46] <Grogbot> <antoniou79> Please, could anyone with a PSP open a ticket with the specific issues for Blade Runner on the platform so that we have a clear idea of what is needed to be fixed. At least for the game to be "playable" without crashing that is.
[02:47] <Grogbot> <antoniou79> Also, does anyone know of a good PSP emulator where I could test fixes for these issues if I don't own a PSP?
[02:48] <Grogbot> <antoniou79> Is PPSSPP any good?
[03:48] <Grogbot> <tsoliman> I don't know if I have access to the FRS anymore 😦
[03:48] <Grogbot> <tsoliman> emailed you @sev with the URL as a workaround - let me know when you get it and maybe we can sort out my access later
[03:57] <Scummette> scummvm/master 07ce549 digitall: NETWORKING: Fix Signed vs. Unsigned Compiler Warnings
[03:57] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JeCTK
[03:57] <Scummette> scummvm/master f6fff71 digitall: OPENGL: Add Missing Default Switch Cases
[04:20] <Grogbot> <rsn8887> I dont think theres any point in trying to make blade runner work on PSP, because it will be way too slow to be playable.
[04:21] <Grogbot> <rsn8887> Also, there might just be memory restrictions. How does ScummmVM handle running out of heap? Is that gracefully handled?
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[06:18] <Begas_VBox> checked branch 2.1 yesterday for Haiku, still ok :)
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[09:20] <LePhilousophe> hey guys
[09:20] <Grogbot> <rootfather> Hi there
[09:20] <LePhilousophe> what's the usage of branch-2-1-0? are we supposed to push things on this?
[09:20] <Grogbot> <antoniou79> good morning
[09:20] <Grogbot> <rootfather> no, 2-1-0 is done
[09:21] <LePhilousophe> ok I wouldn't have made a branch, only a tag :)
[09:21] <Grogbot> <rootfather> things that should go in a possible 2.1.1 release should be pushed to branch-2-1
[09:23] <LePhilousophe> what are the rules for a 2.1.1?
[09:23] <LePhilousophe> major blocker?
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[10:27] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JeCLE
[10:27] <Scummette> scummvm/master 4c6ec46 sev-: DISTS: Added new keys for Sparkle 1.22.0
[10:27] <Scummette> scummvm/master 665e38f sev-: UPDATES: Added signatures for 2.1.0 Windows builds
[10:37] <Grogbot> <criezy> Building the macOS release now...
[10:46] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-1: https://git.io/JeCLo
[10:46] <Scummette> scummvm/branch-2-1 9c9265a sev-: DISTS: Added new keys for Sparkle 1.22.0
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[12:49] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://git.io/JeCqk
[12:49] <Scummette> scummvm/master a3f6b94 bluegr: SCI32: Add the French version of PQ:SWAT (bug #11100)
[12:49] <Scummette> scummvm/master 2df38d8 bluegr: SCI32: Handle the special Bridge save/load screens in Hoyle 5
[12:49] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeCqL
[12:49] <Scummette> scummvm/master 54e3449 criezy: I18N: Update translations templates
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[13:13] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeCqE
[13:13] <Scummette> scummvm/master e32afd6 sev-: DISTS: Added MacOS signatures for 2.1.0
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[13:28] <akaWolf> hi, guys
[13:29] <akaWolf> regarding DOS disasm: how to know address of beginning each se
[13:29] <akaWolf> gment in RAM
[13:43] Nick change: jammm -> jamm
[13:57] <Grogbot> <sev> please take a look at the new page I just created for the engine authors:
[13:57] <Grogbot> <sev> https://wiki.scummvm.org/index.php?title=Configure.engine_options
[14:01] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JeCmY
[14:01] <Scummette> scummvm/master 323b623 lotharsm: DISTS: WIN32: Update Inno Setup file
[14:03] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JeCms
[14:03] <Scummette> scummvm/branch-2-1 135602c lotharsm: DISTS: WIN32: Update Inno Setup file
[14:10] <_sev_> akaWolf: normally it is part of EXE format
[14:10] <_sev_> akaWolf: what disasm do you use? We recommend IDA or Ghidra
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[15:41] <Grogbot> <rsn8887> Thiese instructions need updating I think:
[15:41] <Grogbot> <rsn8887> https://wiki.scummvm.org/index.php?title=HOWTO-Release
[15:41] <Grogbot> <rsn8887> The README is now called README.MD
[15:41] <Grogbot> <rsn8887> THere's a file called COPYING.OFL
[15:41] <Grogbot> <rsn8887> THose are not mentioned?
[15:42] <Grogbot> <rsn8887> SHould COPYING.OFL be included?
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[15:42] <Grogbot> <rootfather> yes
[15:42] <Grogbot> <rsn8887> What about NEWS.MD (not NEWS)
[15:43] <Grogbot> <rootfather> I'm updating the wiki page right now 🙂 thanks for the hints
[15:43] <criezy> The build system generates the README from the README.md I think (and same for NEWS).
[15:43] <Grogbot> <rsn8887> Oh ok.
[15:43] <Grogbot> <rsn8887> Hm ok.
[15:43] <Grogbot> <rsn8887> Where's this generated file?
[15:44] <criezy> And I think we are still supposed to include the README and not the README.md in the archive.
[15:44] <criezy> In Makefile.common
[15:44] <criezy> But only if pandoc is found on the system.
[15:45] <Grogbot> <rsn8887> I don't have it. Only REadme.md.
[15:45] <Grogbot> <rsn8887> I think previous Vita release included readme.md
[15:45] <criezy> In the end it does not really matter if you include the README.md or README.
[15:46] <Grogbot> <rsn8887> I agree. Readme.md should be fine.
[15:46] <criezy> And the wiki page should certainly be updated to indicate that if pandoc is not available, only the README.md will be there.
[15:46] <Grogbot> <rsn8887> ANd most modern display programs actually show the markdown correctly
[15:47] <Grogbot> <SupSuper> it depends how you view the file, on windows it sucks to double-click an "unknown file" shortcut, on other platforms it probably doesn't matter
[15:48] <Grogbot> <rsn8887> Well AUTHORS etc. also don't have an ending at all :/
[15:48] <Grogbot> <rsn8887> I mean .txt might be useful... but honestly I don't think it matters much.
[15:49] <Grogbot> <rsn8887> I think 99.9% of users never look at these, and those 0.1% that do are the ones that are tinkerers enough to figure it out.
[15:49] <Grogbot> <SupSuper> yeah
[15:49] <Grogbot> <SupSuper> on windows only the readme gets a program shortcut so that's the important one
[15:49] <Grogbot> <rootfather> "historically", the .txt extension was meant for the Windows build after converting with dos2unix
[15:49] <Grogbot> Command sent by rootfather
[15:49] <Grogbot> ...which is not *that* important anymore since Windows 10's Notepad now supports LF line endings
[15:50] <Grogbot> <rsn8887> On Switch, Vita, PSP those files are there but of course the user would have to use the homebrew file browser to get to them and display them, I don't think many users will do that
[15:50] <Grogbot> <SupSuper> COPYING have to be included for licensing reasons
[15:51] <Grogbot> <rsn8887> Yes of course they will all be included.
[15:51] <Grogbot> <SupSuper> @rootfather some scummvm users still have windows 9x so 😛
[15:51] <Grogbot> Command sent by rootfather
[15:51] <Grogbot> ...
[15:51] <Grogbot> <rootfather> 😄
[15:53] <Lightkey> ..and what I wrote to _sev_ earlier.
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[15:59] <Grogbot> <antoniou79> Have those ever been included for the Android apks?
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[16:14] <Grogbot> <rsn8887> I have Vita, Switch, PSP release files ready now. But I will try to test them today before uploading.
[16:14] <Grogbot> <rsn8887> Who do I sent them to after I verify they work?
[16:15] <Grogbot> <antoniou79> sev sent an e-mail about this in the mailing list todat
[16:18] <Grogbot> <rsn8887> Ah ok. So upload somewhere, then email sev the links.
[16:19] <Grogbot> <antoniou79> yep
[16:21] <Grogbot> <antoniou79> So, who is building for android? Is it me? I mean I could do it using my toolchains, but I'd probably need help with the signing, and I have little idea how to build a multi-eabi apk using the current setup with multiple standalone toolchains (just setting the APP_ABI would not work)
[16:22] <Grogbot> <antoniou79> Also @sev who can verify what we currently have on Google Play Store? Is it multiple APKs for the 2.0.0 or one fat APK (for all supported architectures)?
[16:23] <Grogbot> <antoniou79> It definitely serves different packages to v7a and v8a (with different version codes too, 31 and 32 respectively)
[16:23] <Grogbot> <sev> I can take care of the signing and publishing
[16:23] <Grogbot> <sev> I just need the binaries
[16:24] <Grogbot> <sev> and of course, I cannot testing, so, please launch it before sending to me 😄
[16:24] <Grogbot> <antoniou79> I can test the v7a and v8a and the plain armeabi. I cannot test for the x86 and x86_64
[16:25] <Grogbot> <antoniou79> what about the version codes? Should I use something there? how will that work? They should be greater than the ones we use currently at the store
[16:33] <Grogbot> <sev> yes., let me check
[16:34] <Grogbot> <sev> @antoniou79 the last version is 34
[16:35] <Grogbot> <sev> so, it must be 35, 36 and 37 I believe
[16:35] <Grogbot> <sev> for arm, x86 and x86_64
[16:35] <Grogbot> <sev> and please, commit the last used number to the master
[16:39] <Grogbot> <sev> to backends/platform/android/android.m
[16:45] <Grogbot> <antoniou79> Ok. wii do
[16:51] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://git.io/JeCOK
[16:51] <Scummette> scummvm/master 849a36e sev-: GLK: Engine requires jpeg and png as dependencies
[16:51] <Scummette> scummvm/master 837d866 sev-: WINTERMUTE: Engine requires jpeg and png as dependecies
[16:51] <Scummette> scummvm/master 62d1978 sev-: ANDROID: Added info about historical release version codes
[16:51] <Grogbot> <sev> @antoniou79 I committed the current state of affairs for your reference
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[17:04] <Grogbot> <antoniou79> we will use 35, 36, 37, 38, 39 for: arm, arm-v7a, arm64-v8a, x86 and x86_64
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[17:07] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeCO5
[17:07] <Scummette> scummvm/master ed98a96 sev-: MOHAWK: Add Myst ME as a subengine, and mark 'jpeg' as a required dependency
[17:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeCOd
[17:07] <Scummette> scummvm/master 4e10753 criezy: I18N: Update translations templates
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[17:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeC3q
[17:21] <Scummette> scummvm/master 0189306 sev-: UPDATES: Added MacOS delta packages for 2.1.0
[17:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeC3Z
[17:29] <Scummette> scummvm/master 9a935be sev-: UPDATES: Added EdDSA signatures to macOS deltas
[17:41] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JeC3z
[17:41] <Scummette> scummvm/master afad06b antoniou79: CONFIGURE: Add "-march=armv7-a" to linker for arm-v7a target
[17:46] <LePhilousophe> I notice that many ports still un buildbot haven't got a package for last release
[17:46] <LePhilousophe> can't buildbot use to build those release packages?
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[17:48] <travis-ci> scummvm/scummvm#10395 (master - 0189306 : Eugene Sandulenko): The build passed.
[17:48] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4e10753e867b...018930644282
[17:48] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/593982926
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[18:00] <Grogbot> <rsn8887> DOes ScummVM not have an audio freq. setting?
[18:01] <Grogbot> <rsn8887> I seem to remember Full Throttle having higher quality speech... testing on Vita and Switch.
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[18:01] <travis-ci> scummvm/scummvm#10396 (master - 9a935be : Eugene Sandulenko): The build passed.
[18:01] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/018930644282...9a935be7fbb9
[18:01] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/593985475
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[18:03] <akaWolf> _sev_: IDA
[18:03] <Grogbot> <rsn8887> Is there a game with cd quality speech that I could use to verify audio quality is ok?
[18:03] <akaWolf> and dosbox debugger
[18:06] <Grogbot> <rsn8887> Hmm Woodruff seems to have better sound, so I guess I just mis-remembered the sound quality being better than it actually is on Full Throttle.
[18:11] <Grogbot> <sev> @rsn8887 there is testbed engine exactly for that purpose
[18:11] <Grogbot> <sev> @Darkstar then IDA should load it for you properly. What is the problem you're facing with?
[18:12] <Grogbot> <sev> oops, that is for akaWolf
[18:13] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JeC3x
[18:13] <Scummette> scummvm/master 6017098 sev-: NEWS: Added historical release codenames
[18:13] <Scummette> scummvm/master 2eaf07c sev-: JANITORIAL: Uniform formatting around release entries
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[18:24] <Grogbot> <rsn8887> It all seems to work.
[18:25] <Grogbot> <rsn8887> I noticed on PSP, the default theme seems to be "Classic (builtin)" although I can change it to "modern" just fine. I never noticed, because I had a .ini file where it was set to modern.
[18:31] <Grogbot> <rsn8887> Erm: // FIXME: Actually "default" rather sounds like it should use // our default theme which would mean "scummremastered" instead // of the builtin one.
[18:34] <Grogbot> <rsn8887> WHere's the default theme set in the code, and how can it be different for psp and switch?
[18:42] <Grogbot> <rsn8887> scummremastered.zip is missing from the list:
[18:42] <Grogbot> <rsn8887> https://wiki.scummvm.org/index.php?title=HOWTO-Release
[18:42] <Grogbot> <rsn8887> That needs to be included.
[18:44] <Grogbot> <rsn8887> SO that wiki page is still not complete.
[18:45] <Grogbot> <rsn8887> It would be nice if whoever changes defaults like that (e.g. from scummodern to remastered theme) would also update that kind of information.
[18:47] <Grogbot> <rsn8887> I guess it doesn't matter for most systems, where those files are packaged automatically... maybe psp is the only one where it matters.
[18:53] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JeCsM
[18:53] <Scummette> scummvm/master 2793569 sev-: PRINCE: I18N: Update translation (English)
[18:55] <ScummBot> Port build status changed with a69be072: Failure: master-android_x86, master-ouya
[19:26] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JeCGq
[19:26] <Scummette> scummvm/master a3b57a6 lotharsm: CONFIGURE: Fix formatting
[19:27] <Grogbot> <antoniou79> I think the error for the android builds means that someone has to install the sdk platform-tools for api 26 now that the target sdk has changed to 26
[19:27] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services.
[19:27] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/JeCGm
[19:27] <Scummette> scummvm/branch-2-1 ff577c7 lotharsm: CONFIGURE: Fix formatting
[19:27] <Strangerke> hi guys
[19:29] <Grogbot> <antoniou79> Also from Nov 2019, any new updates should target api 28 (at least) according to https://developer.android.com/distribute/best-practices/develop/target-sdk
[19:29] <Grogbot> <antoniou79> hi @Strangerke
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[19:39] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JeCGu
[19:39] <Scummette> scummvm/master c9231a2 lotharsm: NEWS: Add release codenames to German NEWS file, formatting
[19:42] <Scummette> [scummvm] lotharsm pushed 3 new commits to branch-2-1: https://git.io/JeCGg
[19:42] <Scummette> scummvm/branch-2-1 68449e3 sev-: NEWS: Added historical release codenames
[19:42] <Scummette> scummvm/branch-2-1 1f187e7 sev-: JANITORIAL: Uniform formatting around release entries
[19:42] <Scummette> scummvm/branch-2-1 c4cbfe9 lotharsm: NEWS: Add release codenames to German NEWS file, formatting
[19:42] <Grogbot> <rootfather> Hi Strangerke
[19:53] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JeCGP
[19:53] <Scummette> scummvm/master dfff7a5 lotharsm: Revert "DISTS: WIN32: Update Inno Setup file"
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[20:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JeCGj
[20:17] <Scummette> scummvm/master 4e629e4 sev-: SAGA: Add Windows trial version of ITE for reference (not supported)
[20:21] <Grogbot> <Henke37> cpp #line 52 win32.h // Override createAudioCDManager() to get our Mac-specific // version.
[20:40] <Grogbot> <Henke37> https://cdn.discordapp.com/attachments/581224061091446795/630142544914939936/Anteckning_2019-10-05_224054.png
[20:41] <Grogbot> <Henke37> is there a character missing in the font or something?
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[20:44] <ScummBot> Port build status changed with a69be072: Failure: master-debian-x86-clang
[20:50] <Grogbot> <rootfather> Oh well. Hardcoded "--host=i686-w64-mingw32.static" and I wonder half of the day why 64bit builds fail.
[20:50] <Grogbot> <rootfather> Just... just leave me here.
[20:51] <Grogbot> <rootfather> @Henke37 yup, looks like something is missing
[20:51] <Grogbot> <rootfather> Or wrong enc?ding

[20:52] <Grogbot> <rootfather> oh, right
[20:52] <Grogbot> <rootfather> which characters are missing exactly in the screenshot?
[20:52] <Grogbot> <rootfather> My swedish is not exactly existing 😛
[20:52] <Grogbot> <Henke37> not sure. i think my win95 vm broke, so i can't exactly check the original game
[20:53] <Grogbot> <Henke37> should just be punctuation or whitespace
[20:54] <Grogbot> <criezy> It looks like a special character that is meant to right-align the shortcut maybe?
[20:54] <Grogbot> <Henke37> that might be it
[20:56] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JeCZD
[20:59] <Scummette> scummvm/master 30b789d antoniou79: ANDROID: Set target SDK to 26 to AndroidManifest.xml and project.properties files
[20:59] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JeCZ7
[20:59] <Scummette> scummvm/master 2365721 criezy: JANITORIAL: Fix typo in comment
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[21:36] <ScummBot> Port build status changed with a69be072: Failure: master-android_arm
[21:45] <Grogbot> <antoniou79> Could someone run a yes | /opt/toolchains/android/android-sdk-linux_x86/tools/bin/sdkmanager "platforms;android-26" on the buildbot server?
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[21:53] Nick change: _sev_ -> _sev
[21:57] <ScummBot> Port build status changed with a69be072: Failure: master-android_arm64
[21:58] <Grogbot> <antoniou79> please 🙂
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[23:29] <Grogbot> <sev> something special is here
[23:29] <Grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/630185173316796417/IMG_4876.jpg
[23:29] <Grogbot> <sev> roons flawlessly
[23:30] <Grogbot> <sev> runs too
[23:30] <Grogbot> <rootfather> niiiiiice
[23:30] <Grogbot> <rootfather> I'm surprised the GCW is powerful enough
[23:30] <Grogbot> <rootfather> (or Blade Runner is less demanding then I thought)
[23:31] <Grogbot> <Henke37> i don't recall the game being quite this blue
[23:36] <Grogbot> <antoniou79> testbed has some failures on the android apks. Some are expected I think... eg. no toggle of fullscreen or window minimization is supported
[23:36] <Grogbot> <antoniou79> But it also fails the cursor scaling test and the one where the cursor should be moved to the center of a box (it moves inside, but not to center) and all the iconv ones
[23:37] <Grogbot> <antoniou79> Android does not build with iconv
[23:37] <Grogbot> <Henke37> windows also fails the cursor tests
[23:37] <Grogbot> <antoniou79> So are these normal, not normal?
[23:37] <Grogbot> <antoniou79> ah ok
[23:38] <Grogbot> <antoniou79> At the end of the app, exiting in on 64bit apk it crashed. On v7a it did not
[23:38] <Grogbot> <antoniou79> I will check it out more tomorrow
[23:38] <Grogbot> <antoniou79> I mean for the testbed engine
[23:38] <Grogbot> <sev> though, the KIA is hardly readable:
[23:39] <Grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/630187525255725062/IMG_4878.jpg
[23:39] <Grogbot> <sev> so, not going to enable it for the release
[23:40] <Grogbot> <antoniou79> I can read it ok though
[23:40] <Grogbot> <antoniou79> Or maybe not, I'm unsure what is artifact by compression and what is the actual display
[23:40] <Lightkey> Honestly same, only have a problem with like every fifth word.
[23:41] <Grogbot> <sev> @antoniou79 on the real device it is tiny
[23:44] <Grogbot> <antoniou79> Hm... not sure what we can do about that. I mean could we make a new KIA font that would only be used by a specific backend?
[23:45] <Lightkey> But it's still just a picture, is it really running at acceptable speed?
[23:53] <Grogbot> <sev> Ligthkey: yes. absolutely smoothly
[23:53] <Grogbot> <sev> I was kind of amazed
[23:56] <Lightkey> Noyce.
[23:56] <Grogbot> <antoniou79> I see from the specs, the display is 320x240, probably why the text appears tiny. It's already small in 640x480 (KIA6PT)
[23:57] <Grogbot> <antoniou79> 6 pixels height
[00:00] --- Sun Oct 6 2019