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[05:13] <ScummBot> Build [#765](https://buildbot.scummvm.org/#/builders/159/builds/765) of `daily-master` completed successfully.
[06:59] <grogbot> [discord] --> <pw5190v2.0> joined from my new account now. We need to kick that old account out.
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[14:07] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/EVNX73
[14:07] <Scummette> scummvm/master 3e2380b grisenti: HPL1: Implement gamma correction
[14:24] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/CqT3W7
[14:24] <Scummette> scummvm/master 094142d grisenti: HPL1: Only display gamma screen on first start
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[15:59] <grogbot> [discord] <guybrush_80531> hi guys today I found this game called daze before christmas
[15:59] <grogbot> [discord] <guybrush_80531> can you tell me if you have a continuation or a remake?🤔
[15:59] <grogbot> [discord] <guybrush_80531> https://cdn.discordapp.com/attachments/581224061091446795/1170029519260885012/9k.png?ex=65578de7&is=654518e7&hm=487677dc6aa4dbf79351282d1f965171c680fd87edbe412047cd275fc27aa51c&
[16:15] <grogbot> [discord] <tag2015> Not that I know of, anyway you should ask these questions in #offtopic. This is a platformer that has nothing to do with ScummVM
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[18:45] <grogbot> [discord] <ScummPW> I need help with the Nintendo 64 port of ScummVM. How do I load games onto it?
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[18:55] <grogbot> [discord] <ScummPW> I know the process for building N64 game packages requires access to a Linux terminal, but I'm on a Windows PC.
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[20:18] <grogbot> [discord] <_lman_> You could do this in a Linux docker container.
[20:18] <grogbot> [discord] <_lman_> Or you install wsl in windows.
[20:33] <Scummette> [scummvm] bluegr closed pull request #5102: SCUMM: [RFC, WIP] Split enhancements into categories (master...scumm-categorized-enhancements) https://is.gd/96mUy6
[20:45] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/kxVlfV
[20:45] <Scummette> scummvm/master 28541b6 grisenti: HPL1: Remove unused defines
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[22:12] <grogbot> [discord] <ScummPW> I have a question about *Blue's Clues: Blue's Birthday Adventure*. Normally when you play the game, You can insert either the Yellow or Red Disc, and begin your journey to help Blue and her friends get ready to celebrate her birthday. For example, if you completed all the paths on the Yellow Disc, and wanted to play the remaining paths on the Red Disc, does the hard drive detect the sign-in information that you previously registered fr
[22:12] <grogbot> [discord] <ScummPW> If that *is* the case here, how come ScummVM won't carry over the save data from one part of the game to another? Would there, be any chance, this feature be implemented?
[22:13] <Scummette> [scummvm] sluicebox pushed 4 new commits to master: https://is.gd/q6akKq
[22:13] <Scummette> scummvm/master c241f21 sluicebox: SCI: Reduce scope of variables
[22:13] <Scummette> scummvm/master cd31912 sluicebox: SCI: More const ref parameters
[22:13] <Scummette> scummvm/master 1f4124b sluicebox: SCI: Remove or disable unused functions
[22:14] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/fP2njX
[22:14] <Scummette> scummvm/master ecb2fd7 : I18N: Update translations templates
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[22:41] <grogbot> [discord] <eientei> From my not-very-good knowledge, it's due to the games having different game IDs, so the game doesn't see saves made with the other (as saves are named after the game ID)
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[22:59] <grogbot> [discord] <sev____> @pw5190v2.0 that game is grossly undertested. In the last like 15 years I think you're the first who expresses interest. And yes, we never thought about carrying over save games between those games
[23:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/iKVGHR
[23:02] <Scummette> scummvm/master 3874e29 : I18N: Update translation (Finnish)
[23:11] <grogbot> [discord] <ScummPW> I have another ScummVM-related question. I know the latest version for the DS port is version 2.7.0, which is made specifically for DSi consoles with TWiLight Menu++.
[23:11] <grogbot> [discord] <ScummPW> Is there a reason why version 2.7.0 isn't currently supported on the original DS and DS Lite? I'm able to run it on my original DS using a flashcard, but I'm unable to add any games, even though I have the required files for them.
[23:19] <grogbot> [discord] <ccawley2011> The original DS and DS Lite dont have enough RAM for the ELF loader, which is needed for both detecting and running games.
[23:21] <grogbot> [discord] <ccawley2011> If youre comfortable with building ScummVM yourself, it should be possible to compile with plugins disabled and only a single engine enabled, but that isnt regularly tested.
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[23:27] <grogbot> [discord] <sev____> @pw5190v2.0 didn't you ask the same question two weeks ago on your old account?
[23:27] <grogbot> [discord] <sev____> @pw5190v2.0 and you got the same reply
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[23:49] <grogbot> [discord] <ScummPW> Hmm... now that you mention it, I did.
[23:51] <grogbot> [discord] <ScummPW> Does inserting a DS Memory Expansion Pak into the GBA slot help? I know it can increase the system's memory.
[00:00] --- Sat Nov 4 2023