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[02:36] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fhx6M
[02:36] <Scummette> scummvm/master 1434934 dreammaster: GLK: FROTZ: Fix some game detection Ids
[03:42] <Asterisk> My refrigerator is refrigeriffic.
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[06:24] <Deledrius> cool
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[09:29] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/fhxMy
[09:29] <Scummette> scummvm/master ddffce1 antoniou79: BLADERUNNER: Prevent assert fault when loading actor with bad frame value
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[16:42] <Scummette> [scummvm] peterkohaut pushed 1 new commits to master: https://git.io/fhxNc
[16:42] <Scummette> scummvm/master 3e6c39a peterkohaut: BLADERUNNER: Loading of savegames from the launcher
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[18:50] <Scummette> [scummvm] lephilousophe opened pull request #1527: CRYOMNI3D: New engine (do not merge) (master...cryomni3d) https://git.io/fhxpn
[18:50] <LePhilousophe> ouch spotted
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[19:00] <rootfather> LePhilousophe, nice one!
[19:00] <rootfather> thanks a lot for your contribution
[19:00] <rootfather> :)
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[19:05] <bgK> LePhilousophe: congratz, the game works impressively well already .. such fond memories
[19:05] <Sho_> what game is it for? :)
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[19:07] <bgK> Versailles 1685, though I suspect the game was never popular outside of France
[19:12] <LePhilousophe> bgK: thanks
[19:12] <LePhilousophe> rootfather: thanks too
[19:13] <LePhilousophe> Wikipedia says that the game was sold at 500,000 units in Europe
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[19:40] <mataniko> Don't forget to grab Thimbleweed Park for free from the Epic store while it's still available
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[20:25] <Sho_> bgK: One of the cool things about following ScummVM is actually learning about games I had never heard before but may like (and then are immediately playable on my system)
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[20:43] <Sanchit_> Hello once again !
[20:44] <Sanchit_> I have been reading about scummvm and its development lately
[20:44] <Sanchit_> and i have some doubts
[20:54] <Sho_> How so Sanchit_
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[20:57] <Sanchit_> I know C and C++ and have gone through scummvm code but still i am not able to understand it , i mean how should i start contributing to small things .
[21:00] <rootfather> Hi Sanchit_
[21:00] <rootfather> you did the first step in the right direction - you contacted us :)
[21:00] <Sanchit_> :) glad i did
[21:00] <rootfather> First, I recommend having a look at https://wiki.scummvm.org/index.php?title=Developer_Central since it might solve the first questions
[21:01] <SupSuper> usually i find something that bugs me and see if i can fix it. personal vendetta and all that :p
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[22:18] <Scummette> [scummvm] peterkohaut pushed 1 new commits to master: https://git.io/fhpf3
[22:18] <Scummette> scummvm/master a15a39a peterkohaut: BLADERUNNER: Fixed intermittent assert in pathfinding
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[23:07] <Deledrius_> Do you already have something specific in mind that you're trying to fix, Sanchit?
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[23:46] <David_gsoc> Hello everyone, I'm David and I'm quite interested in the moonbase commander GSoc project. Something about me: I'm currently a 4-th year undergrad student in Simon Fraser University @ Vancouver,Canada (UTC-8). I have about 7 years of programming experience in C,C++,C# and js. Technology side, I have project experience in networking protocols, serialization, fault detection and fault tolerance connection.
[23:46] <David_gsoc> I also have project experience in building multiplayer games (like online card games, working on a online Tetris for now..) with Unity3D and my networking code. I am also familiar with graphics with experience in WebGL course work (essentially the same as OpenGL).
[23:46] <David_gsoc> Development side, I have internship experience in SAP Canada working on code re-arch. So I believe things like Git, PR, CR, Unit testing, regressions, issue tracking should not be a problem for me. About scummVM and the project, I've spent several days to get familiar with the overall architecture and the dev guide and I also spent some hours to play the game..!
[23:46] <David_gsoc> My basic understanding about the goal is that we want to re-arch the game code and attach another networking interface then ultimately players using different platforms can even play together. If we further allow NAT hole punching then we might play over the internet! For now I didn't find a link to the source code so some aspects remain unknown to me. So if possible can we start some discussions on further details about the projec
[23:46] <David_gsoc> If the time zone is not convenient, I'll put my initial questions here.. 1. For this game, can ScummVM currently support the single player version? 2. Is it possible to take a glance at the game code in advance to get a rough idea about the scale and the difficulty of the project?
[00:00] --- Wed Mar 6 2019