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[00:17] <grogbot> <Coz> Is the "Update icons" feature in the Global Options/Misc tab supposed to be working in the daily builds? I did configure a writable icons path, but am getting an "ERROR: no icons path set" message
[00:21] <Scummette> [scummvm] criezy opened pull request #3959: GUI: Add slider for Grid Launcher icon size (master...grid-size-slider) https://is.gd/IQqxda
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[06:52] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/rGIsII
[06:52] <Scummette> scummvm/master c489ef6 eriktorbjorn: NEWS: Added note about adjustment sliders for CD Loom and MI1
[06:55] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/4IcCao
[06:55] <Scummette> scummvm/master 7aa1eb1 eriktorbjorn: NEWS: Adjusted NEWS item about Loom / MI1 settings
[07:01] <grogbot> <Paolo86cripple> Hi guys. I was just wondering what the 2.5.1. code freeze/release schedule was since I cannot seem to find that info anywhere
[07:02] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/L8F4TL
[07:02] <Scummette> scummvm/master 3494899 lotharsm: NEWS: Update German NEWS file
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[07:03] <grogbot> <rootfather> You can find the full release schedule announcement here: https://lists.scummvm.org/pipermail/scummvm-devel/2022-May/012731.html
[07:05] <grogbot> <Paolo86cripple> Thanks @rootfather . Was beginning to feel lost!
[07:08] <grogbot> <Paolo86cripple> If I may give you a hand in testing, once the announcement is done, I'll be there!
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[07:45] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://is.gd/lpBvqS
[07:45] <Scummette> scummvm/master 9df444a SupSuper: GUI: Add ScrollContainer to in-game options Game tab
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[07:58] <Scummette> [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/hvqqsX
[07:58] <Scummette> scummvm/master 6888d80 neuromancer: HYPNO: add localization for the direction string in wet
[07:58] <Scummette> scummvm/master e5779b3 neuromancer: HYPNO: adjusted score and objectives positions in certain levels in wet
[07:58] <Scummette> scummvm/master 6e9d8f2 neuromancer: HYPNO: localized 'enter name' string in wet
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[08:30] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/W2Vowu
[08:30] <Scummette> scummvm/master 5b04c12 neuromancer: HYPNO: fixed menu glitches in localized wet releases
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[09:02] <grogbot> <eientei> Why are there mp3s and midis in ultima4/mid/ in ultima.dat and why does removing them shrink the overall file from 16MB to 6.6MB...
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[09:30] <Scummette> [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/jjC0QD
[09:30] <Scummette> scummvm/master 5f8f201 neuromancer: HYPNO: show player name during all the main menu of wet
[09:30] <Scummette> scummvm/master bb72a83 neuromancer: HYPNO: avoid saving if user decides to quit during main menu of wet
[09:30] <Scummette> scummvm/master f8fe43b neuromancer: HYPNO: cheat key remapped to 's' in wet
[09:33] <Scummette> [scummvm] lephilousophe opened pull request #3960: GUI: Multiple fixes to grid widget (master...fixes-grid) https://is.gd/9COt36
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[10:53] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/0PfRbq
[10:53] <Scummette> scummvm/master af71186 mduggan: ULTIMA8: Allow key-tap turns running in combat in Crusader
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[11:28] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://is.gd/ex3nD4
[11:28] <Scummette> scummvm/master 456f5af goodoldgeorge: I18N: Update translation (Hungarian)
[11:28] <Scummette> scummvm/master 1143c4b marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[11:28] <Scummette> scummvm/master ee5a38a VAN-Gluon: I18N: Update translation (Japanese)
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[12:15] <Scummette> [scummvm] dwatteau opened pull request #3961: DINGUX: Only evaluate the tolower() macro argument once (master...fix/dingux-tolower-macro-only-evaluate-once) https://is.gd/8amrse
[12:16] <Scummette> [scummvm] sev- pushed 6 new commits to master: https://is.gd/ATBdtT
[12:16] <Scummette> scummvm/master 8d13da7 sev-: DIRECTOR: Added possibility to provide extra search path, use it for mcluhan
[12:16] <Scummette> scummvm/master 1fc4cc6 sev-: DIRECTOR: Enhanced debug output for makePathRelative
[12:16] <Scummette> scummvm/master 1823539 sev-: DIRECTOR: Allow test directories for existence
[12:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/GT9NYg
[12:16] <Scummette> scummvm/master 249d338 : I18N: Update translation files
[12:37] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/WSltPQ
[12:37] <Scummette> scummvm/master ac02b9d neuromancer: HYPNO: removed annoying palette swap glitch when the engine finishes playing a video and starts another
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[14:08] <Scummette> [scummvm] ccawley2011 opened pull request #3962: COMMON: Use compiler intrinsics in SWAP_BYTES_16 when available (master...swap-bytes-16) https://is.gd/aECtrZ
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[14:44] <grogbot> <Arzx5827> Hell u mean homie
[15:00] <Scummette> [scummvm] digitall closed pull request #3936: Fix Instances of Zero Sized Memory Allocations (master...bugfix_zero_sized_allocations) https://is.gd/d3R6mc
[15:00] <Scummette> [scummvm] digitall pushed 2 new commits to master: https://is.gd/Ab6xs9
[15:00] <Scummette> scummvm/master fc01321 digitall: GLK: Remove Zero Sized Allocation from Quetzal Code
[15:00] <Scummette> scummvm/master cd627ad digitall: WINTERMUTE: Remove Zero Sized Buffer Allocation
[15:06] <ScummBot> Build [#4714](https://buildbot.scummvm.org/#builders/58/builds/4714) of `master-amigaos4` failed.
[15:16] <ScummBot> Build [#4286](https://buildbot.scummvm.org/#builders/103/builds/4286) of `master-debian-x86-64-dynamic-detection` failed.
[15:16] <grogbot> <eientei> Where did you come from
[15:17] <grogbot> <eientei> One more for the publisher screwups: MacPlay release of Legend of Kyrandia has a PDF manual on the disc that has a duplicated page 1 instead of page 2, cutting out half the story
[15:51] <grogbot> <FernandoLemon> Hey, I was updating our Wikipedia article. I just wanted to ask a couple of compatibility-related questions, since the wiki is a little unclear.
[15:51] <grogbot> <FernandoLemon> Apparently Donald Duck's Playground was supported all along, we just never realized?
[15:53] <grogbot> <FernandoLemon> The wiki says it's been supported since 2.6.0 (the upcoming version), but with a commented-out note saying that's just the point where we realized it works.
[15:55] <grogbot> <FernandoLemon> The other I question is, someone updated the three V1 Magic Tales games (Baba Yaga and the Magic Geese, The Little Samurai, Imo and the King) to mark them as supported, even though I don't think they are. Are they?
[15:56] <ScummBot> Build [#4211](https://buildbot.scummvm.org/#builders/34/builds/4211) of `fetch-master` failed.
[16:01] <grogbot> <eientei> Yeah. Support for loading the games was added in 2011 even.
[16:01] <grogbot> <FernandoLemon> Huh. Alright, I'll have to update the article.
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[16:02] <grogbot> <FernandoLemon> This other one is curious because it's only the games' articles that were updated. The official compatibility list and the engines list both list these as unsupported.
[16:02] <grogbot> <FernandoLemon> But maybe they're wrong.
[16:02] <grogbot> <FernandoLemon> It's happened with the Living Books games, I remember.
[16:06] <grogbot> <eientei> I believe that's the case
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[16:20] <grogbot> <sev> We still do not support booter
[16:21] <grogbot> <FernandoLemon> So then the wiki and the compatibility chart are wrong?
[16:21] <grogbot> <sev> wrong in what sense?
[16:22] <grogbot> <sev> @FernandoLemon ?
[16:23] <grogbot> <FernandoLemon> https://wiki.scummvm.org/index.php/Donald_Duck's_Playground
[16:23] <grogbot> <FernandoLemon> Listed as supported.
[16:23] <grogbot> <FernandoLemon> https://wiki.scummvm.org/index.php/Engines
[16:23] <grogbot> <FernandoLemon> Here too.
[16:23] <grogbot> <FernandoLemon> https://www.scummvm.org/compatibility/
[16:23] <grogbot> <FernandoLemon> And here.
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[16:31] <grogbot> <sev> I am lost
[16:32] <grogbot> <sev> ah, because I am (as usual) mixed DDP with BC
[16:33] <grogbot> <FernandoLemon> Yeah, Black Cauldron's always been supported.
[16:33] <grogbot> <sev> but if you take a look at the same things for the Black Cauldron, we, in fact, do not mention that the booter is not supported
[16:33] <grogbot> <sev> not really 😄
[16:34] <grogbot> <sev> AGI1 version is not supported
[16:34] <grogbot> <FernandoLemon> Well, since version... hold on...
[16:34] <grogbot> <sev> Black Cauldron was released under AGI1 and AGI2
[16:34] <grogbot> <FernandoLemon> Nope, it was never listed on any announcement. Huh.
[16:34] <grogbot> <sev> AGI2 was supported since forever
[16:34] <grogbot> <FernandoLemon> I see.
[16:34] <grogbot> <sev> AGI1 never got support
[16:35] <grogbot> <eientei> cries in Apple II AGI games
[16:35] <grogbot> <sev> This is so funny that you're trying to refer to announcements
[16:35] <grogbot> <sev> as an argument
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[16:35] <grogbot> <FernandoLemon> It's like... the only note I have at hand to know when each game was made playable. 🙃
[16:35] <grogbot> <eientei> If you want to know what's support and when it has been, look at the git repo
[16:36] <grogbot> <FernandoLemon> Hm, can you toss me the link?
[16:36] <grogbot> <sev> github.com/scummvm/scummvm
[16:36] <grogbot> <eientei> https://github.com/scummvm/scummvm
[16:37] <grogbot> <FernandoLemon> I'll see what I can gather from that.
[16:37] <grogbot> <sev> @FernandoLemon what are you trying to find out anyway?
[16:39] <grogbot> <FernandoLemon> If those games I listed are supported (to have our Wikipedia article up-to-date).
[16:39] <grogbot> <sev> okay, DDP?
[16:39] <grogbot> <FernandoLemon> And the V1 Magic Tales games.
[16:40] <grogbot> <sev> V1 composer games are not supported properly
[16:41] <grogbot> <FernandoLemon> Then the wiki was updated incorrectly. https://wiki.scummvm.org/index.php?title=Magic_Tales:_Imo_and_the_King
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[16:41] <grogbot> <FernandoLemon> (Same goes for the other two V1 games, FYI)
[16:42] <grogbot> <sev> ah, indeed, it is supported.
[16:42] <grogbot> <sev> I vaguely remember some issues with at least some of them
[16:42] <grogbot> <sev> yes, babayaga is also supported and other games
[16:42] <grogbot> <FernandoLemon> Then it's the engines list that needs the update. 🙂 https://wiki.scummvm.org/index.php?title=Engines
[16:43] <grogbot> <sev> littlesamurai
[16:43] <grogbot> <FernandoLemon> And this chart too. https://www.scummvm.org/compatibility/
[16:43] <grogbot> <sev> that list is autogenerated
[16:44] Last message repeated 1 time(s).
[16:44] <grogbot> <FernandoLemon> Huh.
[16:44] <grogbot> <FernandoLemon> I guess it makes sense.
[16:44] <grogbot> <FernandoLemon> So what caused it to be out-of-date?
[16:44] <grogbot> <sev> yes, I see that some games are missing from the compatibility
[16:44] <grogbot> <sev> human imperfection
[16:44] <grogbot> <sev> people do forget.
[16:44] <grogbot> <FernandoLemon> Oh well, better to have caught it late than never.
[16:44] <grogbot> <sev> and we rely on feedback in such cases
[16:45] <grogbot> <FernandoLemon> Yeah, shame I can't play them myself to find out.
[16:45] <grogbot> <FernandoLemon> That would've made things much easier for everyone.
[16:45] <grogbot> <FernandoLemon> Anyway, I'll update the Wikipedia article to tag all the Magic Tales games as supported.
[16:46] <grogbot> <FernandoLemon> Alright, that's done.
[16:48] <grogbot> <sev> you can always get definitive list of supported games by running the following command
[16:49] <grogbot> Command sent by sev
[16:49] <grogbot> ./scummvm --list-all-games
[16:50] <grogbot> <sev> $ ./scummvm --list-all-games|grep composer: composer:babayaga Magic Tales: Baba Yaga and the Magic Geese composer:darby Darby the Dragon composer:gregory Gregory and the Hot Air Balloon composer:imoking Magic Tales: Imo and the King composer:liam Magic Tales: Liam Finds a Story composer:littlesamurai Magic Tales: The Little Samurai composer:magictales
[16:50] <grogbot> Magic Tales composer:princess Magic Tales: The Princess and the Crab composer:sleepingcub Magic Tales: Sleeping Cub's Test of Courage
[16:51] <grogbot> <FernandoLemon> Where do I input it?
[16:52] <grogbot> Command sent by FernandoLemon
[16:52] <grogbot> ...I'm disappointingly unsavvy with code.
[16:52] <grogbot> <sev> it has nothing to do with code
[16:52] <grogbot> <sev> you put it in the command line
[16:53] <grogbot> <sev> but yes, could be too complicated
[16:54] <grogbot> <FernandoLemon> What's the command to open the command line?
[16:54] <grogbot> <FernandoLemon> I do remember how it works, I remember encountering it before. I just forgot how things work. -_-
[16:55] <grogbot> <rootfather> Do you mean the debugger?
[16:55] <grogbot> <FernandoLemon> Is that the one where I input it?
[16:55] <Scummette> [scummvm] ccawley2011 opened pull request #3963: HYPNO: Optimize rendering routines (master...hypno-surface) https://is.gd/ybQ6jZ
[16:55] <grogbot> <rootfather> It depends on what do you want to input
[16:55] <grogbot> <FernandoLemon> This.
[16:56] <grogbot> <FernandoLemon> I'm sorry I'm being such a hassle.
[16:56] <grogbot> <rootfather> Opening the command line depends on the operating system/platform you are using
[16:57] <grogbot> <FernandoLemon> Windows
[16:57] <grogbot> <rootfather> then simply type in "cmd" in the start menu/search
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[16:58] <grogbot> <FernandoLemon> Oh okay, I think I get it.
[17:00] <grogbot> <FernandoLemon> It's working.
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[17:40] <grogbot> <eriktorbjorn> Oh wow, I didn't realize the game "SPUD!" is on Steam. I have that one somewhere, but could never even get into it. Even though the box proudly claims it to be "the most beautifully crafted graphic adventure game of the year!" and quoted a review saying it was "head and shoulders above such games as Myst". 🙂
[17:41] <grogbot> <eriktorbjorn> And "The Quivering" by the same developer. Another game I just couldn't get into.
[18:03] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/spkc3s
[18:03] <Scummette> scummvm/master 4fb6e14 sev-: DIRECTOR: LINGO: Fixed arithmetic operations with POINT and RECT
[18:09] <ScummBot> Build [#4715](https://buildbot.scummvm.org/#builders/58/builds/4715) of `master-amigaos4` completed successfully.
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[18:12] <ScummBot> Build [#4287](https://buildbot.scummvm.org/#builders/103/builds/4287) of `master-debian-x86-64-dynamic-detection` completed successfully.
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[18:25] <grogbot> <dongchan> Is there a way in ScummVM to do an integer scaling for 2D games that is greater than 3X?
[18:28] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/sceeQv
[18:28] <Scummette> scummvm/master 7b022c8 Timpii: I18N: Update translation (Finnish)
[18:37] <grogbot> <sev> @dongchan yes, select 4x from the menu
[18:37] <grogbot> <sev> or 5x
[18:38] <grogbot> <sev> https://cdn.discordapp.com/attachments/581224061091446795/982714956027920484/Screenshot_2022-06-04_at_20.38.16.png
[18:45] <grogbot> <criezy> Or use 1x with Pixel perfect or Even pixel stretch to get the biggest factor that fits your window/screen size.
[18:47] <grogbot> <dongchan> I should have been a bit more specific. I tried 5X but uh...
[18:47] <grogbot> <dongchan> https://cdn.discordapp.com/attachments/581224061091446795/982717285343055882/ecoquest2.png
[18:47] <ScummBot> Build [#4212](https://buildbot.scummvm.org/#builders/34/builds/4212) of `fetch-master` completed successfully.
[18:48] <grogbot> <sev> I am not sure, what you expected to see. I see 5xNormal
[18:49] <grogbot> <sev> this way or another you will not see more details from a 320x200 game...
[18:49] <grogbot> <dongchan> Oh forget it... I found the stretching option
[18:49] <grogbot> <dongchan> I feel dumb
[18:49] <grogbot> <sev> <shrug>
[18:51] <grogbot> <dongchan> Well, it doesn't works on every engine though but for now it will do
[18:57] <grogbot> <sev> that setting is engine-egnostic
[19:04] <grogbot> <dongchan> It doesn't work with Wintermute though
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[19:11] <grogbot> <sev> if those are wintermute3d games, then yes
[19:11] <grogbot> <sev> otherwise, you may use it
[19:14] <grogbot> <dongchan> I don't really know. I'm trying on Limbo of the Lost, it's 2D and doesn't work. I'm not sure if it's actually what you call wintermute3d but use some tricks to be 2D.
[19:23] <grogbot> <sev> did you try using hotkeys during the run?
[19:23] <grogbot> <sev> for switching the scaler
[19:23] <grogbot> <dongchan> Just general settings
[19:24] <grogbot> <sev> give they hotkeys a try
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[19:27] <grogbot> <dongchan> That would be Ctrl+Alt and + or -, right?
[19:28] <grogbot> <sev> yes
[19:28] <grogbot> <dongchan> Well, no luck there
[19:28] <grogbot> <dongchan> I guess it's a 3D game wearing the skin of a 2D one
[19:28] <grogbot> <SupSuper> do any of the other scalers work? like hq etc
[19:30] <grogbot> <SupSuper> if the engine does its own scaling then the backend scaler won't work, sadly it's impossible to tell the difference from the user perspective
[19:30] <grogbot> <criezy> Limbo of the Lost has the GF_3D flag in the detection table, so I assume it is a 3D game indeed.
[19:33] <grogbot> <dongchan> Yeah I tried the HD scaller and it does squat
[19:33] <grogbot> <dongchan> https://cdn.discordapp.com/attachments/581224061091446795/982728747784491008/limbo.png
[19:35] <grogbot> <SupSuper> maybe at some point we can have a resolution setting for 3d games
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[20:01] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/DbNyw8
[20:01] <Scummette> scummvm/master 3b1b217 tag2015: I18N: Update translation (Italian)
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[20:47] <Scummette> [scummvm] tag2015 opened pull request #3964: AGS: Add language detection for games/demos (initial S) (master...master) https://is.gd/Evmcmb
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[21:50] <Scummette> [scummvm] bluegr closed pull request #3964: AGS: Add language detection for games/demos (initial S) (master...master) https://is.gd/Evmcmb
[21:50] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/U3qVeb
[21:50] <Scummette> scummvm/master 2fcc4e5 tag2015: AGS: Add detection for games/demos (initial S)
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[21:59] <Scummette> [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/NUA0zB
[21:59] <Scummette> scummvm/master ad89bc4 neuromancer: HYPNO: make sure all the doors targets are correctly handled in the last level of wet
[21:59] <Scummette> scummvm/master d91f8e8 neuromancer: HYPNO: restore music after showing credits in wet
[21:59] <Scummette> scummvm/master 5c2102d neuromancer: HYPNO: added missing walkers in level c30 in wet
[22:19] <grogbot> <Dark Monke> Hey my ScummVM is not working
[22:20] <grogbot> <Dark Monke> I am trying to play backyard baseball
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[22:21] <grogbot> <Dark Monke> and got a ScummVM ready file and nothing is happening.Also I am andriod
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[22:25] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat
[23:16] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/ctnYde
[23:16] <Scummette> scummvm/master 9f529d2 neuromancer: HYPNO: enabled additional cheats in wet
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[23:44] <Scummette> [scummvm] elasota opened pull request #3965: MTROPOLIS: mTropolis engine (master...mtropolis-rebase) https://is.gd/NIIQPN
[23:48] <grogbot> <Matt Hargett> hey folks, long time no see! 😄
[23:52] <grogbot> <Matt Hargett> I was trying to track down the source code used for the voxel demo of AGI shown by @mausimus back in January. was it ever released?
[23:53] <grogbot> <Matt Hargett> :wavegif: @sev @waltervn et al 🙂
[23:58] <grogbot> <waltervn> hi matt!
[00:00] --- Sun Jun 5 2022