[00:09] Shine_ (~Shine@dynamic-077-000-153-025.77.0.pool.telefonica.de) left irc: Read error: Connection reset by peer [00:48] Port build status changed with a6c6764c: Success: master-psp2full, master-debian-x86, master-debian-x86-nullbackend, master-debian-x86-clang, master-pspfull, master-gcw0, master-mingw-w64, master-debian-x86_64Failure: master-wii, master-openpandora, master-caanoo, master-dingux, master-gamecube, master-gp2xwiz, master-dc-serial, master-dc [01:04] Shine_ (~Shine@dynamic-077-000-153-025.77.0.pool.telefonica.de) joined #scummvm. [01:17] criezy (~criezy@host86-133-88-201.range86-133.btcentralplus.com) left irc: Quit: criezy [01:20] Port build status changed with a6c6764c: Success: master-mingw-w64-cplusplus11, master-pspFailure: master-osx_intel [01:27] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JU5Ov [01:27] scummvm/master 22ee851 bluegr: TINSEL: Fix compilation with non-C++11 compilers. Some renaming [01:30] ccawley2011 (~ccawley20@246.17.200.146.dyn.plus.net) left irc: Quit: Leaving [01:52] DominusExult (~dominus@port-92-196-99-158.dynamic.as20676.net) joined #scummvm. [01:52] DominusExult (~dominus@port-92-196-99-158.dynamic.as20676.net) left irc: Changing host [01:52] DominusExult (~dominus@unaffiliated/dominus) joined #scummvm. [01:53] Port build status changed with a6c6764c: Success: master-ps3, master-mingw-w32 [01:54] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 240 seconds [01:54] Nick change: DominusExult -> Dominus [02:03] Shine__ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) joined #scummvm. [02:07] Shine_ (~Shine@dynamic-077-000-153-025.77.0.pool.telefonica.de) left irc: Ping timeout: 272 seconds [02:22] SylvainTV (~Sylvain@lfbn-lil-1-436-226.w81-49.abo.wanadoo.fr) left irc: Ping timeout: 246 seconds [02:33] Shine__ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) left irc: Read error: Connection reset by peer [02:51] Lightkey (~Darklock@p200300f69713555422cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 240 seconds [03:02] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) joined #scummvm. [03:04] Lightkey (~Darklock@p200300f69713556522cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [03:10] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) left irc: Read error: Connection reset by peer [03:40] Port build status changed with 22ee8519: Success: master-wii [03:47] [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JU5W9 [03:47] scummvm/master 6bea617 dreammaster: GLK: ADRIFT: Savegame fixes [03:47] scummvm/master c9d6f64 dreammaster: GLK: LEVEL9: Fix savegames [03:47] [scummvm] dreammaster pushed 2 new commits to branch-2-2: https://git.io/JU5WQ [03:47] scummvm/branch-2-2 2589a58 dreammaster: GLK: ADRIFT: Savegame fixes [03:47] scummvm/branch-2-2 bfb9a6f dreammaster: GLK: LEVEL9: Fix savegames [03:56] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) joined #scummvm. [04:08] Port build status changed with 22ee8519: Success: master-gamecube, master-dc-serial, master-dc [04:30] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) left irc: Read error: Connection reset by peer [05:03] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) joined #scummvm. [05:41] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) left irc: Read error: Connection reset by peer [06:16] Begasus (~begasus@ptr-4qba4ea7wanurdofaom.18120a2.ip6.access.telenet.be) joined #scummvm. [06:20] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) joined #scummvm. [06:24] cd (~cd@unaffiliated/cd) left irc: Quit: cd [06:29] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) left irc: Read error: Connection reset by peer [07:48] girafe2 (~girafe@lfbn-gre-1-189-61.w90-112.abo.wanadoo.fr) left irc: Quit: Leaving [07:48] girafe (~girafe@lfbn-gre-1-189-61.w90-112.abo.wanadoo.fr) joined #scummvm. [08:20] [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JU5Pk [08:20] scummvm/master 67e88c1 lotharsm: NEWS: Update German NEWS file with latest Tinsel additions [08:29] ajax16384 (~User@109.60.130.33) joined #scummvm. [08:29] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [08:38] [scummvm] sev- pushed 1 new commits to master: https://git.io/JU5Xf [08:38] scummvm/master 7182c33 sev-: TINSEL: Mark engine as C++11 [08:40] [scummvm-tools] sev- closed pull request #29: AMIGAOS: Small adaptations (master...patch-1) https://git.io/JU7Zq [08:40] [scummvm-tools] sev- pushed 1 new commits to master: https://git.io/JU5Xt [08:40] scummvm-tools/master 795a44b raziel-: AMIGAOS: Small adaptations [09:00] "make clean" leaves a whole bunch of detection.dwo files. That's not intentional, right? [09:25] ldevulder_ (~ldevulder@176.167.156.186) joined #scummvm. [09:27] ldevulder__ (~ldevulder@176.167.156.186) left irc: Ping timeout: 240 seconds [09:32] [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JU5DX [09:32] scummvm/master 18b8310 antoniou79: ANDROID: Revert to targeting API 28 to prevent file access issues [09:32] Lightkey (~Darklock@p200300f69713556522cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 240 seconds [09:33] [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JU5DD [09:33] scummvm/branch-2-2 350debc antoniou79: ANDROID: Revert to targeting API 28 to prevent file access issues [09:35] delacroix (~delacroix@2a02:810c:4cc0:400:21e:2aff:fe47:c90f) left irc: Read error: Connection reset by peer [09:35] flesk__ (~quassel@2a03:b0c0:3:d0::4187:4001) left irc: Ping timeout: 240 seconds [09:36] flesk_ (~quassel@2a03:b0c0:3:d0::4187:4001) joined #scummvm. [09:38] delacroix (~delacroix@2a02:810c:4cc0:400:21e:2aff:fe47:c90f) joined #scummvm. [09:48] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [10:22] Lightkey (~Darklock@p200300f69713556522cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [10:24] eriktorbjorn, indeed. While looking at it, I noticed that skipping engines is broken ATM. [10:25] My "usual" configure line for basic tests is ./configure --disable-all-engines --enable-engines=sky,queen [10:25] building failed with C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: engines/agos/detection.o: in function `AgosMetaEngineStatic::findGame(char const*) const': C:\msys64\home\lotharsm\scummvm/engines/agos/detection.cpp:77: undefined reference to `Engines::findGameID(char const*, PlainGameDescriptor const*, Engines::ObsoleteGameID const*)' [10:25] C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: engines/scumm/detection.o: in function `ScummMetaEngineStatic::findGame(char const*) const': C:\msys64\home\lotharsm\scummvm/engines/scumm/detection.cpp:78: undefined reference to `Engines::findGameID(char const*, PlainGameDescriptor const*, Engines::ObsoleteGameID const*)' [10:28] SylvainTV (~Sylvain@lfbn-lil-1-436-226.w81-49.abo.wanadoo.fr) joined #scummvm. [10:28] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [10:31] Port build status changed with c9d6f647: Failure: master-ios [10:52] now that two different Ultima engines are incorporated in ScummVM, will ScummVM developers actively work on those engines as well, or is it just support that's added? [10:59] (I ask because development on those engines seem to have stalled, while development on ScummVM through the years seems quite stable...) [11:05] @eobet xu4, nuvie and pentagram projects merged with ScummVM and development continues here [11:07] @lephilousophe that's super neat, thank you for the information! [11:09] @rootfather Sorry, maybe those would be an error originating from my changes. I'm surprised I didn't know that was a valid way to write configuration statements. I write it like ./configure --disable-all-engines --enable-engine=sky --enable-engine=queen If that doesn't work, could you try ./configure --disable-all-engines --enable-plugins --enable-engine=sky --enable-engine=queen [11:09] @eobet you are welcome 🙂 [11:10] @eobet I've been gradually adding support for the Crusader games to the pentagram engine. It's about 80% complete, so just the other 80% to go [11:11] > @rootfather Sorry, maybe those would be an error originating from my changes. I'm surprised I didn't know that was a valid way to write configuration statements. I write it like > > ./configure --disable-all-engines --enable-engine=sky --enable-engine=queen > > If that doesn't work, could you try > > ./configure --disable-all-engines --enable-plugins --enable-engine=sky --enable-engine=queen > @aryanrawlani28 Thanks, let me [11:11] quickly try [11:11] hmmm... there must be something else going on [11:11] They don't count as the standard fare for scummvm, but since they're practically the same engine as u8 it's a waste not to support them [11:11] C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: engines/scumm/libscumm.a(debugger.o):debugger.cpp:(.text+0x1aa4): undefined reference to `GUI::Debugger::registerVar(Common::String const&, void*, GUI::Debugger::VarType, int)' [11:11] @mduggan amazing... scumm games are now a minority in scummvm 😅 [11:12] @aryanrawlani28 funny enough, only my MSYS2 installation does this, not my MXE toolchain which is also based on mingw-w64 [11:13] hmmm [11:14] running a build now to see if i can repro [11:17] another question: I noticed that the scummvm github is closed to issue reporting, there's no game specific feedback forums on scummvm.org and there's no #user-feedback channel here either... (yet again, development is quite active so obviously you guys are doing well without it) ...is user feedback not welcome? [11:18] @eobet bug reporting is done through our trac bug tracker: https://bugs.scummvm.org/ [11:19] we really do value user reporting [11:20] @lephilousophe ah, thanks, I didn't know about that page [11:21] the link is on the right side on the website. Maybe not visible enough though... [11:24] thanks, spotted it now... although, I think I need to ask around on the forum a bit first, because I wouldn't want to report something as a bug that might not be one 🙂 [11:24] https://cdn.discordapp.com/attachments/581224061091446795/762273946337804288/unknown.png [11:24] hmm... ouch https://xkcd.com/936/ 😉 [11:26] @rootfather With your initial statement, i was able to fail compilation ./configure --disable-all-engines --enable-engines=sky,queen failed. So, i tried running it with it: ./configure --disable-all-engines --enable-engine=sky,queen --enable-plugins --enable-detection-static and build was successful. Could you try the above statement after running make clean? [11:29] sure [11:54] criezy (~criezy@host86-133-88-201.range86-133.btcentralplus.com) joined #scummvm. [11:54] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [11:57] Port build status changed with c9d6f647: Failure: master-osx_x64 [11:59] yes, that works [11:59] I wonder why this is only necessary when using the msys2 toolchain [11:59] since I'm not using plugins on the "working" toolchain as well [12:02] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JU5Aq [12:02] scummvm/master 7c5e1c0 aquadran: GRAPHICS: Fixed caching alpha information in YUV to RGB conversion code. [12:05] <_Bnu> Ah, are you using the generic "MSYS2" or one of the "MinGW X-bit" terminals? [12:09] ny00123 (~ny00123@5.102.219.171) joined #scummvm. [12:13] travis-ci (~travis-ci@85.31.75.34.bc.googleusercontent.com) joined #scummvm. [12:13] aryanrawlani28/scummvm#193 (master - 18b8310 : antoniou): The build passed. [12:13] Change view : https://github.com/aryanrawlani28/scummvm/compare/7c732f971e74...18b83107db1e [12:13] Build details : https://travis-ci.com/aryanrawlani28/scummvm/builds/188031772 [12:13] travis-ci (travis-ci@85.31.75.34.bc.googleusercontent.com) left #scummvm. [12:15] @_Bnu the "MinGW x-bit" terminals. This is basically the build environment I use since about 5 years 😉 [12:15] the one I use for building the release builds for Win32 is based on mxe/mingw64 [12:17] <_Bnu> Ah yeah, I was just wondering, since the "MSYS" terminal tends to cause all kinds of strange issues when the start menu fails me and I open it by mistake, haha. [12:18] <_Bnu> (But that's usually just related to libraries and compilers, not configure arguments or bash in general.) [12:19] [scummvm] sev- pushed 1 new commits to master: https://git.io/JU5xi [12:20] ldevulder__ (~ldevulder@men75-h08-176-173-75-72.dsl.sta.abo.bbox.fr) joined #scummvm. [12:23] ldevulder_ (~ldevulder@176.167.156.186) left irc: Ping timeout: 260 seconds [12:58] Port build status changed with c9d6f647: Failure: master-ios7 [13:12] rootfather: im glad it works now! I'm also not sure why that was happening hehe. Do tag me if you have any more problems like that :) [13:33] Port build status changed with c9d6f647: Success: master-ios [13:45] Cheeseness (~cheesenes@ppp118-209-98-148.hba-tec-tas-bras31.tpg.internode.on.net) left irc: Ping timeout: 260 seconds [13:49] Cheeseness (~cheesenes@ppp118-209-98-148.hba-tec-tas-bras31.tpg.internode.on.net) joined #scummvm. [13:57] Port build status changed with c9d6f647: Success: master-osx_x64 [14:14] Port build status changed with c9d6f647: Success: master-ios7 [14:14] Port build status changed with 795a44b9: Success: tools-master-amigaos4 [14:15] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) joined #scummvm. [14:36] ajax16384 (~User@109.60.130.33) joined #scummvm. [14:36] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [14:47] cd (~cd@unaffiliated/cd) joined #scummvm. [14:52] scummvm/master 9590eed sev-: BASE: Upgrade fullpipe engineid to ngi [14:52] [scummvm] whiterandrek pushed 3 new commits to master: https://git.io/JUdmj [14:58] Hey folks [14:58] Any idea why OBS wont recognise ScummVM on its new update [14:58] Are there workarounds #? [15:03] We need a little bit more of information 🙂 [15:03] Which platform are you running ScummVM on? [15:04] scummvm/master 301bd3e whiterandrek: PETKA: optimize drawing [15:04] scummvm/master 46e2f7a whiterandrek: PETKA: fix dialog handlers when object is used [15:04] scummvm/master f7dc422 whiterandrek: PETKA: save heroes positions in savefile [15:04] [scummvm] whiterandrek opened pull request #2491: VIDEO: add support for BLACK chunk in FLIC decoder (master...flc_black) https://git.io/JUdOY [15:04] e.g. OBS itself is kinda flakey e.g. in case you run it on Linux in a Wayland session [15:05] on Win32, I just successfully was able to capture the latest ScummVM in OBS using the Window Capture method [15:08] Hey @rootfather - Windows 10 I'm using [15:09] hm, then I can't reproduce the issue for know - have you tried using the Window Capture method? [15:09] In previous updates - OBS studio would recognise ScummVM in Window Capture [15:09] now all its recognising is the status window [15:10] it recognises the programme - but just the status window [15:10] please try to set the capture method within the Window Capture settings to "Windows Graphics Capture [15:10] Latest OBS and Latest ScummVM [15:10] https://cdn.discordapp.com/attachments/581224061091446795/762330888175747092/unknown.png [15:10] Still only allows me to see Status Window and nothing else [15:11] <_Bnu> Try switching the "Aufnehmermode" to the other one, DWM or something I think it's called. [15:12] https://cdn.discordapp.com/attachments/581224061091446795/762331198026285106/statuswindow.jpg [15:12] sorry I don't speak in German - so unsure what that means [15:12] <_Bnu> I mean, the dropdowns are in the same order. [15:12] but only allowing me to see the status window [15:12] @rootfather @_Bnu are you using OBS 26? [15:13] <_Bnu> Not me, no. Looks like rootfather is, though. [15:13] These are the setting I use for capturing with OBS. OBS 26, that is [15:13] https://cdn.discordapp.com/attachments/581224061091446795/762331514611826698/unknown.png [15:13] ccawley2011 (~ccawley20@246.17.200.146.dyn.plus.net) joined #scummvm. [15:13] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services. [15:13] is there something in scummvm that allows me to remove it [15:14] cos as soon as I close it [15:14] the whole programme closes [15:14] maybe i need to update scumm [15:15] you can start scummvm without the console window using the --no-console parameter or the ScummVM (no console) shortcut [15:15] im running Scumm 2.2.0 [15:15] yeah, there are no changes between 2.2.0 and 2.3.0git which would explain this [15:15] and I can't reproduce it with either 2.2.0 nor 2.3.0git [15:16] ok so i need to download 2.30 yes? [15:16] how do i update? can i update from inside the program? [15:16] no need to go to 2.3.0git (which is the developer version) [15:16] If it doesn't work with the latest official 2.2.0, then it won't work with 2.3.0git either [15:17] and 2.2.0 is the last official version released one week ago [15:17] right ok [15:17] issue is with no console [15:17] i can't tab out back to desktop whilst leaving the program running? [15:18] never mind - i disarmed full screen [15:18] aha! succes [15:18] needs to be without console [15:19] then it's something specific to your OBS configuration, I'm afraid - I was testing with the status console enabled [15:25] there was a new version of obs recently. [15:45] Port build status changed with 9590eed4: Success: master-openpandora, master-caanoo, master-dingux, master-gp2xwiz [15:46] what are the negative impacts of not using scumm with a console? [15:47] are there any differences? [15:47] as far as i can tell, none [15:47] several platforms already lack the ability to display a dedicated console window [15:48] as such, all messages should be shown using the regular UI. file a bug if you find something that is console only. [16:01] [scummvm] aquadran opened pull request #2492: CREATE_PROJECT: Added MacPorts paths to Xcode (master...xcode-macports) https://git.io/JUdn1 [16:05] [scummvm] sev- pushed 1 new commits to master: https://git.io/JUdcf [16:05] scummvm/master b73034e sev-: GUI: Added setting for disabling directory scan at the GUI launch [16:09] [scummvm] sev- closed pull request #2492: CREATE_PROJECT: Added MacPorts paths to Xcode (master...xcode-macports) https://git.io/JUdn1 [16:09] [scummvm] sev- pushed 1 new commits to master: https://git.io/JUdci [16:09] scummvm/master e01c915 aquadran: CREATE_PROJECT: Added MacPorts paths to Xcode [16:10] > as such, all messages should be shown using the regular UI. file a bug if you find something that is console only. @Henke37 I'm not sure that it's the policy. There a lot of warnings that are console only. At least in sci. [16:10] i missed some nuances here. [16:11] it's what regular players need to know that must be in proper ui [16:11] log messages for developers are fine [16:25] [scummvm] sev- closed pull request #2361: DOXYGEN: Add doxygen groups to header files in the common folder (master...season_of_docs) https://git.io/JJq9b [16:25] [scummvm] sev- pushed 1 new commits to master: https://git.io/JUdWE [16:25] scummvm/master ec24687 b-gent: DOXYGEN: Add doxygen groups to header files in the common folder [16:27] [scummvm] sev- closed pull request #2491: VIDEO: add support for BLACK chunk in FLIC decoder (master...flc_black) https://git.io/JUdOY [16:27] [scummvm] sev- pushed 1 new commits to master: https://git.io/JUdWo [16:27] scummvm/master 7bbb639 whiterandrek: VIDEO: add support for BLACK chunk in FLIC decoder [16:29] [scummvm] sev- closed pull request #2465: Documentation portal project (master...doc-portal-1) https://git.io/JU4gk [16:29] [scummvm] sev- pushed 28 new commits to master: https://git.io/JUdWS [16:29] scummvm/master 9c2404c cadihowley: DOCS: Initial commit of doc portal drafts [16:29] scummvm/master dce5303 cadihowley: DOCS: adds first draft to iOS quickstart page [16:29] scummvm/master 57156ac cadihowley: DOCS: First draft for Android page [16:31] [scummvm] sev- closed pull request #2450: CI: Add Xcode builds to GitHub Actions (master...ccawley2011-patch-1) https://git.io/JUZyp [16:31] [scummvm] sev- pushed 4 new commits to master: https://git.io/JUdW7 [16:31] scummvm/master 659390a ccawley2011: CI: Add iOS builds to GitHub Actions [16:31] scummvm/master f0097ab ccawley2011: CI: Add macOS builds to GitHub Actions [16:31] scummvm/master 1355bfe ccawley2011: CREATE_PROJECT: Add missing libraries to the Xcode generator [16:35] [scummvm] sev- pushed 1 new commits to master: https://git.io/JUdlW [16:35] scummvm/master adc9fe3 sev-: GOB: Fix typo in detection entry [16:35] Port build status changed with 9590eed4: Success: master-osx_intel. Nice work, all ports built fine now [16:55] travis-ci (~travis-ci@212.134.196.104.bc.googleusercontent.com) joined #scummvm. [16:55] scummvm/scummvm#15853 (master - adc9fe3 : Eugene Sandulenko): The build passed. [16:55] Change view : https://github.com/scummvm/scummvm/compare/94da12c4bf8b...adc9fe301718 [16:55] Build details : https://travis-ci.org/scummvm/scummvm/builds/732746729 [16:55] travis-ci (travis-ci@212.134.196.104.bc.googleusercontent.com) left #scummvm. [17:25] borosky (borosky@095160035003.warszawa.vectranet.pl) joined #scummvm. [17:28] [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JUd09 [17:29] scummvm/master 01c622b antoniou79: ANDROID: Add external app path if available to search path [17:29] [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JUd0N [17:29] scummvm/branch-2-2 5f7842d antoniou79: ANDROID: Add external app path if available to search path [17:31] travis-ci (~travis-ci@212.134.196.104.bc.googleusercontent.com) joined #scummvm. [17:31] scummvm/scummvm#15849 (master - ec24687 : Bartosz Gentkowski): The build has errored. [17:31] Change view : https://github.com/scummvm/scummvm/compare/e01c915210de...ec24687ce410 [17:31] Build details : https://travis-ci.org/scummvm/scummvm/builds/732744857 [17:31] travis-ci (travis-ci@212.134.196.104.bc.googleusercontent.com) left #scummvm. [17:51] [scummvm] criezy pushed 2 new commits to master: https://git.io/JUdzU [17:51] scummvm/master fc1371e criezy: Revert "TINSEL: Replace initializer list with constructor" [17:51] scummvm/master 5b0b23e criezy: MACOSX: Fix bundle make target [18:07] Hi @criezy, I think you committed a local SDL_RENDER_DRIVER test here? https://github.com/scummvm/scummvm/commit/5b0b23e7600d92b4b68c5e3784387c8c194d60b3 [18:14] ink0gnito (~ink0gnito@185.132.133.69) left irc: Quit: ZNC - 1.7.0 - http://znc.in [18:15] ink0gnito (~ink0gnito@185.132.133.69) joined #scummvm. [18:15] Indeed I have. [18:15] I was not intending to commit that as I changed my mind about the best way to handle it (as you may have seen in the bug report). 😅 [18:15] Begasus (~begasus@ptr-4qba4ea7wanurdofaom.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [18:16] And that commit is not even correct as it is missing the key in the Info.plist.in. I will remove that... [18:17] ok no problem 🙂 I'll submit my PR soon [18:18] [scummvm] criezy pushed 1 new commits to master: https://git.io/JUd2u [18:18] scummvm/master 1d70ed4 criezy: MACOSX: Revert changes to Info.plist that were committed by mistake [18:20] Not sure if this is the right place to note this, but the Dev Compatibility page for Ultima 8 states that DOS is both a supported and unsupported platform [18:59] [scummvm] ccawley2011 opened pull request #2493: CREATE_PROJECT: Enable C++11 for Xcode builds (master...xcode-c++11) https://git.io/JUdwn [19:17] [scummvm] dwatteau opened pull request #2494: SDL: Prefer OpenGL over Metal rendering on macOS (master...fix/sdl-render-driver-opengl-workround-on-macos) https://git.io/JUdrd [19:30] JohnnyonF (~quassel@179-107-144-153.zamix.com.br) left irc: Read error: Connection reset by peer [19:31] JohnnyonFlame (~quassel@179-107-144-153.zamix.com.br) joined #scummvm. [19:56] [scummvm] sev- pushed 2 new commits to master: https://git.io/JUdiU [19:56] scummvm/master 1395a8b sev-: DIRECTOR: Process '@' in file path conversion [19:56] scummvm/master f48d052 sev-: NGI: Loading of initial file for MDream [20:08] [scummvm] sev- pushed 1 new commits to master: https://git.io/JUdiA [20:08] scummvm/master c2010e2 sev-: BUILD: Fix linking on some gcc versions [20:09] [scummvm] sev- pushed 1 new commits to master: https://git.io/JUdPU [20:09] scummvm/master 03d0a7b sev-: DIRECTOR: Added comments [20:11] [scummvm] criezy closed pull request #2494: SDL: Prefer OpenGL over Metal rendering on macOS (master...fix/sdl-render-driver-opengl-workround-on-macos) https://git.io/JUdrd [20:11] [scummvm] criezy pushed 1 new commits to master: https://git.io/JUdPm [20:11] scummvm/master a1d9302 dwatteau: SDL: Prefer OpenGL over Metal rendering on macOS [20:30] [scummvm] criezy pushed 1 new commits to branch-2-2: https://git.io/JUdXg [20:30] scummvm/branch-2-2 cbaa9cf dwatteau: SDL: Prefer OpenGL over Metal rendering on macOS [20:45] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [20:47] [scummvm] criezy pushed 1 new commits to master: https://git.io/JUd1K [20:47] scummvm/master a4002bd ccawley2011: CREATE_PROJECT: Enable C++11 for Xcode builds [20:47] [scummvm] criezy closed pull request #2493: CREATE_PROJECT: Enable C++11 for Xcode builds (master...xcode-c++11) https://git.io/JUdwn [20:52] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) left irc: Read error: Connection reset by peer [21:20] [scummvm] whiterandrek pushed 3 new commits to master: https://git.io/JUdDp [21:20] scummvm/master 4f1e5ed whiterandrek: PETKA: workaround for broken flics [21:20] scummvm/master bf9b6c8 whiterandrek: PETKA: updated engine status [21:20] scummvm/master 4d2889f whiterandrek: PETKA: original bug fix [21:33] https://www.youtube.com/watch?v=sWLMbmAv0tg History of computer game big boxes by Ahoy. "The big box had an international presence but looking at its origin, it's clear that it started with American software, principally with the adventure, RPG, and simulation genres." [22:27] [scummvm] sev- pushed 3 new commits to master: https://git.io/JUd7M [22:27] scummvm/master e6171c4 sev-: NMI: g_fp -> g_nmi [22:27] scummvm/master 52ec218 sev-: ENGINES: Fix include file name [22:27] scummvm/master 55b2d57 sev-: NGI: Further work on MDream [22:34] ny00123 (~ny00123@5.102.219.171) left irc: Remote host closed the connection [23:26] [scummvm] sev- pushed 1 new commits to master: https://git.io/JUdFd [23:26] scummvm/master 7aff24c sev-: NGI: MDREAM: Read GameProject [23:31] I've encountered a weird assert fail in Pagan. scummvm: engines/ultima/ultima8/world/camera_process.cpp:278: uint16 Ultima::Ultima8::CameraProcess::FindRoof(int32): Assertion `avatar' failed. Kinda wanted to check here to see if this is a known thing (or something wrong with my datafiles). getItem(1) is returning NULL, but I don't know the codebase well enough to know what that means. [23:35] As soon as you start? Possibly a data problem if so yeah [23:36] Hmmm... I pulled from the GOG files. Is there any way I can check what the requisite files are for Pagan? The listing's not up on the wiki for that. [23:38] wouldn't there be an earlier error in that case? [23:41] @Henke37 if they're totally missing, yes. if they're more subtly broken, not necessarily [23:42] Shine_ (~Shine@dynamic-077-006-052-188.77.6.pool.telefonica.de) joined #scummvm. [23:43] @thoth Yes I need to document the list of files. for now if you are using the GOG version, copying the entire directory from game/ENGLISH will give you all the files you need (at least, on the macos version.. I assume the windows version has a similar structure [23:45] the actually needed files are in USECODE, GAMEDAT, STATIC and SOUND subfolders, but unless you're squeezing for kbs it's easier to copy the whole thing 🙂 [23:47] also is this with 2.2.0 or the latest nightly? I don't think it's broken recently, but I haven't run the nightly myself for a while [23:48] Yeah, I figured. My download completed weirdly fast so it might be a corruption issue there. And I am running 2.2.0. [23:49] if you're using gog galaxy it has a feature to verify the game files, you could try that [23:57] @W Livi Hmm.. I guess it was only half updated. it should be listed as compatible. [00:00] --- Mon Oct 5 2020