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[01:25] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-2: https://git.io/JUO3e
[01:25] <Scummette> scummvm/branch-2-2 a3edb8e criezy: GLK: Do not translate text displayed by the Glk engine
[01:25] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JUO3v
[01:25] <Scummette> scummvm/branch-2-2 4a15b8a criezy: I18N: Update translations templates
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[04:13] <ScummBot> Port build status changed with 0a18e327: Success: master-dc-serial. Nice work, all ports built fine now
[04:20] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JUOc7
[04:20] <Scummette> scummvm/master 1647f3f dreammaster: NUVIE: Fix fullscreen button in Video settings
[04:20] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-2: https://git.io/JUOcF
[04:20] <Scummette> scummvm/branch-2-2 06c831c dreammaster: NUVIE: Fix fullscreen button in Video settings
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[07:44] <grogbot> <timofonic> @DreamMaster Yes, that's right! Thanks a lot for your great work!
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[08:12] <Dominus> thanks Dreammaster!
[08:16] <Scummette> [scummvm] ZvikaZ opened pull request #2443: SCI: Fix #11671 - add `applyCount` to vm_hooks (master...z_fix_11671) https://git.io/JUOud
[08:27] <grogbot> <ZvikaZ> Buildbot failed with things like: E: Failed to fetch http://us-east-1.ec2.archive.ubuntu.com/ubuntu/pool/main/s/systemd/libudev-dev_229-4ubuntu21.28_amd64.deb Connection failed [IP: 52.73.36.184 80] E: Failed to fetch http://us-east-1.ec2.archive.ubuntu.com/ubuntu/pool/main/d/dee/libdee-1.0-4_1.2.7+15.04.20150304-0ubuntu2_amd64.deb Connection failed [IP: 34.237.137.22 80] E: Failed to fetch
[08:27] <grogbot> http://us-east-1.ec2.archive.ubuntu.com/ubuntu/pool/main/d/dee/gir1.2-dee-1.0_1.2.7+15.04.20150304-0ubuntu2_amd64.deb 503 Service Unavailable [IP: 3.209.10.109 8
[08:27] <grogbot> <ZvikaZ> Should something be done? Or just wait, and hope that it's a temporary connection problem?
[08:40] Nick change: ldevulder_ -> ldevulder
[08:47] <grogbot> <sev> @ZvikaZ where do you see that? I need the details
[08:48] <grogbot> <rootfather> @sev I assume the buildbot logs
[08:48] <grogbot> <rootfather> @ZvikaZ this doesn't look like a connection issue itself to me, an error code 503 is generated from the server
[08:48] <grogbot> <rootfather> so the connection is there, but their server/infrastructure seems to have issues serving the file
[08:48] <grogbot> <sev> I did not think our buildbots are trying to download something
[08:49] <grogbot> <sev> maybe it was some different CI?
[08:49] <grogbot> <sev> this looks like a docker-based one which installs packages before building
[08:49] <grogbot> <rootfather> right, I was confusing it with the Snap build process
[08:49] <grogbot> <SupSuper> it's from travis: https://travis-ci.org/github/scummvm/scummvm/jobs/723706713
[08:49] <grogbot> <sev> ah, Travis
[08:50] <grogbot> <sev> nothing we can do
[08:53] <grogbot> <ZvikaZ> > it's from travis: https://travis-ci.org/github/scummvm/scummvm/jobs/723706713 @SupSuper Wow, you're quick 😉 Indeed, it's Travis, I wasn't accurate.
[08:54] <grogbot> <ZvikaZ> > nothing we can do @sev Ok.
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[13:29] <Scummette> [scummvm] yuv422 pushed 2 new commits to master: https://git.io/JUOSg
[13:29] <Scummette> scummvm/master 1f359ee yuv422: DRAGONS: Fixed actor dialog position
[13:29] <Scummette> scummvm/master 67d3753 yuv422: DRAGONS: Fixed missing dialog for jester in end credits Trac#11610
[13:31] <Scummette> [scummvm] yuv422 pushed 2 new commits to branch-2-2: https://git.io/JUOSi
[13:34] <grogbot> <Henke37> do we have a clear criteria for what gets accepted into the 2-2 branch?
[13:34] <grogbot> <Henke37> and more importantly, what will not get accepted?
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[14:00] <grogbot> <basse> ok, little bit more on ultima (nuvie) engine: start menu veeeery slow. mouse cursor slow in the game. if you change it to sdl cursor it disappears completely. if you make changes in the .ini file they don't all show up in the ingame settings menu.
[14:01] <grogbot> <basse> the map seems to be larger area as the original. so i see "more" all the time.
[14:02] <grogbot> <basse> if tried "new style" to get better inventory and thing now pressing "c" to cast a spell crashes the thing
[14:03] <grogbot> <basse> is there a way to get the original u6 map size, but just scale the pixels?
[14:45] <Scummette> scummvm/branch-2-2 6558e52 yuv422: DRAGONS: Fixed actor dialog position
[14:45] <Scummette> scummvm/branch-2-2 26d5fa7 yuv422: DRAGONS: Fixed missing dialog for jester in end credits Trac#11610
[14:45] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JUO5P
[14:45] <Scummette> scummvm/master 9ae226d sev-: DEVTOOLS: Major improvements to encode-macbinary.sh
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[16:12] <grogbot> <DreamMaster> @basse Thanks for the report. It's a bit iffy if the starting menu can be much improved - it uses a separate scripting language called Lua which runs textual scripts. So I don't know if the event poll rate can be increased without screwing up animations. Honestly, I think it would be a good idea long term to replace all the menus and cutscenes with plain C++ code, which would be easier to maintain. But I don't want to metaphorically
[16:12] <grogbot> step on yuv422 toe's, since he may wish to resume active development of Nuvie in the future, and may prefer working with Lua scripts
[16:15] <grogbot> <DreamMaster> The latest changes I've done should fix it so that the configuration file can be used. You can also manually edit the scummvm.ini to put in entries in the [ultima6] game section like "video/game_style=new", and it should respect it. I'm not sure about the "map is bigger". Certainly if you choose the enhanced mode (or choose any of the "new" styles) it is. If you go for the original game style, it should show as much of the map as
[16:15] <grogbot> the original.
[16:17] <grogbot> <DreamMaster> Not sure about the 'c' crash, since I hadn't previously experimented with the new style. I'll give it a try tonight. As for scaling the pixels, you can use the ScummvM launcher to edit some of the game's options, and one of those is the scaler. So you can, for example, go for a 3x scaler, which will increase the windows size, but keep the map in the window the same number of tiles visible as in the original
[16:18] <grogbot> <DreamMaster> @Henke37 Basically bugfixes only. No major new functionality.
[16:19] <grogbot> <Henke37> i presumed as much.
[16:21] <grogbot> <DreamMaster> So, I'm not, for example, going to enable the Comprehend engine, even though the first two games are completable. But I may properly enable Glulx for the Glk engine, since I only just realized that I'd actually previously completed it.. it was/is just waiting on a fix for the loading and saving code, and I completely forgot about it
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[17:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-2: https://git.io/JU3e5
[17:40] <Scummette> scummvm/branch-2-2 c0a51dd greencis: I18N: Update translation (Russian)
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[20:38] <grogbot> <basse> @DreamMaster ok.. so is the slowness due the move to Scummvm? because the plain Nuvie doesn't suffer any of these slowdowns...
[20:43] <grogbot> <DreamMaster> Quite possibly. I can't remember off the top of my head anymore for sure, but I suspect the original Nuvie code used the SDL library's SDL_SetCursor to set up a cursor, which is then updated in a thread. Wheras in ScummVM, the cursor drawing is done in our own backend code when we poll events. Which is why the cursor movement can look jaggard if the events aren't polled quickly enough. Or why the cursor freezes for some engines when
[20:43] <grogbot> they do delays such as during screen fades.
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[20:46] <grogbot> <Henke37> in short, scummvm lets each engine have as sucky a main loop as it wants.
[20:48] <grogbot> <DreamMaster> Yep. As well as multiple sub-event loops.
[20:54] <grogbot> <basse> ok.. well in game it's ok. but it's hideous in the main menu 🙂 so I try not to touch mouse at all when I start the game because even presssing "j" doesn't do anything if I'm watching mouse cursor slowly wandering around in the screen.
[20:55] <grogbot> <DreamMaster> I have a long weekend coming up this weekend, so amongst fixing other reported bugs, I'll spend some time to see if there's anything that can be done to increase the event rate without affecting everything else.
[20:56] <grogbot> <basse> ok.. other thing I found a bit strange was the whole scaling thing for the game.
[20:56] <grogbot> <DreamMaster> Since everything in Lua is controlled by scripts, including likely the loop that calls the ScummVM code to poll events, maybe worst case I can change the script in question for the U6 main menu.
[20:57] <grogbot> <basse> many of the scalers didn't seem to work.. 2x and 2xhq (or something like that) worked, but end result wasn't as I expected. putting the game "fullscreen" fixed it a bit.. but you always seem to end up having more visible map than you wanted.
[20:58] <grogbot> <basse> in nuvie these were configurable. but in scummvm I seemed to get two different ultima 6 games.. "normal" and "enhanced".. the normal was the original 320x240 or something like that.. but enhanced seemed to remain quite small on graphics, but adding more map tiles around.
[20:59] <grogbot> <DreamMaster> Right. I set up the Enhanced detection entry as a shortcut to set various options for Nuvie, including 640x480 resolution, full screen map, U7 style gumps, etc.
[21:01] <grogbot> <basse> ah. I tried the u7 style.. that wasn't really playable because of the lack of any sort of healthbars...
[21:02] <grogbot> <basse> but enhanced, with 2x scaling and fullscreen seem to work best for my 1920x1080 screen.. you get a bit extra map, but not too much.. and graphics are decent sized.
[21:02] <grogbot> <DreamMaster> In either case, you can override the settings by editing scummvm.ini and in the [ultima6] or [ultima6-enh] section, add any extra overrides you want, like video/game_style=original. There's some documentation still on the original Nuvie site about what various options there are. It just hasn't been added to the ScummVM wiki yet
[21:03] <grogbot> <DreamMaster> Or provide a nuvie.cfg in the game's folder
[21:03] <grogbot> <basse> yeah.. I read those.. I don't think nuvie had the u7 styled healthbars either...
[21:04] <grogbot> <DreamMaster> Not that I'm aware of, it was just U7 style container gumps. Which I reeeeally liked, compared to the original just dumping a stack of a dozen throwing axes when you search a dead body 😛
[21:05] <grogbot> <basse> yeah.. that was major improvement. I hope I can get just those inventory thingys into u6 ... but I think they come with the whole "new style" setting which removes the party info
[21:05] <grogbot> <basse> have to check more.
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[22:23] <Scummette> [scummvm] karisal opened pull request #2444: CINE: OS: Fix MT-32/AdLib SFX & loading savegames (master...master) https://git.io/JU33h
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[00:00] --- Fri Sep 4 2020