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[00:02] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jecs3
[00:02] <Scummette> scummvm/master 5c2de7a digitall: GRAPHICS: Add Missing Switch Default Case in PixelFormat Header
[00:03] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JecsG
[00:03] <Scummette> scummvm/master 0eec560 digitall: COMMON: Add Missing Switch Default Cases to Stream Seek Methods
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[00:41] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JecGv
[00:41] <Scummette> scummvm/master d618cc9 digitall: MACVENTURE: Add Missing Switch Default Cases
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[01:56] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JecZs
[01:56] <Scummette> scummvm/master 9308f80 digitall: COMMON: Add Switch Default Cases in JSON Parser
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[02:59] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jecna
[02:59] <Scummette> scummvm/master 743d64b digitall: SLUDGE: Further Fixes for MSVC Warnings
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[03:16] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jecn1
[03:16] <Scummette> scummvm/master e698625 digitall: SLUDGE: Fix Remaining MSVC Warning
[03:44] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jecck
[03:44] <Scummette> scummvm/master e97985e digitall: GRAPHICS: Further Fix for MSVC Warnings in Nine Patch Code
[03:53] <Grogbot> <Henke37> https://pastebin.com/PRQKeJpC
[03:59] <Scummette> [scummvm] digitall pushed 2 new commits to master: https://git.io/Jeccs
[03:59] <Scummette> scummvm/master 7cc908f digitall: DIRECTOR: Fix MSVC Warnings
[03:59] <Scummette> scummvm/master 904e58c digitall: SLUDGE: Really Fix MSVC Warnings
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[05:05] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JecCk
[05:06] <Scummette> scummvm/master 30c366e digitall: GUI: Add Missing Switch Default Cases
[05:06] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JecCL
[05:06] <Scummette> scummvm/master 732c4dc criezy: I18N: Update translations templates
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[05:24] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JecCc
[05:24] <Scummette> scummvm/master d4aa50f digitall: MUTATIONOFJB: Remove Unused Private Member Field
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[05:51] <travis-ci> scummvm/scummvm#10348 (master - d4aa50f : D G Turner): The build passed.
[05:51] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/732c4dc4df54...d4aa50ff17b3
[05:51] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/592898282
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[07:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JecWB
[07:05] <Scummette> scummvm/master 4c7085b sev-: PRINCE: I18N: Update translation (English)
[07:10] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JecW0
[07:10] <Scummette> scummvm/master e44f3b5 lephilousophe: CRYOMNI3D: Add detections entries for Versailles DVD
[07:11] <Scummette> [scummvm] lephilousophe pushed 1 new commits to branch-2-1: https://git.io/JecWE
[07:11] <Scummette> scummvm/branch-2-1 241b989 lephilousophe: CRYOMNI3D: Add detections entries for Versailles DVD
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[07:19] <travis-ci> scummvm/scummvm#10349 (master - 4c7085b : Eugene Sandulenko): The build has errored.
[07:19] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/d4aa50ff17b3...4c7085b6a8c9
[07:19] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/592921342
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[07:34] <travis-ci> scummvm/scummvm#10350 (master - e44f3b5 : Le Philousophe): The build was broken.
[07:34] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4c7085b6a8c9...e44f3b55c2c7
[07:34] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/592922669
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[07:47] <LePhilousophe> argh I broke everything
[07:51] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/JecWh
[07:51] <Scummette> scummvm/master b2b5f3c lephilousophe: CRYOMNI3D: Fix typo
[07:51] <Scummette> [scummvm] lephilousophe pushed 1 new commits to branch-2-1: https://git.io/Jecle
[07:51] <Scummette> scummvm/branch-2-1 9de3702 lephilousophe: CRYOMNI3D: Fix typo
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[08:02] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jeclq
[08:02] <Scummette> scummvm/master 890adf6 sev-: GRAPHICS: MACGUI: Fix menu re-entrance
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[08:18] <travis-ci> scummvm/scummvm#10351 (master - b2b5f3c : Le Philousophe): The build was fixed.
[08:18] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/e44f3b55c2c7...b2b5f3c3f8f6
[08:18] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/592934623
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[08:30] <travis-ci> scummvm/scummvm#10352 (master - 890adf6 : Eugene Sandulenko): The build was fixed.
[08:30] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/b2b5f3c3f8f6...890adf6e3ae4
[08:30] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/592938342
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[10:19] <Grogbot> <antoniou79> Good morning!
[10:24] <Grogbot> <antoniou79> I've created a repo for hosting my docker image setup. The work is based on csnover's, lephilousophe's and ccawley2011's work. It probably could need a bit more optimization -- I am new to the docker scene, but so far it seems to be working ok
[10:24] <Grogbot> <antoniou79> https://github.com/antoniou79/scummvm-android
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[10:27] <Grogbot> <antoniou79> @sev do we still intend to have a beta for android port builds?
[10:27] <Grogbot> <antoniou79> I think we now have a few options to choose from on how to build the apks.
[10:28] <Grogbot> <antoniou79> There's the existing scummvm buildbot that could do it, and then there's the work from ccawley2011 and my Dockerimage.
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[11:21] <LePhilousophe> antoniou79, great I could try to merge your work this week-end
[11:47] <Grogbot> <Henke37> https://pastebin.com/pnUHRg7D
[11:48] <Grogbot> <Henke37> only three warnings remaining
[11:48] <Grogbot> <Henke37> good job
[12:16] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JecRd
[12:16] <Scummette> scummvm/master b5573c8 sev-: GRAPHICS: MACGUI: Fix nested menus command processing
[12:16] <Scummette> scummvm/master e4c3c69 sev-: GRAPHICS: MACGUI: Fix nested menus parsing
[12:18] <Grogbot> <rootfather> gnarf. I just noticed that when aspect ratio correction is disabled the "Updates" section on the Misc tab in the options dialog will not be drawn since there's no scrollbar on this tab
[12:18] <Grogbot> <rootfather> :/
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[14:26] <LePhilousophe> @Henke37: "D:\scummvm\scummvm\common\lua\ldo.cpp(141,1): warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable" this one will be hard to remove :/
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[16:10] <Grogbot> <sev> @antoniou79 yes, we could do it
[16:11] <Grogbot> <sev> LePhilousophe: not all warnings need to be addressed. That code should trigger only during development. So, if it crash horribly, the developer has to fix the Lua script
[16:12] <LePhilousophe> hum yes but it's nice to not have any warnings remaining
[16:31] <Grogbot> <Henke37> on a different note, someone think it'd be a good idea to split the scummvm project in msvc? it is rather large and covers several submodules.
[16:32] <Grogbot> <Henke37> the split as seen in the makefile would make sense to me. make # After the game specific modules follow the shared modules MODULES += \ gui \ backends \ engines \ video \ image \ graphics \ audio \ common \ po
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[16:50] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-1: https://git.io/Jecaz
[16:50] <Scummette> scummvm/branch-2-1 cf783cd lotharsm: I18N: Update translation data
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[16:58] <ScummBot> Port build status changed with 241b9897: Failure: stable-openpandora, stable-gp2x, stable-dingux, stable-dc-serial, stable-ios7, stable-debian-x86-clang, stable-webos, stable-psp, stable-ouya, stable-ps3, stable-ps2, stable-caanoo, stable-switch, stable-wii, stable-mingw-w64, stable-android_arm64, stable-android_x86, stable-gamecube, stable-ios, stable-gp2xwiz,
[16:58] <ScummBot> stable-debian-x86_64, stable-m
[16:58] <ScummBot> ingw-w32, stable-psp2, stable-pspfull, stable-amigaos4, stable-mingw-w64-cplusplus11, stable-dc, stable-debian-x86-nullbackend, stable-debian-x86, stable-osx_x64, stable-android_arm, stable-osx_intel
[17:20] <Grogbot> <Henke37> can someone explain the logic of ProjectProvider::createProject?
[17:21] <Grogbot> <Krusher> that's very java-ish
[17:22] <Grogbot> <Krusher> the factory pattern and all
[17:24] <Scummette> [scummvm] bgK opened pull request #1874: GRAPHICS: Vector renderer clipping rect related cleanups (master...vector-renderer-cleanup) https://git.io/Jecax
[17:24] <Grogbot> <Henke37> right... but why the big if blocks on lines 1534-1581?
[17:24] <Grogbot> <Henke37> to me it seems like that code should always be run, and it is needlessly duplicated
[17:44] <ScummBot> Port build status changed with cf783cd9: Success: stable-openpandora, stable-gp2x, stable-dingux, stable-dc-serial, stable-ios7, stable-debian-x86-clang, stable-webos, stable-psp, stable-ouya, stable-ps3, stable-ps2, stable-caanoo, stable-switch, stable-wii, stable-mingw-w64, stable-android_arm64, stable-android_x86, stable-gamecube, stable-ios, stable-gp2xwiz,
[17:44] <ScummBot> stable-debian-x86_64, stable-m
[17:44] <ScummBot> ingw-w32, stable-psp2, stable-pspfull, stable-amigaos4, stable-mingw-w64-cplusplus11, stable-dc, stable-debian-x86-nullbackend, stable-debian-x86, stable-osx_x64, stable-android_arm, stable-osx_intel. Nice work, all ports built fine now
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[18:45] <Grogbot> <Henke37> sigh it sure is a pain to split into multiple projects.
[18:55] <Grogbot> <SupSuper> msvc handles large projects a lot better than multiple projects 😛
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[19:48] <Scummette> [scummvm] vyzigold pushed 1 new commits to master: https://git.io/Jecrj
[19:48] <Scummette> scummvm/master 09b1f9d vyzigold: CONFIGURE: Disable TTS building on MinGW by default
[19:50] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/Jecov
[19:50] <Scummette> scummvm/master c6930f2 sev-: GRAPHICS: MACGUI: Implement hovering out of menus behaviour
[19:50] <Scummette> scummvm/master 55c5664 sev-: GRPAHICS: MACGUI: Avoid overdraw
[19:50] <Scummette> scummvm/master 3f7112d sev-: GRAPHICS: MACGUI: Refactor some code
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[20:26] <Grogbot> <Henke37> i'm going to need a coroutine expert. why is there a case __LINE__ in CORO_SLEEP?
[20:27] <Grogbot> <Henke37> somehow it causes compile errors when i muck about with the project configuration
[20:28] <Grogbot> <Henke37> it's not in a switch statement, which is making me really confused.
[20:31] <Grogbot> <Henke37> oh, there the switch is.
[20:36] <Grogbot> <Henke37> you know, while messing around, i noticed that there appears to be no tests for coroutines. did i not look hard enough?
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[20:42] <Grogbot> <DreamMaster> I may be able to answer. I was more involved in the usage of the coroutine framework we came up with than the initial implementation, but the idea of LINE is to uniquely identify different calls to CORO_SLEEP within the same file.
[20:43] <Grogbot> <Henke37> yeah, i figured that design out
[20:43] <Grogbot> <DreamMaster> Okay, cool
[20:43] <Grogbot> <Henke37> probably would've just used fibers myself.
[20:44] <Grogbot> <Henke37> Good luck finding a portable fiber replacement
[20:44] <Grogbot> <Henke37> because fibers are even more non traditional than threads.
[20:44] <Grogbot> <DreamMaster> It's certain pretty weird, but it really helped out with the engines that were originally threaded. I'd shudder at how much work it would have taken to completely refactor them to not be "threaded" at all vs the dummy threading we slapped on with coroutines
[20:45] <Grogbot> <DreamMaster> I also use a stripped down version of coroutines to get around the lack of exception handling in some of the GLK subengines
[20:46] <Grogbot> <Henke37> it saddens me each time i see a project without exceptions
[20:46] <Grogbot> <Henke37> at least there is RTTI.
[20:47] <Grogbot> <DreamMaster> True; and even that wasn't originally the case, if I remember correctly
[20:48] <Grogbot> <Henke37> must've been before i started messing about with my smart guides. i need the RTTI to figure out which engine is being used.
[20:52] --> <Grogbot> joined it wasn't yet on Git, and everything was a bit more "rough". My very first work was basically just a intro movie player for Lure of the Temptress, and it was merged into the codebase just for that.
[20:55] <Grogbot> <DreamMaster> https://www.goodreads.com/quotes/46075-in-those-days-spirits-were-brave-the-stakes-were-high
[21:17] <Scummette> [scummvm] ccawley2011 opened pull request #1875: BLADERUNNER: Remove use of C99 math functions (master...c99-math) https://git.io/JecKa
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[21:50] <Scummette> [scummvm] henke37 opened pull request #1876: CREATE_PROJECT: Split non engine code into additional projects (master...moarProjects) https://git.io/Jec6U
[21:51] <Grogbot> <Henke37> that was my fun for today.
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[22:35] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/Jec6S
[22:35] <Scummette> scummvm/master 087c6c8 sev-: GRAPHICS: MACGUI: Support grayed out menu items in PE exe
[22:35] <Scummette> scummvm/master 9368323 sev-: GRAPHICS: MACGUI: Process Windows menu shortcuts
[22:51] <Scummette> [scummvm] digitall closed pull request #1875: BLADERUNNER: Remove use of C99 math functions (master...c99-math) https://git.io/JecKa
[22:51] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jec6b
[22:51] <Scummette> scummvm/master 3cb6a84 ccawley2011: BLADERUNNER: Remove use of C99 math functions
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[23:10] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jeciq
[23:10] <Scummette> scummvm/master f47a58b digitall: CLOUD: Add Missing Default Switch Cases
[23:10] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jecim
[23:10] <Scummette> scummvm/master 6afe6c1 criezy: I18N: Update translations templates
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[00:00] --- Fri Oct 4 2019