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[01:23] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJKMn
[01:23] <Scummette> scummvm/master dabc82e djsrv: DIRECTOR: LINGO: Don't add scripts w/o cast member
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[02:23] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/JJKDA
[02:23] <Scummette> scummvm/master 20fa33a npjg: DIRECTOR: Check if path is good before changing
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[03:51] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJKdz
[03:51] <Scummette> scummvm/master 9c537a8 djsrv: DIRECTOR: Rename Stage to more general Window
[03:54] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/JJKd2
[03:54] <Scummette> scummvm/master e74c530 npjg: DIRECTOR: Search for D4 Mac file extensions
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[07:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JJ6fj
[07:30] <Scummette> scummvm/master 800b611 sev-: DIRECTOR: LINGO: Revert 'go to the frame' in lexer
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[09:12] <grogbot> <phcoder> @Kebabounet you can use -fsigned-char
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[12:31] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JJ6cb
[12:31] <Scummette> scummvm/master 658a004 sev-: DIRECTOR: Removed lowercase extension from the extension list
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[13:01] <Scummette> [scummvm] rvanlaar pushed 2 new commits to master: https://git.io/JJ6W2
[13:01] <Scummette> scummvm/master d7ed2e4 rvanlaar: DIRECTOR: LINGO: Implement the last char of
[13:01] <Scummette> scummvm/master 6b09c3d rvanlaar: DIRECTOR: LINGO: Implement the last item of
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[15:15] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJ6u1
[15:15] <Scummette> scummvm/master 45c329d djsrv: DIRECTOR: LINGO: Fix b_return with no return value
[15:40] <Scummette> [scummvm] npjg pushed 4 new commits to master: https://git.io/JJ6gG
[15:40] <Scummette> scummvm/master 4c75242 npjg: DIRECTOR: Fix typo
[15:40] <Scummette> scummvm/master 5cb525e npjg: DIRECTOR: Record game data directory
[15:40] <Scummette> scummvm/master b0c3246 npjg: DIRECTOR: Also convert directory paths
[15:44] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJ6gw
[15:44] <Scummette> scummvm/master 0511020 djsrv: DIRECTOR: Fix warlock-mac script patch
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[16:16] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJ6Vq
[16:16] <Scummette> scummvm/master 2ef65a3 djsrv: DIRECTOR: LINGO: Make fewframesonly counter global
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[17:47] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/JJ666
[17:47] <Scummette> scummvm/master 15671a9 npjg: DIRECTOR: Implement b_alert
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[18:06] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/JJ6iA
[18:06] <Scummette> scummvm/master 5e5882b npjg: DIRECTOR: Suppress GUI alert on kDebugFewFramesOnly
[18:12] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJ6PW
[18:12] <Scummette> scummvm/master 17a0c41 djsrv: DIRECTOR: LINGO: Make kThePathName mac style
[18:18] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://git.io/JJ6P9
[18:18] <Scummette> scummvm/master d9aa85a sluicebox: SCI: Add detection entry for KQ6 CD 1.000.000
[18:18] <Scummette> scummvm/master a15615d sluicebox: SCI: Update KQ6 script patch for CD 1.000.000
[18:22] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JJ6Px
[18:22] <Scummette> scummvm/master 6098dac sluicebox: SCI: Fix detection entry comment
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[20:01] <Scummette> [scummvm] sluicebox closed pull request #2375: SCI: Make menus BiDi (master...z_sq3_menu_bidi) https://git.io/JJlVQ
[20:01] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JJ6DD
[20:01] <Scummette> scummvm/master 82be4ec ZvikaZ: SCI: Make menus BiDi
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[20:04] <Scummette> [scummvm] sluicebox closed pull request #2400: SCI: Hebrew - add prefix rules (master...z_sq3_rules) https://git.io/JJrDs
[20:04] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JJ6D5
[20:04] <Scummette> scummvm/master 1932383 ZvikaZ: SCI: Hebrew - add prefix rules
[20:11] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JJ6yT
[20:11] <Scummette> scummvm/master 4151268 athrxx: KYRA: (LOL) - enhance auto save description
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[20:40] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JJ6SI
[20:40] <Scummette> scummvm/master a78240f athrxx: KYRA: (LOL) - adjust auto save date format
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[22:35] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JJ65J
[22:35] <Scummette> scummvm/master 15190d4 sev-: DIRECTOR: LINGO: Remove leftover debug output
[22:35] <Scummette> scummvm/master 0c4ac26 sev-: DIRECTOR: LINGO: Added L-Zone v1 mac script patches
[22:35] <Scummette> scummvm/master 920b3e5 sev-: DIRECTOR: LINGO: Print out script type and id on Lingo errors
[22:50] <grogbot> <trembyle> @_athrxx I tracked down a copy of EoB SNES and confirmed that it does work with my Nintendo mouse.
[22:51] <grogbot> <trembyle> I can dump the ROM with my UFO cart, but how would you see if there are any resources in there that are common to other ports?
[22:55] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JJ651
[22:55] <Scummette> scummvm/master ffcd656 sev-: DIRECTOR: LINGO: More L-Zone mac v1 script patches
[23:02] <grogbot> <_athrxx> Thanks for the offer, but I am currently not interested in doing SNES. I did SegaCD, because it is a really cool and special version. But it was an absurd amount of work. Just look how many lines of code I actually committed for that.
[23:04] <grogbot> <trembyle> I haven't looked at it closely yet, but I'm curious, did you need to create an entirely new music device for this? Or could you use any of the YM2612 fm from the FM Towns driver (with added PSG)?
[23:05] <grogbot> <trembyle> I guess I'm just wondering if there's anything in common.
[23:07] <Lightkey> https://twitter.com/decafjedi/status/1291006039534571522 Police Quest II was animufied for Japan, hilariously over the top! :-D
[23:08] <grogbot> <_athrxx> @trembyle Just as you guessed: its the same FM sound chip running on the same clock. I just added basic psg support. I only added the things that are actually required. EOB uses CD Audio for music and speech. The FM /PSG is just used for the sound effects.
[23:09] <grogbot> <trembyle> That does sound like a lot of work. And would be even more work for SNES because you'd have to start from scratch on audio.
[23:10] <grogbot> <trembyle> again, if it's even the same engine, which I'm not sure how to determine
[23:11] <grogbot> <_athrxx> Well, the SegaCD is a particularly horrible hardware to code for. It has two CPUs running asynchronously, each one running its own executable and sending data towards one another via certain mem areas.
[23:12] <grogbot> <_athrxx> I don't believe it would get worse than that. But like I said: I am really not interested in involving myself in SNES things.
[23:13] <grogbot> <trembyle> oof
[23:14] <grogbot> <Henke37> the snes only has one cpu. it does however have a processor dedicated to running the audio.
[23:14] <grogbot> <Henke37> a stock snes that is. some game carts include extra processors
[23:14] <grogbot> <trembyle> EOB and MM3 do not
[23:15] <grogbot> <Henke37> it was thankfully rather rare.
[23:16] <grogbot> <trembyle> yeah I think there was even a cart with an ARM chip inside
[23:17] <Scummette> [scummvm] djsrv pushed 3 new commits to master: https://git.io/JJ6dH
[23:17] <Scummette> scummvm/master 43f999d djsrv: GRAPHICS: MACGUI: Fix mistakes in border defs
[23:17] <Scummette> scummvm/master 74f0434 djsrv: GRAPHICS: MACGUI: Add _colorOffWhite
[23:17] <Scummette> scummvm/master c29ccaa djsrv: GRAPHICS: MACGUI: Draw title on ninepatch borders
[23:18] <grogbot> <trembyle> Hayazashi Nidan Morita Shogi 2 has a 21.47 MHz, 32-bit ARMv3 processor for AI
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[23:22] <grogbot> <trembyle> @Lightkey yeah, that character design is ... unfortunate
[23:23] <grogbot> <trembyle> For all the Japanese SCI0 and SCI1 games, you can select whether you want English or Japanese messages. So it's definitely playable.
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[00:00] --- Thu Aug 6 2020