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[00:05] <grogbot> [discord] <eientei> Why is it punycoding the whole path... @sev?
[00:35] <Deledrius> Just got the patch update on GoG for Sanitarium now using ScummVM. Sweet <3
[00:35] <Deledrius> Congrats again on all of the hard work there
[00:43] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://is.gd/rf7Mql
[00:43] <Scummette> scummvm/master ac771ac SupSuper: GUI: Fix engine icons only showing up in grid once
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[04:06] <grogbot> [discord] <Zelly_9191> Hey so is there any way to force scummVM on switch to use a for left clock and b for right click for every game? it's reversed and I feel like if I have to change it for every single game it's going to get a little bit annoying after a while
[04:09] <grogbot> [discord] <Zelly_9191> I was very confused at first because it seemed I wasn't able to select anything with the a button in the gui and then I realized it was bound to the b button I figured that would be all I'd have to deal with and then I got in game and noticed that left and right click were swapped as well
[04:11] <grogbot> [discord] <SupSuper> does the switch version have Options > Keymaps? you should be able to change it there: https://docs.scummvm.org/en/latest/settings/keymaps.html
[04:13] <grogbot> [discord] <Zelly_9191> Oh never mind. I'm dumb. It says right there default game key map. My bad ignore this
[04:13] <grogbot> [discord] <Zelly_9191> I guess I had scrolled past when I was looking for the GUI settings and then didn't go back to change it
[04:16] <grogbot> [discord] <Zelly_9191> Wait no I take it back. That doesn't change the default that just makes it so I change it for the specific game
[04:16] <grogbot> [discord] <Zelly_9191> ~~Oh never mind. I'm dumb. It says right there default game key map. My bad ignore this~~ (edited)
[04:16] <grogbot> [discord] <Zelly_9191> ~~I guess I had scrolled past when I was looking for the GUI settings and then didn't go back to change it~~ (edited)
[04:17] <grogbot> [discord] <Zelly_9191> Which I can do without issue
[04:18] <grogbot> [discord] <Zelly_9191> Is there like a config I can change the default mappings in?
[04:18] <grogbot> [discord] <Zelly_9191> So that they are set that way for every game?
[04:42] <grogbot> [discord] <Zelly_9191> It looks like the config files work exactly the same
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[04:43] <grogbot> [discord] <Zelly_9191> Is there a way to specify in SCUMMVM Configs a way to swap the default left and right click For every game?
[04:44] <grogbot> [discord] <SupSuper> the Global Options should apply to every game
[05:27] <grogbot> [discord] <Zelly_9191> Never mind. Don't worry about it. I think there's keybinds missing in the global keybinds menu on Switch
[05:27] <grogbot> [discord] <Zelly_9191> Thank you for the help though
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[06:46] <grogbot> [discord] <dwa> Hi, I think this game should now start on the Wii with a new daily build: https://buildbot.scummvm.org/#/dailybuilds
[06:47] <grogbot> [discord] <dwa> But note that the savegames are probably still broken on Wii at the moment (theyre corrupted when you create a new one)
[06:47] <grogbot> [discord] <dwa> But note that the savegames for this engine are probably still broken on Wii at the moment (theyre corrupted when you create a new one) (edited)
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[07:08] <Endy> Eh close enough
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[08:12] <grogbot> [discord] <sev> That is bizarre. it thinks the filename is `"g/speech.clu"`, e.g. with `'/'`
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[09:36] <Scummette> [scummvm] AndywinXp pushed 2 new commits to master: https://is.gd/NkeR41
[09:36] <Scummette> scummvm/master 6ad5ed0 AndywinXp: SCUMM: DiMUSE: Solve very rare deadlocks caused by two different mutex objects
[09:36] <Scummette> scummvm/master a7a4d9f AndywinXp: SCUMM: DiMUSE: Implement antiskip system for devices with slow load times
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[09:41] <ScummBot> Build [#5818](https://buildbot.scummvm.org/#builders/58/builds/5818) of `master-amigaos4` failed.
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[09:54] <ScummBot> Build [#5664](https://buildbot.scummvm.org/#builders/87/builds/5664) of `master-nds` failed.
[10:00] <ScummBot> Build [#5195](https://buildbot.scummvm.org/#builders/34/builds/5195) of `fetch-master` failed.
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[11:50] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/pu3ywe
[11:50] <Scummette> scummvm/master 7077d8d AndywinXp: SCUMM: Fix AmigaOS and NDS builds
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[11:58] <ScummBot> Build [#5819](https://buildbot.scummvm.org/#builders/58/builds/5819) of `master-amigaos4` completed successfully.
[12:08] <ScummBot> Build [#5665](https://buildbot.scummvm.org/#builders/87/builds/5665) of `master-nds` completed successfully.
[12:15] <ScummBot> Build [#5196](https://buildbot.scummvm.org/#builders/34/builds/5196) of `fetch-master` completed successfully.
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[14:23] <grogbot> [discord] <RyuuInch> Hey guys 🙂 to find the data path of Curse of Monkey Island that links it to the old version of SCUMMVM bundled with Steam, should I go into the old vet of SCUMMVM or is there a config file I can just open to check that? I want to find the Curse of Monkey Island data path so I can link it to my up to date desktop version of SCUMMVM 🙂
[14:25] <grogbot> [discord] <eientei> Right click the game in steam > properties > open game path
[14:26] <grogbot> [discord] <RyuuInch> Thanks 🙂 and if I link that path in SCUMMVM, it should work right?
[14:28] <grogbot> [discord] <eientei> Yes
[14:29] <grogbot> [discord] <RyuuInch> Thanks 🙂
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[17:35] <Scummette> [scummvm] bluegr closed pull request #4313: SWORD: Fix missing lines in Broken Sword 1 Spanish Demo (master...sword_es_fix) https://is.gd/b52RfK
[17:35] <Scummette> [scummvm] bluegr pushed 3 new commits to master: https://is.gd/Xpl1B6
[17:35] <Scummette> scummvm/master e2575b8 tag2015: SWORD: Add workaround for missing strings in Spanish demo
[17:35] <Scummette> scummvm/master 7026481 tag2015: SWORD: Update spanish demo strings using speech transcript
[17:35] <Scummette> scummvm/master e9f995a tag2015: SWORD: fix typo
[17:36] <Scummette> [scummvm] dwatteau opened pull request #4315: SCUMM: Let Max finish his comment on capitalism at Snuckey's (WORKAROUND) (master...fix/scumm-samnmax-snuckeys-cut-max-comment) https://is.gd/YlFZZk
[17:37] <Scummette> [scummvm] bluegr closed pull request #4314: MOHAWK: hide overlay when movie is skipped (master...myst_menu_fix) https://is.gd/TOBq6m
[17:37] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/40O481
[17:37] <Scummette> scummvm/master b17b1d3 BLooperZ: MOHAWK: hide overlay when movie is skipped
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[18:54] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-6: https://is.gd/Q8y8jE
[18:54] <Scummette> scummvm/branch-2-6 002fddd lotharsm: NEWS: Update NEWS file for upcoming 2.6.1 release
[18:55] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/oSkGbr
[18:55] <Scummette> scummvm/master 23069ff lotharsm: NEWS: Update NEWS file for upcoming 2.6.1 release
[19:08] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-6: https://is.gd/ZQ09Nw
[19:08] <Scummette> scummvm/branch-2-6 1460b90 SupSuper: GUI: Fix engine icons only showing up in grid once
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[19:32] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/B6fPvc
[19:32] <Scummette> scummvm/master 87676d1 AndywinXp: SCUMM: Limit screen update on cursor change to v7-8
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