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[03:43] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTNv2
[03:43] <Scummette> scummvm/master 826ad13 dreammaster: NUVIE: Further fixes and cleanup for U6 FM-Towns loading
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[04:45] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTNk0
[04:45] <Scummette> scummvm/master 04c6113 dreammaster: NUVIE: Cleanup of FMTowns decoder convertSample method
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[08:09] <eriktorbjorn> That's odd... The Twine engine has stopped recognizing my version of Little Big Adventure.
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[08:21] <eriktorbjorn> Apparently it was removed in https://github.com/scummvm/scummvm/commit/98df1b2020e309db636174bd22f344614ac6112e which was ironically titled "Adding game detection for all versions" :-)
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[08:32] <grogbot> <antoniou79> looks like it was by mistake
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[11:22] <Scummette> [scummvm] AndywinXp closed pull request #2593: SCUMM: COMI: Fix iMUSE Digital #4635/#10473 bugs (master...master) https://git.io/JTdgp
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[11:55] <Scummette> [scummvm] AndywinXp opened pull request #2596: SCUMM: COMI: Fix #4635/#10473 and #4391 (iMUSE Digital) (master...master) https://git.io/JTN1i
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[16:14] <grogbot> <GeekOB> hi @aquadran, sorry for the dumb question but is Grim Fandango Remastered supported by the grim engine?
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[16:20] <grogbot> <Henke37> prob not
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[17:12] <grogbot> <aquadran> it's not
[17:16] <grogbot> <GeekOB> Thank you both @Henke37 and @aquadran , I thought so but wanted to confirm
[17:27] <grogbot> <aquadran> compatibility page has current status
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[18:54] <grogbot> <GeekOB> Thanks @aquadran
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[19:24] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://git.io/JTABF
[19:24] <Scummette> scummvm/master b14b0c1 mgerhardy: TWINE: tweaked rendering the playername
[19:24] <Scummette> scummvm/master 556c5a0 mgerhardy: TWINE: reduced visibility
[19:24] <Scummette> scummvm/master 61ee3a1 mgerhardy: TWINE: doxygen
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[19:41] <grogbot> <rsn8887> I just tested ScummVM latest nightly on Switch. The Longest Journey works, but the mousepointer in the overlay menu or virtual keyboard is invisible. The main menu has a mouse pointer. Touch input still works. The in-game mouse pointer also works
[19:42] <grogbot> <rsn8887> In Dreamweb, the overlay mouse pointer works.
[19:42] <Scummette> [scummvm] criezy closed pull request #2499: DOXYGEN: Doxygen improvements part 3 (master...improve_doxygen_doc3) https://git.io/JUhIN
[19:42] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JTARQ
[19:42] <Scummette> scummvm/master 24e3b60 b-gent: DOXYGEN: Doxygen improvements part 3
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[20:38] <grogbot> <aquadran> it's expected
[20:45] <grogbot> <usineur> yeah, gfx 3d manager doesn't support cursor for now
[20:48] <grogbot> <aquadran> if SDL support mouse cursor it would be visible
[20:49] <grogbot> <usineur> switch's SDL is not currently
[20:53] <Scummette> [scummvm] usineur opened pull request #2597: SWITCH: Implement OSystem_Switch::getSystemLanguage() (master...switch_language) https://git.io/JTAzV
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[21:27] <grogbot> <rsn8887> Ok.
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[21:46] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://git.io/JTA21
[21:46] <Scummette> scummvm/master 3142218 mgerhardy: TWINE: fixed missing 0-byte at the end of the fla movie string
[21:46] <Scummette> scummvm/master f388a14 mgerhardy: TWINE: fixed max value for getRandomNumber
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[22:24] <Scummette> [scummvm] mparnaudeau opened pull request #2598: GRIM: Fix alloc-dealloc mismatch in grim engine (master...grim_fix_again_alloc_dealloc_mismatch_in_textsplit_parse) https://git.io/JTAV4
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[22:26] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JTAVE
[22:26] <Scummette> scummvm/master 2d64cba criezy: GRAPHICS: Remove unused function
[22:27] <Scummette> [scummvm] criezy closed pull request #2572: I18N: Always call BiDi algorithm for U32String (master...z_gui_load_rtl) https://git.io/JTiBQ
[22:27] <Scummette> [scummvm] criezy pushed 2 new commits to master: https://git.io/JTAVg
[22:27] <Scummette> scummvm/master 542a337 ZvikaZ: I18N: Always call BiDi algorithm for U32String
[22:27] <Scummette> scummvm/master 606eeae ZvikaZ: COMMON: move convertBiDiString out of TranslationManager
[22:51] <Scummette> [scummvm] criezy opened pull request #2599: COMMON: Add conversion operator from UnicodeBiDiText to U32String (master...bidi-ustr) https://git.io/JTAwr
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[23:06] <Scummette> [scummvm] criezy closed pull request #2598: GRIM: Fix alloc-dealloc mismatch in grim engine (master...grim_fix_again_alloc_dealloc_mismatch_in_textsplit_parse) https://git.io/JTAV4
[23:06] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/JTArl
[23:06] <Scummette> scummvm/master 10b88aa mparnaudeau: GRIM: Fix alloc-dealloc mismatch in grim engine
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[23:08] <Strangerke> hi guys
[23:08] <criezy> Hi Strangerke
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[23:44] <travis-ci> scummvm/scummvm#16602 (master - 10b88aa : Mathias Parnaudeau): The build passed.
[23:44] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/606eeae46f97...10b88aae66b3
[23:44] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/741510579
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[00:00] --- Thu Nov 5 2020