[00:05] What does SVN mean? Google doesn't give me an answer that makes sense. [00:05] this one: https://en.wikipedia.org/wiki/Apache_Subversion [00:05] it was our source control before Git. if there are still any mentions of it around, they should probably be updated [00:06] So what does it mean if there's a bunch of games labeled SVN in the various ScummVM collections found around the web? [00:10] probably means games not officially supported yet. we can't really discuss such collections here [01:20] SylvainTV__ (~SylvainTV@2a01cb0c08d23e005446988cfc7e9149.ipv6.abo.wanadoo.fr) joined #scummvm. [01:23] Sylvain (~SylvainTV@2a01cb0c08d23e0005b77b01631bc2a8.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 252 seconds [01:42] gsi_ (~gsi@x4dbed981.dyn.telefonica.de) joined #scummvm. [01:44] gsi (~gsi@x4db32b39.dyn.telefonica.de) left irc: Ping timeout: 244 seconds [02:43] reset (~reset@user/reset) left irc: Quit: reset [02:53] think games like grim fandango will have touch controls for android one day? [03:12] or the longest journey software renderer on android? [03:31] [scummvm] trembyle opened pull request #3338: ENGINES: Add new demo detection in many engines (master...master) https://git.io/JEjI6 [04:38] one day, sure. It might take a while though. Android needs dedicated porter(s). [05:00] Today I learned that there's a "Sitcom mode" you can turn on when playing Blade Runner! https://docs.scummvm.org/en/latest/settings/engine.html?highlight=engine#bladerunner [05:28] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [05:28] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [06:07] palasso (~palasso@user/palasso) joined #scummvm. [06:18] ny00123 (~ny00123@94.230.92.44) joined #scummvm. [06:24] [scummvm] eriktorbjorn opened pull request #3339: BURIED: Clear the live text window when moving, as advertised (bug 12887) (master...buried-fix-12887) https://git.io/JEjKo [06:45] In case anyone was wondering, I have no ideas about the other Buried in Time bug reports, so don't let me stop you from fixing them. ;-) [06:47] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [07:47] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [08:15] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) left irc: Ping timeout: 250 seconds [08:16] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) joined #scummvm. [08:16] #scummvm: mode change '+o LePhilousophe[m]' by ChanServ!ChanServ@services.libera.chat [08:29] The compatibility page has a link for Private Eye, but it just goes back to the main ScummVM page. (I wanted to check if the non-US version is considered supported or not.) [08:30] Judging by https://github.com/scummvm/scummvm-web/blob/4b6ca8ee8d11c677b8e7b4837f9712f709ea7a64/data/en/compatibility.yaml#L3867 they are, but the NEWS.md file only mentions the US release. [08:46] out of the engines in scummvm is there an engine thats been implemented that is also an open source engine that would be good todevelop a game on top of? (besides AGS (which isnt open source but still)) [08:56] eriktorbjorn (~d91tan@scummvm/eriktorbjorn) left irc: Quit: Leaving. [08:57] eriktorbjorn (~d91tan@scummvm/eriktorbjorn) joined #scummvm. [08:57] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.libera.chat [09:19] AGS is actually open source πŸ˜‰ [09:21] There is a list on https://wiki.scummvm.org/index.php?title=HOWTO-Fangames [09:51] SylvainTV__ (~SylvainTV@2a01cb0c08d23e005446988cfc7e9149.ipv6.abo.wanadoo.fr) left irc: Quit: Leaving [10:13] @criezy i dont want to do a fangame, just looking for an engine also im looking now, i dont think it is opensource, i rmemeber reading years ago how he open sourced it and some chinese company rebranded it so he stopped with source code [10:13] oh i found the github [10:13] hmm [10:14] does that mean the editor is now on linux [10:25] You may not want to do a fangame, but the page above still contains a list of publicly available authoring tools for engines supported in ScummVM. Several of those are also used to make commercial games. [10:27] yeah, i do appreciate the link [10:27] As far as I know, the AGS editor is still Windows-only. [10:27] But it can probably run in wine. [10:28] yeah the latest one did when i tried, however the game i tried to import that id made was long incompatible, so i have to try an earlier version at some point [10:30] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 245 seconds [10:31] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [10:48] APic (apic@apic.name) joined #scummvm. [13:11] reset (~reset@user/reset) joined #scummvm. [14:25] ny00123 (~ny00123@94.230.92.44) left irc: Quit: Leaving [14:25] @Lenny AGS is Open Source, Artistic License 2.0 (BSD-like, GPL compatible). The editor is .NET Windows thingy. DreamMaster is porting the engine into ScummVM πŸ˜„ [15:39] [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-3: https://git.io/Juv11 [15:39] scummvm/branch-2-3 1fd639d antoniou79: I18N: Update translation (Greek) [17:17] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [17:21] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [17:21] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [17:21] _sev (~sev@scummvm/sev) joined #scummvm. [17:21] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [17:32] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [17:41] Maturion (~Maturion@p200300ede715e200ae2d88b9aefd60e0.dip0.t-ipconnect.de) joined #scummvm. [19:02] SylvainTV (~SylvainTV@2a01cb0c00cc1d0015a1a6fc042c3a41.ipv6.abo.wanadoo.fr) joined #scummvm. [19:19] [scummvm] NMIError pushed 1 new commits to master: https://git.io/JufnM [19:19] scummvm/master 11dbe3c NMIError: BURIED: Add volume control [19:20] [scummvm] NMIError pushed 1 new commits to branch-2-3: https://git.io/Jufn5 [19:20] scummvm/branch-2-3 989248e NMIError: BURIED: Add volume control [19:21] Maturion (~Maturion@p200300ede715e200ae2d88b9aefd60e0.dip0.t-ipconnect.de) left irc: Remote host closed the connection [19:26] Maturion (~Maturion@p200300ede715e200ae2d88b9aefd60e0.dip0.t-ipconnect.de) joined #scummvm. [20:30] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [20:30] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [20:36] Maturion (~Maturion@p200300ede715e200ae2d88b9aefd60e0.dip0.t-ipconnect.de) left irc: Ping timeout: 245 seconds [20:48] You can follow AGS porting progress in #🍡engine-ags [20:58] Yes, you can come and hear all the trouble Strangeland has been giving us the last couple of days πŸ™‚ [21:10] uwjesq (henry@w3-net.de) left #scummvm. [21:46] palasso (~palasso@user/palasso) left irc: Remote host closed the connection [21:53] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [21:56] I would, but then I'd be a stranger hearing about Strangeland [22:54] Loads of Humongous games on humble at the moment .. https://www.humblebundle.com/games/humongous-back-to-school [23:55] _sev (~sev@scummvm/sev) got netsplit. [23:55] LePhilousophe (valemboi20@scummvm/LePhilousophe) got netsplit. [23:55] Deledrius_ (~Deledrius@user/deledrius) got netsplit. [23:56] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [23:56] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [23:56] _sev (~sev@scummvm/sev) joined #scummvm. [23:56] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [00:00] --- Sat Sep 4 2021