[00:45] [discord] Hi, awesome to see that the Miyoo Mini is natively supported 👍🏻 [00:46] [discord] Ive builded a version with a maximim of engines for testing, Monkey Island 4 is working so well compared to the libretro scummvm that I built before ! [00:47] [discord] Full Throttle is perfect too. [00:47] [discord] But I have a display problem with Borken Sword 2.5 [00:47] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1114717126029226064/IMG_2399.jpg [00:49] [discord] May something about the resolution, refresh rate or colors ? Any idea ? [01:00] gsi_ (~gsi@77.182.55.57) left irc: Ping timeout: 250 seconds [01:01] gsi (~gsi@dynamic-093-129-130-231.93.129.pool.telefonica.de) joined #scummvm. [01:08] BrainChild (~BrainChil@185.237.182.250) left irc: Quit: Leaving... [01:11] [discord] Ive builded a version with a maximim of engines for testing, Monkey Island 4 is working so well compared to the libretro scummvm that I built before (no sound stuttering at all on the Miyoo Mini) ! (edited) [01:53] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 268 seconds [01:53] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [05:21] [discord] If I remember correctly, SWORD2.5 uses a resolution of 800x600. You could check with a WINTERMUTE game or other High-res games. [05:22] [discord] I dont think it is the refresh rate, most likely it is either not capable of properly setting the resolution or some other issue in the backend [05:37] [scummvm] dreammaster pushed 3 new commits to master: https://is.gd/qYDyGu [05:37] scummvm/master c80f166 dreammaster: MM: MM1: Fixes for original Recharge Item view [05:37] scummvm/master 30f4adf dreammaster: MM: MM1: Added Recharge Item views [05:37] scummvm/master e548fd5 dreammaster: MM: MM1: Finished teleport spell views [05:54] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/0D5WIA [05:54] scummvm/master 442707a dreammaster: MM: MM1: Added missing files from last commit [06:19] [discord] yeah it looks like a problem with the resolution or bitdepth, since the pixel rows are going across diagonally [06:50] [discord] The Miyoo Mini apparently has a resolution of 640x480 so it'd make sense that you couldn't play an 800x600 game on it [07:16] [discord] it should at least resize it [07:18] [discord] anyone here use lutris [07:19] [discord] Does it keep its scummvm core up to date and maintained or should i install it separately [07:24] borosky (~borosky@213.134.185.55) joined #scummvm. [08:27] [discord] Yes it could be that indeed. @eientei indeed 640x480 on the Miyoo Mini. [08:27] [discord] But the Retroarch core is able to run it correctly 🤔 [08:28] [discord] There is no way to force the resolution for Sword2,5 [08:33] [discord] Monkey island 4 is not high resolution ? [08:36] [discord] MI4 is 3D? [08:36] [discord] if so, the resize is done in 3D graphics manager [08:37] [discord] 3D games don't really have a "resolution" [08:37] [discord] and it probably ran on 640x480 [08:41] [discord] I confirm 640x480 per code [08:41] [discord] but @SupSuper 3D games do have a resolution [08:44] [discord] there is a viewport with a resolution [08:44] [discord] and in ScummVM the viewport is set by the game engine [08:45] [discord] some engines support arbitrary resolutions (for example the longest journey), but some others don't like Grim/MI4. [08:45] [discord] It could be nice to be able to downsize the resolution (as we are able to upcale 😄) [08:46] [discord] in this case, the image is rendered on a framebuffer, and drawn on the backbuffer which has screen resolution [08:46] [discord] yeah i meant it's more of a viewport not a pixel resolution [08:46] [discord] like 2D [08:46] [discord] about downsizing, the current approach on ScummVM is to disable high res games on lowres handhelds [08:47] [discord] I wonder why miyoomini has highres support enabled. Maybe @phcoder can tell us [08:49] [discord] some backends just resize though it may look like a mess [09:06] [discord] Upscale 2x on the miyoo mini (with monkey island 4) gives a similar result when I set scale 2x, so it seems indeed to be a resolution problem. [09:06] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1114842678648119346/IMG_2406.jpg [09:07] [discord] May be because we dont use the default build, we have build it by ourself [09:08] [discord] Because the comoiled version available doesnt have GrimE engine which is a shame because it runs very well. [09:09] [discord] Because the compiled version available doesnt have GrimE engine which is a shame because it runs very well. (edited) [09:14] [discord] the configure script explicitly says that highres is supported, so if this is not the case, it should be disabled [09:15] [discord] but as I am not sure if it's not supported or only buggy, I prefer to not touch it myself [09:54] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [09:55] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [10:04] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 256 seconds [10:13] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [10:15] [discord] isn't highres for 640x480? i don't think we have a flag for 800x600 [10:16] [discord] the engine would have to query the backend and fail instead [10:38] [discord] ah yes! [10:38] [discord] you are right 😦 [12:56] [scummvm] neuromancer pushed 5 new commits to master: https://is.gd/Pvrw0L [12:56] scummvm/master 0f2b44f neuromancer: FREESCAPE: better detection of driller releases for atari [12:56] scummvm/master 4ed75d9 neuromancer: FREESCAPE: more precise timing of some fcl instructions [12:56] scummvm/master c9f9e89 neuromancer: FREESCAPE: better code to transition between areas [13:02] Build [#8236](https://buildbot.scummvm.org/#/builders/23/builds/8236) of `master-android-arm64` failed. [13:03] Build [#8234](https://buildbot.scummvm.org/#/builders/54/builds/8234) of `master-android-arm` failed. [13:03] Build [#835](https://buildbot.scummvm.org/#/builders/181/builds/835) of `master-appletv` failed. [13:04] Build [#8226](https://buildbot.scummvm.org/#/builders/80/builds/8226) of `master-android-x86` failed. [13:04] Build [#8223](https://buildbot.scummvm.org/#/builders/24/builds/8223) of `master-android-x86-64` failed. [13:08] Build [#7640](https://buildbot.scummvm.org/#/builders/108/builds/7640) of `master-ios7-arm64` failed. [13:18] Build [#7377](https://buildbot.scummvm.org/#/builders/34/builds/7377) of `fetch-master` failed. [13:33] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/2z6pNV [13:33] scummvm/master 846afef athrxx: KYRA: (EOB II/ZH) - fix final sequence [13:44] [discord] yup it's trying to draw at 800x600 [13:44] [discord] ```/mnt/SDCARD # cat /mnt/SDCARD/App/scummvm/scummvm.log [13:44] [discord] ./launch.sh [13:44] [discord] vtpath = /dev/vc/2, fd = -1 [13:44] [discord] vtpath = /dev/tty2, fd = 6 [13:44] [discord] Current VT: 2 [13:44] [discord] 1685886074880.000000 FB_VideoInit shadow_fb is 0 [13:44] [discord] Trying format 0x8010 [13:44] [discord] Requesting 2 fragments of size 1024 [13:44] [discord] fragments = 2 [13:44] [discord] fragstotal = 2 [13:44] [discord] fragsize = 1024 [13:44] [discord] bytes = 2048 [13:44] [discord] SDL_GetVideoMode 320x240 32 -> 320x240 32 [13:44] [discord] SDL_SetVideoMode publicsurface 0x5b72570, shadowsurface (nil), videosurface 0x5b72570 [13:44] [discord] Double buf enabled 0, use SDL_UpdateRect when flip [13:44] [discord] MI_SYS_Init cost -6072.000000ms [13:44] [discord] 1685886074880.000000 driver_name (nil) [13:44] [discord] 1685886074880.000000 FB_CreateDevice GFX_Open return 0 [13:44] [discord] init audio 20 [13:44] [discord] init audio 200 [13:44] [discord] Checking /dev/input/event0 [13:44] [discord] init audio 10 [13:44] [discord] SDL_AudioInit(null) [13:44] [discord] default pipe size: 65536 [13:44] [discord] new pipe size: 4096 [13:44] [discord] open /dev/dsp return 8 [13:44] [discord] audio driver dsp availale [13:44] [discord] SDL_OpenAudio freq 44100, format 32784, channels 2, samples 1024 [13:44] [discord] default pipe size: 65536 [13:44] [discord] new pipe size: 4096 [13:44] [discord] yup it's trying to draw at 800x600 [13:44] [discord] ```/mnt/SDCARD # cat /mnt/SDCARD/App/scummvm/scummvm.log [13:44] [discord] [InitKeyShm]: create shm fail : File exists, size 3280 [13:44] [discord] _gfx_alloc_surface 0x5c50988, 0xb53ec000, idx 0 [13:44] [discord] FB_AllocHWSurface1 0x5c50e80, 0x5c50988, 0xb53ec000, flags 10001, 320x240, idx 0 [13:44] [discord] Virtual keyboard pack 'vkeybd_default' loaded successfully [13:44] [discord] WARNING: initWithU32String: Fribidi not available, will use input strings as fallback.! [13:44] [discord] SStar_CheckHWBlit [13:44] [discord] User picked target 'sword25' (engine ID 'sword25', game ID 'sword25')... [13:44] [discord] Looking for a plugin supporting this target... Broken Sword 2.5 [13:44] [discord] Running Broken Sword 2.5: The Return of the Templars (Latest version) [13:45] [discord] data.b25c: 880a8a67faf4a4e7ab62cf114b771428, 827397764 bytes. [13:45] [discord] WARNING: SearchSet::add: archive 'engine-data' already present! [13:45] [discord] SDL_GetVideoMode 800x600 32 -> 800x600 32 [13:45] [discord] SDL_SetVideoMode publicsurface 0x5b72570, shadowsurface (nil), videosurface 0x5b72570 [13:45] [discord] Double buf enabled 0, use SDL_UpdateRect when flip [13:45] [discord] SDL_CalculateBlitN blitfun idx is 2, bytesperpixel 4, blitfun is 0xb6eeba14, BlitN2N is 0xb6eeba14 [13:45] [discord] ``` (edited) [13:46] [discord] i've had a go at changing some stuff in the engine source and recompiling - seems to be same issue (height/weidth etc). is there any way to force 640/480? [13:48] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/aF5ors [13:48] scummvm/master c2fe446 lephilousophe: FREESCAPE: Fix typo [13:49] [discord] the backend has to scale down image [13:53] [discord] ...or reject running the game [13:56] Build [#8238](https://buildbot.scummvm.org/#/builders/23/builds/8238) of `master-android-arm64` completed successfully. [13:56] Build [#837](https://buildbot.scummvm.org/#/builders/181/builds/837) of `master-appletv` completed successfully. [13:58] [discord] ah ok ty! [13:58] Build [#8236](https://buildbot.scummvm.org/#/builders/54/builds/8236) of `master-android-arm` completed successfully. [14:00] [discord] ah ok ty! [14:01] Build [#8228](https://buildbot.scummvm.org/#/builders/80/builds/8228) of `master-android-x86` completed successfully. [14:01] [discord] ah ok ty! [14:03] Build [#8225](https://buildbot.scummvm.org/#/builders/24/builds/8225) of `master-android-x86-64` completed successfully. [14:04] Build [#7642](https://buildbot.scummvm.org/#/builders/108/builds/7642) of `master-ios7-arm64` completed successfully. [14:08] Dominus (~dominus@exult/developer/dominus) left irc: Remote host closed the connection [14:09] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [14:10] Build [#7379](https://buildbot.scummvm.org/#/builders/34/builds/7379) of `fetch-master` completed successfully. [14:17] ccawley2011 (~ccawley20@146.66.56.96) joined #scummvm. [14:17] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [14:20] [discord] Discord's having a fun time if you didn't guess [14:20] [discord] https://discordstatus.com/ [14:20] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1114921493202219048/unknown.png [14:20] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1114921496960303216/unknown-1.png [14:48] [discord] It would be a shame to have a better compatibility with libretro core (especially that sword2.5 will run perfectly smoothly on standalone unlike on libretro core). A downscale would be hard to implement ? (As the upscale is already supported). [14:48] [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/SBFhug [14:48] scummvm/master a53cc4b neuromancer: FREESCAPE: enable on screen controls in driller for all the scummvm platforms [15:11] [discord] there is already a new port of ScummVM to libretro. This time with way better support [15:11] [discord] about the downscale, I don't know [15:24] balrog (znc@user/balrog) left irc: Quit: Bye [15:25] [discord] oh [15:25] [discord] i thought it was just cloudflare being down again or something [15:25] [discord] didnt know its an issue with the program itself [15:25] [discord] though it seems to be fixed atm [15:27] balrog (znc@user/balrog) joined #scummvm. [16:02] ny00123 (~ny00123@2a0d:6fc2:5ac0:5400:d52c:d881:96b6:d59) joined #scummvm. [16:13] ccawley2011 (~ccawley20@146.66.56.96) left irc: Ping timeout: 240 seconds [16:21] ccawley2011 (~ccawley20@146.66.56.96) joined #scummvm. [16:21] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [16:23] [scummvm] lephilousophe closed pull request #5068: BACKENDS: OPENGL: Clear screen using opaque black instead of transparent (master...fix-opengl-bg) https://is.gd/f4z4Q0 [16:23] [scummvm] lephilousophe pushed 2 new commits to master: https://is.gd/LS5qPd [16:23] scummvm/master a95f423 lephilousophe: BACKENDS: OPENGL: Clear screen using opaque black instead of transparent [16:23] scummvm/master 6ee040e lephilousophe: ANDROID: Fix glClearColor call [16:24] [scummvm] lephilousophe closed pull request #5058: SURFACESDL: Apply the key color in the cursor margins (master...fix-advmame) https://is.gd/nUreRd [16:24] [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/COYH9v [16:24] scummvm/master 906a957 lephilousophe: SURFACESDL: Apply the key color in the cursor margins [16:24] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/bTDoBY [16:24] scummvm/master c77e9f8 : I18N: Update translations templates [17:44] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [17:44] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [18:05] Riviera (~Riviera@user/riviera) joined #scummvm. [20:23] ccawley2011 (~ccawley20@146.66.56.96) left irc: Remote host closed the connection [20:24] ccawley2011 (~ccawley20@146.66.56.96) joined #scummvm. [20:24] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [20:31] [discord] Yes, it was an issue for 3h 18m [20:43] [discord] As I had many questions about the new port, I have posted my questions here : https://discord.com/channels/581224060529148060/821735730165579788/1115017693825871963 😉 [20:44] [discord] As I had many questions about the new ScummVM libretro port, I have posted my questions here : https://discord.com/channels/581224060529148060/821735730165579788/1115017693825871963 😉 (edited) [20:51] [discord] But I have a display problem with Broken Sword 2.5 (edited) [20:51] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1114717126029226064/IMG_2399.jpg [20:53] [discord] you know whats weird though [20:53] [discord] for the time it happened with discord it wasnt just discord, it was a lot of other programs as well, steam randomly dced for me, and in the co-op game i was in everyone including me and my team dced exactly at the same time etc [20:54] [discord] which was why i thought it was a cloudflare issue, since most corps depend on their servers [21:01] [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/MBDnRt [21:01] scummvm/master 9c05226 dreammaster: MM: MM1: Better glyph for Recharge Item Charge button [21:01] scummvm/master cf798c2 dreammaster: MM: MM1: Finished Duplication spell views [21:01] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/C4zylV [21:01] scummvm/master b03b033 : I18N: Update translation files [21:07] [discord] Indeed similar problem with WINTERMUTE game : I have tested "Chivalry is NOT Dead" with a similar result. So it really confirm the resolution problem for Broken Sword 2.5. [21:07] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1115024082635870208/IMG_2421.jpg [21:17] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/AtPnuS [21:17] scummvm/master c03811f dreammaster: MM: MM1: Fix text entry [21:21] ccawley2011 (~ccawley20@146.66.56.96) left irc: Read error: Connection reset by peer [21:39] ny00123 (~ny00123@2a0d:6fc2:5ac0:5400:d52c:d881:96b6:d59) left irc: Quit: Leaving [22:12] borosky (~borosky@213.134.185.55) left irc: Ping timeout: 248 seconds [00:00] --- Mon Jun 5 2023