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[00:06] <grogbot> <necros> not quite, MechaMan Engine Library
[00:06] <grogbot> <necros> Borland C++ - Copyright 1993 Borland Intl.
[00:07] <grogbot> <necros> This application requires Windows to be running in enhanced mode. This application requires Windows v3.1 or higher This application requires MS-DOS v5.0 or higher. This application requires a 486 class CPU or better. This application requires QuickTime 2.0 or greater. Install QuickTime by running SETUP.EXE located in the \QTSETUP folder on DE Disk1. This movieTimeScale: (%d) is not supported. Frame info will not be reported correctly.
[00:07] <grogbot> CFIRE CVIDEO CLASER QTIM.DLL _EntryPoint QTIMCMGR.DLL _EntryPoint _CMgrInitialize
[00:08] <grogbot> <necros> mmimage.dll :
[00:08] <grogbot> <necros> ,Transparent Bliting Dynamic Link Library - 1 Borland C++ - Copyright 1993 Borland Intl.
[00:09] <grogbot> <necros> mmsound.dll - MechaMan Sound Library
[00:11] <grogbot> <necros> PC version have MOV,BMP,RLE,WAV content
[00:41] <grogbot> <Jaderlund> The Mac version is obviously Director, so it would be weird if the Windows version was not. But I suppose stranger things have happened in the history of game development.
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[01:00] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/Jepc3
[01:00] <Scummette> scummvm/master 984317f sev-: PRINCE: I18N: Update translation (English)
[01:00] <Scummette> scummvm/master 70c231a sev-: PRINCE: I18N: Update translation (Russian)
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[01:20] <Lightkey> sirlemonhead: Neat-o! I've never even heard of PowerSlave, or Exhumed as it was called here.
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[02:18] <grogbot> <necros> Powerslave = Exhumed - DOS 3d action
[02:19] <grogbot> <necros> @Jaderlund I pasted my cd files above so it`s really weird if Mac version is Director based but PC not)
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[03:57] <Scummette> [scummvm] moralrecordings pushed 2 new commits to master: https://git.io/JepWp
[03:57] <Scummette> scummvm/master 7e6c925 moralrecordings: DIRECTOR: Fix kCastMemberSprite to fetch shape from cast
[03:57] <Scummette> scummvm/master 303ee26 moralrecordings: DIRECTOR: Inherit color, line size and pattern from shape cast
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[10:03] <Scummette> [scummvm] bgK pushed 4 new commits to master: https://git.io/JepRL
[10:03] <Scummette> scummvm/master c0d8b6d bgK: GUI: Introduce dynamic layouts
[10:03] <Scummette> scummvm/master 346d53b bgK: GUI: Add finer control over cross-direction alignment for layout items
[10:03] <Scummette> scummvm/master eb28c5a bgK: GUI: Use a dialog theme layout for the unknown game dialog
[10:03] <Scummette> [scummvm] bgK closed pull request #1942: GUI: Use a dialog theme layout for the unknown game dialog (master...gui-unknown-game-dialog-layout) https://git.io/Jeoad
[10:04] <Scummette> [scummvm] bgK closed pull request #1988: GUI: Dynamic layouts (master...gui-dynamic-layout) https://git.io/JeNcE
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[10:22] <ScummBot> Port build status changed with 2de01a35: Failure: master-wii, master-gamecube
[10:26] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JepR4
[10:26] <Scummette> scummvm/master 0634762 bgK: BACKENDS: Fix the DS, GameCube and Wii builds
[10:39] <ScummBot> Port build status changed with 2de01a35: Failure: master-ds
[11:04] <ScummBot> Port build status changed with 0634762e: Success: master-wii, master-gamecube, master-ds. Nice work, all ports built fine now
[11:15] <grogbot> <antoniou79> @Mataniko could you please look into a bug that's been reported by @Kwama57 for the news item about GOG's distribution of Blade Runner. Our affiliate link in some situations (definitely if the page is auto-translated from eg. French to English) will resolve to an awry url such as: https://www.scummvm.org/http%E2%80%AF://gog.com/game/blade_runner%E2%80%AF?pp=22d200f8670dbdb3e253a90eee5098477c95c23d which redirects back to scummVM.
[11:16] <grogbot> <antoniou79> This is probably due to the original url not having an "https" prefix
[11:16] <grogbot> <antoniou79> It is also probably affecting other such urls in other news items or elsewhere
[11:22] <Lightkey> The missing IRC channel link is maybe related?
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[14:48] <Scummette> [scummvm] moralrecordings pushed 2 new commits to master: https://git.io/Jepz4
[14:48] <Scummette> scummvm/master b32d0f2 moralrecordings: DIRECTOR: Render shapes with transparency
[14:48] <Scummette> scummvm/master 7fb14af moralrecordings: DIRECTOR: Fix margins on shape rendering
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[15:30] <Scummette> [scummvm] ccawley2011 opened pull request #1994: COMMON: Refactor the Windows resource classes. (master...winresources) https://git.io/JepgB
[15:35] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JepgV
[15:35] <Scummette> scummvm/master 2140425 moralrecordings: DIRECTOR: Fix palette for drawing operations
[16:19] <grogbot> <Mataniko> @antoniou79 this is probably because of sanitization of input
[16:33] <grogbot> <Mataniko> or not... it looks like the french source is correct, but the conversion from translation file to news file is messing it up, just for french
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[16:40] <grogbot> <Mataniko> i see the problem, some of the spaces in french are not 0x20 - but 0x202f
[16:41] <grogbot> <Mataniko> which doesn't look like anything in weblate or cat
[16:41] <grogbot> <Mataniko> but is an actual type of space char
[16:41] <grogbot> <Mataniko> that needs to be stripped
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[16:50] <Scummette> [scummvm] bgK pushed 2 new commits to master: https://git.io/Jep2b
[16:50] <Scummette> scummvm/master cb2bb8f bgK: GUI: Add clear button for the plugins path
[16:50] <Scummette> scummvm/master f17a7a9 bgK: BASE: Fix being unable to run games when using dynamic plugins
[16:51] <Scummette> [scummvm] ScummVM-Translations pushed 4 new commits to master: https://git.io/Jep2j
[16:51] <Scummette> scummvm/master 319aa05 sev-: I18N: Update translation (Russian)
[16:51] <Scummette> scummvm/master 49de267 sev-: I18N: Update translation (Ukrainian)
[16:51] <Scummette> scummvm/master f702a82 : I18N: Update translation (French)
[17:01] <grogbot> <criezy> Probably a non-break space.

[17:03] <LePhilousophe> that's usually used before double punctuation
[17:03] <grogbot> <criezy> Right. We would have those before semi colons, question marks and exclamation marks as we need a space before those but no wrapping in case we are at the end of the line.
[17:07] <LePhilousophe> yep and for a reason I don't know it's a narrow one and not the standard nbsp
[17:08] <LePhilousophe> (I mean I don't know why the rule is this one in French typography, but it is)
[17:15] <LePhilousophe> I just modified in weblate: there was a space which sneaked up. How is it supposed to be applied to the website?
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[18:17] <grogbot> <Mataniko> i need to do a manual update
[18:17] <grogbot> <Mataniko> but i see this non-space everywhere - when we convert it to markdown
[18:17] <grogbot> <Mataniko> just going to strip it
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[20:02] <Scummette> [scummvm] sluicebox pushed 18 new commits to branch-2-1: https://git.io/Jepoq
[20:02] <Scummette> scummvm/branch-2-1 f237286 sluicebox: GRAPHICS: Add interface for horizontal shake
[20:02] <Scummette> scummvm/branch-2-1 a93db0b sluicebox: SCI: Add horizontal shake to kShakeScreen
[20:02] <Scummette> scummvm/branch-2-1 f607a9c sluicebox: PSP: Implement horizontal shake
[20:22] <ScummBot> Port build status changed with 9209e493: Failure: stable-motomagx
[20:47] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JepKO
[20:47] <Scummette> scummvm/master ac850db sluicebox: SCI32: Make KQ7 Russian detection entry Windows-only
[20:54] <Scummette> [scummvm] sluicebox pushed 3 new commits to branch-2-1: https://git.io/JepK8
[20:54] <Scummette> scummvm/branch-2-1 3ba0a1e sluicebox: SCI32: Add KQ7 Russian (SoftClub) detection entry
[20:54] <Scummette> scummvm/branch-2-1 acd83b0 sluicebox: SCI32: Make KQ7 Russian detection entry Windows-only
[20:54] <Scummette> scummvm/branch-2-1 059e2e6 sluicebox: NEWS: Update SCI news with Russian KQ7
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[21:51] <ScummBot> Port build status changed with 9209e493: Failure: stable-motoezx
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[22:15] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://git.io/JepiF
[22:15] <Scummette> scummvm/master a59b8fe athrxx: KYRA: (LOK) - fix dispel magic animation (bug #11303)
[22:15] <Scummette> scummvm/master a1b11d9 athrxx: KYRA: (LOK) - fix potion drink animation (bug #11303)
[22:17] <Scummette> [scummvm] athrxx pushed 2 new commits to branch-2-1: https://git.io/Jepix
[22:17] <Scummette> scummvm/branch-2-1 3b62184 athrxx: KYRA: (LOK) - fix dispel magic animation (bug #11303)
[22:17] <Scummette> scummvm/branch-2-1 a6a74b6 athrxx: KYRA: (LOK) - fix potion drink animation (bug #11303)
[22:34] <grogbot> <Zadroter> @DreamMaster sorry for summon but Xeen support is DOS versions only?
[22:37] <Lightkey> https://www.scummvm.org/compatibility/ You can check it there and that is correct.
[22:58] <grogbot> <Zadroter> Oh thanks Didn't find it on wiki
[23:05] <Scummette> [scummvm] athrxx pushed 1 new commits to branch-2-1: https://git.io/JepPA
[23:05] <Scummette> scummvm/branch-2-1 dffeed8 athrxx: NEWS: updated Kyra related fixes
[23:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JepXY
[23:17] <Scummette> scummvm/master 6cedf5e sev-: DEVTOOLS: Make encode-macbinray script more robust
[23:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jep1e
[23:56] <Scummette> scummvm/master b2cb415 sev-: DIRECTOR: LINGO: Fix grammar for 'the entities' with id
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[00:00] --- Sun Jan 5 2020