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[00:20] <Scummette> [scummvm] criezy pushed 5 new commits to master: https://git.io/JqvPi
[00:20] <Scummette> scummvm/master e55462f criezy: AGS: Remove some unused allegro code
[00:20] <Scummette> scummvm/master eccbde5 criezy: AGS: Implement blender modes
[00:20] <Scummette> scummvm/master 51c9a9e criezy: AGS: Remove allegro blender functions
[00:26] <grogbot> <DigitMZ> MSX format seemed simplest.
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[00:50] <grogbot> <thoth> Yeah, but Saturn's EN patched.
[00:51] <grogbot> <thoth> Both of them have the issue that the system of choice to run them is not well emulatedSnatcher's official US release is Sega CD only, and the preferred format for Policenauts is the Sega Saturn.
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[01:06] <Scummette> [scummvm] sev- closed pull request #2771: PRIVATE: New engine for Private Eye (master...private) https://git.io/JtiEW
[01:06] <Scummette> [scummvm] sev- pushed 147 new commits to master: https://git.io/JqvXH
[01:06] <Scummette> scummvm/master c813fd2 : PRIVATE: private-eye skeleton engine
[01:06] <Scummette> scummvm/master c6c9c05 : PRIVATE: some code to decode videos
[01:06] <Scummette> scummvm/master 9e2ebc5 : PRIVATE: fixed palette
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[02:08] <ScummBot> Port build status changed with 5b85ca03: Failure: master-openpandora
[02:11] <grogbot> <DigitMZ> there's also an english patched MSX Snatcher/Policenauts so eh. I'd swear the PC-8000 also had a number of other visual novels.
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[02:34] <ScummBot> Port build status changed with 5b85ca03: Failure: master-gp2xwiz, master-dc-serial
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[03:11] <grogbot> <DigitMZ> Random question - does anyone know what the Apogee Interactive Fiction engine was like? I just realized things like "Beyond the Titanic" and "Supernova" existed.
[03:16] <grogbot> <DigitMZ> though now that I think about it, I guess you could route it through glx
[03:19] <grogbot> <DigitMZ> And a plus here is the code to Supernova is available on ifarchive, Hm.
[03:23] <grogbot> <DigitMZ> er, Beyond the Titanic, rather.
[03:27] <ScummBot> Port build status changed with 5b85ca03: Failure: master-dc, master-osx_intel, master-caanoo
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[03:52] <grogbot> <DigitMZ> good god, I haven't programmed in over 20 years. facepalms I completely forget how to handle this stuff.
[04:17] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://git.io/Jqvdr
[04:17] <Scummette> scummvm/master d104044 criezy: AGS: Fix drawing text on 16 bit surfaces
[04:25] <Scummette> [scummvm] dreammaster pushed 5 new commits to master: https://git.io/JqvdF
[04:25] <Scummette> scummvm/master e82070c dreammaster: AGS: Move dialog.cpp globals to Globals
[04:25] <Scummette> scummvm/master ae99244 dreammaster: AGS: Move game_init.cpp globals to Globals
[04:25] <Scummette> scummvm/master a51a186 dreammaster: AGS: Moved guibutton.cpp globals to Globals
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[05:12] <ScummBot> Port build status changed with 5b85ca03: Failure: master-amigaos4
[05:19] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jqvbx
[05:19] <Scummette> scummvm/master 800adba dreammaster: AGS: Fix crash calling AGSCreditz plugin method
[05:22] <grogbot> <DreamMaster> Congrats on the private engine hitting master. AGS isn't the most recent engine anymore 🙂
[05:36] <Scummette> [scummvm] cadihowley pushed 0 new commits to refs/tags/v2.2.0-docs: https://git.io/JqvAR
[05:38] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JqvAw
[05:38] <Scummette> scummvm/master 1138dad dreammaster: AGS: Added detection entries
[05:56] <grogbot> <mduggan> probably needs a NEWS.md update btw
[05:57] <Scummette> [scummvm] cadihowley opened pull request #2810: DOCS: adds version to ScummVM logo (branch-2-2...2-2-docs) https://git.io/Jqvx8
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[06:06] <grogbot> <mduggan> but yeah, impressive work on a brand new engine!
[06:08] <Scummette> [scummvm] cadihowley closed pull request #2810: DOCS: adds version to ScummVM logo (branch-2-2...2-2-docs) https://git.io/Jqvx8
[06:22] <Scummette> [scummvm] cadihowley opened pull request #2811: DOCS: adds version number to logo (branch-2-2...new-logo) https://git.io/JqvpE
[06:28] <grogbot> <DigitMZ> Haaaaah, I found an zcode game -not- from if-archive that scummvm won't run. files report
[06:36] <ScummBot> Port build status changed with d1040441: Success: master-amigaos4
[06:45] <grogbot> <DigitMZ> actually, shoot, if it's hidden away on a commercial game, it's still commercial. Hm.
[06:45] <grogbot> <DigitMZ> at least according to Plotkin.
[06:47] <grogbot> <DigitMZ> which leaves it out of any IF compilation I can legally put down. 😛
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[08:13] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/Jqfki
[08:13] <Scummette> scummvm/master 8612a95 mduggan: PRIVATE: Fix compiler warnings
[08:16] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JqfkF
[08:16] <Scummette> scummvm/master 73df477 mduggan: PRIVATE: Fix cursor initialization for some compilers
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[09:49] <Scummette> [scummvm] mduggan pushed 7 new commits to master: https://git.io/Jqf3p
[09:49] <Scummette> scummvm/master 06e3537 mduggan: PRIVATE: Reduce Datum copies slightly
[09:49] <Scummette> scummvm/master 9debfbb mduggan: PRIVATE: Reduce string-based memory leaks, improve constness
[09:49] <Scummette> scummvm/master bfc7365 mduggan: PRIVATE: Avoid one array copy on function call
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[12:28] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/Jqf0X
[12:28] <Scummette> scummvm/master 5d01260 mduggan: PRIVATE: Remove struct initializers
[12:56] <ScummBot> Port build status changed with 5d012605: Success: master-openpandora, master-gp2xwiz
[13:01] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JqfzI
[13:01] <Scummette> scummvm/master b5c67b9 lephilousophe: TINSEL: Fix build when MP3 decoding isn't available
[13:25] <ScummBot> Port build status changed with 5d012605: Success: master-osx_intel, master-caanoo
[13:52] <ScummBot> Port build status changed with b5c67b9a: Success: master-gcw0
[14:06] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/JqfVU
[14:06] <Scummette> scummvm/master fa95f28 mduggan: PRIVATE: Remove some more unnecessary copies
[14:06] <Scummette> scummvm/master e052e45 mduggan: PRIVATE: Restore a memory leak until it can be fixed properly.
[15:06] <ScummBot> Port build status changed with e052e45a: Failure: master-mingw-w64-cplusplus11, master-mingw-w64, master-osx_intel, master-mingw-w32
[15:10] <Scummette> [scummvm] mgerhardy pushed 4 new commits to master: https://git.io/Jqf6L
[15:10] <Scummette> scummvm/master e9ee0ca mgerhardy: TWINE: previousAnimIdx might be -1 in Redraw::processDrawListShadows
[15:10] <Scummette> scummvm/master 9e65aad mgerhardy: TWINE: reduced code duplication
[15:10] <Scummette> scummvm/master 262e8a1 mgerhardy: PRIVATE: fixed invalid memory access
[15:51] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/JqfP5
[15:51] <Scummette> scummvm/master 098a532 SupSuper: PRIVATE: Fix compilation in MSVC
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[16:22] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/JqfyM
[16:22] <Scummette> scummvm/master f737159 sev-: GRIM: Fix linking with plugins enabled
[16:22] <Scummette> scummvm/master e918351 sev-: ICB: Fix linking with plugins enabled
[16:22] <Scummette> scummvm/master bc3424b sev-: TWINE: Fix linking with plugins enabled
[16:27] <ScummBot> Port build status changed with 098a5321: Success: master-dc-serial
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[16:55] <ScummBot> Port build status changed with 098a5321: Success: master-mingw-w64-cplusplus11, master-mingw-w64, master-dc, master-osx_intel, master-mingw-w32
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[19:45] <Scummette> [scummvm] peterkohaut pushed 1 new commits to master: https://git.io/JqJvW
[19:45] <Scummette> scummvm/master e59a470 peterkohaut: TINSEL: Updated addional drawing routines for v3
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[20:45] <Scummette> [scummvm] ZvikaZ opened pull request #2812: KEYMAPPER: executeAction - keep original ascii value (master...z_keycode_period) https://git.io/JqJIL
[20:50] <grogbot> <ultraneonoirantihero> Grim Fandango mod that brings true Widescreen support with remastered backgrounds 2021 demo https://www.youtube.com/watch?v=oFjkgz7BnjM Webiste (unfortunatelly out of date) http://grimwidescreen.com/ Forum (updated with new resources and setup guide) https://forums.scummvm.org/viewtopic.php?f=26&t=15960&p=94975#p94975
[20:58] <grogbot> <DigitMZ> wow.
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[22:18] <grogbot> <rzil> Amazing!
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[22:37] <grogbot> <timofonic> Does only work with ResidualVM?
[23:28] <grogbot> <ultraneonoirantihero> Needs more testers. Feel free to try it out on Remastered. ResidualVm has 100% support. ScummVm has a bug that needs to be fixed.
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[00:00] --- Fri Mar 5 2021