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[04:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Je2ZI
[04:05] <Scummette> scummvm/master 362373b criezy: I18N: Regenerate translations data file
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[06:58] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/Je2no
[06:58] <Scummette> scummvm/master 99e281d Mataniko: I18N: Update translation (Hebrew)
[06:58] <Scummette> scummvm/master 51fe645 antoniou79: I18N: Update translation (Greek)
[08:00] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/Je2cL
[08:00] <Scummette> scummvm/master cc721bc bgK: 3DS: Add a make rule for a distributable package
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[08:36] <Grogbot> <sev> buildbot is down
[08:37] <Grogbot> <sev> and I will be able to restart it only in couple hours
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[08:45] <Grogbot> <rootfather> @sev fixed, I restarted the buildbot systemd unit
[08:46] <bgK> I've restarted it. It's unclear what happened
[09:14] <Grogbot> <antoniou79> Good morning!
[09:15] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/Je2Cr
[09:15] <Scummette> scummvm/master 4d4e8d3 sev-: SCUMM HE: MBC: Cleanup
[09:15] <Scummette> scummvm/master 2721dd2 sev-: SCUMM HE: MBC: Query sessions asynchronously
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[09:41] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Je2Wt
[09:41] <Scummette> scummvm/master e6b2615 sev-: SCUMM HE: MBC: Implement Net::endSession()
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[16:33] <ScummBot> Port build status changed with : Success: master-3ds. Nice work, all ports built fine now
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[17:29] <Grogbot> <Kesha> @sev I have a massive plan to improve performance across all the engines. It was vetoed before, like ten years ago, lol.
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[17:29] <Grogbot> <Kesha> To bring graphic subsystem closer to modern primitives and even use gles if it's possible
[17:29] <Grogbot> <sev> You know that I was always a proponent of this
[17:29] <Grogbot> <Kesha> If it's still actual
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[17:30] <Grogbot> <Kesha> Last time I checked Wii , performance was quite mediocre
[17:30] <Grogbot> <Kesha> Prolly 5-10fps
[17:31] <Grogbot> <Kesha> Cool, I'll take a look
[17:31] <Grogbot> <Kesha> With gles you can even simulate palette in hardware and it's virtually free
[17:32] <Grogbot> <Henke37> hardware acceleration? in scummvm? you are joking, right?
[17:33] <Grogbot> <SupSuper> i think the opengl renderer does that but it's limited to sdl backends
[17:34] <Grogbot> <Kesha> @SupSuper superb
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[17:37] <Grogbot> <Kesha> @Henke37 no, why, it's quite CPU hungry our beloved scummvm is
[17:37] <Grogbot> <astlouis44> https://digiplay-gaming.itch.io/pajama-sam-3
[17:37] <Grogbot> <astlouis44> Hey guys, check it out
[17:38] <Grogbot> <SupSuper> @Kesha well it's hard to push pixels in modern hardware, but i'm curious if you found a way
[17:39] <Grogbot> <astlouis44> Just the demo
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[18:09] <Grogbot> <Bluddy> If a platform is built in a way that's meant to use the GPU, not doing so strains its weak CPU.
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[18:52] <bgK> scale
[18:52] <bgK> oops :)
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[20:54] <Grogbot> <rootfather> @astlouis44 that's pretty cool
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[22:55] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Je261
[22:55] <Scummette> scummvm/master 40980e9 sev-: PRINCE: I18N: Update translation (English)
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[23:32] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/Je2iV
[23:32] <Scummette> scummvm/master e94e85a sev-: SCUMM HE: MBC: Implemented function return from remote client
[23:32] <Scummette> scummvm/master 5268e58 sev-: SCUMM HE: MBC: Properly thread async requests
[23:32] <Scummette> scummvm/master 77ee206 sev-: SCUMM HE: MBC: Implement Net::disableSessionJoining()
[23:37] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Je2ii
[23:37] <Scummette> scummvm/master 8c063e9 sev-: SCUMM HE: MBC: Fix debug output
[00:00] --- Tue Nov 5 2019