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[04:27] <grogbot> [discord] <ScummPW> While I looked through the ScummVM downloads page, I saw a listing for the OUYA port.
[04:27] <grogbot> [discord] <ScummPW> ScummVM on OUYA? My mind was literally blown. A point-and-click emulator on a failed Android home console, totally unheard of. How did I not know that before RAZER terminated the OUYA storefront in 2019?
[04:28] <grogbot> [discord] <ScummPW> While I looked through the ScummVM downloads page, I saw a listing for the OUYA port.
[04:29] <grogbot> [discord] <ScummPW> ScummVM on OUYA? My mind was literally blown. A point-and-click emulator on a failed Android microconsole, totally unheard of. How did I not know that before RAZER terminated the OUYA storefront in 2019? (edited)
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[07:22] <grogbot> [discord] <ScummPW> Here's a little known fact about the Humongous subengine. The first game that used it is *Freddi Fish and the Case of the Missing Kelp Seeds*, which came out for Windows and Macintosh in 1994.
[07:22] <grogbot> [discord] <ScummPW> Here's a little known fact about the Humongous subengine. The first game that used it is *Freddi Fish and the Case of the Missing Kelp Seeds*, which came out for Windows 3.1 and Macintosh in 1994. (edited)
[07:23] <grogbot> [discord] <ScummPW> At least, it was the first *Junior Adventure* game that used it.
[07:25] <grogbot> [discord] <ScummPW> Did you know that this is also Humongous's first game that used hand-drawn animation?
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[08:17] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/ZgzCyr
[08:17] <Scummette> scummvm/master ddc1a48 dreammaster: MM: MM1: Split _age into _age and _ageDayCtr
[09:45] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/7P7pSs
[09:45] <Scummette> scummvm/master e9e8800 bluegr: SCI: Add sanity checks to SciEngine::errorString()
[09:45] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/uKJSNv
[09:45] <Scummette> scummvm/master 7ac6400 : I18N: Update translations templates
[10:39] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/F9ceSh
[10:39] <Scummette> scummvm/master 7769a3d bluegr: CHEWY: Hide the mouse cursor when showing the notebook
[10:39] <Scummette> scummvm/master 06a0fa4 bluegr: TINSEL: Simplify Dialogs::addInvObject()
[10:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dQJF9W
[10:39] <Scummette> scummvm/master ff905e1 : I18N: Update translation files
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[11:23] <Scummette> [scummvm] fracturehill pushed 6 new commits to master: https://is.gd/JqedXf
[11:23] <Scummette> scummvm/master 934b99f fracturehill: DEVTOOLS: Fix typo in nancy2 data in create_nancy
[11:23] <Scummette> scummvm/master 8745974 fracturehill: DEVTOOLS: Build cif trees in-place in create_nancy
[11:23] <Scummette> scummvm/master 996a55a fracturehill: DEVTOOLS: Add nancy3 missing sound patch to nancy.dat
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[13:58] <grogbot> [discord] <sev____> @pw5190v2.0 ScummVM is not an emulator
[14:00] <grogbot> [discord] <sev____> this is a wrong fact. The very furst game that used it was Putt-Putt Joins the Parade
[14:00] <grogbot> [discord] <sev____> Freddi Fish was two years later
[14:02] <grogbot> [discord] <ccawley2011> I think that comment was in response to what I said earlier about the first few HE games being a part of the "base" engine in ScummVM, rather than the HE71+ subengine which requires high resolution support.
[14:03] <Scummette> [scummvm] BJNFNE opened pull request #5403: GOB: add missing commas (master...missing-comma-add) https://is.gd/bKPMfl
[14:03] <grogbot> [discord] <sev____> And they switched to the hand-drawn animation on their second attempt. Initially, they went the usual way but started from the scratch after about 1/3rd of the project with the hand-drawn graphics
[14:05] <grogbot> [discord] <sev____> well, indeed. The first game to use 640x480 was ff1
[14:09] <grogbot> [discord] <sev____> @pw5190v2.0 the initial attempt looked like this:
[14:09] <grogbot> [discord] <sev____> https://cdn.discordapp.com/attachments/581224061091446795/1170726694957621258/23472185_10155781161178286_8971971673195454410_n.png?ex=655a1733&is=6547a233&hm=4e747bf5a4392332cd60f53112f3b88929082f966e3d7bbdb0536ae225864170&
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[14:24] <grogbot> [discord] <bosca_bo> ...oh 😂 it certainly doesn't look as iconic as what became the final design
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[14:56] <grogbot> [discord] <sev____> welcome, @sahilarious03
[14:58] <grogbot> [discord] <sahilarious03> Hello!🙋
[15:08] <grogbot> [discord] <ilducci> Ooof, how painful it is to see a 640x480 screenshot and think "Wait, isn't that 320x240?"
[15:08] <grogbot> [discord] <sev____> I think, they started as 320x200, yes
[15:08] <grogbot> [discord] <ilducci> Ah
[15:08] <grogbot> [discord] <sev____> I do not remember the details
[15:09] <grogbot> [discord] <sev____> and as you see, they realized that the game does not look so exciting
[15:09] <grogbot> [discord] <ilducci> But still, seeing games of the 480p time like Pink Panther or Broken Sword with their upscaled pixels nowadays and having to question if they were 240p or 480p...
[15:09] <grogbot> [discord] <ilducci> Damn nostalgia and its rose-tinted glasses
[15:09] <grogbot> [discord] <sev____> 😄
[15:10] <grogbot> [discord] <sev____> I still remember playing Broken Sword shortly after it was released, exciting
[15:10] <grogbot> [discord] <sev____> I think, it was like 15" or even 14" monitor, but wait, color!
[15:10] <grogbot> [discord] <sev____> I think, it was like 15" or even 14" monitor, but wait, in color! (edited)
[15:47] <grogbot> [discord] <ScummPW> Dear golly, Freddi, Luther, and Grandma Grouper look atrocious compared to their appearances in the final release.
[15:51] <grogbot> [discord] <sev____> And ScummVM is still not an emulator 😎
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[15:54] <grogbot> [discord] <ScummPW> I know, thanks for the info.
[16:11] <grogbot> [discord] <.eriktorbjorn> Heh. I had hoped that this game (which I don't have) would use Director: https://www.mobygames.com/game/41823/ronja-rovardotter/
[16:11] <grogbot> [discord] <.eriktorbjorn> But according to the credits (which I've read on YouTube), it uses the "SCURR" animation and scripting system. I wonder where they got that name from. 🙂
[17:01] <grogbot> [discord] <_lman_> Yes. Ive been looking at that game as well. Seems like they used a in-house developed engine
[17:02] <grogbot> [discord] <_lman_> Perhaps it might be possible to get in contact with the developer.
[18:00] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/D5ErwM
[18:00] <Scummette> scummvm/master d3adb63 sev-: SLUDGE: Print out stack during execution
[18:18] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/kit8pM
[18:18] <Scummette> scummvm/master 2028185 sev-: SLUDGE: Print more of execution state
[18:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/rqeolm
[18:32] <Scummette> scummvm/master 7652308 sev-: SLUDGE: More execution debug output
[18:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/iCT7nE
[18:39] <Scummette> scummvm/master 2e549c3 sev-: SLUDGE: Fix warnings
[19:30] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/9GKFR6
[19:30] <Scummette> scummvm/master 30bf80b sev-: SLUDGE: Fix crash on function exiting
[19:30] <Scummette> scummvm/master 70446d7 sev-: SLUDGE: Hid stack debug stack printing behind debugflag
[19:48] <Scummette> [scummvm] sev- closed pull request #5403: GOB: add missing commas (master...missing-comma-add) https://is.gd/bKPMfl
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[20:54] <Scummette> [scummvm] sev- closed pull request #5402: DIRECTOR: Fixes for The Dark Eye (master...darkeye) https://is.gd/VNEErH
[20:54] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/qDTGVJ
[20:54] <Scummette> scummvm/master e4c0014 moralrecordings: DIRECTOR: Fix "the palette of cast" access
[20:54] <Scummette> scummvm/master 1851b9e moralrecordings: DIRECTOR: Fix resolution of "me" objects
[21:01] <Scummette> [scummvm] sev- closed pull request #5197: DS: Hack to work around ARM/Thumb relocation issues in the SCUMM engine (master...ds-thumb-hack) https://is.gd/RGbHU5
[21:01] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/bAvaJA
[21:01] <Scummette> scummvm/master 3a6566c ccawley2011: DS: Hack to work around ARM/Thumb relocation issues in the SCUMM engine
[21:10] <Scummette> [scummvm] sev- closed pull request #5363: GUI: Fix usage of dummy autosave in empty autosave slot (master...Fix-empty-autosave-slot) https://is.gd/SmHwoS
[21:10] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/8zANci
[21:10] <Scummette> scummvm/master 3d5ee80 macca8: GUI: Fix usage of dummy autosave in empty autosave slot
[21:10] <Scummette> scummvm/master 030c889 macca8: GUI:Properly initialise isWriteProtected variable
[21:10] <Scummette> scummvm/master 0feaeb1 macca8: GUI: Relocate variable declaration & initialize
[21:10] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/kli351
[21:10] <Scummette> scummvm/master 993a8ad : I18N: Update translations templates
[21:10] <Scummette> [scummvm] sev- closed pull request #5365: SCUMM: [RFC, don't merge yet] Change heuristic for identifying Indy 3 Mac sound (bug #14663) (master...scumm-indy3-mac-missing-sound) https://is.gd/nOFx84
[21:10] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/pK1t5w
[21:10] <Scummette> scummvm/master 1f1a013 : SCUMM: Change heuristic for identifying Indy 3 Mac sound (bug #14663)
[21:11] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/LCAsRQ
[21:11] <Scummette> scummvm/master 7c5da1a : I18N: Update translation files
[21:12] <Scummette> [scummvm] sev- closed pull request #5376: CREATE_PROJECT: Default to C++11 and support MacPorts /opt/local/lib (master...create_project_fixes) https://is.gd/1pConF
[21:12] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/AnQILA
[21:12] <Scummette> scummvm/master 37fde91 somaen: CREATE_PROJECT: Explcitly add C++11 support globally
[21:12] <Scummette> scummvm/master f7e7d6e somaen: CREATE_PROJECT: Explicitly add /opt/local/lib to support MacPorts
[21:16] <Scummette> [scummvm] fracturehill pushed 4 new commits to master: https://is.gd/42haur
[21:16] <Scummette> scummvm/master 939d3d0 fracturehill: NANCY: Adjust volume when playing same sound twice
[21:16] <Scummette> scummvm/master 732abdd fracturehill: NANCY: Improve reading of Overlays
[21:16] <Scummette> scummvm/master 7303fa4 fracturehill: NANCY: Extend Overlay looping behavior to nancy2
[21:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/8PatZP
[21:16] <Scummette> scummvm/master cb37293 : I18N: Update translations templates
[21:17] <Scummette> [scummvm] sev- closed pull request #5381: AGS: Avoid playing unsupported WMV videos and look for alternatives (master...ags_videofix) https://is.gd/EmFUH7
[21:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/uE743G
[21:17] <Scummette> scummvm/master c2bc9a2 tag2015: AGS: Avoid playing unsupported WMV videos and look for alternatives
[21:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/N66yy7
[21:17] <Scummette> scummvm/master 9a6378a : I18N: Update translation files
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[23:28] <grogbot> [discord] <edheldil> Hi, how can I enlarge text in the debug window? The letters are too small for my eyes
[23:41] <grogbot> [discord] <sev____> Select Large for the GUI scale
[23:41] <grogbot> [discord] <sev____> @edheldil
[00:00] --- Mon Nov 6 2023