[00:21] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [00:21] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [00:21] sev (~sev@scummvm/sev) joined #scummvm. [00:21] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [00:30] borosky (~borosky@213.134.185.68) left irc: Ping timeout: 252 seconds [01:38] gsi_ (~gsi@user/gsi) joined #scummvm. [01:42] gsi (~gsi@user/gsi) left irc: Ping timeout: 260 seconds [02:53] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 240 seconds [02:53] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [03:42] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [04:24] _marc` (~marc@2001:9e8:1947:2a00:1e69:7aff:fea0:6a51) left irc: Ping timeout: 248 seconds [04:27] [discord] While I looked through the ScummVM downloads page, I saw a listing for the OUYA port. [04:27] [discord] ScummVM on OUYA? My mind was literally blown. A point-and-click emulator on a failed Android home console, totally unheard of. How did I not know that before RAZER terminated the OUYA storefront in 2019? [04:28] [discord] While I looked through the ScummVM downloads page, I saw a listing for the OUYA port. [04:29] [discord] ScummVM on OUYA? My mind was literally blown. A point-and-click emulator on a failed Android microconsole, totally unheard of. How did I not know that before RAZER terminated the OUYA storefront in 2019? (edited) [04:38] _marc` (~marc@2001:9e8:1958:6700:1e69:7aff:fea0:6a51) joined #scummvm. [06:04] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [06:04] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [07:22] [discord] Here's a little known fact about the Humongous subengine. The first game that used it is *Freddi Fish and the Case of the Missing Kelp Seeds*, which came out for Windows and Macintosh in 1994. [07:22] [discord] Here's a little known fact about the Humongous subengine. The first game that used it is *Freddi Fish and the Case of the Missing Kelp Seeds*, which came out for Windows 3.1 and Macintosh in 1994. (edited) [07:23] [discord] At least, it was the first *Junior Adventure* game that used it. [07:25] [discord] Did you know that this is also Humongous's first game that used hand-drawn animation? [08:05] borosky (~borosky@213.134.185.68) joined #scummvm. [08:17] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/ZgzCyr [08:17] scummvm/master ddc1a48 dreammaster: MM: MM1: Split _age into _age and _ageDayCtr [09:45] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/7P7pSs [09:45] scummvm/master e9e8800 bluegr: SCI: Add sanity checks to SciEngine::errorString() [09:45] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/uKJSNv [09:45] scummvm/master 7ac6400 : I18N: Update translations templates [10:39] [scummvm] bluegr pushed 2 new commits to master: https://is.gd/F9ceSh [10:39] scummvm/master 7769a3d bluegr: CHEWY: Hide the mouse cursor when showing the notebook [10:39] scummvm/master 06a0fa4 bluegr: TINSEL: Simplify Dialogs::addInvObject() [10:39] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dQJF9W [10:39] scummvm/master ff905e1 : I18N: Update translation files [11:09] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [11:09] ccawley2011 (~ccawley20@146.66.56.6) joined #scummvm. [11:09] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [11:09] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [11:23] [scummvm] fracturehill pushed 6 new commits to master: https://is.gd/JqedXf [11:23] scummvm/master 934b99f fracturehill: DEVTOOLS: Fix typo in nancy2 data in create_nancy [11:23] scummvm/master 8745974 fracturehill: DEVTOOLS: Build cif trees in-place in create_nancy [11:23] scummvm/master 996a55a fracturehill: DEVTOOLS: Add nancy3 missing sound patch to nancy.dat [11:53] ccawley2011 (~ccawley20@146.66.56.6) left irc: Ping timeout: 264 seconds [11:58] ccawley2011 (~ccawley20@146.66.56.6) joined #scummvm. [11:58] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [13:42] sev (~sev@2a02-a457-5d44-1-86b-1521-c913-4ed2.fixed6.kpn.net) joined #scummvm. [13:42] sev (~sev@2a02-a457-5d44-1-86b-1521-c913-4ed2.fixed6.kpn.net) left irc: Changing host [13:42] sev (~sev@scummvm/sev) joined #scummvm. [13:42] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [13:58] [discord] @pw5190v2.0 ScummVM is not an emulator [14:00] [discord] this is a wrong fact. The very furst game that used it was Putt-Putt Joins the Parade [14:00] [discord] Freddi Fish was two years later [14:02] [discord] I think that comment was in response to what I said earlier about the first few HE games being a part of the "base" engine in ScummVM, rather than the HE71+ subengine which requires high resolution support. [14:03] [scummvm] BJNFNE opened pull request #5403: GOB: add missing commas (master...missing-comma-add) https://is.gd/bKPMfl [14:03] [discord] And they switched to the hand-drawn animation on their second attempt. Initially, they went the usual way but started from the scratch after about 1/3rd of the project with the hand-drawn graphics [14:05] [discord] well, indeed. The first game to use 640x480 was ff1 [14:09] [discord] @pw5190v2.0 the initial attempt looked like this: [14:09] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1170726694957621258/23472185_10155781161178286_8971971673195454410_n.png?ex=655a1733&is=6547a233&hm=4e747bf5a4392332cd60f53112f3b88929082f966e3d7bbdb0536ae225864170& [14:11] broosky (~borosky@213.134.185.68) joined #scummvm. [14:11] borosky (~borosky@213.134.185.68) left irc: Read error: Connection reset by peer [14:15] HumanG33k (~HumanG33k@82.66.65.160) joined #scummvm. [14:24] [discord] ...oh 😂 it certainly doesn't look as iconic as what became the final design [14:32] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [14:37] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [14:56] [discord] welcome, @sahilarious03 [14:58] [discord] Hello!🙋 [15:08] [discord] Ooof, how painful it is to see a 640x480 screenshot and think "Wait, isn't that 320x240?" [15:08] [discord] I think, they started as 320x200, yes [15:08] [discord] Ah [15:08] [discord] I do not remember the details [15:09] [discord] and as you see, they realized that the game does not look so exciting [15:09] [discord] But still, seeing games of the 480p time like Pink Panther or Broken Sword with their upscaled pixels nowadays and having to question if they were 240p or 480p... [15:09] [discord] Damn nostalgia and its rose-tinted glasses [15:09] [discord] 😄 [15:10] [discord] I still remember playing Broken Sword shortly after it was released, exciting [15:10] [discord] I think, it was like 15" or even 14" monitor, but wait, color! [15:10] [discord] I think, it was like 15" or even 14" monitor, but wait, in color! (edited) [15:47] [discord] Dear golly, Freddi, Luther, and Grandma Grouper look atrocious compared to their appearances in the final release. [15:51] [discord] And ScummVM is still not an emulator 😎 [15:53] ny00123 (~ny00123@2a0d:6fc2:5ac0:f900:2a6d:9d74:8894:f6ad) joined #scummvm. [15:54] [discord] I know, thanks for the info. [16:11] [discord] <.eriktorbjorn> Heh. I had hoped that this game (which I don't have) would use Director: https://www.mobygames.com/game/41823/ronja-rovardotter/ [16:11] [discord] <.eriktorbjorn> But according to the credits (which I've read on YouTube), it uses the "SCURR" animation and scripting system. I wonder where they got that name from. 🙂 [17:01] [discord] <_lman_> Yes. Ive been looking at that game as well. Seems like they used a in-house developed engine [17:02] [discord] <_lman_> Perhaps it might be possible to get in contact with the developer. [18:00] [scummvm] sev- pushed 1 new commits to master: https://is.gd/D5ErwM [18:00] scummvm/master d3adb63 sev-: SLUDGE: Print out stack during execution [18:18] [scummvm] sev- pushed 1 new commits to master: https://is.gd/kit8pM [18:18] scummvm/master 2028185 sev-: SLUDGE: Print more of execution state [18:32] [scummvm] sev- pushed 1 new commits to master: https://is.gd/rqeolm [18:32] scummvm/master 7652308 sev-: SLUDGE: More execution debug output [18:39] [scummvm] sev- pushed 1 new commits to master: https://is.gd/iCT7nE [18:39] scummvm/master 2e549c3 sev-: SLUDGE: Fix warnings [19:30] [scummvm] sev- pushed 2 new commits to master: https://is.gd/9GKFR6 [19:30] scummvm/master 30bf80b sev-: SLUDGE: Fix crash on function exiting [19:30] scummvm/master 70446d7 sev-: SLUDGE: Hid stack debug stack printing behind debugflag [19:48] [scummvm] sev- closed pull request #5403: GOB: add missing commas (master...missing-comma-add) https://is.gd/bKPMfl [19:52] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [19:52] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [20:22] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [20:27] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [20:27] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [20:27] sev (~sev@scummvm/sev) joined #scummvm. [20:27] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [20:54] [scummvm] sev- closed pull request #5402: DIRECTOR: Fixes for The Dark Eye (master...darkeye) https://is.gd/VNEErH [20:54] [scummvm] sev- pushed 2 new commits to master: https://is.gd/qDTGVJ [20:54] scummvm/master e4c0014 moralrecordings: DIRECTOR: Fix "the palette of cast" access [20:54] scummvm/master 1851b9e moralrecordings: DIRECTOR: Fix resolution of "me" objects [21:01] [scummvm] sev- closed pull request #5197: DS: Hack to work around ARM/Thumb relocation issues in the SCUMM engine (master...ds-thumb-hack) https://is.gd/RGbHU5 [21:01] [scummvm] sev- pushed 1 new commits to master: https://is.gd/bAvaJA [21:01] scummvm/master 3a6566c ccawley2011: DS: Hack to work around ARM/Thumb relocation issues in the SCUMM engine [21:10] [scummvm] sev- closed pull request #5363: GUI: Fix usage of dummy autosave in empty autosave slot (master...Fix-empty-autosave-slot) https://is.gd/SmHwoS [21:10] [scummvm] sev- pushed 3 new commits to master: https://is.gd/8zANci [21:10] scummvm/master 3d5ee80 macca8: GUI: Fix usage of dummy autosave in empty autosave slot [21:10] scummvm/master 030c889 macca8: GUI:Properly initialise isWriteProtected variable [21:10] scummvm/master 0feaeb1 macca8: GUI: Relocate variable declaration & initialize [21:10] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/kli351 [21:10] scummvm/master 993a8ad : I18N: Update translations templates [21:10] [scummvm] sev- closed pull request #5365: SCUMM: [RFC, don't merge yet] Change heuristic for identifying Indy 3 Mac sound (bug #14663) (master...scumm-indy3-mac-missing-sound) https://is.gd/nOFx84 [21:10] [scummvm] sev- pushed 1 new commits to master: https://is.gd/pK1t5w [21:10] scummvm/master 1f1a013 : SCUMM: Change heuristic for identifying Indy 3 Mac sound (bug #14663) [21:11] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/LCAsRQ [21:11] scummvm/master 7c5da1a : I18N: Update translation files [21:12] [scummvm] sev- closed pull request #5376: CREATE_PROJECT: Default to C++11 and support MacPorts /opt/local/lib (master...create_project_fixes) https://is.gd/1pConF [21:12] [scummvm] sev- pushed 2 new commits to master: https://is.gd/AnQILA [21:12] scummvm/master 37fde91 somaen: CREATE_PROJECT: Explcitly add C++11 support globally [21:12] scummvm/master f7e7d6e somaen: CREATE_PROJECT: Explicitly add /opt/local/lib to support MacPorts [21:16] [scummvm] fracturehill pushed 4 new commits to master: https://is.gd/42haur [21:16] scummvm/master 939d3d0 fracturehill: NANCY: Adjust volume when playing same sound twice [21:16] scummvm/master 732abdd fracturehill: NANCY: Improve reading of Overlays [21:16] scummvm/master 7303fa4 fracturehill: NANCY: Extend Overlay looping behavior to nancy2 [21:16] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/8PatZP [21:16] scummvm/master cb37293 : I18N: Update translations templates [21:17] [scummvm] sev- closed pull request #5381: AGS: Avoid playing unsupported WMV videos and look for alternatives (master...ags_videofix) https://is.gd/EmFUH7 [21:17] [scummvm] sev- pushed 1 new commits to master: https://is.gd/uE743G [21:17] scummvm/master c2bc9a2 tag2015: AGS: Avoid playing unsupported WMV videos and look for alternatives [21:17] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/N66yy7 [21:17] scummvm/master 9a6378a : I18N: Update translation files [21:30] Scummette (~Scummette@al.scummvm.net) left irc: Ping timeout: 240 seconds [21:30] grogbot (~grogbot@al.scummvm.net) left irc: Ping timeout: 240 seconds [21:30] ScummBot (~ScummBot@al.scummvm.net) left irc: Ping timeout: 245 seconds [22:09] ccawley2011 (~ccawley20@146.66.56.6) left irc: Read error: Connection reset by peer [22:29] ny00123 (~ny00123@2a0d:6fc2:5ac0:f900:2a6d:9d74:8894:f6ad) left irc: Quit: Leaving [22:45] ScummBot (~ScummBot@al.scummvm.net) joined #scummvm. [22:45] grogbot (~grogbot@al.scummvm.net) joined #scummvm. [23:28] [discord] Hi, how can I enlarge text in the debug window? The letters are too small for my eyes [23:41] [discord] Select Large for the GUI scale [23:41] [discord] @edheldil [00:00] --- Mon Nov 6 2023