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[00:07] <Scummette> [scummvm] mduggan pushed 3 new commits to master: https://git.io/JLFvr
[00:07] <Scummette> scummvm/master 4002181 mduggan: ULTIMA8: Remove unused rendering code and use common fill function
[00:07] <Scummette> scummvm/master ec53ee1 mduggan: ULTIMA8: Make Shapes more const now rendering is more const
[00:07] <Scummette> scummvm/master 28bb304 mduggan: ULTIMA8: Graphics refactor, use more common code
[00:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JLFvK
[00:07] <Scummette> scummvm/master fdf476e : I18N: Update translation files
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[01:25] <ScummBot> Port build status changed with 28bb3048: Failure: master-ios, master-debian-x86, master-debian-x86-clang, master-ps3, master-osx_x64, master-amigaos4, master-psp2full, master-mingw-w64, master-mingw-w64-cplusplus11, master-debian-x86_64, master-osx_intel, master-debian-x86-nullbackend, master-ios7, master-mingw-w32
[01:34] <grogbot> <mduggan> hmm.. I think I got them all 🙂 will fix
[01:37] <grogbot> <mduggan> hmm.. seems to be a dependency update issue, it didn't rebuild the test runner after I deleted a file.
[01:37] <grogbot> <mduggan> but there's no references left to that file in the trunk
[01:44] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JLFqh
[01:44] <Scummette> scummvm/master c308fdc mduggan: TEST: Touch test file to force rebuild
[02:01] <ScummBot> Port build status changed with c308fdcb: Success: master-ios, master-debian-x86, master-debian-x86-clang, master-ps3, master-osx_x64, master-amigaos4, master-psp2full, master-mingw-w64, master-mingw-w64-cplusplus11, master-debian-x86_64, master-osx_intel, master-debian-x86-nullbackend, master-ios7, master-mingw-w32
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[03:12] <grogbot> <nerdgod666> Some weird sense of nostalgia brought me here
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[07:10] <Scummette> [scummvm] mgerhardy pushed 8 new commits to master: https://git.io/JLFWs
[07:10] <Scummette> scummvm/master 76d5663 mgerhardy: TWINE: cleanup in processGridMask
[07:10] <Scummette> scummvm/master 3ff9ce0 mgerhardy: TWINE: small step to unify the grid mask creation with brick parsing
[07:10] <Scummette> scummvm/master 8fe0277 mgerhardy: TWINE: small step to unify the grid mask creation with brick parsing
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[08:35] <Scummette> [scummvm] Tkachov opened pull request #2715: CLOUD: Update Dropbox to use refresh_token (master...cloud-dropbox-update) https://git.io/JLF8j
[09:08] <Scummette> [scummvm] justinkb opened pull request #2716: CONFIGURE: fix linking error in libcurl conftest for switch host (master...master) https://git.io/JLFBF
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[11:25] <grogbot> <sev> @nerdgod666 welcome
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[12:05] <grogbot> <Just A Mod Guy> helo?
[12:06] <grogbot> <Just A Mod Guy> is ScummVM a pack of games
[12:06] <grogbot> <Just A Mod Guy> oorr?
[12:07] <grogbot> <Henke37> no. it is a collection of game engines. it's up to you to obtain the games themselves. but there are a bunch of demos on the website, even a few free games.
[12:07] <grogbot> <Just A Mod Guy> okay thank you friend!
[12:12] <grogbot> <sev> or on gog.com or on steam. we maintain a more-or-less up-to-date list here: https://wiki.scummvm.org/index.php?title=Where_to_get_the_games
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[18:34] <Vovven> I've found an issue with the 3DS build of ScummVM, and I think I know how to fix it, but I'd like to discuss what the best possible solution would be. Which is better suited for that, a pull request or a bug report?
[18:35] <Vovven> (the issue is that the 3DS backend uses the namespace "_3DS", but that is currently included as a macro in devkitarm's 3dsvars.sh, so it won't compile with a stock install of devkitarm unless you manually remove the macro part in 3dsvars.sh)
[18:36] <grogbot> <Henke37> a pull request is better
[18:37] <Vovven> Alright, thanks, I'll try to submit one then :)
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[18:48] <michael-kohlhaas> hi all. I need a little help please. I'm running scummvm with a copy of my myst cd on my manjaro and it works fine. the Files and directories are written in upper case letters. on my suse system it says it cannot find a file, but it is there. it seems it looked for the file in lower case letters...
[18:49] <grogbot> <SupSuper> scummvm should be case-insensitive, unless something changed
[18:49] <michael-kohlhaas> the error msg in scummvm says ERROR : Failed to open the 'qtw/introbroder.mov' movie! and the path is QTW/INTROBRODER.MOV
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[19:07] <Scummette> [scummvm] ccawley2011 opened pull request #2717: MT32: Remove setting the palette when the driver is initialized (master...mt32-palette) https://git.io/JLbea
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[19:45] <grogbot> <MiLO83> https://youtu.be/aJXCPEn7S9c
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[19:58] <grogbot> <Snufkin> hi!
[20:00] <grogbot> <Snufkin> i'm trying to play Ultima IV but idk how to get proper music in it with scummvm
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[20:17] <Strangerke> Snufkin: Hi. Well, I would usually direct you to Dreammaster but he's currently on holidays, so I'm not sure if he'll answer quickly. I don't even remember there was music in the game last time I played it a bit (ie: when it was released)
[20:18] <grogbot> <Khvostik> There was a bumch of different versions
[20:18] <grogbot> <Khvostik> Dos one had no music IIRC
[20:19] <grogbot> <Khvostik> There is fan patched version that injects music from other systems
[20:19] <grogbot> <Khvostik> IDK if scummvm supports it, not tried u4 on scummvm yet
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[20:52] <grogbot> <Roro> https://bugs.scummvm.org/ticket/12044
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[21:53] <grogbot> <sev> @Snufkin you're not providing enough information for torubleshooting
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[00:00] --- Tue Jan 5 2021