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[03:41] gsi (~gsi@user/gsi) left irc: Ping timeout: 272 seconds [03:42] logix (logix@shell.franken.de) left irc: Ping timeout: 264 seconds [03:42] logix (logix@shell.franken.de) joined #scummvm. [04:03] logix (logix@shell.franken.de) left irc: Ping timeout: 268 seconds [04:03] logix (logix@shell.franken.de) joined #scummvm. [04:19] logix (logix@shell.franken.de) left irc: Ping timeout: 256 seconds [04:19] logix (logix@shell.franken.de) joined #scummvm. [04:37] logix (logix@shell.franken.de) left irc: Ping timeout: 264 seconds [04:37] logix (logix@shell.franken.de) joined #scummvm. [04:56] logix (logix@shell.franken.de) left irc: Ping timeout: 268 seconds [04:56] logix (logix@shell.franken.de) joined #scummvm. [04:59] Build [#918](https://buildbot.scummvm.org/#/builders/159/builds/918) of `daily-master` completed successfully. [05:35] borosky (~borosky@213.134.185.68) joined #scummvm. [06:24] [discord] Hi, does anyone use ScummVM on the 3DS? [07:06] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [07:06] Smedles (~quassel@smedley.org) joined #scummvm. [08:11] [discord] Not sure where to post this, or if I should file a proper bug report as I'm not sure it's a ScummVM problem or a Steamdeck problem... If I should file a proper bug report please let me know 🙂 Anyways I'll try to explain the problem. I have a Steamdeck LCD (256 MB version, pretty early unit). [08:11] [discord] It only happens in The Longest Journey (Stark engine), all other games I own that use a mouse point and click interface don't show this problem. I use the official Flatpak from flathub btw. [08:11] [discord] If I use the Steamdeck trackpads for mouse emulation (my favourite way to play point and click games), the mouse cursor in TLJ gets stuck in a corner after moving it a bit and it's impossible to move out with the trackpad. The touchpad still works fine as does the regular Joystick... If I move out the mouse cursor a bit and then use the trackpad again it once again gets stuck in the corner where it previously was in. This happens i [08:11] [discord] I also tried various graphics options in ScummVM but none seem to solve the issue. [08:11] [discord] Anybody else facing this problem or anybody with a Steam Deck could try it as well to see if it's a general problem or just me? [08:16] [discord] Not sure where to post this, or if I should file a proper bug report as I'm not sure it's a ScummVM problem or a Steamdeck problem... If I should file a proper bug report please let me know 🙂 Anyways I'll try to explain the problem. I have a Steamdeck LCD (256 MB version, pretty early unit). [08:16] [discord] It only happens in The Longest Journey (Stark engine), all other games I own that use a mouse point and click interface don't show this problem. I use the official Flatpak from flathub btw. [08:16] [discord] If I use the Steamdeck trackpads for mouse emulation (my favourite way to play point and click games), the mouse cursor in TLJ gets stuck in a corner after moving it a bit and it's impossible to move out with the trackpad. The touchpad still works fine as does the regular Joystick... If I move out the mouse cursor a bit and then use the trackpad again it once again gets stuck in the corner where it previously was in. This happens i [08:16] [discord] I also tried various graphics options in ScummVM but none seem to solve the issue. [08:16] [discord] Anybody else facing this problem or anybody with a Steamdeck could try it as well to see if it's a general problem or just me? (edited) [08:18] [discord] If you're having an issue, say what the issue is [08:19] [discord] Not sure where to post this, or if I should file a proper bug report as I'm not sure it's a ScummVM problem or a Steamdeck problem... If I should file a proper bug report please let me know 🙂 Anyways I'll try to explain the problem. I have a Steamdeck LCD (256 MB version, pretty early unit). [08:19] [discord] It only happens in The Longest Journey (Stark engine), all other games I own that use a mouse point and click interface don't show this problem. I use the official Flatpak from flathub btw. [08:19] [discord] If I use the Steamdeck trackpads for mouse emulation (my favourite way to play point and click games), the mouse cursor in TLJ gets stuck in a corner after moving it a bit and it's impossible to move out with the trackpad. The touchscreen still works fine as does the regular Joystick... If I move out the mouse cursor a bit and then use the trackpad again it once again gets stuck in the corner where it previously was in. This happen [08:19] [discord] I also tried various graphics options in ScummVM but none seem to solve the issue. [08:19] [discord] Anybody else facing this problem or anybody with a Steamdeck could try it as well to see if it's a general problem or just me? (edited) [08:42] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dWvEyW [08:42] scummvm/master beb541c marcosoutsider: I18N: Update translation (Portuguese (Brazil)) [09:01] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [09:01] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [09:01] sev (~sev@scummvm/sev) joined #scummvm. [09:01] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [09:26] [discord] You have higher chance on our forums: [10:09] [discord] I don't have a Steam Deck, but what other games have you tested with ScummVM that did not have this issue? [10:12] [discord] Various Scumm games, AGI, AGS games etc, they all work perfectly fine with the trackpads... basically anything that isn't 3D. Not sure if it may affect all 3D (previous ResidualVM ) games but TLJ is the only 3D game I have that uses a mouse cursor (the other one is Grim but this doesn't use or show a mouse cursor...). [10:13] [discord] Hmm, do you have Myst III? If so, you could test with that as well [10:15] [discord] I don't think I have Myst (might be worth checking my various Amazon or GOG libraries, I have found games lurking there previously I didn't even remember I owned from various giveaways - don't know if they ever gave away Myst though... :)) I never really got into Myst though, not much of a fan of the first person perspective... [10:15] [discord] Oh you specifically mentioned Myst III... I don't think I own that but I'll look 🙂 [10:23] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:24] sev (~sev@2a02-a457-5d44-1-c82d-5664-c401-d5d1.fixed6.kpn.net) joined #scummvm. [10:24] sev (~sev@2a02-a457-5d44-1-c82d-5664-c401-d5d1.fixed6.kpn.net) left irc: Changing host [10:24] sev (~sev@scummvm/sev) joined #scummvm. [10:24] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:21] Strengths (~Strengths@2001:4479:e300:d900:68e7:b050:4f29:72ce) joined #scummvm. [11:25] tsoliman (~tsoliman@user/tsoliman) left irc: Quit: I've been banished! [11:25] tsoliman (~tsoliman@user/tsoliman) joined #scummvm. [11:28] [discord] Is the GOG version of Myst III supported? Can't find anything on the Wiki about it, before I purchase it (might as well, it's not that expensive...) I at least need confirmation it's supported at all 🙂 [11:38] [discord] I have tested ScummVM (mostly on Android, but Windows too) with the GOG version of Myst III so yes. [11:38] [discord] Yes, it even comes bundled with a copy of ResidualVM [11:38] [discord] But it shouldn't be necessary to purchase the game just for this. Maybe a dev more familiar with the STARK engine can provide some insight. [11:46] [discord] True... though maybe I like the game never played it anyways 🙂 but yeah I'll wait if maybe somebody with access to a Steam Deck as well who is familiar with the STARK-enginge could take a look. Or I'll purchase it if it ever is on sale, I kind of like collecting ScummVM compatible games anyways 🙂 [11:51] [discord] True... though maybe I like the game never played it anyways 🙂 but yeah I'll wait if maybe somebody with access to a Steam Deck as well who is familiar with the STARK-engine could take a look. Or I'll purchase it if it ever is on sale, I kind of like collecting ScummVM compatible games anyways 🙂 (edited) [11:54] [discord] Also I just randomly tried TLJ in Desktop Mode (basically Desktop Linux with KDE Plasma), the problem does not show up there, only in regular Steam Deck game mode... [11:54] [discord] <_plunderscore_> Go ahead, tell us how many you have [11:55] [discord] <_plunderscore_> Actually, is there an easy way in ScummVM to know how many games you have installed? [11:56] [discord] `./scummvm -t` [11:56] [discord] or its alias [11:56] [discord] `./scummvm --list-targets` [11:59] [discord] or count number of sections in scummvm.ini, minus three (scummvm, keymapper, cloud) [11:59] [discord] ah, and engine_plugin_files [12:00] [discord] Too many probably 🙂 [12:01] [discord] <_plunderscore_> well I pasted that list from the terminal into textadept which has linenumbers and got 228 [12:01] [discord] you could do easier [12:02] [discord] `./scummvm -t | wc` [12:02] [discord] that program counts lines [12:02] [discord] and subtract 2, for the table header and delimiter [12:02] [discord] ``` [12:02] [discord] Target Description [12:02] [discord] -------------------- ------------------------------------------------------ [12:02] [discord] 11h The 11th Hour: The Sequel to The 7th Guest (DOS/English) [12:02] [discord] 11h-demo The 11th Hour: The Sequel to The 7th Guest (Demo/DOS/English) [12:03] [discord] ``` [12:03] [discord] <_plunderscore_> weird, that gave 231, which -2 = 229 [12:04] [discord] <_plunderscore_> now I'm gonna obsess why it's off by one [12:25] [discord] <_plunderscore_> I sorted by year and noticed 136 of them are from the 90s [12:25] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [12:26] sev (~sev@scummvm/sev) joined #scummvm. [12:26] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [12:26] [discord] <_plunderscore_> second highest by decade is 32 in the 80s [12:37] [discord] Not sure where to post this, or if I should file a proper bug report as I'm not sure it's a ScummVM problem or a Steamdeck problem... If I should file a proper bug report please let me know 🙂 Anyways I'll try to explain the problem. I have a Steamdeck LCD (256 MB version, pretty early unit). [12:38] [discord] It only happens in The Longest Journey (Stark engine), all other games I own that use a mouse point and click interface don't show this problem. I use the official Flatpak from flathub btw. [12:38] [discord] If I use the Steamdeck trackpads for mouse emulation (my favourite way to play point and click games), the mouse cursor in TLJ gets stuck in a corner after moving it a bit and it's impossible to move out with the trackpad. The touchscreen still works fine as does the regular Joystick... If I move out the mouse cursor a bit and then use the trackpad again it once again gets stuck in the corner where it previously was in. This happen [12:38] [discord] I also tried various graphics options in ScummVM but none seem to solve the issue. [12:38] [discord] Anybody else facing this problem or anybody with a Steamdeck could try it as well to see if it's a general problem or just me? (edited) [12:47] [discord] I just played around a bit more in TLJ on my Steameck and weirdly enough the problem stops if I start the main ScummVM menu move around the (different) cursor a bit and go back to the game (Resume). Then the problem is completely gone as long as the game is running it seems... No idea if anybody else is able to reproduce that... [13:43] [discord] `./scummvm -t | tail -n+3 | wc -l` [13:53] [discord] I just played around a bit more in TLJ on my Steamdeck and weirdly enough the problem stops if I start the main ScummVM menu move around the (different) cursor a bit and go back to the game (Resume). Then the problem is completely gone as long as the game is running it seems... No idea if anybody else is able to reproduce that... (edited) [15:17] [discord] What's the minimum for getting ScummVM to work from a non-desktop install of Debian 12? I have xorg setup, but when I startx the ScummVM app is tiny (black border with default X cursor outside the borders), and full screen only shows a tiny portion of the screen so I have to reboot with SSH. If I run from the cli without startx (KMS?) I get the correct size but can't move the mouse. [15:27] [discord] maybe the scummvm log indicates anything wrong [15:29] ny00123 (~ny00123@2a0d:6fc2:5ac1:800:4a7d:d74e:a8c2:6480) joined #scummvm. [15:31] Smedles (~quassel@smedley.org) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [15:32] Smedles (~quassel@smedley.org) joined #scummvm. [16:45] _sev (~sev@scummvm/sev) joined #scummvm. [16:45] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [16:46] sev (~sev@scummvm/sev) left irc: Ping timeout: 268 seconds [17:10] Guest808 (~Thunderbi@global133-89-153.aitai.ne.jp) left irc: Remote host closed the connection [18:02] [discord] how Cursors are loaded for Mac games? i currently try to add mouse cursor support for Adibou 2 the Cursors files are sitting in Cursors folder and then the Cursors icons itself as TGA, currently in draw_v7.cpp Cursors are only loaded from CURSOR32.DLL for Windows releases, is there a reference i can look into how the implementation is done there? [18:57] AtleoS (~AtleoS@user/AtleoS) left irc: Read error: Connection reset by peer [18:58] AtleoS (~AtleoS@41.140.177.245) joined #scummvm. [18:58] AtleoS (~AtleoS@41.140.177.245) left irc: Changing host [18:58] AtleoS (~AtleoS@user/AtleoS) joined #scummvm. [18:59] [discord] are you asking about reference implementation of windows cursors? [19:12] [discord] Implantation for Mac Games they cursors are stored in Cursors and then the TGAs [19:20] [discord] as I see, nobody implemented that separately [19:20] [discord] are there any v7 Mac games in the detection tables (not the ones that you added)? [19:22] [discord] Intro.stk is the same as of Windows Release [19:48] [discord] Adibou 2 [19:52] [discord] are you sure? [19:52] [discord] I do not see any Macintosh Adibous 2 games in the detection tables [19:53] [discord] yes, i Adibou 2 Hybrid so Windows/HFS and the Mac content (INTRO.STK) has the same hash as the windows version, but instead of CURSOR32.DLL it uses an Folder called Cursors with TGA files that are for the cursors [19:53] [discord] I was asking [19:54] [discord] are there any existing Mac v7 games in our detection tables? [19:54] [discord] the answer is NO [19:54] [discord] Adibou 2 Mac version works aswell fine as the Windows one but it fallback to the default cursor because its not implementented [19:54] [discord] no right, we do not have any Mac Games in the tables [19:55] [discord] that answers my secnd question, or rather explains, why there is no mac cursor processing: no developer was working on that [19:55] [discord] typically, Mac cursors were sitting in the executable in the CURS resource [19:55] [discord] for accessing those, we have common/maccursor.h class [19:56] [discord] so, somebody needs to (a) confirm that the cursors are indeed there (b) underetand their numbering schema and (c) plug it in in the code [19:59] [discord] i found that the newer version of Adibou 2 like German 2.20 has an Cursor folder which contains them there, and i know where there used for, but i also see some are using also .CUR and .ANI extension [20:00] [discord] those sound line Windows format cursors [20:00] [discord] they are on the HFS parition of the Game for some reason [20:00] [discord] we have image/ani.h, a newly added implementation [20:01] [discord] you can extract the HFS partition with our dumper companion [20:01] [discord] ah i understand know, we have the TGA seperately for the animations in pictures, and the animation itself as ANI file [20:12] [discord] this is the output of the Dumper: Waiting for input... [20:12] [discord] Loading volume "ADDY_JUNIOR_213"... [20:12] [discord] Parsing volume... [20:12] [discord] RangeError: Structure larger than remaining buffer [20:23] [discord] oh, nice [20:26] [discord] Did I something wrong? What does that now exactly means? I try to continue tomorrow the cursor implemententation for Adibou 2 [20:40] [discord] no, it is just a fromat we obviously do not support [20:43] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/5KQ4Y8 [20:43] scummvm/master 879f6a4 athrxx: AGOS: fix timer handling in savegames (bug no. 14886) [21:01] [scummvm] scemino pushed 2 new commits to master: https://is.gd/0T9Xey [21:01] scummvm/master 72afd0b scemino: TWP: Add game version in game description's extra [21:01] scummvm/master 859efbb scemino: TWP: Add MD5 and version in savegame [21:15] balrog (znc@user/balrog) left irc: Remote host closed the connection [21:25] balrog (znc@user/balrog) joined #scummvm. 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