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[07:22] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JvGcS
[07:22] <Scummette> scummvm/master 7daf2a4 bgK: SDL: Add back Alt+KP_ENTER as a shortcut for toggle fullscreen
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[08:05] <Scummette> [scummvm] bgK pushed 1 new commits to master: https://git.io/JvGWZ
[08:05] <Scummette> scummvm/master 3cd9a9f bgK: MOHAWK: RIVEN: Fix key mappings for look up/down
[08:06] <Scummette> [scummvm] bluegr closed pull request #2040: WINTERMUTE: Fix handling of EVENT_WHEELDOWN (master...wme_mousewheel) https://git.io/JvGtC
[08:06] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvGW0
[08:06] <Scummette> scummvm/master 67c5811 lolbot-iichan: WINTERMUTE: Fix handling of EVENT_WHEELDOWN
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[08:26] <grogbot> <waltervn> @sev I think that feature is also in C99, so that this works might not be an indication of C++11 support
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[09:14] <Scummette> [scummvm] sev- closed pull request #2032: KYRA: Add detection for Polish fan translation of kyra1 (master...patch-1) https://git.io/JvsJg
[09:14] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvG8J
[09:14] <Scummette> scummvm/master feb2794 xeros: KYRA: Add detection for Polish fan translation of kyra1
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[10:18] <grogbot> <ZvikaZ> Hi. GK2 used to not have subtitles. But thanks to recent update of sluicebox, now it does. I've now removed 'GUIO_NOSUBTITLES' from GK2's detection table. And I see that if I add it GK2 as new game, indeed now the "text and speech" menu is enabled. However, on my "old" game, already added in the past, this menu is still disabled. Is there a simple way to fix that as well, or is it better to leave it like that?
[10:49] <grogbot> <waltervn> If you launch it, it should fix itself (I think... I remember having an issue like this and that was the fix)
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[12:41] <grogbot> <ZvikaZ> @waltervn , indeed, that solved this. thanks
[12:44] <grogbot> <ZvikaZ> another question - I have tried for long time to compile and debug (even text only gdb) on Windows, tried all GCC-based methods, but failed. Then I gave up, and tried VS. It was very simple, and working... Anyway, the default coding style used by VS is different than ours. It supports "out-of-the-box" the following styles: LLVM, Google, Chromium, Mozilla, WebKit, Visual Studio (default). Anyone knows which of these is the closest to
[12:44] <grogbot> what we need?
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[15:57] <Scummette> [scummvm] antoniou79 pushed 6 new commits to master: https://git.io/JvGVD
[15:57] <Scummette> scummvm/master 52ab36f antoniou79: BLADERUNNER: Fix buggy smoke overlay for DR04
[15:57] <Scummette> scummvm/master b96479c antoniou79: BLADERUNNER: Added bbox and screenRectangle info for list actors
[15:57] <Scummette> scummvm/master 8c771b4 antoniou79: BLADERUNNER: Fix barrel flame glitch in loops from DR04 to DR01
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[16:48] <grogbot> <DreamMaster> I know it may not be helpful, but when I've reinstalled VS, I go manually through the formatting options one by one and choose the ones that match our code formatting conventions. It's better to have a more exact match than choose a predefined one that only partially matches our conventions
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[17:17] <grogbot> <DreamMaster> Huh.. a quick Google search found this page: https://stackoverflow.com/questions/11684457/set-visual-studio-formatting-options-for-an-entire-team/45987894
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[17:17] <grogbot> <DreamMaster> If so, it'll be worth exporting the "correct" settings and making them available for download from the Wiki Visual Studio page
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[17:27] <grogbot> <Henke37> is there no option to automatically load the settings?
[17:28] <Dark-Star> It says that you can just put an .editorconfig file with the settings into the project root... why not just add it to the git repo ?
[17:32] <grogbot> <DreamMaster> Good point, that way it can be available to all VS users automatically, without even having to manually download it
[17:34] <grogbot> <DreamMaster> At least, those of us who are running recent versions of VS 😉
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[18:16] <grogbot> <criezy> I think @sev already added a .editorconfig file with a few settings (at least tabs). We use that at work as well and I can confirm those are supported by VS 2017 out of the box after one of the update (not in the original VS 17 though from what I remember). And that some of the settings are also supported in Notepad++ (with a plugin) and QtCreator (also with a plugin).
[18:31] <grogbot> <DreamMaster> Huh.. you're right. So I guess it just needs to be fleshed out with all the relevant editor settings
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[18:45] <grogbot> <DreamMaster> If no-one else does it sooner, I'll look into doing it tonight
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[18:54] <grogbot> <Henke37> might as well double check that the file is actually loading correctly. the whole generated solution setup might complicate things
[18:58] <grogbot> <DreamMaster> Agreed. But it'll be easy enough to double-check afterwards.. I'll just change a couple of options, and see whether opening the ScummVM will still pick up the correct settings
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[19:53] <grogbot> <SupSuper> editorconfig only supports very basic options. if you want something to reformat c++ you need to use clang-format (which i think there's already a PR for)
[19:55] <grogbot> <SupSuper> however scummvm code is not consistent so you might untentionally reformat any file you touch
[20:14] <grogbot> <DreamMaster> True. But as with the tabs, every available option that keeps newly written code matching our code formatting conventions with only be of benefit, particularly to developers new to the project. Save time having to fix problems in pull requests later.
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[20:28] <grogbot> <SupSuper> https://devblogs.microsoft.com/cppblog/clangformat-support-in-visual-studio-2017-15-7-preview-1/ it might only format as you type at least
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[21:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JvGPj
[21:07] <Scummette> scummvm/master ef05417 sev-: PRINCE: I18N: Update translation (English)
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[22:54] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JvGMB
[22:54] <Scummette> scummvm/master 5426608 sev-: DIRECTOR: LINGO: Remove obsolete warning
[22:54] <Scummette> scummvm/master 0fbc074 sev-: GRAPHICS: MACGUI: Fix Mac cursors
[23:11] <grogbot> <DreamMaster> Sounds intruiging, particularly the bit about "ClangFormat, however, has a much larger variety of style options than EditorConfig". Maybe that's something someone could look into in the future? For now, I've already set up various options in VS to match ScummVM using the Options dialog, so I'll simply be using the Export option in the Tools menu to autogenerate a editorconfig file based on that.
[23:11] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JvGM6
[23:11] <Scummette> scummvm/master 8f2379b sev-: DIRECTOR: LINGO: Added stub for custom cursors
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[23:27] <grogbot> <SupSuper> old PR: https://github.com/scummvm/scummvm/pull/1776
[23:34] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JvGDe
[23:34] <Scummette> scummvm/master d1205ab bluegr: SCI32: More work on Hoyle 5 poker logic
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[23:55] <Dark-Star> SupSuper, DreamMaster: Apparently, Visual Studio has some extensions to .editorconfig that supports much more than what the usual .editorconfig files support
[23:56] <grogbot> <SupSuper> they are only for .net
[23:56] <Dark-Star> ah. dang
[23:57] <grogbot> <SupSuper> honestly, smart of them to not add another non-standard extension to c++ 😛
[23:58] <Dark-Star> depends. if nobody else does it, having non-standard options might be better than having nothing
[23:58] <grogbot> Command sent by SupSuper
[23:58] <grogbot> .net is their domain. but as far as modern c++ goes, they've been supporting the popular toolsets like clang, cmake, etc.
[00:00] --- Wed Feb 5 2020