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[00:51] <Scummette> [scummvm] bluegr closed pull request #2111: SCI: debugger: disasm_addr - fixed 'bcc' parameter (master...z_disasm_bcc) https://git.io/JvaO1
[00:52] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/Jvazq
[00:52] <Scummette> scummvm/master f2345cc ZvikaZ: SCI: debugger: disasm_addr - fixed 'bcc' parameter
[01:16] <ScummBot> Port build status changed with f2345cc3: Success: master-openpandora
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[02:53] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jva25
[02:53] <Scummette> scummvm/master a016a8d dreammaster: ULTIMA8: Add detection entry for 1998 Collection version
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[05:13] <ScummBot> Port build status changed with a016a8d0: Failure: master-android_x86
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[09:45] <Scummette> [scummvm] mduggan opened pull request #2114: ULTIMA8: Avoid calling erase on empty string in credits (master...u8_avoid_credits_crash) https://git.io/Jva9X
[09:46] <Scummette> [scummvm] mduggan opened pull request #2115: ULTIMA8: Add unit tests for IBufferDataSource (master...u8_add_idatasource_unit_test) https://git.io/Jva97
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[11:30] <Scummette> [scummvm] mduggan opened pull request #2116: ULTIMA8: Fix menu/credits music behavior (master...u8_menu_music_fix) https://git.io/Jva5r
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[11:43] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://git.io/Jva5N
[11:43] <Scummette> scummvm/master aa636ce yuv422: DRAGONS: Adding support for intro videos
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[12:15] <ScummBot> Port build status changed with aa636ce0: Success: master-android_x86
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[13:59] <Scummette> [scummvm] mduggan opened pull request #2117: ULTIMA8: Set pitch when configuring a surface texture (master...u8_fix_texture_pitch) https://git.io/JvaAy
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[18:18] <grogbot> <Henke37> error C2338: Windows headers require the default packing option.
[18:18] <grogbot> <Henke37> I thought that this was fixed already
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[18:25] <grogbot> <DreamMaster> Well, I put my workaround in the Visual Studio page on the Wiki, but I'm not aware of any proper fix for the problem
[18:26] <grogbot> <Henke37> don't mess with the packing settings?
[18:26] <grogbot> <DreamMaster> Most of the references to the problem I found said things like "ensure the alignment setting in the Project settings is default", but for the ScummVM generated project, it is default.
[18:27] <grogbot> <DreamMaster> I've also been able to run Visual Studio 2019 fine on my WIndows 8.1 system, but not on my WIndows 10 portable laptop, so there's maybe some change with the Win 10 SDK that Visual Studio is using vs the Win 8 one
[18:28] <grogbot> <ZvikaZ> @DreamMaster , indeed, I bypassed the problem by downgrading to older SDK (found that suggestion on Google somewhere)
[18:31] <grogbot> <DreamMaster> Nice to have other confirmation. If we can figure out the specific problem, the ideal solution would be to detect the Windows 10 presence, and make whatever change is necessary to the generated project. Unfortunately, forcing the generated project to specifically use the older SDK is likely just as bad as my workaround bodge, since I'm not sure Windows 10 installations will have the older SDK available to be targeted to
[18:32] <grogbot> <DreamMaster> And indeed we can't discount users compiling on Windows 7 as well
[18:33] <grogbot> <ZvikaZ> I still use Windows 10, but in the VS installer I removed the default (new) SDK and installed the oldest SDK possible. But I agree, it's not really a solution, and surely we can't count on it for the long term.
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[18:34] <grogbot> <Henke37> the actual check in the header looks sane, it checks the actual alignment and isn't looking for any specific compiler settings.
[18:39] <grogbot> <DreamMaster> I'll admit that I didn't really play around much with the alignment settings, since at the time I had other concerns, and adding the #define worked. When I have time, maybe I can see if the problem can be replicated with a simple test project, and I can fiddle around with it some more. That is, if anyone else with VS doesn't in the meantime
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[19:32] <grogbot> <SupSuper> i'm on a fresh w10/VS2019 install and i still don't see this mystery sdk error, so it'll be quite hard to debug
[19:32] <grogbot> <SupSuper> @DreamMaster what create_project settings do you have enabled?
[19:33] <grogbot> <Henke37> try manually installing the latest sdk?
[19:33] <grogbot> <DreamMaster> Well, on the Win10 laptop I originally used the standard create_msvc.bat, albeit with a minor addition of --disable-all-engines --enable-engine=ultima. But I later confirmed that the problem existed even when building with all engines enabled
[19:35] <grogbot> <Henke37> yeah, it's triggered by the backend.
[19:35] <grogbot> <Henke37> hard to avoid that one
[19:36] <grogbot> <SupSuper> i'm on 10.0.18362.0
[19:39] <grogbot> <Henke37> i'm on 10.0.18362.1
[19:39] <grogbot> <DreamMaster> I'll have to check later what verison is on my laptop
[19:40] <grogbot> <Strangerke> It's weird I compiled everything without a problem on my new laptop, all engines enabled
[19:42] <grogbot> <SupSuper> maybe different windows versions get different sdks?
[19:42] <grogbot> <DreamMaster> Maybe check what SDK version you had, Strangerke
[19:42] <grogbot> <Strangerke> Arf, possible
[19:42] <grogbot> <SupSuper> i'm on windows 10 1909 (18363.693)
[19:43] <grogbot> <SupSuper> this might be a fool's errand though
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[19:44] <grogbot> <Strangerke> 10.1.0.0
[19:45] <grogbot> <Strangerke> Oh there's another one 10.0.18362.1/10.1.18362.1
[19:45] <grogbot> <SupSuper> well now i'm even more confused 😛
[19:45] <grogbot> <Strangerke> I have to check on my mini laptop as well but I can't right now
[19:46] <grogbot> <SupSuper> i can't find this mystery .1. if it's a sdk bug hopefully it'll go away on its own
[19:46] <grogbot> <Strangerke> Win version is 10.0.18363.693
[19:48] <grogbot> <Henke37> my windows version is 18362.657
[19:48] <grogbot> <Strangerke> Does windows update suggest something? Just in case I got lucky
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[19:55] <grogbot> <SupSuper> i see some random reports, but no clear reproduction steps or solutions. so this is likely a weird sdk bug we'll just have to wait for a fix
[19:59] <grogbot> <DreamMaster> And at least in the interim, there's a workaround, however bodgy
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[19:59] <grogbot> <SupSuper> oh yeah are you building win32 or x64?
[19:59] <grogbot> <Henke37> win32 here
[19:59] <grogbot> <DreamMaster> Good question. 32 from memory
[20:00] <grogbot> <SupSuper> same here. well i dunno what the trigger is then 😛
[20:00] <grogbot> <Henke37> it worked fine a couple of days ago
[20:00] <grogbot> <Henke37> but i did install a new sdk yesterday...
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[20:02] <grogbot> <SupSuper> how did you get it? i don't see any new versions outside of VS installer
[20:03] <grogbot> <Henke37> https://developer.microsoft.com/sv-se/windows/downloads/windows-10-sdk/
[20:17] <grogbot> <Strangerke> The language maybe?
[20:24] <grogbot> <SupSuper> coders use something other than english? 😮
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[20:38] <grogbot> <Strangerke> Just in case the swedish coders get a swedish sdk... ;)
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[23:41] <timofonic> I know i'm just a lurker, sorry if I annoy any of you. I think maybe TODO, OpenTasks and Closed Tasks would appreciate a bit more of maintenance.
[23:41] <timofonic> I have little free time these days, but I can help. I'm not sure if I can help on it, as I'm probably not skilled enough and would require extensive guiding and consulting with developers about what content to put or update. So maybe my efforts would be highly inefficient and very time consuming for the entire team, I'm sure you all prefer to code than writing documentation and I 100% understand it if I were able to do the amazing work the
[23:41] <timofonic> developers of ScummVM do.
[23:42] <timofonic> I also see some canceled tasks could be rescued for GSoC 2020, such as adding support for Denarius Avaricius Sextus game https://wiki.scummvm.org/index.php?title=OpenTasks/Engine/Denarius
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[00:00] --- Thu Mar 5 2020