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[02:06] <grogbot> <Vizier of Memes> hi gamers
[02:06] <grogbot> <Vizier of Memes> :Dab3_ATWE:
[02:07] <grogbot> <Vizier of Memes> monkey island 2 lechuck's revenge is best scumm game
[02:07] <grogbot> <Vizier of Memes> just spreading the good word
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[02:18] <grogbot> <Henke37> i dunno, it has some strong competition.
[02:19] <grogbot> <Henke37> even from its own team, all three monkey island scumm games are good
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[02:54] <grogbot> <Vizier of Memes> Lol 2 is just my favorite game
[02:55] <grogbot> <Vizier of Memes> And i think it's probably better than 1 and 3 if I'm trying to be a critic
[03:17] <grogbot> <Henke37> all i know is that i don't recall the puzzles in 2, but i do for 1 and 3.
[03:18] <grogbot> <Vizier of Memes> Wack
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[03:24] <grogbot> <Vizier of Memes> :murr:
[03:24] <grogbot> <Vizier of Memes> :deathglare:
[03:52] <Scummette> [scummvm] moralrecordings pushed 3 new commits to master: https://git.io/JepyW
[03:52] <Scummette> scummvm/master 86db385 moralrecordings: DIRECTOR: Fix solid fill shapes
[03:52] <Scummette> scummvm/master 2910e20 moralrecordings: DIRECTOR: Re-add strange colour mapping for v3 and below
[03:52] <Scummette> scummvm/master 4b3a525 moralrecordings: DIRECTOR: Extend sprite line size to 3-bit
[05:20] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/Jehf7
[05:20] <Scummette> scummvm/master 976c57a moralrecordings: DIRECTOR: Fix rounded rect radius
[06:25] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JehJn
[06:25] <Scummette> scummvm/master 07a17d3 sluicebox: SCI32: Fix GK2 Game-over plane priority
[06:29] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JehJW
[06:29] <Scummette> scummvm/master 551d6a6 moralrecordings: DIRECTOR: Fix bitmap sprite positioning
[06:32] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-1: https://git.io/JehJ8
[06:32] <Scummette> scummvm/branch-2-1 4284931 sluicebox: SCI32: Fix GK2 Game-over plane priority
[06:42] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JehJw
[06:42] <Scummette> scummvm/master c6dcb30 moralrecordings: DIRECTOR: Fix bitmap pitch for 1bpp images in v4
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[07:34] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JehUY
[07:34] <Scummette> scummvm/master 4182c50 bgK: GUI: Fix the SaveLoadDialog with the lowres layouts
[08:48] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JehGy
[08:58] <Scummette> scummvm/master 3c8e5d7 sluicebox: SCI32: Fix VMDPlayer not leaving last frame
[08:58] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-1: https://git.io/JehGN
[08:58] <Scummette> scummvm/branch-2-1 0ca2048 sluicebox: SCI32: Fix VMDPlayer not leaving last frame
[09:18] <Scummette> [scummvm] lephilousophe pushed 4 new commits to branch-2-1: https://git.io/JehZq
[09:18] <Scummette> scummvm/branch-2-1 2a54409 lephilousophe: CRYOMNI3D: More precise support for Versailles French DVD
[09:18] <Scummette> scummvm/branch-2-1 c95f5b0 lephilousophe: CRYOMNI3D: Add Brazilian language support
[09:18] <Scummette> scummvm/branch-2-1 eea8fec lephilousophe: CRYOMNI3D: Fix loading links with German Windows version
[09:23] <LePhilousophe> hi guys
[09:23] <LePhilousophe> is anyone able to add custom filtered view to the google doc? it seems I can only check boxes
[09:36] <_sev_> in the filtered view you mean?
[09:37] <_sev_> try now
[09:37] <_sev_> LePhilousophe:
[09:38] <_sev_> LePhilousophe: please, do not play with the sheet, only filtered view
[09:42] <_sev_> LePhilousophe: I marked also this commit: d62bb15d71 COMMON: Add ignoreClashes flag to SearchSet and FSDirectory
[09:42] <_sev_> I originally committed it, but it was for your purposes
[09:42] <_sev_> I am not sure whether you will want to backport that functionality
[09:47] <LePhilousophe> no I don't want to
[09:47] <LePhilousophe> should I tick the box?
[09:50] <LePhilousophe> I confirm filtered view works now thanks
[09:50] <LePhilousophe> well I ticked every commits assigned to me as I reviewed them and decided to commit or not
[09:54] <_sev_> yes, please tick it
[09:54] <_sev_> thanks!
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[10:34] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JehhH
[10:34] <Scummette> scummvm/master bd4f0aa sev-: GRAPHICS: MACGUI: Fix text height for one line texts
[10:34] <Scummette> scummvm/master 3c0ee87 sev-: DIRECTOR: Improved code for Frame::renderText()
[10:34] <Scummette> scummvm/master 5a06fce sev-: GRAPHICS: MACGUI: Generate MacText surface for empty texts
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[10:50] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JehhN
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[12:38] <Scummette> scummvm/master 1bfd8cc sev-: DIRECTOR: LINGO: Remove unnecessary warning
[12:38] <Scummette> [scummvm] bgK pushed 4 new commits to branch-2-1: https://git.io/Jejeb
[12:38] <Scummette> scummvm/branch-2-1 2f2e18f bgK: MOHAWK: RIVEN: Save the options to ConfMan when the game is not started
[12:38] <Scummette> scummvm/branch-2-1 ab024c9 bgK: MOHAWK: MYST: Save the options to ConfMan when the game is not started
[12:38] <Scummette> scummvm/branch-2-1 f07b009 bgK: CLOUD: Only download saves when necessary
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[18:11] <Lightkey> https://gamesdonequick.com/schedule Just started, Riven: The Sequel to Myst in 12 hours with 10 minutes allotted time, Myst III right after that with 16 minutes.
[18:41] <bgK> the Myst speedrun uses realMyst Masterpiece Edition, the Riven one ScummVM and the Myst III one ResidualVM. Zaustus does insane Riven runs.
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[18:50] <Lightkey> Oh, I thought it would be original engine.
[18:56] <bgK> ScummVM and ResidualVM allow better times than the original engines, and now the games on steam use them, the official speedrun categories have been extended to allow them to be used.
[19:07] <Lightkey> I have no doubt about that, I just assumed they would stick to the original engine for comparison's sake.
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[21:25] <grogbot> <rootfather> Wait - there are speedrunning categories for Myst? \o/
[21:25] <grogbot> <rootfather> (Can't watch the Riven run though since I haven't completed the game yet)
[21:32] <grogbot> <Henke37> well, the game can be completed in a minute or two if you know what to do
[21:33] <grogbot> <Henke37> without even entering any of the ages. you barely visit more than half of the locations on the starting island
[21:33] <grogbot> <rootfather> that's... cool 😄
[21:36] <grogbot> <Henke37> to get the good end, flip the switches, except one. then pick up a special page at one of the switches. then enter a secret code in the fireplace to get to the good end link book. then just hand the page to the father. you are winner!
[21:37] <grogbot> <Henke37> the instructions on how to do this are on a note that's split and placed in two of the ages. and the secret code is a binary grid of 5x20 or something cells, so you need to find the only readable yet singed book that lists codes. and know which of the two hundred or so codes is correct
[21:38] <grogbot> <Henke37> i don't recall where the correct code id is revealed.
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[22:44] <Scummette> [scummvm] lotharsm pushed 5 new commits to branch-2-1: https://git.io/JejYh
[22:44] <Scummette> scummvm/branch-2-1 89b64ac lotharsm: NEWS: Fix missing newline
[22:44] <Scummette> scummvm/branch-2-1 32aa18f lotharsm: NEWS: Add scheduled release date for 2.1.1
[22:44] <Scummette> scummvm/branch-2-1 0c61302 lotharsm: NEWS: Consistency fixes, formatting
[23:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JejOV
[23:32] <Scummette> scummev-: DIRECTOR: LINGO91dd9 sev-: DIRECTOR: LINGO: Clarified keywords present in D3.1
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[00:00] --- Mon Jan 6 2020